Chapter 291: The Importance of Location
The power of the necromantic plague is embodied in the rule of "death".
In the ordinary occult world, the concept of the soul is possessed, so the Necromantic Scourge gains the ability to manipulate the life and death of the soul.
This also means......
Ianby understands the threat of the Necromancy itself, as any player on the field.
At the same time, he also knows what natural disasters really mean.
Any natural disaster, especially one that corresponds to a 'rule', exists as if it were an "unfillable gap", or "the one with the highest weight".
For example, as long as it exists in a world, any concept related to life and death in this world will automatically become its subordinates.
Therefore, the Necromantic Plague can resurrect the dead creatures of ancient times, absorb souls to strengthen itself, and even turn the entire universe upside down.
This may be the power of natural disasters themselves.
In fact, the scorching sun heaven now has this similar ability, which is the 'divine sun'.
This title is the title that the civilization of the public universe bears to it, and the same goes for "quasi-natural disasters".
The two titles are connected together, corresponding to the "position" and "level" of the scorching sun sky.
It is the position of the "sun", which is the star.
The level is under the natural calamity, although it is at the level of the third stage of civilization, but the power it has is extraordinary.
That's all there is to it.
The sun occupies the position of the "sun", so when there is only one star in the galaxy, that star is at risk of exploding.
The reason why it exploded was because its place was occupied by the scorching sun, causing the galaxy to have one sun, but now it has become two.
The most serious problem is that the sun doesn't actually exist and exceeds the upper limit.
The parameter of "star" in the real universe is originally 1, and the upper limit is also 1.
As soon as the sun comes, the stellar parameters become 2/1 of the scale, which triggers a series of reality collapse reactions.
It didn't matter to the scorching sun, after all, this matter was raised by it, and it couldn't have suffered twists and turns.
But the stars suffered.
Now.
Necromantic Calamity, a natural disaster that is even more terrifying than the identity of the scorching sun.
This means ......
"The realm of divinity?"
Ian muttered to himself.
No, it can't be the realm of divinity, and besides, the necromancy is not a god, its identity is a natural disaster.
Then there is no divine realm, and it is impossible for the entire public universe to really be taken away from the 'rules of death'.
It's going to be a big mess.
"Resurrection" is not a taboo, life is a taboo.
In the public universe, there are countless civilizations that possess resurrection, and the difference between them is only the range of resurrection capabilities.
And then how much resources are needed to resurrect it.
Strictly speaking, the higher the technology of a civilization, the easier it is to achieve resurrection.
Of course, it is still difficult to resurrect the resources of some important units, and it is impossible to throw people into endless wasteland because they have the ability to resurrect.
To find the shortcomings of Sun Sky and Necromantic Calamity, you must first know where their upper limit is.
Strength cap.
Ian said goodbye to the players first.
"I'm going to investigate one thing, I need the help of about a dozen people, and players who know the ability of 'intelligence' are preferred."
He came up with a sign-up assignment.
Players are scrambling to be the first to join in.
"Me, me, me!"
"I came first, the sequence ability is the 'library', as long as I look at it, I can parse and perfectly collect most of the information!"
Players report their own sequence abilities.
They are not stupid.
Of these sequential abilities, they expose only an inconsequential fraction.
Most sequence abilities are not as simple as they seem, and knowing a few will only affect their own strength a little.
Ian nodded.
"Library", a very good ability, he is recorded in the team with this player.
A team of more than a dozen players will go on a natural disaster detection mission, first going to investigate the remains of the monsters controlled by the Necromantic Calamity.
Investigate the amount of energy on those remains and calculate how much energy there is.
Eventually, players will be able to discover the strength of the Necromantic Scourge.
It is now in an 'unknown' state.
Players know that natural disasters are tricky and very difficult to deal with.
But Ian understands better that natural disasters also have a ceiling, and he understands the upper limit of past necromantic disasters.
Now, the Necromantic Calamity has undergone a subtle change, which has made his plans change as well.
"Well—there are enough men."
Ian said.
There are 14 players on the team to help.
None of them are combat units, all of them are researchers.
The accumulation of countless research-based sequence capabilities will make rapid progress in the field of investigation.
One player investigates first, and he wants to spend a little bit of time merging himself into the Necromantic Scourge Information Network.
This will also allow the player to learn about the power of the Necromancy.
"That way, as soon as the Necronomicon gives its orders, we'll immediately get what it wants to do."
The player said with a smile.
I have to admit that this player really knows how to fight natural disasters.
At first glance, it is an elite player who has eliminated natural disasters.
"Merge the player's mind into the Scourge so you can be sure it won't cause trouble? I'm a little skeptical......"
One player hesitated.
After all, the Scourge mind is either evil or chaotic in the extreme.
If the player's mind is affected by the natural disaster after merging with the natural disaster, won't that cause a big problem?
"There's no need to worry about this, I'm prepared."
The player who proposed the "Scourge Mind Merger" laughed.
He appeared to be a young man in his twenties, fully human, dressed in casual clothes.
There were some silver cables on the outside of those garments, and there were dense wires wrapped around the corners of the garments.
When he speaks, his words will be recorded by the suit's built-in recording function and blocked in the signal network, making it unacceptable to other players.
This dress is definitely a technology player in the information field.
As for the "information field", Ian knows that there is a genre, and that is "electronic hacking".
The most mysterious side of science and technology has finally appeared in front of him.
Ian was looking forward to what kind of surprise this player would be able to give him.
The player behaved very relaxedly, chuckling and opening the sequence system, opening up an interface under the noses of all players.
It seemed to be an interface for "communication", and it looked like he wanted to talk to other units.
"Drip-drip-"
A rhythmic chime flew into everyone's ears, and soon, the player in the "electronic hacker" field successfully connected.
A voice rang out from the window, Ian hadn't heard of it, and it was extremely electronic.
(End of chapter)