Chapter 352: Real Change
Is there a way to get the best of both worlds?
For players, achieving the goal is naturally the first choice, but can they abandon everything for this?
Probably not.
Players are still part of the public universe and can destroy it all, but when they run into other problems, it's all that remains for the players to amuse.
"We can't beat those big civilizations."
Melee player sighed.
He knows his shortcomings, and strictly speaking, there are too many to count.
But what can be done?
Everyone is not a perfect living being, and they all have very exaggerated shortcomings, which is not just whether there is a difference, but whether the trust between people is likely to be actively exposed.
Once this idea is touched, players will be able to realize their ideas without much more planning.
But once the problem touches this corner, players will fall into another misunderstanding.
"Should we make this opportunity or not?"
They have already begun to seal the sequence ability.
However, all of a sudden, one day, melee players noticed something not so good.
To put it simply, this is simply something that no one can accept, and the players lose their own powers!
Once they leave the radiation range of the Sequence Ability, they will not be able to continue to use the Sequence Ability, and they will be attacked by the Sequence Ability in their own body in turn.
This incident made all the players extremely vigilant.
Not really.
They are not these emotionless people, and if they have this kind of problem themselves, then for others, it is even more exaggerated.
However, you can't leave all players out, right?
It's not scientific at all......
Players think the same way, they need to know the limits of their abilities and think about other issues.
But once this happens, what kind of abyss will players reach?
They don't know.
But reason tells them that this is driving the players crazy, and they don't know what is wrong with them.
But problems haunt them from time to time.
"Alas......"
Is that the case?
Ian muttered to himself.
He hadn't thought about it, and strictly speaking, he hadn't helped the players think about it, and they had to wait for anything else.
Isn't that really an exaggeration?
He didn't understand.
"Here's the problem, how do we solve them?"
If the players can't leave the territory of the sequence ability, then can it be considered that this part of the players has been bound by the sequence ability?
They had to seal their Sequence Ability first, but it wasn't a very easy thing to do.
It can even be said that it is very difficult to do.
"The sequence ability of the soul realm will be bound to players who are good at soul attacks."
"Then we can reverse the thrust and get such a plan."
"We can't continue with the plan."
Ian frowned, silently arguing for his opinion.
He didn't talk nonsense.
These players, in fact, can no longer leave the sequence ability, otherwise they will become weak.
However, the weak were unable to carry out this high-level plan, resulting in the death of all players.
This matter, for players, is already a level that cannot be indifferent no matter how much it is.
"Harm...... How could I not continue to think about it, but the problem is already in front of us, and there is no good way to solve it but to solve it. ”
Of course, there are many solutions, but the good ones are an exception.
If there really is a good way, then how can the players still be controlled now?
"How?"
Melee player asked.
He doesn't know what to do, and that's the hard part of the problem.
Because he is convinced that once he exists in this territory, then the players will naturally not be able to take effect, which will expose them to a deeper level of opportunity.
But in this way, another thing will happen, and that is what players should do when they encounter difficulties themselves.
Should they abandon it all?
Whether this is possible or not is uncertain.
But once the problem gets to this point, players have to come up with a good solution or they won't be able to move forward.
"It's a pity, it's a pity, but in any case, our goal has been achieved."
The player said with a smile.
Their purpose is simple, let's say, players spend their lives working on this kind of thing.
Then, what players should do more is to dedicate it all.
The result is another kind of excuse that is difficult to achieve, and players can better understand this strength.
"Alas...... We should not continue to understand this scene after knowing this scene for a long time. ”
Melee players sigh unsure of Ian's thoughts.
His idea was actually quite simple.
Since that part of the players can't help anymore, it's better to seal their sequence abilities and let them do production work, such as crafting equipment.
But can players really do this kind of thing? That's the untold question.
But with this interface, players can continue to lead others and make them rise again.
Easier said than done.
At the end of the day, it's essentially a point.
That's the "difficulty".
Difficulty hinders the player's plans, who may have their own big plans in mind, but none of them have a complete implementation process.
But Ian is different, and his command is often foolproof so that players can trust him as much as possible.
But this is different from other things, and the players know that their power can really change all this?
No.
They need to rely on Ian, and Ian is smart enough to make their worries useless.
In this way, the players can be considered to have listened to Ian thoroughly.
"I know your concerns, but don't think that there are problems at the front and in the rear, you should worry more about yourself."
Ian said.
"If there's a problem with sequence ability, and it's something you're best at, and it's out of your control, it's going to get out of hand."
Losing control is a terrible thing, and it's not about anything else, it's just part of the problem.
Players never want to push their limits on what they can do, but more often than not, players should do something else.
It's a pity that this part of the players never thought they were important, they didn't think so.
"It's hard to say, we should focus on more things."
Ian said.
He knows what's on the player's mind, and that's why he's desperate for more puzzles.
Let's say that the player wants to go to the front line, but because of their own sequence ability, they can't do it.
Ian, then, needed to come up with another great idea.
As soon as the main reason comes out, the next step is to look for ways to solve things.
This method is also very important and understandable enough for players to understand.
"Then, once the life profession does not meet the requirements, other problems need to be used."
"We don't just need gear, skill books, materials, or anything else."
"It's more important on the other hand."
Ian said.
He knew that this part of the players just didn't want to assist, so they did have what they could only do.
"The retrieval of sequence ability is centered on the power that can only be activated if the player does not have sequence ability."
"Then it's very simple."
It's easy to understand that if players use all their powers, they will be able to control others more easily without any more problems.
In this way, all the strengthening power of this part will be contributed, and then this part of the people will be brought back to life.
Is this really easy to do?
Maybe it's true, the players have always been very simple and easy to understand characters.
They know their strengths and weaknesses, and they know what they need to accomplish.
So, players go to the front line for this, to get information, to increase the abilities of players, this is not support.
Strictly speaking, distinguishing classes into combat and support roles is something that can easily irritate other people.
It's easier to do another thing.
"Is that so? Is it just to modify some of the obligation time, or even to take some of the work out of the hands of the players and give it to others to perform? ”
The melee player looks at the list in Ian's hand.
Quite simply, it was a question that even Ian himself wasn't sure about, but now it had turned into an even more incomprehensible puzzle.
But the only thing that is not quite the same has nothing to do with him, only Ian.
That is, when players encounter an unacceptable problem, should they look for a solution, or just run out of the problem.
It's a choice, what should Ian choose?
"It's more important to solve the problem, the problem is never a definitive conclusion, but a real topic."
He said.
The words spread to anyone, and the players couldn't help but agree with his idea.
The idea is very pure, and for the players, they prefer to trust Ian.
"Should we do this?"
The players asked him.
Ian replied, "Put some of the players who have sealed the sequence abilities and want to help us solve the problem to the front, and if they have the fighting power, then fight." ”
"If not, that's all that's left to do is to find information, dig up ruins, or spread rumors."
"This part of the work will destroy the confidence of those people and let them know how harmful the ability of sequences is to all living beings in this public universe."
There is nothing more terrifying than the power that directly leads to convincing.
Once people trust something, then even if a more unbelievable problem arises, it will not affect others.
Maybe more often than not, these people are easy to deal with the players, but there is another thing that Ian needs to know.
He understood his plan, and when the player began to awaken and touch his heart, he explained:
"That's the best way to plan and that group of people will really realize their value."
"Value?"
Players don't quite understand.
They think they just need to fight, but listening to Ian, it's not just fighting?
Seal Sequence ability, do you need another battle?
What about a battle that isn't really an attack?
Ian said with a smile.
"You're thinking too little about it, but it's important for us to be more sure of the alternative, isn't it?"
Players don't know what's right and what's wrong, and strictly speaking, when they really hit a problem, there's something else they need to do.
That was fair to the players, but to the others, it would show them what they wanted.
Unfortunately, the players never realized that when they really understood what Ian meant, they had already started planning for it.
When Ian leaves them, these players will have a higher level of consciousness and will be prepared to issue a change to Ian's opinion.
And that's a good thing.
Nothing is more than the overall improvement of the players, and the ability to have a plan for the ability to be able to do so is something that makes Ian happy.
The plan went smoothly.
He knows that he has reached the point where he really needs to change, and he needs to think about it, and the next step is to strengthen himself, so that he can completely break away from the group of players and become stronger silently.
Or do you put all your energy on the players and become the center point in this torrent of change?
This time it brought him countless benefits.
And Ian's choice naturally becomes the center of the players.
He knew that since this part of the people had come to his side, the other players, even those who hadn't arrived.
They also have the power to change all that.
The players' eyes see more than everyone else, but they are not focused enough.
Strictly speaking, the power they have is simply to transmog it all into what the players really want it to be.
Do they really need to change that?
No, you don't.
What players need to do is not to change, but to become stronger, crush all of them to death, and thus become truly strong.
They are now dispensable to the public universe.
Therefore, those large civilizations don't care about the players, they need the players to dedicate all this and dedicate their power to others.
However, this matter will always violate the interests of some people, and this part of the people is a difficult problem for players to understand.
Ian snorted coldly, he knew he would have to make that choice one day, but he didn't want to be pushed.
"You did it first."
He looked at the annoying guys who didn't exist, but would definitely appear later.
Blockers of large civilizations from the public universe.
These people will become the enemy's enemies of the players, because they have been on the opposite side of the players from the beginning.
"It's a pity...... If we give all of this to others, what should we do? ”
The players asked.
They don't know it, but they don't need to know about it.
The players have enough power to make this unreasonable and not quite in line with the attempt.
However, they have chosen to be very resilient, and this is the great power they have.
Everything will be changed and progressed.
(End of chapter)