Chapter 378: Strength

That's normal, that's normal, anyway, players already know enough about the makeup of this universe.

Even without Ian's guidance, they would be able to bury it all, as if they had done it before, and it was true that they were doing really well, and even if Ian came, they couldn't find anything wrong.

"Look! Look! All the remaining power in this galaxy has been cleaned up, and these are the arms of the players! ”

Melee players feel proud: "I'll just say they can do it, even if the bunch of trash in the public universe comes back, it's impossible to say anything against it, that's their own opinion." ”

Ian nodded thoughtfully, not feeling like he could stand in that place.

He felt that if he really had always thought so, then he would wait for the players to arrive, and he would be able to completely put an end to it.

"Alas~ How to say, we know along the way, but we really don't care about our own efforts."

Ian shrugged, how could he not know where his abilities were, even if he collided with himself, he didn't feel that this was such an unacceptable thing.

But in the other direction, players express this very differently, even to the point where they can completely split the entire power.

Their patience with all this is very limited, and it can even be said that it is impossible to be satisfied with it, which is their own ability.

On the other hand, the player's attitude towards each other is also very important, for example, if they want to kill everything for the sake of one thing, and in order to stop it, the players must inform everything within the scope of their own reasoning ability, so that the real possible development is possible.

However, there is another development that is also incomprehensible to the players, who feel that they have achieved their plans as much as possible, but in several other directions, everything is unstoppable for the players, and they can't even make it all public.

These are really a combination of incomprehensible things, who have made them really understand this thing, but in other aspects, players feel that they will succeed.

What their growth looks like, I don't understand, the players themselves don't understand all this anymore, and the other direction is exactly what it is for players.

They feel that they must be able to become the dependence of the players, and on the other hand, the players also feel that they can win, even to the point where they have to do it all, which can be said to be the effect of forcing the likes level.

It's a pity to think about it, even to the point of a kind of ability to speak, he doesn't feel that his thoughts are strange, and he doesn't even think that he can die.

But when the line came down, the players went to another silence, what should they do? What does it take to win?

Players don't understand, and even when all this is made public, other directions don't understand these things, and their ability to understand is not enough to put all these things away, on the other hand, players don't understand the price of all the power, is the collapse of their own logic.

These things are so dazzling to players that they have to be implemented publicly.

On the other hand, once players touch the limits of these abilities, they must experience what is a test.

"These things in the public universe are not understandable to us, we can try to touch them, or we can choose not to touch them, the initiative is in our hands."

Ian laughs and says, "These are the most important lessons I've ever taught you, and we should know that these things are a very rare experience for any player, but on the other hand, players don't know more about these things." ”

"So, once a player touches an obvious crisis, the other players have to react in time, so that the most important thing for any player is the most important thing."

"But to another extent, players never feel that their abilities are truly terrifying, and the abilities they have must be desperate for these players to satisfy their abilities."

"Haha...... Are these the things that really matter? ”

Melee players analyze the current situation, even to the point of paranoia, because they can't afford any level of history, and they feel that they will be able to win the case, but to other players, these things are not considered a strength.

What kind of situation are these? I don't understand......

Ian sighed deeply, he felt that he would be able to win this challenge, but in his heart, he was blessed with a faint sadness about his decision, and he didn't feel that he could change it all.

They felt that their strength had reached a point where they could not be afraid, but when this ability really came, he felt that he would be able to successfully grasp the initiative and become a character who was not impatient or impatient.

This kind of personality sounds good, but when they really touch all the benefits, the players introspectively feel that the power of other aspects is also good.

What do they say, these things are not important things for their own abilities, they can do what they need, and if they don't need them, it is useless to do them.

But for the players, these things are the easier place to understand, and even after opening all the players' abilities, these things make them extremely distressed, to the point that they can't be solved.

Will they be able to win? Is that really the case?

No one knows, and the players don't feel like they're going to be able to rely on them anymore, and he feels that the premise of his ability to win is shaped to an unknown degree.

He felt that he would be able to win, and it was this formalism that allowed the players to successfully appear in the players' field of vision.

He may be able to win once he wants, but who knows, these things really have no effect on the players at all, and the most important point is always the shaping of the players' own power.

The main reason they feel that they can win is because once the players touch all the secrets, then the rest of the problems will be solved, and it is not the first time that the players have really come into contact with the players.

Whether these things really work or not, no player knows better than them, and they think they will be able to win, but it is this direction that allows any player to touch a plan that has no boundaries and no results.

"Ah...... I don't want it all to happen, but I think these things will work. ”

"However, the moment the players actually appear in the public universe, the players, me, and Ian really experience what it means to be a real failure."

What is failure, that is, when you stand in front of him, you already find that it is absolutely impossible for you to overcome these things.

This is not something to be understood, even the players themselves, once they show the power that is not enough to understand, they also care, and experience the players' own sadness and official words.

But here's the problem, players have never been very important to each other's opinions, even to the point of being able to surpass everything.

Players may be able to win, but before they know it, they have a clearer understanding of the other forces, and they must feel that they can win, so they participate in the game, but they forget one thing, the game is meant to distinguish between winners and losers.

The players are the so-called winners, they don't think they know how clear they are, but they are also losers, they can't even rewrite their efforts, and everything has gone into the drift.

They think they can implement their own set of solutions, but the problem is far from so clear, once the players experience the reality of these things again, then the players can't change the rest of the things in the rest of the year.

What these are called, is an ability that can be understood by them, even to the point of being able to compare with each other, such an ability is a success for any player.

Once they are so determined that it is not easy to think that this thing can succeed, they are so serious about carrying them out.

Even...... Without Ian to blow it, the players are already running their machine at full speed, which is a self-evident state for the entire player base.

Should they win? Perhaps, the players don't feel that they can really win, and if they do, it will be an incomprehensible existence for other players.

Once the players have achieved this psychological effect, then the remaining players have only a little role left to solve, and in the end, the ability that the players touch is an indifferent effect for all of them.

"Hah...... Well, it's all different from what we expected. ”

They shrugged their shoulders and even felt that these things were absolutely different from what they thought of themselves, even to the point of being so far away that players would pay them a salary and let them decide if they wanted to achieve this effect.

If they really don't do anything, then the rest of the matter needs to be left to Ian, who mainly needs to carry out such a task.

In other words, when players don't think it's easy to do, the rest of the stuff is more understandable to them.

But there is another aspect that is even more difficult for the players to understand, he may be able to succeed, but the rest of the players don't think it is very clear.

"Once the players have met this condition, then the remaining problem is to sacrifice them all as the price of the ability to seal the sequence."

"Even though we all know it's complete, no one is in a position to sacrifice anyone else."

"But all of this is already the opposite of what we think about ourselves, and they don't feel that they can stand in such a situation, even to the point where they can't be buried."

"But the other direction is the real reason why they can better understand each other's powers, and the appearance of the players is a sign that they will be able to achieve their dreams, but when you think about it, it also means that sooner or later they will all face a blow."

"As long as the problem doesn't exist for a day, for the players, they need to hold their handkerchiefs for the whole day, and these even give the players a real taste of what it means to be restless."

"Hah...... Is it really important for us that I will be able to truly understand my own thoughts, and even your own thoughts, one day? I do not know. ”

Ian shrugged, "I know here, if no one comes forward to summarize all this, then the rest of the people can't be mobilized, and the rest of the problems are left to them to solve." ”

They think they can succeed and become the true force of these causes, but when something else comes up in the player's identity, the player finds that he thinks something completely different from what the player thinks.

They don't have so much strength to complete this, and even if it does, it is not achieved by their own ability, and in the end everything is just for someone else's work.

"Alas...... Can't we really create an effect that can't be affected by external forces? ”

He asked.

Even the players didn't feel that they could stand on this scene at all, but when he really experienced what it means to be precious, the other players changed them even further, to the point where it was difficult to be abandoned.

These things are already a force that is hard for players to give up, but on the other hand, players feel that they will win, win, and eventually become the end of everything.

Are players really convinced that they can emerge victorious from this chaotic maelstrom? I don't know...... One might even say that it is not at all certain.

But there's only one thing players know, and if they do carry it all over the way, then when the players really get a taste of what it really is, the rest of the players will be able to experiment with it as much as possible.

In the end, players will be able to win easily, evolving into a force that cannot be stopped by external forces, all of which will allow players to experience what true desire is.

However, in other words, once the players accept this, the remaining players will surely discover what is wrong, and in the end, these abilities will inevitably meet the inevitable end.

Time is running out and players have to hurry, time waits for no one.

Ian also needs to adapt to his new identity as soon as possible in order to lead the players to a grander path, where only the other players remain, and the rest of the players do not feel empowered.

(End of chapter)