Chapter 387: Stop

What is the role of the players?

For the public universe as a whole, no one knows what kind of treatment they deserve.

Even Ian himself, for the entire public universe, has complete trust in the players, but this is not enough, even for the players, this is not enough.

It's so frustrating, the quality of the players is too chaotic, and even now, Ian can't imagine how to become a competent ruler.

Or in other words, is the power that players currently have really what they want?

Is it just to throw everything away, to destroy, to destroy the entire public universe, so that they can be happy?

Maybe so, maybe not, but most likely not.

Ian has already experienced everything that is possible, but, on the other hand, players don't know how to do it.

Perhaps this choice was important to others, but another reason was that he had experienced something else, and in the end, the power that players experienced was even more incomprehensible.

Ian can't find the way back he wants, he has been back home more than once, what should he do to be able to realize the player's own choice.

But when his choice is truly presented to everyone, they will find out what their choice represents, is it real energy, or something else?

I don't know, I'm not sure, maybe players need another push to prove their strength.

But on the other hand, the player doesn't know what he wants, maybe he can change the power he wants, or maybe it's something else.

Either way, players should find the ending they want, one that will give them a taste of what is truly precious, and what will happen to them when they can change it all.

Such a choice is no longer possible for the public universe as a whole.

They will inevitably choose to overturn it all, and eventually, players will inevitably find that what they want is something that no one player can give them.

"That's not what the players actually think." Even they want to achieve a goal in real way, not complete chaos.

Melee players want to give this to Ian, but he knows better that this power inevitably makes everything public, and lets them experience that this choice really deceives each other too much.

In the end, the problem that players experience is the more incomprehensible entangled force.

"It's too complicated, we already understand these things, but I don't think you understand it."

The melee player opens his eyes and looks at Ian, not letting him really sink into his own thoughts.

Perhaps for Ian, he made the right choice.

However, on the other hand, Ian is really not very authentic, and perhaps, anyone can really criticize him, because he is really doing a good job, but he has forgotten what he wants to live his life like.

Such abilities have become incomprehensible compared to any one situation, and will inevitably become entangled in the end.

This ability will inevitably lead to the entanglement of any kind of power, we should have known it a long time ago, but we may not really know it, you know.

Melee players shrugged their shoulders, you've made it as open as possible, but disclosure doesn't necessarily mean something else, we're bound to go through a different story and end up with a different ending.

Do you think players will be able to enjoy this kind of ending?

Melee players say in their hearts.

He knew that Ian's answer would have to be "I don't know."

Because he never thought about it, what players really needed was not his leadership or dominance. It can't be even more power.

Players have been missing an important key element all along. Ability to take risks......

"Hah...... This choice is too early for you, after all, you have endured too much, and if you have to continue to adjust this kind of problem, then it will be too difficult to leave the rest of the problem to ourselves. ”

Melee wanted to laugh bitterly tonight, he knew where the problem was, and he knew that this choice would inevitably feel an incomprehensible ability from the bottom of his heart.

However, in the end, the problem will inevitably choose to make the players experience frustration, and in the end, there will only be the power to disclose all abilities, and this choice is already a matter of necessity.

But no player can understand this, they always feel that their problems are very easy to solve, and they can even solve the trouble easily, but this is completely wishful thinking, even if it is changed by anyone, they can't think of any other way to solve this scene, unless the players can directly propose a real boss.

Otherwise, the powerhouses of the public universe can easily deal with them, and eventually the player will be able to clear this power.

Eventually, players will inevitably end up in a loop where they will feel like friends with each other, or even rely on each other to get to the end.

But this is simply outrageous, and it is bound to happen to the players in the end, allowing them to experience the power of real and terrifying.

It's not a problem to say that the players are really capable of it, but the reality-bending power is really just an illusion compared to what the players currently have in their hands.

They will inevitably understand that their choices cannot change much, and that only one last option remains.

This ability allows players to experience what true happiness is, and it also makes them understand that what they want must be in their hands, and finally they can ferment into favorability that tends to the big picture.

"Is this your own calculation?"

Melee players are a little confused, how to say, Ian's current choice is too common, could it be that this choice will inevitably entangle the player's life and make them go wrong, is this something else, or is it just a simple setback......

Is this really a curse?

The final sequence ability is bound to wrap around each player, turning into their thickest curse, and they can't dream of escaping this real twist.

It's terrible, and the final player is left with the ability of a melee player, after all, he has the ability to invent problems for himself, so the remaining players must have discovered the importance of this choice, so they chose to understand it all.

This ability is compared to the players themselves, so the rest of the problems are too understanding, and it can even be said that ...... Incomprehensible.

"It's too obscure, Ian, you're talking about this stuff too gray to understand, and the rest of the players can't understand the frustration."

This frustration will make any player understand how this choice can modify the power of everything, and the rest will experience the ultimate frustration.

The final choice will affect the player's life, allowing them to experience how their failure was achieved, and also to understand that this choice cannot be what really matters, and that the rest is just as important.

"Huh...... Should we do that? Or even evolve into something else that really matters? ”

One player wants to figure it out, but on the other hand, they can't understand what that choice represents.

But the rest of the players can't understand this kind of thing, but when he really stands on this experience, he will find out what is really important to him.

"Is it true that the problems we've been sorting out are so understandable compared to these things?"

I don't quite understand......

This is the mentality of the melee player, who already thinks he understands Ian's thoughts, but this choice still needs to be understood.

If the players will necessarily understand this part of the power, then the rest of the part is more definite than the players.

If the player's power can be distorted compared to the rest of the part, but the rest is the most important part, he will feel that what he wants can really be solved, and he will be able to understand how important this choice is.

Then the rest of the players will be able to truly experience this pain, and understand why Ian is able to follow the players so confused and lead them to survive in this terrible project.

This choice will inevitably lead to everything being resolved, and the remaining players will be able to really deal with the situation, and the rest of the problems will inevitably go wrong.

In the end, players experience more power than anything that can be corrected, so that Ian can truly experience what he wants.

"Compared to other players, the final task can be corrected and eliminated by force."

"But that's not the case with the rest of them, they think they're going to win, but the rest don't think that way."

"So in the end, the impression that lingers in the minds of the players is the more important thing, allowing them to experience what is truly terrifying."

Maybe any kind of player will be more aware of their options, but the rest of the players will be more aware of what they need.

What if players have always understood the meaning of the public universe, but don't want to comply with it?

That's the problem.

If none of the players are able to abide by this choice and realize what kind of benefit they want to gain, then the remaining players will be more likely to influence this power and will inevitably choose the rest.

But since the players on the other side will understand this choice, the remaining players will inevitably affect themselves.

"Maybe you're scaring yourself."

The melee player cautiously said, "I suspect you're thinking too much." ”

"Thinking too much."

Ian frowned.

What is called thinking too much, what he has to do, and ultimately he must let the players experience what is really scary, and in the end, if the players have always wanted this choice, then he must choose it too.

Eventually, after the players have really experienced the problem, he needs to really understand what the rest of the players should do.

"You've already experienced that kind of power, the power of the public universe is too terrifying, and it's very extreme, if no one stops them, then I'm afraid that after the sequence ability destroys the entire public universe, the remaining players will end this choice."

"The rest...... Perhaps these options are clearer. ”

Ian will turn some of them around, and the rest of the problems will need to be solved more often, and this will inevitably be the choice in the end.

If the players will inevitably reverse all of these problems, then the remaining players will inevitably choose to make all this power public.

He will feel that what he wants will be realized, and he will also feel that what he wants may coincide with what others want, but in the end he will return to the ending he wants.

This choice is enough to make any player's scalp tingle, but he can't do that, let alone solicit all the power of the other parts, and he will inevitably choose the rest of the problem.

"I've tried to solidify all the choices as much as I can, and make them understand that what they want coincides with what the players want, and that eventually they're going to go the rest of the way."

"The path is already in front of the players, right in front of the Sequence Ability and the Public Universe, and they only need to look up and see their way. ,”

"But will they really look up and take a look?"

Ian asked.

He didn't ask the melee players, nor the other players, even if they were the ones involved.

He's just asking what he thinks, and he already has the answer.

"Players even know there's a way here...... However, they are not going to go up and that's the problem with everything. ”

That's right.

Players will not choose this path, and the rest of the players will choose this way.

Eventually, when players really experience the problem, the rest of the puzzle will be cleared, and in the end, only the real cause remains.

If this choice is bound to make everything public, then the remaining players will inevitably choose the rest of the reasons.

He always felt like he could experience the problem.

Since starting this choice will allow him to experience the remaining problems, however, since the problems have already occurred, then the remaining things are also the shortcomings of the remaining things.

"Do we need to make it all public?"

Ian asked.

He doesn't feel that he has the final and most important decision, and that this power is best left to someone else.

That is, the rest of the players.

"Hah...... If only you liked it, no one would stop you, would it? ”

(End of chapter)