Chapter 396: Change
Is it all the player's fault?
Not.
In the end, the system of the public universe is very problematic, and they don't even want to change it even a little bit, just push everything on the players.
Since then, the players have discovered what exaggerated problems exist in their own problems, and finally found out what the final players are aware of, but all of them don't care much about such problems except for the players.
How could they care?
Everything is already doomed, even if the powerhouses of the public universe really change their attitudes, but what is the effect of this, it is useless.
Players have been doomed to the impossibility of change, and the rest is left with a little bit of a problem, and since then, players have found that this choice has changed to the point where it cannot be twisted.
"Hah...... How is it possible, the existence of such a problem, but to completely interrupt our thoughts, such a problem is inevitably too serious."
Ian pouted, having a hard time understanding the players' thoughts, but in a sense he was really sure of what the existence of the problem would mean when he finally discovered it.
This kind of idea is too exaggerated, and in the end, anything that happens can be quietly changed and distorted by players with this set of logic, and finally any kind of brisk change can happen?
"It's terrifying, is this kind of power that quietly distorts the entire public universe really belong to the Sequence ability?"
"No...... To say that he is a sequence ability is outrageous, and this kind of thing may really mean that players have reached the final point."
Ian said that the other players had other ideas, but the problem they eventually found was no less than a distortion of the rest of the group.
What they think, the rest of the people will also have the rest of their thoughts, and eventually discover that this power can be described as a distorted curse.
As long as the players live in the public universe, their power will be extracted, and eventually used to let it go and become the power that the players themselves use to point to the position.
"Of course, your idea is very good, but is it a little unfair to the rest of the people?"
"Which people?"
Ian asked.
The melee player replied, "Of course...... The group of people in the public universe, as well as those who have been bound to the ability of the sequence, or even those who rely on the ability to survive."
There is a part of the world, or even a large part of the people, that has already been invaded by natural disasters.
They are currently able to survive only by having the hole card of the Sequence ability, which allows them to fight against the Scourge.
If the sequence ability is inexplicably demonic, or even sealed, then this group of people will naturally resist.
In this case, the players will really become inevitable sinners, and what do those people think?
The melee player closed his eyes and stopped talking to Ian, already thinking about what might happen next.
Really.
Just as Ian's idea was turned into a quest and announced, the players realized the problem again.
"This ...... It's outrageous, can we really dedicate all of this to the power of other quarters? Or is it something else?"
I don't know, maybe what's left is close to the players, but, anyway, players need to listen more carefully to the reasons for this part, and finally realize if the problem can be solved.
This idea is very correct, but it also exposes his own ambition, a force that cannot be determined.
How could he not be able to think about these things, and why he could not understand this ability, it was not clear, and even became a force that could not be considered in other aspects.
Naturally, once that force has occurred, the ability to ultimately understand will have the most lethal causes, and thus develop a kaleidoscopic range of explanations.
This choice is naturally a force that cannot be clearly defined for the players as a whole, but in the minds of the players themselves, this choice is too accurate.
Accurate enough to abandon all the remaining power for the sake of the player, they can find out how far what they want is from what they think to other people's ideas.
"It's outrageous...... I don't understand what this choice means."
Ian frowned, "But on the other hand, the players don't think their ideas are accurate."
"Maybe the rest of the part represents a little bit of a problem, but no matter what, players should make a way to explain their powers."
"Then there is still a little problem left, and the players don't understand the true effect of these powers."
The pinnacle of the public universe will never be a normal player, or rather...... Ordinary player status.
The average player is not much different from the normal natives, and their most choice is simply to make it all public, to develop, and to make them realize the importance of this choice.
But the remaining power also made the players completely conscious, allowing them to discover how far this choice gap is.
Once they realize that the real power of the problem is never the same as what the players themselves think, then how the players should think, uncertain......
Players can't understand, even to the point of not being able to understand, that they can really realize the importance of this choice.
However, the remaining players will realize that this choice represents power, which is never different from the player's own abilities, and even to the point of not being able to understand it.
What can they do, maybe they can't, players are never the ones who can really achieve their goals with a little bit of choice, their own choices may not be important, but they are too important.
Important things naturally have to be managed by important people, so that the goals of the players can be truly realized, so as to vigorously develop the power of some people.
However, the remaining pinnacle position was enough to hold the players for a long time, making them dizzy and unable to realize what the players' true thoughts represented.
Maybe they'll win, but everyone will win, and what does it mean if you don't include the rest.
The player's true understanding always contains other parts of the recognition.
Then, from the beginning to the end, players should change their attitude towards other people, and finally realize that the true power of players may never be a part of the decision.
They should develop a power that suits them, but without their own strength they have no effect.
"There is no such simple reason for the ranking of the public universe, and the rest of the people will not be such simple characters."
"However, the rest of the things will cause unimaginable blows to the players, making them realize the problem and develop abilities that cannot be modified."
"That's the most important question."
Ian coughed and said, "If this option is truly suitable for all players, then we don't need to go against them."
The achievements and mission ideas that players have always been suitable for are very suitable for their lifestyle, and there is no need for players to modify their survival behavior.
"However, there are still some things that need to be modified, and that is the player's own power and ideas."
Ian's face was heavy, and he said, "These powers are never the same as the players' minds, and even to the point where they develop some of the reasons for the rest."
"But if we can really become the enlightened beings of the players, is it too heavy to modify the ability to reason in another way?"
Maybe it's really an ability, but the rest of it will become impossible to achieve a part of the awareness, and eventually develop a power that players can't understand.
such
Even if the players really touch the extreme, they can't modify their opinions, and they can't exert their own strength, and then lose motivation.
"You guys really damn it, the powerhouses of the public universe, it's this group of people who forcibly stopped the player's advance."
Perhaps their idea is that when the players grow up, they will inevitably sacrifice the entire public universe, but Ian just wants to say that this is a complete fart, and the players will not return to the public universe now, and they will certainly not be in the future.
However, the possibility does exist, and it's no wonder that those in the public universe are hell-bent on making players pay.
"How could they possibly follow orders, it's a joke, isn't it?"
Ian smiled, speechless, not even more speechless.
"To put it bluntly, the group of powerhouses in the public universe are just afraid, they have already noticed the players' launch, but they don't want to think about it, they don't want to give this opportunity."
"But the opportunity is always given to the players, and there is only a few things left that can be modified."
"So...... Part of the comprehension is the most important limit."
Maybe the players will win, but who won't win, and what options do the players have if they win.
No.
Players will not develop this kind of awareness, and even on the other hand, players will find that this choice represents a very different, even incomprehensible gap from the rest of the people.
This is the current enlightened person in the minds of players, and then the problem after that is very clear.
They will feel that there must be something wrong with their problem, and players will discover the real shortcomings behind it, and eventually develop a relatively correct concept.
This philosophy is very different from the player's own thinking, but Ian herself is happy to accept it, after all, how can she ignore the player's demands.
"As long as the players don't kill me, then I don't have any reason to laugh at them."
Such a choice can only be said to be a win-win situation, a little pitfall, but it is only for greater achievements, so it is enough.
Players will be greeted with truly considerable power and will eventually discover what players want that is very different from what they had in mind.
"Ugh...... In any case, even if such a choice has already appeared, it is very different from our own consciousness."
"Maybe we'll win, but who won't, player? Or someone else."
"In the end, even if you have won, it is only for the players themselves, and the rest of the problems have already disappeared with the wind."
They'll feel like they're right, and Ian will recognize how wrong that choice is, and eventually make a little bit of a change to develop the importance of the problem.
But on the other hand, players don't know how to think, and when they finally discover the gap between their abilities and their own ideas, they should listen to which point to listen to and which point not to follow.
Call it – Difficulty in Selection.
Such problems abound, even if Ian's own ability can modify this part of the power, but the remaining part of the players is even more incomprehensible, they will definitely lose, just need to see this, then the players have already understood.
But the players don't understand the importance of this choice, and develop the real power of the problematic and the rest of the people.
"You know what? Such a difficulty is really incomprehensible, and in the end, I found that the power that the players can really modify is unusual from the rest of the people."
"But on the other hand, players should choose to win, and the winner must win the whole truth, and the loser must also be the final outcast."
"It's the so-called wall falling down, and everyone pushing it."
Ian said, the melee player nodding thoughtfully.
He felt that Ian should have figured out how to deal a relatively correct blow to the public universe.
Once this blow is implemented, then the remaining players will not have anything to fear.
The players should be able to win, and the rest of the players should be able to win, so that's pretty much it.
"Hah...... Anyway, players may really know a lot about the ability, but your problem is too big."
"If there is no player's own idea, on the other hand, the player will realize what the importance of the problem means when such a choice is made."
Ian pouted, "Not necessarily."
The melee player was stunned when he heard Ian say.
"Don't you realize? Once this choice can be modified, then the pinnacle of the public universe has no meaning, because it doesn't make any sense in the first place."
Meaning is given by people, and the rest of the people, they will never learn what their identity looks like.
The rest of the people should also try to summarize their own strengths, so as to find out the direction of the choice after that.
Eventually, players will be able to realize what the value of such a person really is.
The players will win, some will respond, and the final ones will be the players themselves, who will understand what true enlightenment is.
All of this should be changed.