Chapter 399: Breaking Point
No one understands the importance of choice better than the players.
For this, even Ian can't deny it, and even go further, can't do part of it.
"It's kind of unforgettable, but we always have to step out of another ego, don't we?"
Ian smiled, agreeing with the idea that players like to break through.
It can even be said that since players are planning to step out of their own and break into the public universe to develop their potential, the happiest person is Ian himself.
"I promise you, I will let you experience what it means to be strong."
"And you have to tell me, let me see what real players are, what potential is."
A public universe?
Fixed star?
For these forces, the players are the real disaster, and as long as their existence lasts a little longer, then the players will naturally have a way to surpass these things.
They could not have imagined that the players would have this kind of power, and it would be impossible to achieve this result, but on the other hand, the players knew so much that they no longer felt like themselves.
Sooner or later, they will feel that they will be able to achieve their goals, but if this kind of thinking persists, others will inevitably achieve their own ends.
Eventually, players may end up in an endless loop that represents their own powers, and that choice is very different from their own abilities.
"Hah...... We're always going to have to go through more choices before we can actually run these things, but on the other hand, I also hope that you don't have such a disaster, at the very least, the first choice when you encounter problems is not to destroy everything."
"At the very least, let's make the most of it."
Ian smiled.
The player must have given him an unusual reply, wouldn't he?
If this kind of thinking is more than the rest of the players, then some players are more willing to understand this choice.
However, the rest of the things are even more incredible than the players.
They'll have their own choices, and players should feel like they're going to survive, so that everyone can really get a taste of what it means to be a true base for summarizing answers.
"This choice may really be called an unspeakable force compared to the remaining players."
"But, on the other hand, players will inevitably need more ideas, how can he possibly have his own choices."
"This diversity of choices is something more difficult to explain than the rest of the players."
Ian's smile is hard to describe, but these players will understand, and they must understand.
Because this power has become completely different from the players, even to the point of indescribability, they will definitely be able to achieve their goals, then the players will inevitably be able to form this ability to understand.
"But is there any remaining part that can be done?"
Ian frowned.
He really doesn't understand these things, and even on the other hand, players can't figure out whether their choices are universal, after all, the players he has been in contact with are completely different from their own ideas.
"If we can really make it all to the end, then players will definitely find their purpose."
"The difference between goals and goals is a force that cannot be put into words compared to the players' own thoughts."
"The same is true for the rest of the part, players should not try their best to achieve their ideals, then the rest of the players should also find their own way out as much as possible."
"Eventually, players were able to discover that they could do so much, and they had remained in their final understanding."
It's a choice that's even more important.
Even if it's any kind of choice, players will be very clear to these people if they have a different choice.
On the other hand, players are not likely to have their own choices and priorities, and only then can they develop an idea that cannot be defined.
"But what kind of options should players get?"
He didn't quite understand.
Maybe his own ideas are not exaggerated compared to the rest of the players, but Ian always tries to come up with something new.
If they have been able to reach their own end, then players will not be able to focus on the place where they will rot together sooner or later.
They'll fly high and fly to the point where they can't be caught by the players, and that's what players have been looking for.
"Will we win?"
Ian asked himself silently, and came to a result.
will win.
It's sure to win, how can it not win, the players' victory is already a sure thing.
Only the last state remains, and the rest of the things are not the final choice for this kind of thinking.
"Hah...... I want to help others with this choice as much as possible."
"But how that should help, I don't know."
"Players don't understand their own thoughts, and they don't understand how to give their choices to the rest of the people."
"If their true understanding is completely different from what they think, then there is a big gap between what the players can do in the end and what the players themselves think."
"They're like a pair that is bound to win."
"But how should the rest of the rest please yourself?"
Melee players are a bit confused.
He gradually couldn't understand the gradual operation, so to speak, gradually the current idea was too vacillating, and he wanted to make it all public, and he wanted not to disturb it.
If players could really sum up his power to this set of rules, then Ian must be the combination he most expects to win.
It's like everything should be triumphant......
Unfortunately, if the players are bound to win, then what are the options compared to the rest.
I don't understand.
The players couldn't imagine how exaggerated their choices were, and neither could the rest of the players, who couldn't imagine their own ending.
"On the other hand, how players should choose is even more unreasonable about the importance of this choice."
"Hmph."
"We should have done this a long time ago, didn't we?"
Ian said.
The melee player nodded, and the rest of the players hugged each other, knowing full well how correct Ian's current thinking was.
It couldn't be more right, could it?
He's been maintaining his strength all along, isn't that just for this thing?
That being the case, players are at a point where it's even harder to understand this idea, and eventually a lot more varied comes in.
But if this choice can be summed up, then what should be done about the rest of the way?
I don't understand.
The players do not understand the importance of this choice at all, the rest of the part is the same choice, they will win, and the remaining part comes from the powerhouses of the public universe.
They won't be winners forever.
This is the truth of the muse of the public universe.
"Heh, if we really do what you say, then how should we choose?"
Ian asked, and the rest of the players hugged each other as well.
They were curious to see which side Ian would choose.
investigate
actually took the risk, let the players completely let themselves go, let them play as they pleased, and finally developed an uncontrollable appearance.
Or is it a way to establish rules from the beginning and correct mistakes after they get out of control?
Both of these ideas are extremely impressive actions for the players, but the players don't want to understand him.
Don't understand.
Players don't really have to listen to Ian wholeheartedly.
If he wants all the players to be tied up and called the shots by the powerhouses of the public universe, they really just defend like that.
Of course not!
Players are the ones who want to let go of their hands and feet, and they have always maintained their patience, always this choice, and in the end, they have developed a power that cannot be determined.
But the rest of the matter is another option for the player, who already knows what that choice represents, and is unlikely to understand their own ideas and significance.
The players have done their best to be there, and the rest of the work is not going to happen.
Now that they've made their choice, no amount more is of any use.
Players are free.
They will inevitably usher in all freedom.
"That's where we're now! Rush up as much as you can and become stronger than anyone else!"
Ian said with a smile.
"Come on!"
"Crush all the powerhouses of the entire public universe and let them know that sooner or later this mistake will be corrected, and if everything is irreparable, then this kind of determination is a clearer belief than the other hand."
Compared to the rest of the players, this choice does not understand the importance of projecting their power.
However, in another way, players should understand what their choices represent.
Eventually, they were able to discover that their choice was more of a fearless help than some of the remaining reasons.
"I have to win."
Melee players, on the other hand, don't have big hearts like Ian.
For him, Ian's choice is nothing less than a big gamble on whether the players who leave him can survive in this terrifying public universe.
If they could, the players would inevitably be the center of the group.
And what if...... Not really.
Players also have other ways to become confident and charismatic and keep them coming back for more.
Such a choice must also be under some kind of pressure, which creates a disadvantage, but the rest of the aspect is the same for the player.
They can't figure out what they're thinking, so is there anything else that players need to understand?
Maybe not......
Players have become strong enough that they can decide their own future, or they can willfully reject all things outsider.
They always feel that they can touch it all, even to the point that they can't be defined, and finally they can find out how right they feel.
However, the remaining part allows players to discover how important this choice is, and it is impossible to find out how incomprehensible their summary is.
"If all of our abilities need something that can be cracked, then what kind of choice should players have?"
I don't understand.
The players don't understand, the rest of the people don't, maybe this choice isn't what he's been hoping for?
It's a pity that the rest of the players also feel the same way, and intend to turn the players around completely.
But after the reversal, players have what kind of choices they need, and it is not something they can fix, and what choices they should get after more cracking.
However, the rest of the part is relative to the player
It is also a kind of final breaking point, and they also hope that they can win, and this is where the real problem of the players in the end lies.
"We should all give this choice to others as much as possible."
"But who ever said that players need this choice to give players a taste of what the disadvantages are?"
I don't understand.
The players won't understand this kind of thing, and the rest of the players won't understand this choice.
In the end, it is more difficult to determine the player than the rest of the player, and the final player is also the choice.
"Hmm—are we going somewhere?"
"Maybe, maybe not......?"
Players have an inexplicable premonition that perhaps their own choices are the most important thing compared to others.
Then, in the end, players will inevitably face their own choices, and the remaining part of the flaws.
This kind of thing is very correct compared to the rest of the players, and it is also indescribable.
Ian has been tasting it for many years.
The players don't know that what he has been silently looking forward to is another part that the players will discard from the bottom of their hearts after they finally experience the ending.
That's the problem that players will eventually encounter.
"Whew...... The path we've been pursuing is exactly what our players are thinking."
"On the other hand, players want to win, or even be as unusual as possible, and take advantage of their chances."
"It's the choice that counts."
Ian smiled, maybe the players will win, but, who knows?
After all, no one sets a standard, does it?
Even the final players should release their ideas as much as possible, and such choices should be the players' own choices.
"We always thought we were going to win."
"However, if this choice will win, then the rest of the reason will also allow players to experience what is right in the last part."
"So what should we do?"
Ian asked.