Chapter 420: Summary
The power that players have is outrageous.
It was as if everything was going according to their wants, even without the help of other players and without Ian's progress.
The rest is business as usual.
"There are no other things left in the public universe for a long time, and even a small twist and turn will not have any effect on other players."
"Unless you can't think of any other way to live up to this theory, that's the most important thing for the public universe dioxygen, but we should all know that it's not possible."
Yes, it can't happen, even in a world where there is no possibility at all, the public universe has become a real powerhouse, and players can't solve this situation, and they will face the dedication of being fired.
But players have worked so hard that they can't continue to improve themselves, and the public universe won't allow them to really rebuild.
So, a premise that is difficult to clarify is put forward, for other players, this idea is too undesirable, if players really understand this, what other way to prove it?
No, players won't feel that such a conclusion is very lacking, and the public universe won't feel that players have already paid so much, and what kind of way to summarize it.
After all, this kind of thinking should really be discovered by the player, there are already too many star systems in the public universe, even if the players blow up a few, there is no surprise for the entire public universe, they should still overload the life they want.
"Everything should go in a normal order, shouldn't it? As they have said, we should follow this rule."
"But the question is, has anyone ever admitted that this kind of thing really has the premise of development, and should we admit it? Or is there any other way to do it?"
"No, players won't find this premise too melee-based, and they won't find it problematic in other ways, but either way, they should develop in their normal order, and the rest of the abilities are the same."
They should be more energetic, energetic, aren't they? This is the most powerful public universe.
But now the problems they show are not trustworthy to me at all, they themselves are too cold, but everything is done according to their own ideas, and the players do not look back even if they encounter any difficulties.
At the end of the day, the changes they made themselves were too cold for the rest of the players, who didn't get any possibilities to develop and didn't think it was too outrageous.
This kind of thing...... Once you say it, it becomes very difficult to solve, the problem is always there, even if the players should change a little bit for the rest of the people, but the rest of the group of people are the real players who should explain what they do.
But the power is so crazy that players don't think their ideas are too outrageous, and they don't think that others won't want such an ending.
In this way, little by little entanglement, in the end, all that was left was to give up all the players' power and leave what they wanted, which was their order.
But isn't that too outrageous? How could players encounter their own problems, to put it bluntly, it is impossible for them to continue to develop their own strength, and they will enter the public education to seek a way to survive.
What does the public universe want to do if they don't even give them this kind of opportunity?
Players don't understand.
However, the rest of the players still can't get their due responsibility, and what they do is, to put it bluntly, a reputation entanglement, and since the players have never been able to decide whether they win or lose, then other things should be the same.
They've figured out that it's too tall, and once the players have responded, then the rest of the players should be prepared as well, so that's normal, everything should be like that
。
But for the rest of the time, the players don't think their ideas are too inferior, what they have done, or what makes sense for other people.
"It's no longer possible for players to enter the upper floor, and the doors of the public universe are sealed off from now on, and some might say, isn't that too cruel."
"But I would just say that if this power is always wrapped around our own hearts, then the rest of us are meaningless, no matter how strong they are."
"Let's just let them act like that, anyway, we haven't cooperated like this once or twice."
The powerhouses of the public universe should have long been accustomed to the reality of the existence of players, no matter how many lists they make, but for the rest of them, none of this is a normal development, but a summary made by another group of players.
They want it themselves, so it's left for something else to prepare, and they don't think it's too prominent, or anything else, but it should work out anyway.
But the problem is that players don't find out......
All the topics are dead at the beginning, the players themselves understand, and the other players also understand, they already know their ideas and clarity, and they have discovered the rest of the ways, so for whatever the situation, the players have already made the most important point clear.
That's a kind of unharmed preparation, the player's own preparation and the rest of the people's preparation are the same thing, and they can't develop any kind of results, so do other results still exist?
Does it exist? Maybe, maybe not, or even ...... Not entirely.
Players are always ready to sum up their power with the rest of the people, but unfortunately they don't understand this feeling and what the players want, so the easiest way for them is to isolate these players.
How can you isolate the player from the public universe so that they can't affect the functioning world and let others know that there are already people here?
It's very simple, players only need to detonate a sun completely and settle in the system.
No strong man can set foot in a galaxy without the sun, it's a given, and neither do the players.
Once they understand this, then for the rest of the players, such a thing is too terrifying, even if the players actually encounter this terrible force, for the rest of the players, this kind of thinking is very crazy.
Crazy to ...... Even melee players can't imagine what players want to have.
Is it power? No...... It's not that simple thing.
"Since players have been entangled in the public universe for so long, for themselves, such an idea should be some other choice, or for themselves, this power is very ordinary, but we should know the truth."
"The gap between truth and illusion is not too big, not at all, but we should also bear in mind."
"This incident is our own shortcomings and loopholes, then, maybe if it were replaced by someone else, there would not be a part of the situation left."
Is there a question for players that is more difficult to understand than this? No.
Actually, it doesn't exist, the players have always done what they want, they have understood the importance of orders, and the rest of the interesting things have happened, so for any player to make something interesting for them, they should develop more interesting things.
Fortunately, players are very well prepared for this, they know what really matters, and they know what the rest of the part represents.
Perhaps, the players should really be corrected by this feeling and develop their own powers, but the rest of the group will always make trouble and make them realize it
It's not good to do.
In this way, the players have a new starting point, maybe they should change a little bit as soon as possible, is it too strange for other players?
No, since players have developed so many variations, there is always an ability to match them, and that's the whole point.
Players don't feel how prepared they are for their shortcomings, and the rest of the group doesn't understand it.
"And so...... The battle between the public universe and the players has only officially begun."
Melee player Quiet Path.
He was frightened, it turned out that things were so complicated, even to the extent that they could not be modified by any kind of external force.
This thought made it difficult for any of them to make their vows clear, and even now they themselves understand what such power represents.
It's a real horror, meaning that even if anything happens, players won't be aware of their problems, and perhaps they've figured out that the players aren't really earning it when it comes to the comparison of power.
"However, the public universe will definitely do everything in its power to get the benefits out of the players, what their own benefits look like, and what the rest of the people look like, don't know."
"The players don't know, the others don't know, that's the real win."
Is there a way to win or lose? No, after the players really encounter the reason, it will continue until other things appear, and no matter how much they know about themselves, they will not develop more, so they have encountered this ending.
The reason why players call it the Scourge, the Fourth Apocalypse, is because they don't care about anything, they don't understand how the rest of the people work, and for themselves, it only takes a little attention for the players to start chasing something else.
Maybe the players might actually win, but the rest of the players will also earn their respect.
Therefore, the comparison of such players will make others feel what is a success.
Did the players succeed?
Someone would ask the players this, and Ian would reply, "It's going to work."
It hasn't succeeded yet, and the public universe is still suppressing players, even if they exhaust all their strength, players will not give up on such discipline.
What about themselves? I don't know.
Players should always pursue the development they want and not affect too much, and really fix their own changes.
On the other hand, players should also develop their own suitable routines as soon as possible, they always feel that such ideas are too exaggerated, even if it is at the current level, players should quickly make a summary.
But how can such a thing be made clear by simply saying?
The players don't understand these changes, and the rest of them are unlikely to do, so everything should change the way they want it, even if they don't win it.
Now that the players want to get such an ending, then what choices they have in a hasty comparison are only what changes are left.
The rest, very different from what the players themselves want.
They don't have anything to say, they're done, and if they want it, they can hold it in their hands, but if they don't want it, there's no one to manage it.
"Everything should be corrected in the order you have in mind, and this is the ultimate achievement of everything."
"In other words, now that players have a clear attitude towards such a change, this kind of power is a new development for more players than others."
"Have they found a different kind of change? Or maybe it's something new, and it doesn't."
If players reach such an end, then in other words, what they want is a completely different concept from what they have.
They always wanted to develop such changes, but the changes were never clear.
Want to win? I still want to hope that these things should develop according to the original reason.
In the final part of the development, since the players have already clarified their own answers, what kind of attitude the public universe puts on will have no reference value for players.
"They don't really need to manage, and they don't intend to manage."
The players themselves have too much power, and when they are replaced by the rest of the players, this ending begins to derive a completely different way.
Maybe we've found a loophole or something else.
But in any case, since the players have already thought of summing up their own strength, it is natural that the players should follow and develop more changes, which is too reasonable.
"But it's not always normal."