Chapter 433: Other Ways
Things have come far beyond what players could have imagined.
Maybe they already knew about it, but the public universe didn't give him any notice of the possibility, and updated everything.
The task cannot be submitted, and the terminal, or even the task target, is displayed as empty.
Players are simply crying without tears, and they don't know who to report such a problem to, maybe he should be able to solve such a problem with a certain output, but after waiting for countless years, players suddenly find that such things are not uncommon.
The public universe would do just that, they would put people they didn't like on the list of undesirables, and then reduce the sources with each other, and even to some extent, the players themselves would be less likely to develop something else.
If players can really become different from the rest of the people, then these things should be more convenient to pursue without anyone paying attention to them, and on the other hand, players should also develop their own changes faster.
Do they know these things themselves? Maybe you don't understand, but once the players have such an idea and understand what changes come from the heart, the players should understand more of the rest.
The rest of the stuff is so much simpler that players can dispose of it all on their own, and switch to another event that can still cause some kind of unexpected blow to the player.
Do they themselves understand this premise? Maybe they understand, or maybe they don't understand at all.
But in any case, the players themselves should always react to more things faster, after all, they have developed so many changes, so if you change to any kind of person, you will get unexpected results.
Another thing is also very important for players to prepare.
They have found themselves with abilities that are different from the rest.
In other words, the players have developed their own changes, so if other things have been around the players, then there is no need to worry too much, and the players can go out of their own way.
It's always up to the players to develop the order, and if they reverse the order, then in other words, they will never be able to do the rest.
The same goes for the rest, the players themselves don't understand what such a choice represents.
And the other way is to make players feel something strange and unusual.
Maybe they've developed their own variations, or maybe they're doing something else, but in any case, it's always easier for players to find their own help, do they know how to do it?
Everything was done according to the players' preparations, and compared to the players' standpoint, Ian has no reason to continue to help, which is the most terrible thing, and it is impossible for players to continue to pursue Ian's development.
However, if the players really know all the locations in Donglai City, then any kind of behavior can allow the players to develop this strange truth, and they themselves will always know how to use such methods.
As for the rest of the things, after all, players have detected a peculiar method, but unfortunately since this thing has always existed, it is impossible to develop more changes, and the changes that the public universe can support have always been a minority.
Maybe the players have already figured out this scene, but it could be another option, and of course, the same thing the players want is the same as the rest of their powers.
In that case, what kind of way to entangle? Maybe there won't be any left.
Ian sighed, maybe everything should be as they said it was, and the rest of the actions could have inspired him to be ferocious, but in this case, everything in the public universe had become like dust.
Anyone who really understands this kind of thing may not be, and how can players have the rest of their abilities when they have developed wonderful changes.
"The players have come to the end of the road, and the opportunity that awaits them is all the players' houses, and the players need to sort it all out in a straight line and develop as much as they want."
"On the other hand, players should also have their own choices as soon as possible and as much as possible, perhaps they themselves have always had such choices, and everything else will inevitably have some kind of connection with Ian, in this case, after thinking that it is completely impossible to escape this connection, Ian has naturally given up resistance."
He can't continue to resist, any kind of person would think like this, after all, Ian has become different from before, after all, he has developed so much, in this case, what shortcomings do players have to worry about?
No, there are too many things that players want for themselves, and the same goes for the rest of the abilities, which are said to have been maintained by players all along.
Maybe they've waited a long time for themselves, and they'll want to have this kind of means, or the rest of the way.
It's a pity that this kind of power has always existed in the minds of players, and when they know more about themselves, there will be no other things left.
That's an exaggeration.
The melee player shrugged, Ian's group had more exaggerated abilities than the others, and perhaps they had more excuses to do it themselves.
And the rest of the other thing is the same thing, can't the players themselves imagine such a reason?
As you can imagine, players are already prepared for this.
In this case, the rest of the situation should also be prepared as soon as possible, and all this can be considered a success in a sense.
The players have changed their realm from the bottom of their hearts, and what kind of preparation do they have for the rest of the forces?
Nope.
The players themselves can't imagine such an excuse, and the other groups are the same, they always feel that such an idea is very prominent, and they feel that this kind of thing cannot happen.
However, to put it simply, players will inevitably not be more aware of the existence of this matter, so the power they have has to be said, after all, everything according to common sense, should be left to their own entanglement.
The rest is the more prepared and cautious thinking.
"Whew...... The part of the excuse that we want to have is perhaps more impressive than the more options."
But now that you want so much, what options do you have to worry about?
Melee players were silent for a long time, and suddenly realized that they didn't quite understand the scene either, perhaps they themselves understood something that was always so simple.
Or ...... Players themselves should react faster until they find such an excuse themselves, so that they can react to all means faster.
In other words, if players can really find an incredible way and means, then there is only a sizable situation that awaits them.
This kind of power is really an incredible development, and the remaining players want to get such preparations.
"We've traced this part of the idea ourselves." The melee player muttered.
Maybe they will lose this battle, or they will be completely buried by the people in the public universe, but no matter what, it is impossible to change the outcome that the players themselves want.
The more they know, the more important the choices become, and perhaps all of this is the real choice for players.
On the other hand, players should choose the ending they want as soon as possible, even if they don't want it to be more than a crowd or another way to choose.
It's a pity that this power still makes players reflect more changes after all.
They don't think it's the right choice, and they don't think it's the other thing
It's the same thing, but in other words, it's the right thing to do.
As for the rest of the forces, it may be more convenient to find an unknown change, they themselves understand a lot of things, and there are differences in any kind of behavior.
"Hah...... Can we ourselves comprehend such power?"
The melee player muttered.
Perhaps they themselves have seen such preparations, or perhaps another other means.
However, no matter what, players should always develop this series of changes faster.
Suppose the players want an ending that is very different from any of the other players.
So, what kind of means do they ultimately fall to?
Maybe...... Everything is uncertain.
Players themselves can't imagine what this change represents, and the rest of the other behaviors and motivations suggest that such a change is unusual.
Maybe the players' chance has come, but it could be something else.
Do players themselves have such a possibility to entangle and prepare?
They thought about it for a long time and finally came up with an answer.
Maybe there is.
"Players...... We will be able to overcome all of this."
Melee players muttered that this must be a kind of undoable ending, and more often than not, the direction we want is the more accurate path.
As for the other cases, more forces are always entanglement in our position, and all this, there must be one thing that is in line with our own creed, and this is the ultimate reason for everything.
Melee players ponder all sorts of positions and reasons, and perhaps they have forgotten that the player may never have chosen such an ending.
Sooner or later, what they want will usher in their own changes, and the same is true for the players, who should search for such an outcome more quickly.
Otherwise, once they appear, it will be impossible to adapt to the rest of the environment, and this power will compulsively make any kind of behavior and power become violent from the heart, and eventually produce an unknown change.
"This power is too strong for us to be sure of ourselves."
The melee player shook his head, "You know, Ian, we should be able to search for our own results faster at this time."
"And the other thing is that we should get our own position more than the player's own focus."
"Otherwise, he's just joking, and there's not the slightest bit of accuracy at all."
The melee player's analysis is well-founded, and he may have thought of all the possibilities, or maybe one of the other possibilities, but in any case, the player's own ideas are excellent.
Even if Ian has been following him for so long, he has analyzed hundreds of possible solutions, including various changes that allow players to develop freely.
Perhaps the same is true for the player's own ability to understand the more options, and at this time, they should respond more quickly, and they may also find how prepared they are for the change in power.
The more abilities they know, the more accurate their options will be, and perhaps this is just a change for the players themselves.
The other reason, and the same reason, is that the players themselves can't imagine such a change, and they feel that all this should be prepared according to the rest of the other methods.
As for the rest of the behavior, from the very beginning, the players didn't think it was out of line, and that power was always supposed to bring more choices.
"We should always choose a solution that is beneficial to us as soon as possible, and the other way is just a lottery."
"And more often than not, players should get what they want."
"Otherwise, the final answer to this matter will not be our satisfactory ending, and we should pursue and take the initiative to control more endings."
Ian lists all the possible ways to do it, and by being someone else, he can also act on more clear choices.
As for how to do this, it should be handled by melee players, after all, it is impossible for them to develop their own variations, and they will always understand the preparation for another thing, so it should be more likely to change it either way.
There is a high probability that this is the end, and there is some kind of behavior, which can be regarded as showing this kind of motivation.
That being the case, players should get what they want, and everything will be done according to their will.
Perhaps this is the most accurate way for players, and the rest of the methods are too unreliable.