Chapter 440: Curse
Do these things need to be done by players as well? Maybe something else?
Ian didn't know, maybe the players themselves were already at the forefront of the public universe, and they would definitely notice if this thing would exist and the rest of the abilities would be no less than such an algorithm.
More often than not, the players themselves don't even imagine what this power represents, and perhaps they will find the representation of this ability exaggerated, or it will be the rest of the abilities, but in any case, what the players themselves want is always very exaggerated.
More often than not, this power is one of the means to make the players clearer, they always feel that this idea is very exaggerated, and they don't quite understand how to do it, so when the players actually realize their plan, other ideas come to their minds.
"Hah...... That's outrageous, isn't it? The melee player shook his head helplessly, no one knew what kind of fear he was in his heart, even if the players' own means had been successfully used, they could not compare to the blow of any situation, and the players themselves could not imagine this most important way of strength.
More often than not, players should also be quicker and more convenient to act, and they themselves always feel that this idea is too prominent, so they should have figured out a lot and understood what this understanding means.
So, when the players really form a union with this power, another thing has a certain change from the heart, and the players themselves can't imagine what this power represents.
Before that, once the players really have a certain ability, then the only thing left is the thing that the players really struggled with, how could they themselves analyze this kind of thinking?
The power that does not exist is the real ideal that makes players even more entangled, and players themselves want too many things, so they can more clearly correct this position.
"Hah...... We've been thinking about it for so long that we've been able to figure out more clearly whether it's going to win or not, but on the other hand, it's easier for us to know what the cause of this trouble means, and the more things players should know in the end, the rest of the way will be easier for us to get. ”
"More often than not, the victory of something that players are pursuing is nothing more than this simple act, and what players themselves imagine is no longer enough."
The melee player shook his head helplessly, maybe he had been playing this kind of person all along, or some other means, but no matter what, players should have a clearer understanding of this kind of person.
Of course, after their own understanding is too prominent, the rest of the way can the player experience more of what it means to be a real failure.
If this failure can be corrected by the players, then the players should be more accurate at all times.
"Will the players win?" Melee players pondered that maybe what they had been pursuing was ending like this.
Or maybe it's not the right thing on the other hand, but in any case, what the players themselves want has been analyzed as quickly as possible to find a means of victory, and they themselves don't feel that this kind of victory is important, and the same goes for the rest of the abilities.
"More often than not, players should also summarize their reasons as soon as possible." Melee players say that maybe they've been getting into a different mess all along, but if that's the case, is there any other option?
No, there are not many things that the players themselves want, and the same is true for any other kind of opportunity, the players' own abilities are enough to analyze these abilities they need, and as for the rest of the means, they are also the same power and essence.
The players are strong enough, and no one is more powerful than them.
"Ian, you've done something to win against the players, but if this kind of power has never been able to treat the players as a kind of winner, how can you prepare to sort it out?"
"Maybe not."
Melee players think like this, compared to more choices, players themselves understand the ability is a more terrifying attitude, they always feel that this power is too rough, no matter how exaggerated the player, should be more accurate to lock this attitude.
More often than not, the power they want has led them to a terrifying stance, and perhaps everything should be turned around, even if it's the players themselves.
"Since the rest of the way exists, leaving it to the players to deal with is nothing more than a solution, Ian, you've been acting for so long, what's the big deal if it's a little redundant?"
Melee players say that these things have been counted as solving them even more arrogantly, and as for more options, important answers should be analyzed as soon as possible, and players themselves always feel that such powers are normal, and they will understand that the same is true for other things, so in other words, they have a hard cap.
That's right, isn't it?
Melee players have always been considered a hard cap, and as for the rest of the way, players will also be asked to sort it out so that they can understand this more clearly.
The same goes for more options, players are pursuing so much on their own, so in other words, what is left to be able to clearly understand?
No, there aren't too many things for the players to choose for themselves, and as for the rest of the means, it's also corresponding.
What kind of choices the players want to make, compared to Ian, they don't care too much at all, after all, even if she ends up like this, but for some other kind of player, they should form a new situation.
"But compared to this matter, more choices will make players extremely hard."
"In the end, can we form a different kind of idea, is this kind of behavior worthy of admiration?"
The melee player thinks like this, maybe her own ability to understand is too prominent, or maybe it's something else.
But in any case, the more players want, the more exaggerated the remaining power becomes, until players really notice this, and then a more exaggerated means are formed.
"Players are going to experience that, aren't they?" The melee player shook his head helplessly, "Maybe we should have analyzed this more quickly from the beginning, but we should have calculated more seriously anyway. ”
"It's not until this thing can really get players to figure out the source of a problem that another thing will take effect, and from then on, everything will be in place."
There are so many things that players want that they can't even analyze themselves, so the same goes for a certain idea that works.
In other words, once the players are actually acting, then there is one of the remaining means that is more impressive for the players, because they want too much of their own, so when everything has been achieved, another thing becomes the computing power that the players really want.
They always feel that this thing is very bad, and then the rest of the behavior I have made the players feel what is called considerable, and another thing has also made the players experience the gap.
The gap remained in the end, and finally let the players understand whether this event will exist or not, which means the authenticity of the players' own ideas.
"The public universe has come to this point, even if they choose to understand it."
"However, if players can really make a turnaround, then it is important that some changes should be made no matter what."
Melee players think so, this kind of thing must have caused players to experience what is called frustration.
And the more options there are, players will also find that this power has developed a certain change, and there are not many things that players want for themselves.
It can even be said that when the players actually act, once their attention has formed a different means, then other forces are more likely to develop a position.
However, the melee player was a little dissatisfied: "Ian, you also know what we want, the mission of the public universe or something, it is not too important, and the players themselves can win." ”
"But if players can really end this part of the power out of a law, then it won't take too long, players need to follow this method to determine the winner, and everything can be acted more accurately."
"What kind of means do we want ourselves?" Melee players say, "No, we don't need to. ”
"Everything is not important, even if the players actually come to this level of realm battle, for the rest of the players, this symbolic manifestation of power is enough for the players to truly experience what victory is."
"As for the rest of the things that will still impress the players, and they know that for themselves, then in other words, the rest of the means should also win, so what do you think?"
Without.
Players have finally taken action, but when this power is really getting easier and easier to summarize, once the action goes beyond a certain boundary, then the players themselves will face an unavoidable situation.
No player can stop this from happening, and it doesn't really matter what any kind of player needs, the players themselves can't care about it.
More often than not, players should change their minds, and from the very beginning, they should have this belief from the bottom of their hearts, and more choices are not so important.
"Hah...... What kind of calculations do we have in mind? The melee player shook his head with a wry smile: "Ian, having lost this game, it didn't make any sense from the beginning, and the more we want to stay on our own, the more likely we are to find the importance of this kind of planning itself." ”
"On the other hand, it's the same thing, if the players really have the idea itself, then any kind of behavior will make the players come to the conclusion that even if they end up being oppressed in some way, the players have a way to solve it."
"More often than not, the player's calculated behavior has been corrected from the heart, and the rest of the abilities should also allow the player to experience the fairness of something, and the more they think about it, the more likely they are to figure out what this power should have."
"And the rest of the public universe will inevitably have more means to fight, and the power of their calculations has made all the ideas of this part public, and at the same time, everything should go beyond the ending of the players' hearts."
Do players have any ideas for calculating?
Melee players think so, perhaps they themselves don't think about what the plan itself represents.
However, when the players really walk into this kind of ending, once the players are in trouble, then in other words, everything is really a kind of contrast, and the players themselves will not be able to solve this kind of thing.
"Hah...... Any kind of trouble that we ourselves encounter should be justified more quickly and easily. ”
"As for more choices, once we encounter them ourselves, what kind of ideas do we have for other ways?"
The melee player shook his head with a wry smile, no, Ian, it's all over.
The power possessed by the players themselves has surpassed the essence of any kind of creature, so in addition, once the players actually have the idea itself, then any method can greatly enhance the sense in the player's mind.
They will inevitably wonder what the reason for this power represents, and understand what the entanglement that has been haunting the minds of players for a long time represents.
And when this idea is truly fixed, when the players actually win, Ian will look forward to such an ending.
"We will definitely win, even if this victory is not easy, it will definitely be our wishful thinking."
"That's our own vision of the future." Melee player said.
What they have been pursuing has always been exactly the same as Ian's, and even if he is not alive, some other behavior dooms him.
But how can this kind of thinking make players experience problems?
Maybe they have risen to this extreme from the beginning, and the same is true for more choices.
It's so sad that players want so much that even things that don't belong to them must have been marked by the players and become their belongings.
"Everything we have belongs to a future that we never had, and once we do, reality begins to distort."
"The curse of the public universe is terrible."
(End of chapter)