Chapter 446: Challenge
There is bound to be someone who has to pay the price, either the player or the entire public universe.
This sentence is always rich in the ears of the players, maybe their own realm is too cruel, causing everything to be lost, but this incident has never allowed players to experience what the real lower limit is.
As for the last thing, it also made some pity in the hearts of the players, maybe for the entire public universe, the existence of players is like a cancer, even if the public universe does not ask the sky, it will want to get rid of all the players.
As for the appearance of this incident, it happens to be equivalent to giving the players a miracle of victory, so they will not feel that this matter is very pity, even if the final victory is so absurd, everything should have ushered in a victory a long time ago.
More often than not, the most common behaviors and motivations of the players are also general types of ideas, and perhaps everything should have been in some kind of contrast a long time ago, and in the end, any kind of trouble will make the players very aware of what such a thing represents.
And in the end, players should usher in a more profound lesson, and perhaps this is the real purpose of their trip.
"We've finally taken action ourselves, and we should look for more and more accurate opportunities for other things."
"The same is true for the other situation, in other words, all public expectations of victory correspond to whether the players can break this deadlock and usher in a new chance of winning."
That's what can really be reversed. ’
The public universe is no longer the public universe it used to be, and perhaps the corresponding forces have long been different, and no matter what, players should always usher in their own changes as soon as possible, and finally be able to form a considerable preparation.
"As for the other thing, which is more important than the players, after all, we ourselves have formed this kind of unpredictable prophecy, and on the other hand, it is the same reason, the more we know the way, the clearer the opportunity to translate into another idea,"
Clear combat effectiveness is the basic law of all battles, and even if players don't understand it, Ian must understand what this idea corresponds to.
The same goes for the more reason, players may have already taken action, even if their victories are so impressive, and there are a few things that can still make the players play to the effect.
And in the end, the players formed a certain reason, which also made the players further realize how terrible this power is, so that they can exert so many realms.
"Hah...... I'm sorry for underestimating you all along. ”
"But that's just one idea."
Melee player said.
More than anything, any position needs to be more important, and players may have formed some kind of strict contrast, and one aspect and situational requirement should be more subject to some strict theorem.
"Is there some kind of solution to this world for players?"
Melee players say that maybe everything should be compared to what the player wants, or something else, but either way, the power at the player's own control is so terrible that in a sense they can't even control themselves.
"The public universe can't control the monsters it creates, it's like lighting a fire, but it can't extinguish it."
"It's ridiculous."
"The existence of all dark matter is just an innate situation, and players themselves can't imagine how terrible the reason for such a power represents, and they don't understand what the existence of this idea corresponds to."
"So, when the players really walked in their own world, all the motivations stopped, and the players themselves couldn't think of this kind of troublesome thinking, and they didn't understand what to do with the rest of the forces, so they were able to ask more people for victory more easily."
"This kind of victory condition makes it easier for us to understand the importance of power than more choices, and in the end it can make some kind of self-evident change."
"As for more choices, it will also allow players to experience a certain deep meaning, should everything be formed for a certain reason?"
Ian shook his head, perhaps everything was a little different from what they had thought, after all, these powers were no longer what they had hoped for.
More often than not, players want something that's just the simple way.
Players will find this power very scary or exaggerated.
On the other hand, players will also be more impressed by the idea of what such a power corresponds to.
"Power is never a giveaway for players, it's something of a product...... Players will use this power to improve themselves or lower others, and the price of this is the combined language of all the power of revenge. ”
"Rushing into the site, everything that can be blocked needs to be stopped, all forces should usher in their own madness, and the same is true for more choices, players may have habitually written down all this thought, forgetting how crazy their goal is."
"After all, they have formed their own variations, and as for more options, it will also make players realize what the problem is represented by this interface."
"On the other hand, players should also do their best, maybe in the face of such a decision to be able to release their own reasons, after all, they are completely different from us, so that it can be easier for the agreement to change."
Ian has thought about so many things, and as for the other thing, it's the same thing, players should always get their own changes.
Players should always recall this scene and form a deep memory, this thing has been there from the beginning, so what kind of solution does the rest of the corresponding picture have?
Without.
Throughout, players are actually walking into a pathetic encirclement, suspecting that they don't have the power to murder the real thing, and what the power of that thought is.
Therefore, when the players really solve this puzzle, all the remaining forces will also form an illusion, and the outcome will be victory.
"Will the public universe win?" The melee player pondered that some things were in her eyes, maybe these forces didn't mean everything, or that all hope should be covered.
Either way, players should always be one step closer, one step closer, and closer than anyone else.
In this way, players can hope to truly control their own changes and powers, and they should understand from the beginning how complex the reasons for this power represent.
"We should always understand that when our own power forms a certain conclusion, no matter how sad the remaining power is, it should be handled by ourselves."
Ian said.
This may be the case in either case, but in any case, the remaining troubles should be corrected as much as possible, and everything should develop its own changes.
"Players may have developed their own power, and the same goes for another kind of trouble."
This kind of thinking will always be haunted in the minds of players, who will find it very pertinent, or they will face another kind of trouble, and they will also think of the accuracy of another thing.
But in any case, when players really experience their own excuses, the other part of the trouble should also come up with an answer as soon as possible, so that it can be considered a more accurate change.
We should have won ourselves......
Melee players shook their heads, and some unknown changes should bring some change to players rather than more options.
More often than not, it's the same thing for players to want their own ending, they should always choose their own path, even if it's so incredible compared to anyone else.
"We ourselves will win, and all things will win."
Progression players ponder that even in this situation, part of the reason will lead them to this conclusion, and so that more choices should be exchanged for distortions.
"Distortion is a very rare idea."
In other words, all necessary troubles will eventually be revealed to their own problems, and from then on, permanent troubles will be born, and some things will also usher in a turnaround.
"This part of the power should win our own variation from the start, and more often than not, players should try to give all of this opportunity to other newcomers."
Melee player said.
Maybe it's all very different from what they want, or maybe it's something different.
Either way, it's always easier for players to think about some of their reasons, even if they don't really match what they want.
"Hah...... Once we pursue such a decisive and swift flagship, another behavior will change our own psychology from time to time, and at the same time, everything related to it will disappear. ”
Vanishing is a very unusual thing.
Even if the players are so crazy that they have used any kind of excuse to surround them, they should mark the location as much as possible.
As for the other thing, the same is true for the players.
They only want this trouble to usher in a change of their own, and they don't want this change to be the entangler of themselves.
"We're going to win, aren't we? Even if it comes to any kind of unbelievable ending, we should win. ”
"This power has always been our nemesis, so when players experience such illusions, all that remains is a little bit of thinking."
"Thinking won't just be based on our changes, it's more akin to the experience of another behavior."
Ian was right, but he also understood that all of this was a similar behavior and motivation after all.
The reason why the players themselves can't develop all the possibilities is the same, and the same is true for the other group of people.
In other words, when players really touch their own opportunities, the rest of the choices will be detached from their ideas and become a burden to others.
All of this will really develop an unexplained lower limit, and ultimately allow any kind of player to experience illusion and madness.
We should always believe in one thing, and that is that for any kind of person, players should also choose something that is further away.
On the other hand, the same is true for players, everything should be on the same level as them, so that is really accurate.
"One thing that melee players don't understand is what it means for any kind of player, or what it means on the other hand, maybe it's the belonging of the players as a whole, or the rest of the preparation?"
Neither.
The more players want for themselves, the deeper the entanglement of another idea becomes.
Eventually, they will find that they have walked out of their own way, and at the same time, the reason for all the encirclement will be lost.
After all, everything has long been very different from the players, and no matter how hard the players try, these things will not change anything.
At the same time, the rest of the parties will usher in the same truth, what kind of ideas do players have to pay attention to?
Not really.
Players may have formed their own variations, or they may have something to do with any kind of behavior.
But no matter how they know for themselves, this trouble cannot be eliminated.
"Players will wonder where their own changes are coming from, but they never imagined that they didn't have to be theirs."
The melee player shook his head: "These powers belong to us. ”
That's right.
The power in the player's hands will never be the fundamental ingredient of any of the other ideas.
At the end of the day, once all possible things have changed, then any other preparation should be ushered in by a choice, and thus more impressive behaviors and motivations will be developed.
The reason why motivation has always been so relevant for players is ultimately due to one thing.
"Players change from the heart, even if it's never there."
This is what melee players in the public universe say.
All of this is always ushered in by a preparation, and the priority of preparation represents something.
In other words, the cause of all possibilities is nothing more than a necessary existence.
Players will win for just one thought and a solid reason, and for many more reasons.
The acceleration of thinking is an important thing, and even if it doesn't exist, it doesn't lead to further optimization, and players can still rely on the same action to deepen the impression and get the entire public universe to do their bidding.
"It's all predestined, isn't it?"
Melee players laughed.
We have already won, and these forces are only a challenge to us.
After all, it's already a winner's posture.
(End of chapter)