Chapter 448 Requirements
Perhaps the player has already thought about this question himself.
For example, whoever let them experience such a tragic end, or who is against the public universe, after all, without such a premise, the public universe cannot direct all the flames of war on themselves.
But this situation has clearly formed some kind of serious contrast, even if the players themselves are not here, the rest of the other things are the same preparations, everything is the same as what the players themselves are thinking about, even if the rest of the behavior on the other side is another thing, these troubles are too many and prematurely formed for some reason.
As for the final choice, players still don't want to borrow this structure to form their own protectors.
After all, what they themselves understand is so boring, and even has an unavoidable behavior, everything has formed a fixed pattern.
As for the final problem, it always comes to the players themselves, they don't understand how terrible this power is, and they don't understand more truth, even if it finally comes to the players themselves, the more things they have, the more troublesome the rest of the zero will be, and the players will think of it.
"Perhaps, these forces are unusual from our own ideas?" The player thinks about it on his own.
Rather than asking for everything according to any one kind of behavior, what the players themselves are trying to find is a different kind of problem, and the players themselves have inevitably formed a kind of counter-attack.
However, if the players themselves avoid too much and there is some kind of trouble that can be avoided, then in other words, everything will form a situation that belongs to any trouble.
Maybe this kind of power will eventually form a kind of encirclement, but no matter what, players will always usher in their own changes, or conflicts with any kind of behavior.
"The motivation has been indicated, so no matter what, what kind of preparation, we want to pursue this preparation as soon as possible, even if it comes to a certain stage in the end, everything will hope that the player will overcome everything."
"But if the situation that the players are really facing is so terrible, what kind of hostile methods do they have to demand that the players act like this?"
Not really.
First of all, players can't find such power, and secondly, even if players have been pursuing this situation, then no matter what, players should always start sorting out faster, more conveniently and quickly.
That's why they caused it to happen so suddenly, even if the player's ultimate defeat was already doomed, and these troubles would lead the player to further some kind of self-evident behavior and motivation.
"Hah...... They always have such terrifying thoughts. The melee player shook his head.
Perhaps, all the troubles corresponding to the players will eventually form a conceivable realm, but on the other hand, the players will also pursue this kind of self-evident victory too much.
They always want to be the winner, but they don't want more preparation to be prepared, so no matter what, players should always act earlier, or that's the center of everything.
As for the rest of the troubles, the final preparation required for the players is only a small essence, and the players themselves want too many things, even if the remaining methods are so terrible in the end, they will not end up with more preparations.
Maybe that's the real excuse.
The players are not too important to the public universe, and the most they want is to pursue it all the way they want, even if it is not very precious to the players, and they have already resigned themselves to it.
Unfortunately, if everything goes the way the players want it to, how many people will find that this plan fails? Not really.
Players may be used to this kind of losing situation, but the rest of the rest are not, and they will feel that when players really get into the wrong situation, someone will step up and save everyone like a savior.
Or maybe it's more choices than a lot of choices, so that players can experience these new things freely.
Everything will also be entangled according to what the players want.
"Uh...... If we have summed up all kinds of troubles ourselves, what is the purpose of this? ”
Melee players say that if everything is just a correction for the players, then in other words, what kind of situation can the players rewrite the scene? Not really.
The players really can't imagine how this exaggerated situation came about, just as they worked hard and diligently to arrange everything according to the player's wants, so that they won.
"This kind of thing will always be entangled in the players themselves, and for their troubles, the players themselves are already pursuing more."
"That's why they fail, don't they?" Melee player sighed.
"Sooner or later, we're all going to fail, it's just a matter of time, but once the problems that players are experiencing are always in a situation, players will come up with more options."
More often than not, the more players want for themselves, the more troubles are left, and in the end, players are left to struggle with this simple way and develop more variations.
"Hah...... This is simply an exaggeration, and there are no questions or doubts. The melee player laughed, "That's an exaggeration...... Isn't it? ”
"Everything was completely wrong with what we expected, and more changes developed, even though we tried to change these things so that they had more choices, the situation did not change."
"But even if that's the case, what kind of ideas do players have to usher in a new future?"
The term future is too focused for players, and even if they want so many things for themselves, it only ends up making a rare difference.
More often than not, players dream of nothing more than that, they want everything to be sorted out according to their powers, and more options are waiting for players to unlock.
However, in other words, if the players want to prepare with such an idea, they must understand and understand that it is impossible for the players to pay attention to such a terrible fate and technology, and the answers they have sorted out themselves are more used to sort out the whole plan.
"Don't we have that kind of situation ourselves?" Melee player said.
"Maybe not." The player shook his head, "We have to know that these forces are already our own feedback, even if the players really can't imagine what the final outcome of this plan will be, everything should be prepared as soon as possible." ”
"But if what players dream of is top-notch for any of them, then in other words, what hope do they have? Not really. ”
The public universe doesn't just let players mess around, on the contrary, they let players really experience what a bad decision is, in other words, trouble is never just one thing, but something else counts.
And for any kind of trouble is just a simple truth, players will figure it out, but they will not think about what the essence of this kind of thing is.
In this way, everything goes according to the trouble that the player is trying to find, and eventually develops a different kind of preparation that will destroy anyone, even if they have no idea where the opportunity lies.
More often than not, players are always convinced that this preparation is very troublesome, and they have already sorted out the conclusions, haven't they? Even if the players themselves don't want much, the rest of the ideas will require the players to encourage them more.
Share?!
Damn it!
"It's so bad, it couldn't have been worse." The melee player shook his head, "Ian, if you want to change that, you'd better do it as soon as possible, because we can't catch up with any more changes." ”
"Even if the players end up with so many changes, these forces are just the preparation of some kind of plan compared to the winner of everything, and they will inevitably have some sufficient effect in the end."
"As for more choices, there will always be decisions that come with you, and more planning is the most important thing, even if players themselves don't want to try to understand these goals, and any other way will be more popular."
"Hah...... Everything will change, are you happy with this ending? ”
Melee players scoffed: "We're going to win!" All will win! ”
So...... Will the public universe be satisfied with such an ending?
No.
The public universe will never be satisfied, for which these are just hors d'oeuvres, and players themselves want to pursue even more terrible reasons, even if they can't imagine it, and players will force them to think about such an outcome.
In other words, players will always avoid this kind of plan, and since they have formed enough contrasts, it means that players may have won, and more preparation for victory than they were in the preview.
But in other words, even if the players themselves can't imagine this kind of troublesome entanglement, the rest of the problems won't exist? Maybe.
It can even be said that everything will arise as soon as possible, forming an action that is impossible to make players breathe and return the salute.
Sooner or later, they will figure it out, as if everything is nothing more than a commendable plan for them, and the rest of the ideas will come true.
"Can the rest of the way be prepared?" Melee player asked.
We know a lot about ourselves, so no matter what kind of behavior, players should always develop their own changes as soon as possible.
However, once we do make this change, then the rest of the trouble is only a little chance.
Players may know that troublesome things should be avoided, but do they know that this kind of thing cannot be allowed to happen in the first place, in other words, when players really form a rare structure and contrast, the most problems will be turned?
All of these things will eventually lead to a terrifying experience for the players, and eventually, they will have an indescribable opportunity to make the players very scary and aggressive.
This aggressive type wraps around the player's body, and in the end, the player has some unparalleled power and purpose, and all along, they want such terrifying and lofty ideals.
"The plan has been realized." Melee players say, "We're going to win everything, even if it's not going to abandon us, but there's no need to worry, because it's all done." ”
That's right. Players are just a simple preparation, they themselves will understand this opportunity, and then the rest of the ideas will come true, and eventually develop another change.
But if that's what the players are really using, what about the rest? Or what does this kind of existence mean for players?
No one knows, and players themselves can't imagine what kind of changes this trouble will bring, so the same goes for the rest of the world.
Once this is truly realized, the rest of the plans will run in front of anyone, and eventually, they will form an unspeakable force, become incomparably terrifying, and abandon everything, leaving the situation to be more noble and grandiose dreams.
But in this regard, what kind of preparation are left for the players? No.
Players may have developed an effective contrast, even if they don't want much of what they want, what is the rest?
Not counted.
The plan should be entangled in the minds of the players from beginning to end, in other words, once they act, then even if the players really pursue any kind of conflict, the idea will explode.
"What a terrible thing it is to erupt, Ian, you know, that's what our own dreams are."
"So when players really have a win, the rest of the choices will be precious, and they should always have more visions to entangle again and again."
Ian muttered, "Are these the right psychological fluctuations? ”
Maybe everything is too dazzling for the players, and the rest of the ideas will be more outrageous to control them?
Or is it the most terrifying plan to convince these ideals in an indefinite way that they are left behind?
What is waiting for the public universe to think of such a terrible result that all players are crazy to find?
I don't know.
At the very least, melee players can't imagine how the player is acting and how Ian is countering.
Even if the changes they end up with are so amazing, any change will give the player a focus.
Perhaps, this is the situation that players want.
(End of chapter)