Chapter 156: Reactions After Successful Game
When the company's first two-dimensional gacha free mobile game "Ark of Tomorrow" was extremely successful, its high flow shocked other companies in the game industry, and of course, many people in the industry who were extremely optimistic about its future because it was a "free game".
For example, Du Guoxin, a senior producer in the game industry, when "Ark of Tomorrow" was not launched, he came to a very decisive conclusion, saying that free-to-play games would never succeed, and suggested that its charging mechanism should be changed to a buyout system......
But sometimes, the slap effect of the fact is too much!
The video released by Du Guoxin before was also turned out by the good deeds, and now when I look back at his video, it feels like a joke, because his prediction is completely opposite to reality!
He believes that players will never continue to "reward" a free mobile game, but how can this explain the game's turnover has always been high, and every time a new card pool opens and a new character is released, its turnover will rush to a higher point.
Of course, generally speaking, the more human rights card characters, the most terrifying the running water, because the vast majority of players, even if they are not strength parties, but in order to ensure their game experience, in order to complete certain difficult levels and get all the rewards, they must have that kind of "cornerstone" and "phantom god" characters.
Du Guoxin himself is actually in a state of doubting life, he is also an old-timer in the game production industry, at the earliest, he was making that kind of turn-based stand-alone game, which is similar to the "Legend of Sword and Fairy" and "Fantasy Three Kingdoms" in the earth world.
His concept is relatively traditional and simple, and he never thought that the game could still play this kind of "free gacha mobile game", but this way of playing can still take out more money from the hands of players!
Many players spend more money on gacha mobile games like Ark of Tomorrow than on the so-called triple-A masterpieces......
And the most unbelievable thing for Du Guoxin is that this game is ostensibly an online game, but in essence, it is actually a stand-alone game, because there are no PVP elements in it, players can even chat with each other, and the only way to contact is that you can borrow other people's helper roles.
If there is a PVP element, then Du Guoxin may be able to throw the reason for its high turnover to the so-called "comparison psychology".
Many PVP online games are like this, basically ordinary players are the toys of local tyrants, and in order to stimulate local tyrants to continue to charge money, they will even arrange some childcare.
Online games like this may make a lot of money in a short period of time, but as time goes by, when ordinary players play more, the more they find that the game experience is extremely poor, and after slowly retreating from the pit, the local tyrant players will naturally be too lazy to play, and there is no object to pretend to be forced, what else is there to play?
Therefore, the life of this kind of game is too short-lived, and the vast majority of web games are like this.
And "Ark of Tomorrow", a pure PVE tower defense game without any PVP elements, coupled with its excellent world view, character building, plot and other playing styles, can actually make players willing to pay to this extent, which is incredible!
Du Guoxin was also embarrassed to find that the video comment area he posted before had become a team building site for the "porridge fans", some of them were being seals, showing how much they were drawing cards, and some of them posted comments, saying why they were willing to charge money, and some were regretting, saying that they had drawn cards and drew their heads, so they couldn't help but krypton......
Not to mention, the mechanism of card drawing, in fact, is the same as gambling, it will indeed make people get up, every time it is shipped, the feeling of "golden legend" is really enjoyable!
Du Guoxin saw these comments, and finally had some understanding, no wonder a game without any PVP elements can get such a high turnover, understand, the card drawing mechanism is the key!
He can't help but be a little worried, this "love game" company can be said to be the initiator, in case other game companies will follow the same example in the future, then this market, will not be full of "card drawing" as the core of the gameplay, right?
But in fact, not all free gacha mobile games can be successful, first of all, you have to have the characters in the card pool to have enough charm.
And the premise of having enough charm is to fill up the art part, and then cooperate with the plump character design and story plot, if the player and the character can be completely empathized, then how can they resist not pumping her?
Let's take "Genshin Impact" as an example, for example, the character of "Yoimiya", her character creation is very good, so enthusiastic, kind, pleasing to children, and having a perfect childlike heart.
Her legendary mission two, she is simply a god of gods, without any knives and depression, but with a perfect scene of watching a meteor shower in a dream together, with BGM, people are extremely moved, and they can't help but burst into tears.
This kind of character creation is really empathetic, even if the intensity of this character is really not high, but players who like her will still decisively go into the pool and smoke her hard, and they will be satisfied when they see her bright smile like fireworks.
She is a character who can make players feel pure, simple and beautiful, and people can't help but fantasize about how good it would be to have such a friend in reality.
So, it's really not all "free gacha games", as long as you copy a way to play, you can succeed casually, and in the future, for a game, content is still king.
Games can also become a carrier of art, or they can become essentially literary works, as long as it can make people feel and gain, maybe it can also reach the height of "edutainment".
In addition to Du Guoxin, those console players who are also not optimistic about this game and think they are more noble, and their reactions are more interesting.
There are people like Lin Chong who played with the mentality of a white prostitute, but were completely captured, and were directly transformed into "kryptonite sows".
There are those who directly stigmatize the entire group of people who play boating, as if humiliating them, in order to continue to maintain their noble Tianlong identity.
There is still a hard mouth, the high turnover of this game is based on publicity, and it died directly after three months, but after three months, the game turnover is still very stable......
They also said that they were not in a hurry, and it would definitely be cold within half a year, but half a year has passed, and the water is still high, so if you continue to extend the time, it will be over within a year!
But what they don't know is that "iYou" has already determined its strategy, as long as it is a continuous operation game from this company, no matter how cool it is, it will not be closed......
And when this game was a big success, Xu Qingru, one of the giants of the "iGaming" company, who was mainly responsible for the art, plot, world view, and character design, became famous again, and the mainstream media were full of interest in her!
(End of chapter)