Chapter 402: Coming to a Last?

"The most anticipated work? Gollum of the Ring......"

The first brother to be interviewed was a Germanic and full of interest:

"After all, the previous two-player trip made me very interested in platforming games, and this time Yunwei made such a big investment, coupled with the big IP authorization of the Lord of the Rings, I am still very much looking forward to it."

Brother Germain replied with a smile.

Hearing this, Tian Tian nodded, and then asked:

"Then since you have such a high evaluation of the two, what are your expectations for the golden wind of "Minecraft"?"

"Let's hope it's really the same as it was shown in the trailer,"

Brother Germain thought for a moment and replied:

"After all, it's a whole new genre, and I don't even know what to expect...... But I'm sure I'll definitely try it. ”

"Okay, thank you for the interview, it's a small gift from our daily travel newspaper......"

With the distribution of small gifts to the little brother who is interviewed every day, there is also a discussion in the barrage at this time-

"The little brother is an old player at first glance, and it's quite quintessential to say."

"Indeed, the [sandbox game] genre of Minecraft is so new that ordinary people can't judge it.'

"Anyway, judging from the promotional video, it's really awesome enough"

But the question is whether it can be done, and it is not uncommon for the promotional film to shrink.

'The point is, I still don't understand what that redstone means, how can I turn a block into an assembly line'

'That's the problem, we haven't played before, so the understanding of this kind of creative play is very abstract.'

"Indeed, anyway, my current view of my world is still stuck in building a house and fighting monsters."

"This thing still has to be experienced to understand, just like psychological horror, if there is no PT as a benchmark, who can understand psychological horror alone."

'No wonder Yunwei's 'Lord of the Rings' is so popular'

'The 3S that burns money and big IP, almost writes the words local tyrant on his face, and everyone who belongs can understand it'

'Indeed......'

‘……’

The barrage is right.

Is the Minecraft promo video amazing?

Certainly stunning, there's no doubt about it.

And why is it stunning?

Because of the freedom and creativity of this game, it can be said that it completely subverts their understanding of game playability.

You can do whatever you want in this world of blocks!

This is the definition of a "sandbox game" by the Wind of Gold.

But!

Specifically?

I don't know.

It's like a propositional essay and a non-propositional essay.

Is it difficult to write a proposition essay, it seems to be quite difficult.

You need to analyze and discuss the topic within the prescribed idea, and finally form a complete essay, which seems definitely not simple.

Even, this kind of non-simplicity will give you the illusion that a limited propositional essay is much more difficult than a non-propositional essay without limitations.

But in fact!

If the essay for the college entrance examination is really changed to "write an essay of no less than 800 words, no limit to the topic", you will know how difficult it is to be a non-proposition.

What to write? How to write? What style? What genre? What topic?

Or is it prose, argument or poetry?

If the game used to be a puzzle print, it was a puzzle print with good lines and just waiting for you to pick up a brush and fill in the colors.

Then my world is a blank slate.

You can splash ink on it to create a heart-wrenching Chinese ink painting.

You can also pick up an oil paint pen and make a thick oil painting.

You can also simply use a sketch pen to make a still life sketch against the stainless steel basin at home.

When all the choices are in your hands.

People will inevitably feel confused, or even overwhelmed.

And now!

That's how Minecraft feels to players.

It's nowhere near as straightforward as The Lord of the Rings: Gollum!

I! Super IP! 500 million investment!

This intuitive impact is like -

I! Qin Shi Huang! Hit the money!

In fact!

And so it is!

In the subsequent interviews, I interviewed several tourists every day, and everyone's answers were basically the same.

There is no doubt that with the overwhelming publicity and the blessing of the world-renowned IP of the Lord of the Rings, players generally have higher expectations for "The Lord of the Rings: Gollum" -

"I hope to see Yunwei show a wonderful story that has never been seen in the work of "The Lord of the Rings"......"

"I like this entry point very much, Gollum as a character throughout the story of the Lord of the Rings, should be able to lead to a lot of wonderful scenes......"

"Or the platform jumping + stealth assassination gameplay is more attractive to me, I like both of these points very much......"

"I'm a little hard to accept the size of the cube man, so I'm more optimistic about Gollum in comparison......"

……

"It's going to start—it's doing a pretty good job in the opening—"

With the fair opening on time!

As the official experience anchor of the shark live broadcast platform of the Cologne Game Show, Ah Yin also sat in the somatosensory cabin in the Yunwei exhibition hall!

That's right!

With such a focus on the battle, Shark, as one of the largest live broadcast platforms in China, will naturally not be absent.

Ah Yin, cousin, and Liuliu formed a shark anchor group and led the audience to visit the Cologne Game Show this time.

And the first real-life experience game they chose was the next-generation 3S super IP spin-off masterpiece developed by Yunwei - "The Lord of the Rings: Gollum".

After all, it is the game with the highest discussion, the highest expectations, and the highest enthusiasm of players at this Cologne exhibition.

Coupled with a company like Yunwei, the booth is in Hall 1, and it doesn't take a few steps to enter the venue.

So naturally, it has become the first object of experience for many anchors.

【Yunwei Games】

【Snow Leopard Studio】

[The Lord of the Rings: Gollum]

【……】

With the opening animation gradually emerging.

Ah Yin felt that the noisy sound outside the cabin gradually disappeared, and the gentle and light harp sound slowly sounded.

In the barrage, there was a discussion-

'I'm ...... The opening smells a little buttery......

'It will feel like a big production'

"After all, it's a spin-off of "The Lord of the Rings", and it's not bad to do anything, it's a bit of a cheating feeling'

'I'm a little worried about Xiao Huang, this quality of 3S, just with a sandbox gameplay...... Can you win? ’

"Anyway, at the level of publicity, I have already lost a game"

'If this is dried up by Gollum, Yunwei will definitely fall into the well'

"No way, who let us get stuck in the neck, Xiao Huang has to take care of the game and the engine, one head and two big"

'Yunwei must have grasped this point, and this time he will make a big move directly'

'After all, 3S, there is something to do at the beginning......

‘……’

As the picture entered the cave of strange rocks, under the faint light, a short, thin, and even slightly deformed figure was huddled in the corner at the moment, whispering to himself:

"After selflessness...... Binocular Stone...... No darkness ......"

"Confused...... Unaware of the panic ......"

"The Joy Is Over...... Death without fear...... Death without fear...... Death without fear......"

"Time is not wasted...... Roses are unscented......"

Babbling.

Dark, low, obscure, with a thick nervousness, echoed in the dark and cramped cavern.

And for a moment!

The low perspective, and Ah Yin left from a pile of rotting fish bones, jumped onto the stone platform, and looked at the unexplained painting on the wall:

"Rose, no, no, no, it's not a rose my baby, it's a lily......"

"Not Lily...... Not a rose...... No, no, no! It's a lily...... It's a lily ......."

Tut.

An inaudible staggering sound flashed in the live broadcast room.

It was sent by Ah Yin.

He really couldn't hold back.

The opening symphony and logo display of the game are indeed quite epic.

But as the in-game graphics progressed, things started to feel a little off.

For half a minute, he listened to Gollum's self-talk.

And this kind of self-talk is a grunt, chaotic, disorderly, untopical, meaningless whisper of two personalities in the body.

Ah Yin didn't know what the point of setting up this thing for half a minute here was.

Although he has tried very hard to look at this game without colored glasses, he does not want to be too extreme to find fault with this game produced by Yunwei.

But!

Such a lengthy and meaningless opening still made him frown.

And what made him even more uncomfortable was that in the next three minutes, this inexplicable episode like this neurotic self-talk and schizophrenia actually ran through the entire opening scene.

At this time, Gollum had been captured by Aragorn and imprisoned in the Elven King's prison.

Gandalf arrives in prison and asks about the whereabouts of the Gollum Ring, leading to Gollum's memories.

You can see it!

In this opening sequence, the production team seems to have worked very hard to show the obscure and subtle opening method of the golden wind in "The Wolf".

In this regard, the treatment of the golden wind is to use the background of the story as a foil, the environmental atmosphere as a rendering, and use the winter snow to break the city and the desolate scenery to create a bleak atmosphere, and finally gather the perspective in the heavy snow, on the eternal red paper umbrella, with a sentence "Wake up, wolf, for your master" to open the curtain of the story.

And what about the method used by Yunwei Snow Leopard Studio?

They used a lot of fixed images like prints to depict the scene.

Use wind, thunder, rain, and some unknown rustling sounds to create an atmosphere.

Then, the curtain is opened with the dialogue between Gandalf and Gollum as the background sound.

In fact, to some extent, there should be no distinction between these two methods, both of which serve the purpose of obscure openings.

But the problem is that -

The obscure opening of "One Wolf" will make players feel the treacherous and gloomy waves surging like an undercurrent.

But the obscure opening of "Gollum" is all based on Gollum's neurotic splitting chatter:

Gandalf asked, "What's your name?" ”

Gollum's answer was: No, no, no...... Grunt...... Go away with my lilies...... Rose......

Gandalf asked again, "Have you ever heard a voice that led you to the dark place?" ”

Gollum's reply was: It's too bright! It's so bright! Go away! It's so bright here...... Hiss McGonagall......

It's like you're talking to someone who is paranoid, divided, crazy, stubborn, mentally unstable, and 100% unanswered.

And that's not all!

Next!

The character you will play is this deformed waste who sometimes yells frantically, sometimes mutters to himself, and is in an extremely unstable mental state.

——

PS: There is one more chapter to be delayed

(End of chapter)