Chapter 450: Days to Come, Yunwei's 3S Horror Masterpiece!

A "Battlefield"!

vigorously opened the game circle, the new work spelled out, and the second half of the sales were announced.

At the same time, it also activated the golden age of the Chinese game circle.

The success of the golden wind does not need to be written any more, and the sales of 4.88 million units in a single week have been called the "June miracle" by countless media around the world.

It's no longer enough to describe this work.

After all, looking at the entire game industry, there is no single work that can compete with it.

It can be said that he is the only true god and leads the way.

And other than that!

With the advent of this first self-developed engine, the entire Chinese game industry has also entered a period of frequent new works and a blowout of production.

A large number of high-quality works have been released.

Not only did it participate in the exhibition with "Battlefield", but it also received wide acclaim, "Tank Squadron" from Thunder Game Studios.

Following the end of CJ Expo, many medium-sized manufacturers followed suit.

Phantom Tech has announced that their first first-person indie shooter developed by Gold Engine, Impact Journey, has been developed and will be available soon.

Qunfeng Games announced that it has officially introduced the gold engine as its mainstream engine, and has completed the preparation for the project of "Codename: Space War".

And at the end of July, a piece of news appeared, which made the unveiling of the golden age even more dazzling-

[See you in the long life!] Golden Wind and Xunteng Games jointly announced that the two studios 'Golden Experience' & 'Tianlang Games' will jointly develop an FPS game "Codename: The Finals (Ultimate Showdown)......]

[It is reported that this work will give full play to the advantages of the gold engine and create a sense of destruction and excitement to the extreme......]

【…… According to the chief director of Tianlang, with the addition of the physical destruction effect of the gold engine, the rhythm and exhilaration, the rhythm and exhilaration, which will surely bring players a new shooting experience......]

[There is no doubt that the golden age of Chinese games led by the wind of gold is slowly opening, and the dependence on overseas engines is becoming a thing of the past, and the wind of gold also said that it is making further optimization and upgrading of the gold engine, striving to make the performance of the gold engine to a higher level......]

Look at the overwhelming messages in the game circle!

At this time.

On the other side of the ocean, Cownick, who was sitting in his office seat, looked gloomy.

An unprecedented sense of crisis seemed to be looming over him.

As the initiator of the whole "engine blockade" incident!

During this period of time, Yunwei seems to be no longer the pearl of the gold lord's father Wei Wangdi.

In fact, their performance was indeed disappointing.

Originally, the loss of "High Energy Pioneer" had already made Wei Wangdi feel a little dissatisfied with them.

Unexpectedly, the subsequent "Gollum" was even more amazing "and masters", and the entire project had fallen into an indefinite shelving before it was even released.

And now.

The "engine blockade" plan, which he thought was seamless and foolproof, was also declared a complete failure with the stunning appearance of the gold engine.

With such a succession of impacts, Wei Wangdi didn't directly dismantle them, which was already very face-saving.

Coupled with the addition of Kemela, this kind of treatment is also commonsense.

It's just that.

Kawnick was very uncomfortable.

The unstoppable resilience of the golden wind was something he had never seen in his career.

Under the protection of the golden bell jar that is "not listed at all", Yunwei is simply unable to fundamentally issue any blow to them that is enough to kill them with one blow, and can only use technical blockade and some darker means to slowly grind it, striving to grind the golden wind to death.

But now!

The only "technical blockade" that caused some trouble to the wind of gold was also broken through by the wind of gold.

For a while, for the first time, Kawnick felt a little powerless.

Although at this time, in terms of volume, a behemoth like Yunwei is still not comparable to the golden wind.

But the feeling of losing control is getting stronger.

The invisible scales seem to have begun to tip in the direction of the winds of gold.

After all, when the suppression of the technological blockade cannot have an effect on the golden wind, what kind of peak will the speeding train of the golden wind drive?

Come to think of it!

Kawnick couldn't help frowning deeply and sighed heavily!

Alasβ€”β€”!

But!

Sigh to sigh, worry to worry.

The days still have to pass, and the game still has to come out.

Now, with the end of the CJ China Exhibition, the second half of the booming game industry has also begun.

Although they Yunwei have always coveted the countless and priceless IPs in the hands of the Golden Wind.

But of course, a company as big as them can't live by calculating people every day.

They themselves have to keep coming up with works that are more in line with the market.

Now, they can be regarded as surviving with broken arms, barely coming out of the clouds of "Gollum".

Although the final result of the engine blockade is still not very optimistic, at least it has not caused any direct damage to their Yunwei.

Naturally, they have to regroup and concentrate their efforts in the second half of the year to launch some of their own works.

For this.

In the end, Kawnick chose to seek stability, and used its most prominent and well-deserved Yunwei head studio, Spitfire Studio.

And the Firebreather Studios didn't live up to the promise.

In just two weeks, a game planning plan was launched -

Alien: Endless Darktide

I have to say that the strength of this old studio is still very good.

This time, the fire-breathing bird has set its sights on today's most popular FPS game.

The FPS itself is a large-scale game where the somatosensory cabin stands.

Plus the drive of "Battlefield".

Looking at the global game industry now, it is an exaggeration to say that eight out of ten manufacturers are developing FPS, and two are trying to transform and explore FPS.

It's hot.

Although theoretically, this trend will not last too long, at best about half a year.

After all, a large number of repetitive games of this kind will inevitably cause aesthetic fatigue among players, and the popularity of FPS will naturally subside at that time.

But half a year.

It is also completely enough for Yunwei.

"Story-oriented FPS games, the sales floating curve is far less stable than multiplayer online battle games,"

In this regard, the chief game director of the firebreather explained:

"Half a year is enough time for us to catch up with this global FPS boom,"

"And when this craze passes, it's time for our games to enter a sales plateau, and we can even participate in price reduction activities appropriately, and they won't be affected at all."

And other than that!

The fire-breathing bird also seems to have been inspired by the "Resident Evil" series, and has set its sights on "Alien", a horror IP that has been popular all over the world since more than 40 years ago and continues to this day.

Shooting plus terror.

The Resident Evil series has proven that this combination can be successful.

Now, they just need to follow in the footsteps of those successes and honestly develop and produce them step by step, and they can't go wrong.

A popular genre.

A typical case of success.

Plus a veteran studio team.

With such a combination, there is indeed almost no risk of rollover.

What's more, the copyright of "Alien" has always been in the hands of Weiwangdi, and there is no difficulty in copyright authorization.

Cownick thought for a moment, then nodded in agreement.

Merely!

Just as Kawnick is about to finalize the game!

The fire-breathing bird suddenly made an additional request:

"In terms of the game's engine usage...... We wanted to be able to use the Phoenix engine, which is more prominent, rather than a dream. ”

Firebird's request, although unexpected, is also reasonable.

Because as we all know, among the various engines today, although in terms of comprehensive performance, Fantasy Dream is a well-deserved leader.

But in terms of graphic performance alone, Phoenix's expressiveness is better than that of Fantasy.

And.

Ever since Goldwind first used the Phoenix engine in Silent Hill PT, it seems to have become the exclusive engine of the horror genre.

It is used in Cornera's Silent Hill, it is used in Fafax's Midnight Shadows, and it is used in Aurora Games' Pupils.

It can be said that for horror games, Phoenix, which is more prominent in terms of picture quality, is definitely the best choice.

And now.

Firethrower's upcoming Alien: Endless Tides happens to be a horror shooter.

In the game, due to the failure of the aircraft, the protagonist's exploration team crashes on an alien planet, where they encounter a huge mysterious ship that has fallen into disrepair.

In order to return home, the exploration team had to enter this huge spaceship in the jungle, full of unknowns.

What the exploration team didn't know was that at this moment, this spaceship had already been occupied by terrifying aliens, and everyone who entered the spacecraft would experience an endless dark tide and become the target of the alien hatching container.

Dark, cramped, weird, terrifying.

This kind of art style, presented in Phoenix, is definitely the most appropriate.

"Uh, this ......"

Hear the words.

Kaonick was a little worried.

You know, they're wearing the same pants as Dream now.

It is not an exaggeration to say that since the implementation of the engine blockade, Dream 5 has become the only designated development engine for their Yunwei.

But now.

They Yunwei has just come out of the clouds of "Gollum", the engine of the first 3S-level masterpiece, but they have to choose Phoenix, which is not particularly close to them?

What kind of signal does this have for the gaming market?

What kind of implication does this mean for Dream Manufacturers?

What will the market think, and what will partners think?

"Can't you use dreams?"

Kawnick asked, after a second thought.

And the director of the fire-breathing bird spread his hands:

"It's not impossible, after all, the dream is not bad, but the final presentation is ...... Fantasy Dream must not be as good as Phoenix. ”

After all, people are the only professional users in horror games, the god of war on the screen!

Thereupon!

Think twice!

In the end, Kawnick nodded:

"Okay, then I'll let Petain get in touch with Phoenix......"

β€”β€”

PS: Also, later

(End of chapter)