Chapter 483: Endless Dark Tide is on sale! Success is also Xiao He, defeat is also Xiao He!
Eighty dollars, karma, it's really not cheap......
With the successful purchase of the game, Drea, who angrily took out eighty US dollars, couldn't help but grin in pain.
Not bad!
Just now, the first multiplayer online online co-op horror shooter "Alien: Endless Dark Tide" equipped with Dream VI has been officially launched after five rounds of large-scale publicity!
Multi-person cooperation, new engine, 3S standard, produced by large manufacturers.
For a while, the entire gaming circle was attracted to it, and Drea was no exception.
"I hope the quality is better,"
While loading the game, Drea quipped:
"At least, this IP derivation, it's better not to be as bad as "Gollum", otherwise no one will really dare to authorize Yunwei in the future."
Hearing this, the audience also laughed -
"Don't be embarrassed, no one is willing to authorize Yunwei anymore, and the reason why the alien is authorized is because the copyright is in the hands of Wei Wangdi
'Voluntary Mandates
'Hahahahaha......
However, it seems that the overall quality is not bad, at least in the previously announced demo video
'Anyway, it's made by a firethrower
Indeed, Yunwei's ace studio, the general plan will not be too abstract
My assessment is that as long as Cornick doesn't whim, the game won't be too evil
It's hard to disagree
After all, a big factory is a big factory, and the overall strength is still there, as long as you don't think about the whole job, you won't have a bad job
"Eighty yuan, if this is made into a defense, I am afraid that the Yunwei headquarters will be hit by a big plane."
Please stop making jokes, my friend died in that disaster
I understand the truth, but ...... your IP in the Arab region?
'The best pilot friend in the Arab region, right?'
'Hahahaha......haha
'Zhiduoxing is being analyzed......
‘LOOOOOOOOOOL……
‘……
Cut in a joke!
Here, the audience is heating up with hellish jokes.
On the other hand, Drea has also formed her own team, and they are still old friends - George and SAP.
According to the game description of "Endless Dark Tide", this is a four-player cooperative shooter game similar to "Road to Survival", so it stands to reason that they have to gather a four-person squad to start the game.
But unfortunately, Tii, another friend in the drea team, was out of business today, so there were only three people left in the team.
"Fortunately, the game has an AI option, which doesn't affect the game experience very much."
While talking!
The drea's side also loads the game to completion.
The three-person team was officially formed, and several people entered the game one after another.
The opening of the game is a cutscene CG, which is roughly to explain the background story of the game-
In the next xxxx year, NASA launched an exploration of extraterrestrial life, and during one of the explorations, due to the failure of the vehicle, the protagonist's exploration team crashed on an alien planet, where they encountered a huge mysterious spaceship that had fallen into disrepair.
In order to return home, the exploration team had to enter the jungle, which was full of unknowns
Huge spaceship. ….
What the exploration team didn't know was that at this moment, this spaceship had already been occupied by terrifying aliens, and everyone who entered the spacecraft would experience an endless dark tide and become the target of the alien hatching container......
In fact, originally, according to the original idea of Spitfire Studios, it was going to be made into a story-oriented single-player game.
However, during this period of shelving due to engine turmoil, after several rounds of discussions in the studio, everyone finally turned their attention away from the plot and the single-player game.
There are two reasons for this.
One is because the negative impact of "Gollum" was too great before, so big that Charizard did not dare to easily try to continue the model of "Gollum", combining "IP licensing" and "original derivative plot".
The second reason is that in today's market, online multiplayer games are more favored, and the social nature of games is gradually improving.
So, after several rounds of discussions, the production team finally set the tone of the game on multiplayer cooperation.
And as it turns out, this change has really brought them a higher degree.
After all, looking at the global game market nowadays, there are many multiplayer cooperative FPS games, but it is really rare to put a "horror" label on top of this.
Moreover, this time they also have the blessing of reality augmentation technology unique to the sixth generation of fantasy.
So players are really looking forward to this "Endless Dark Tide", what kind of surprises it can bring them.
"OOOOOOOOOK!"
Broadcast complete!
The three of Drea also entered the game, formed a team, and chose the first chapter "Prologue" level to officially start the game.
However!
As soon as I entered the game, a sense of déjà vu came to my face!
But at this moment, Drea, George, and SAP, with an AI teammate named Davis, were born in a small cabin.
The cramped cabin was cold and claustrophobic, and an indescribable smell lingered around everyone.
The cold temperature, the not-so-pleasant smell, the dim lighting, and the inexplicable sound of the ......
I have to say!
With the blessing of Dream VI, the environmental realism and immersion brought by this "Alien: Endless Dark Tide" are indeed a big improvement compared to Yunwei's previous games, and even as the sixth-generation Dream Engine said in the promotion-
With only one "augmented reality technology", the immersive sense brought by the enhanced interaction of the environment is enough to catch up with or even surpass the immersive experience brought by the "all-sensory assistance system" of the art game x2.
But think about it.
To put it bluntly, Yiyou's "Full Sensory Assist" is actually a "sensory amplifier", which can amplify the player's various sensory experiences within a safe range, but in the final analysis, it is just an external auxiliary plug-in.
Dream VI's "Reality Augmentation" is a technology that refines and classifies all the senses, and then optimizes and enhances them as appropriate, which not only handles more delicately, but also adaptively adjusts the perception according to different environments, and allows players to feel a more concrete sensory enhancement experience in essence.
Indeed, it is hard to imagine how explosive the game would be if someone could one day combine the external plug-in of "Full Sensory Assist" with the original technology of "augmented reality". ….
Drea thought to herself.
Although now my own taste is nourished by the art game x2 with its own full sense assistance, the subtle differences can still be felt.
There is no doubt that engine technology has indeed improved.
But!
You this game!
...... form of it?
...... it opens?
...... it moves?
This goes from the top down into the perspective of the character you control...... This table is full of primary and secondary weapons and healing backpacks...... And this familiar security gate......
「…… How do I seem to have seen it somewhere? Well? Guys?"
Drea pondered for a long time, and asked a soul question:
"Isn't this really the OD of "Road to Survival"?"
That's right!
This familiar way of supplying equipment! This familiar UI is set up! And this safe house engraved deep in the DNA!
All of this, all of it!
It's simply his meow's "Road to Survival", parentheses "Proax Power Enhancement Technology Innovation PLUS Next Generation Reset"!
Click!
Pick up the assault rifle, drea pulls the bolt, and expertly aims the gun at a pure dumbfounded!
No......?
Dude, you really don't think I've ever played a game, have you?
You...... What a change!
Just ask the global somatosensory cabin players, who hasn't played "Road to Survival"!
Even if I've never eaten pork, haven't I seen a pig run?
You've always copied the safe house of the road to survival so generously?
If it weren't for the fact that this is a 3S-level masterpiece of the first-party shooter developed by Yunwei worth eighty dollars, I would have thought that the golden wind had reset the special way to survive!
For a moment, Drea was speechless!
Speechless.
I want to complain, but I don't know where to start.
After all, looking at the barrage, what the sailors said also makes sense-
Since you can't do it yourself, it's better to just copy it as it is
You can't go wrong with copying......
'There's nothing wrong with that, I have to say that the firethrowers know the game, they know who to copy too well......
'Oh no, they really got the game done!'
L4D (short for Road to Survival) has been developed over the years, with hundreds of thousands of ODs in the workshop, and all kinds of settings and gameplay are also the pinnacle of this type of game, so it's absolutely right to copy it
My assessment is that it's all over for the fire-breathing birds
When I first watched the promotional video, I felt that the UI was familiar, but it turned out that this special official version of the safe house really didn't hold back
It's so ruthless, there's no one who takes other people's cold rice and stir-fries
‘……
……
"Isn't it? They just copy it as it is? Can we sue them?"
Meanwhile!
Xiao Nezha, who was "watching the works of friends" with Lao Gu, couldn't help jumping up from the sofa and crossed his waist indignantly:
"Although copying the gameplay is not plagiarism, they are too outrageous!"
"Just adjust the style of the UI slightly, change the background story, and change the art of the safe house, and sell it for 80 dollars?"
You Yunwei people are really weird!
Obviously, you can grab it directly, but you actually gave the players a game with kindness!
However!
Gu Sheng, who was sitting crooked on the sofa like Yasuo, waved his hand happily, and asked the angry little Nezha to sit down, don't be so excited: ....
"Firethrowers aren't that stupid, they still have changes......
As an experienced game designer, Gu Sheng's perspective is naturally different from that of ordinary players like Xiao Nezha.
Peeking into the essence of design through the surface of the game is his natural reaction.
It is his professional instinct to analyze the main idea of the work through the clues of game design.
Admittedly, for now, this game called "Alien: Endless Dark Tide" is exactly the same as "Road to Survival", both in terms of the opening setting and the UI style.
But judging from the items and equipment looted by Drea and others, it is not the same
It's said that it's a power-enhanced reset version of "Road to Survival", but it's better to say that it's a 3S-level upgrade version of another game -
"Alien Cluster"
This is a film in Gu Sheng's previous life, 2004 by Bbsp; A third-person top-down co-op ACT game developed by CatGaes and published by ValveSoftare.
If you're unfamiliar with this description, then we might as well explain it in a more straightforward form - "Lone Gunner" with the theme of "alien"
In the game, players can cooperate online, and also form a team of four people, explore in a fixed map, complete missions, and evacuate safely.
In addition to decent battle rifles, shotguns, and pistols, there are also heavy firepower weapons such as flamethrowers, electromagnetic guns, and howitzers.
At the same time, in terms of the choice of props, the game also provides a variety of choices -
For example, a sentry machine gun for defense, a health kit to heal health, an amplifier to boost firepower, an electromagnetic tower to paralyze aliens, and so on.
And other than that.
"Career" is also a major feature of this game.
The four classes of Commander, Medic, Heavy Firepower, and Hacker each have their own advantages, and if they are properly matched, they will make it easier to clear the level.
So it seems!
Now, looking at this "Alien: Endless Dark Tide" developed by Yun Wei, it can be clearly seen that it is actually more like "Alien Growth" in Gu Sheng's previous life.
In terms of weapons, the same basic firepower and heavy firepower are matched, and special items can be obtained by rummaging through chests during the game.
In terms of props, the Firebreather is a large-scale "borrowing" from Overwatch and APEX of Goldwind-
Tobiang's battery, Soldier 76's milk stick, Gibraltar's stand shield, a scan that has fallen to the ground with a serious injury, and even a portal for the Evil Girl......
They have very cleverly combined "skills" and "survival" to give players a very high-quality hands-on experience.
And in fact!
Just as Gu Sheng expected!
At this time, the DREA team, who discovered that this "Alien: Endless Dark Tide" seems to be indeed different from "The Road to Survival", gradually got started and had a lot of fun.
The team shouted and screamed, and fought in the dark with the waves of aliens that appeared, screaming and screaming.
The atmosphere in the live broadcast room is also very harmonious, and the sailors are quite surprised, and the atmosphere is hot.
But Gu Sheng is clear!
This seems to be a lively and hot start, but it actually hides the huge problem of this game -
The same boring feeling that comes with repeated playthrough.
Although it seems that 99% of players are now saying "Charfire got it". ….
The game design idea with the road of survival as the main body made this "Endless Dark Tide" quickly popular as soon as it was announced, and the live broadcast effect was extraordinary.
But the so-called "success is also Xiao He, defeat is also Xiao He".
If the roles of the two sides were reversed, Gu Sheng would not have chosen "The Road to Survival" as the design template in a project with such a huge investment and such a high degree of importance.
Because "The Road to Survival" - the repetition is too high!
The fire-breathing bird has obviously only seen that it has been more than four years since the release of "Road to Survival", but it still has a large number of fans and a high number of players.
However, it has not carefully analyzed why it has been so popular, and even today it is still the leader of the number of people online in this type of game.
Is it the gameplay of "Road to Survival"?
It is true that in the original era, the "second-generation FPS" and "zombie" and "multiplayer cooperative mode" proposed by the way to survive were very powerful, and they are still influencing the game industry today.
However, with the development of the times and the rapid progress of somatosensory cabin games, this kind of game has actually shown fatigue.
Fixed clearance routes and level settings, as well as updated levels that are far less than the speed of clearance
The new speed, which is destined to lead to a gaming experience that decays with increasing playthroughs.
It is no exaggeration to say that this game is a typical game of "no friends don't want to play" and "if you have friends, you just clear the level together and put it aside to eat ashes".
Until ——!
The Creator Workshop has appeared!
It gives "The Road to Survival" infinite possibilities and gives it infinite vitality!
This is the fundamental reason why "Road to Survival" has endured!
In fact, in essence, it is not a mistake to make such a game, and even Gu Sheng himself wants to make another game of this kind of cooperative level when he has time, and play it as a small game.
But Yunwei's mistake is that without the support of [Creative Workshop], it is the "only key publicity" masterpiece of "Engine Innovation"!
Such a game that is easy to cause fatigue in playing, is regarded as the only reliance on changing one's life against the sky!
Now the enthusiasm of players is really high.
But what about when the enthusiasm quickly fades?
Without the support of the "Fountain of Life" like the Workshop, how do you maintain the vitality of this game that has been expected to be sustained?
——
PS: There is a change at zero point
pt39314240.
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