Chapter 561 [Warning: The content of this level may cause strong discomfort, should you skip it?] 】

'Cool——!!! ’

Sailors are about to burn just by watching the live broadcast screen-

'-groove--the money is burning-'

'It's such a crazy pile, I feel scared just looking at it'

'Michael Bay-style play, Sam is a thief who can blow up......

'It's too fierce, it's just an opening lightning strike'

'The whole level is a huge battle cool'

'It's so brutal, the audio-visual experience is full of ......'

GW's bombardment style of play even makes me a little worried about the quality of the later levels......

‘……’

It can be seen that the audience who can come to Simon's live broadcast room still has a deeper understanding of the game.

Modern Warfare II, the local tyrant's heaping start, did it work well?

There is no doubt that the results are outstanding.

After all, throughout the ten-year history of somatosensory games, there are many games that also use this kind of opening material to fill the audio-visual experience.

History has proven that the practice of filling the game with a big scene at the beginning will indeed fundamentally stimulate the adrenaline of players, making players shine and get hooked.

But what about after that?

The softening of the pace after a violent start will inevitably lead players into a frustration when the excitement has subsided.

What's more, the whole game starts with the most explosive first level, and then it's all garbage.

Players have played too much.

So many that you can't avoid developing PTSD.

And today, Modern Warfare II is the same.

True.

This tense and intense opening scene is like an RPG that Allen collided with head-on at the beginning, and the powerful effect exploded.

However, the concern is that will the wind of gold be the same as other manufacturers, helpless to deal with the emotional decline after the big start?

No one has a conclusion.

After all, before that, even some international large manufacturers were quite powerless in the face of this problem.

This is also the fundamental reason why in recent years, everyone's story development mode is more inclined to be flat and straightforward, step by step.

It's not that you can't afford to start with an explosion.

Instead, it is more cost-effective to go from shallow to deep.

Since you can't solve the problem of emotional subsidence, it is better to start from scratch and let the players' emotions and expectations slowly increase.

Not for the most explosive, but for the most stable.

This is the general consensus of major manufacturers, and it is also the collective cognition of today's story games.

However.

The emergence of "Modern Warfare II" fundamentally broke the conformism of the big studios in recent years.

You can clearly feel that in the first level of this opening, the golden wind is sparing no effort to pile up materials, eager to show their most awesome audition somatosensory technology.

There is even a kind of "damn Lao Tzu is no longer alive" momentum of broken cans and falls.

One can't help but wonder if they really didn't want to do it, and invested the budget and technology of the entire game into this level.

"It's hard to say......"

In this regard, even the experienced Simon said that it was difficult to judge.

After all, this level is really too top.

Whether it is the creation of the atmosphere of the scene or the presentation of the physical feeling, it is unprecedented.

This is the equivalent of the Wind of Gold, when it started building Modern Warfare II, and laid the foundation at the height of the ceiling of other games.

What should I do after that?

Is it based on the ceiling and then a high-rise building?

Or is it perverse, first on the beam and then on the load-bearing?

Simon couldn't guess.

"So, let's wait and see,"

Successfully cleared the first chapter Simon took a deep breath and said expectantly and nervously:

"After all, it's a game of Goldwind, isn't it?"

Soon!

With the end of the first level, the second level is presented.

The second chapter is called "Rock Climbing Action".

Yes, it's the demo level that Goldwind used as a showcase at E3.

There's nothing too much to say about this chapter.

Simon analyzed all of the evaluations as early as the end of the trial on the first day of E3.

And because "Modern Warfare II" is the same as the previous generation, it is also a level design structure with a two-line narrative.

So theoretically speaking, the story line of Private Aaron, which is next to the first chapter, unfolds in the third chapter-

Due to his outstanding performance on the battlefield of Afghanistan, Aaron passed the Sheffield General examination and joined the [Task Force 141] organized and commanded by Sheffield.

It's a special squad of the world's most elite fighters dedicated to the toughest missions.

Aaron didn't even follow the large force back to the base for rest, he was directly taken on a plane by Sheffield and flew to Warsaw on the spot -

[Aaron, the rest of Task Force 141 has brought back the Attack Identification System]

[The two of them have wiped out an entire enemy base, and I don't think I need to repeat my expectations for you]

[Although yesterday you were still a soldier fighting on the front line, now, the concept of frontline combat no longer exists for you]

[Now that the war is raging, casualties are inevitable]

With the voice of General Sheffield, the satellite map surveillance range is shrinking.

Eventually, the scene stops on a building, and a photo of a Caucasian man with neat short hair, a bulletproof vest, a deep eye socket hooked nose, and a sinister gaze appears.

【Makarov】

[Now he is in a war of his own, he ignores the rules and is not constrained]

[He was involved in torture, human trafficking, genocide, ......]

[He does not pledge allegiance to any flag, nation, or ideology]

[He collects the money, and then bleeds]

[And from now on, he will be your boss]

[In order to insert you into his side, we paid a very high price......]

Oh –

Simon's mouth opened in an O-shape.

It turned out that the fundamental reason for General Sheffield's selection of the elite was to select a suitable candidate, lurk the Makarov group, and install a top-secret internal agent!

The development of the plot is obviously far beyond his expectations!

And what made him, and even everyone, unexpected!

Just when the players are gearing up to show their skills and perfectly hide their identities to carry out this top-secret undercover mission!

A striking red warning suddenly appeared in front of their eyes-

[//Warning: The content of this level may cause strong discomfort, should I skip it?] //】

【//Yes or No//】

"Ah???h

The warning that popped up suddenly startled Simon.

Content...... Intense discomfort?

What's the content?

Simon was stunned.

What could make the winds of gold worry and issue such a serious warning?

Seeing this, all the sailors in the live broadcast room were also stunned and in an uproar——!

‘??? ’

'What the hell is this?' ’

'Warning? I rub! Is this a special effect of the Ring of Gold? ’

'It shouldn't be...... Didn't GW say it before, the Golden Ring will only protect the player's safety in silent operation, and will not have any impact on the operation of the game......

So what does this pop-up warning mean? ’

'I wipe ...... It looks like it's serious......

"It's not brother, don't be so neat, brother, I'm a little vain if you're so tidy......

'Yes, that's a warning of the winds of gold.'

'Old thief, let's really don't mess with evil things!' It's all my own people, but this is the only thing we can do! Don't scare me! ’

'Geneva, that's a little scary, isn't ......it?'

'You didn't warn me when I went to Silent Hill, you didn't warn me when I went to the Mountain Mental Hospital, you didn't warn me when I went to Louisiana, so why do you give me a warning now?' ’

'Isn't this a shooting game?' Yes? Modern warfare, brother! You don't know how to work in the underworld! ’

'WDNMD I'm not playing anymore, I'm moving the cabinet'

'Hahahahaha......ha

'Yes, I might have fun if someone else had warned me like that, but GW's warning ......'

'Damn, think about it, you have to think about it!' ’

‘……’

Simon's whole person is not good!

What do you mean by Nima?!

As the water friends in the live broadcast room said-

If this is a warning from other manufacturers, then I will definitely not hesitate to strike the spot!

Warn? Can't be a little more alarming! I'd like to see how scary your warning is!

But the problem is, this is GW, it's Sam!

The father of the second generation of FPS, the king of psychological fear, and the godfather of abstract revitalization!

They won't make this level a stream-of-consciousness horror game, but will depict the horror of Aaron's undercover mission from the side!

I'm scared.

Don't say who is a coward.

If you are not convinced, you can try somatosensory PT.

The doesn't scare you out, count it clean.

Grunt.

Simon's Adam's apple swayed up and down, and he swallowed nervous saliva.

He really listened to the persuasion and wanted to jump this level.

But curiosity is a thing, sometimes it's out of people's control.

So what is the plot of this paragraph? What is the way to express it? What is the setting? Will it have an impact on the development of the plot in the future?

Or......

"Try ......?"

In the end, Simon's sane villain was beaten by the curious villain.

A strong curiosity drove him to focus his attention on the [NO] option.

No matter!

Put your heart to the side!

Simon no longer hesitated, gritted his teeth and stomped his feet!

I'm also a review editor, and it's my job to experience all the content of a game in its entirety!

Besides, this level is about the continuation of emotions after the explosion of the first chapter!

If you don't investigate, you don't have the right to speak, I don't want to experience how to analyze GW's design concept in this game!

Let's see what's going on first, and then talk about it if you can't stand it!

I'm going to see what GW can do now to make GW so jealous and issue such a serious warning under the blessing of the Golden Ring!

No matter how terrifying you are, you're just at the level of PT!

How dehumanizing could it be?

How much more unconscionable can it be?

I'm going straight – ignore the risks and continue with the installation!

Not! Don't skip this level!

Simon took a deep breath and resolutely chose to continue the level!

Snort –

As you plunge into darkness in front of your eyes!

The sound of a zipper was heard.

The rumbling sound of the elevator running was faint.

Slowly opening his eyes, three heavily armed men appeared beside him.

The first man in a bulletproof vest, with neat short hair and an AA12 "bulldozer" shotgun holding obliquely, was crouching next to the parcel bag in the middle of the elevator.

Kela.

As the man pulled a standard M4A1 assault rifle out of the bag and threw it.

Simon, who hurriedly took the rifle, also saw the appearance of the short-haired man clearly-

High cheekbones, deep eye sockets, hooked nose, sharp and fierce eyes.

Vladimir Makarov.

This is......?

Simon was a little confused and was about to open his mouth in doubt, but he only heard a dingdong.

The elevator stopped.

Immediately after, the sound of a bullet being loaded was heard.

Click——!

Makarov, who was the leader, was expressionless, and glanced back at Simon:

【Remember,no Russian】

(End of chapter)