Chapter 574: Global Uproar! Thousands of calls for to come out!
Wait!
Wait, wait, wait!!
You're going to give me a wait!!
For a moment, Dream didn't even take a step and walked out!
Because everything around you is so familiar!
Dream suddenly realizes to his horror that the official version of "On the Eve of the Catastrophe" seems to have not changed in the slightest compared to the much-criticized demo version at the previous E3 show, and it seems that it is not just the opening CG......
And everything in the game!!
To know!
According to Yunwei!
The rough demo version at the E3 exhibition, but the demo they made at the beginning of the project!
What is a demo!
It is the basic framework that is used to show the basic architecture of the game and express the overall idea of the game!
The main purpose of this framework is to show investors the general idea of the game!
How rough the model is, how to make the rendering trouble-free, is the most basic and low-level rough architecture, and there is no industrial technology at all!
After all, the original function of the demo does not include the display of industrial technology!
Other words.
If you compare a complete game to a well-carved, stable and beautifully decorated house.
Then the demo is the sales model of this house.
Yes, it's just a demo of the idea, it's not even a blank, it's just a model.
Previously!
At the E3 exhibition, Yunwei was questioned because he took out this model.
Fortunately, their explanation was timely and reasonable, which not only calmed the turmoil, but even further raised the expectations of players for this game.
But now!
The ban on the official version is lifted!
The quality of the game is still the same as the previous demo, but the resolution of the textures has been slightly improved!
For a moment, Dream couldn't help but be a little dumbfounded!
Wrong...... No, no, no!
No! Right! Strong!
For the first time in his life, Dream had such a strong sense of foreboding because of a game!
Ignoring the question marks and doubts in the barrage, Dream hurriedly pushed the door and walked out of the safe house!
Before solving the doubts of the barrage audience, he has to solve his own doubts first!
……
"This thing...... Won't it......"
Meanwhile!
It's not just a dream!
Simon, as the editor-in-chief of SNG's review, is also experiencing the game, and he also has a bad feeling that can be called terrifying!
To be honest, Simon has been doing game reviews for so many years, and he has seen more good games and bad games.
And as of now!
The only game that can refresh the upper and lower limits of his cognition is only one-
Call of Duty: Modern Warfare II
The appearance of this masterpiece is undoubtedly a refresher on the upper limit of his cognition of "good games", and the legend created by the legend has greatly raised his cognitive height of the ceiling of game production.
And now, he experienced this "On the Eve of the Catastrophe"!
It seems that he is heading towards an abyss that he can't even imagine, falling madly at a speed beyond the limits of his imagination!
A game.
A vendor.
Can't always ...... Bar???
Simon, who has always been familiar with games on weekdays, analyzes and decomposes them, and can talk well, but is speechless at the moment!
With unbelievable doubts!
Simon followed the UI prompts and drove through the street to the door of the tool shop across the street.
Everything is exactly the same as the demo at E3.
And next!
Simon knows!
Next, it's time to truly "witness the miracle"!
Squeak –
As Simon pushes open the door of the tool shop!
Bang dang!
Unsurprisingly, with a loud bang, the "old actor" zombie suddenly burst out from the counter next to it and slammed it on Simon's wrist!
And Simon, who turned over and sat up, also shook his fist nervously and hit the first punch in the official version of the game!
Buzz——!
Nothing has changed! Nothing has changed! Nothing has changed!
Nothing has changed!
It's still that stiff and sluggish feeling!
It's still the same move!
Straight punches and feet, super long and stiff!
The same process is not optimal!
And after Simon killed the zombies with three punches and two kicks, he began to rummage through the shelves!
The bigger one is coming—
The search UI interface of the side turning the progress bar was like a huge piece of shit, and once again it slammed into Simon's face!
I'm fucking you——!!!
Simon let out the same roar as the melee mage Bangs!
It's a fucking demo with a clear filter mod!
Nothing has changed!
What! Damn it! All! Fuck - no! Change! Change!
And!
It seems that because the map of the official version is wider, the optimization of the game is extremely difficult, and the item search UI interface in front of you is not very smooth!
Moment!
Simon only felt a surge of rage, like a nuclear bomb launched by Price, let out a rumbling roar, and went straight to the sky!
“U fucking kidding me……”
“U! Fucking! Kidding! Me——U son of biiiiiiiiiiitch?! ”
Bang dang!
Simon, who ate a mouthful of heat, was furious!
With a bang, he pushed the door out of the tool shop, walked onto the street, and headed straight to the east side!
Because judging from the map, the closest road to the edge of the area specified in the previous demo is this straight road to the east!
Even if he eats, he has to eat it well.
He wanted to see what Yun Wei had done outside of this lump of things!
All the way, all the way!
The "surprises" along the way made people "amazed"——!
There is no alert and oppressive corpse tide in the propaganda film.
Not to mention the tide of corpses, there are very few zombies on the entire wide avenue, and they are all slow, sluggish and stiff!
There are no buildings in the promotional video that are rich in materials and can be entered in full.
There aren't many buildings on the streets, and even fewer can be explored, and even if there are sporadic buildings to explore, the internal structure is highly consistent, and there are no resources available!
As for the so-called alternation of day and night in the promotional video, there is no wind, frost, rain and snow.
On the way forward, although the time is constantly changing, the overall environment in the game has not changed in the slightest, the sun is always in that fixed position, the light is always the same, and the wind, frost, rain and snow are nonsense.
Even!
And that's not all there is to the game!
Halfway through the journey, Simon tried to scavenge the abandoned cars on the side of the street, however, the sudden vicious BUG directly stuck the door model out of the model error, and a huge "ERROR" word appeared in front of him in this way!
Its colossal model passed through vehicles, through trees, through buildings, and even through his body!
And after that!
Simon easily found a bicycle available for riding on the street, thinking that riding a bicycle would save some time, but unexpectedly, due to a vicious bug caused by the collision volume error, the game crashed completely!
What's more!
When he reconnects, the game rewinds back to when he just left the tool shop!
Abstraction, constantly playing out.
Anger is accumulating.
In the so-called real machine promotional video, there is no real machine.
But on the eve of Yunwei's catastrophe, it really brought a catastrophe.
However!
Just when everyone saw this and thought that this was the final form of this unprecedented defense!
As Simon grits his teeth and sticks to the edge of the map from the previous demo, he enters a brand new plot!
"The Eve of the Catastrophe", a veritable "defense game", has finally been raised to the level of "fraud project" that was not originally within the scope of the game!
Black screen!
Load!
With up to twenty-eight seconds of loading complete!
A scene that shocked players around the world and caused an uproar in the world's gaming industry - the full picture of the 'seamless map' on the eve of the catastrophe - unfolded!
Completely copy-pasted tree modeling.
Stacking duplicate building materials is applied.
The overall picture quality of the rough and rudimentary regressed.
Exactly the same zombie action simulation.
Shoddy free stock misappropriation is everywhere.
The eyes are full of sluggish and stereotypical simple scene settings.
The landmark buildings in the promotional video are jagged and rough, and they are clearly vista maps.
The super shopping malls in the promotional video were inferior and dull, and they were clearly a casual swing.
There is no vast city, no terrifying corpse tide, no exquisite architecture, no oppressive atmosphere.
The gameplay is severely emasculated, and only the simplest survival remains.
The picture is infinitely lowered, exuding the atmosphere of the previous era.
The optimization is sparse, the body feels stiff, the BUG is constant, and the crash is ruined.
It's no exaggeration to say that Simon's current problems in this game, just to pick out any one, are enough to devastate a game.
And now!
"The Eve of the Catastrophe"
This masterpiece!
I did everything!
It's not a game.
Simon understood.
This is a letter of challenge.
It's a book that challenges the limits of patience for today's somatosensory gamers.
It's a book that challenges the limits of the mentality of all garbage hunters around the world.
This is a challenge to the minimum floor of a bad game, and this is a challenge to the point where there is a boundary from the game level to the legal level.
It's not like Simon hasn't played garbage games.
After so many years as the editor-in-chief of game reviews, he has gone from an obscure game enthusiast to SNG as an evaluation editor, and now he is the editor-in-chief.
There are countless spicy games he has played, and there are even games that make him feel physically nauseous.
But!
This Shoah!
But it brought him a new experience that he had never had before!
In addition to the psychological and physical disgust, what makes Simon feel even more uncomfortable is its extremely despicable and lowly "fraudulent publicity" that even touches the bottom line of the law!
Yes!
So far!
Everybody saw it——!
The so-called "real machine promotional video" that shocked all players in the previous "Eve of the Catastrophe", which was widely reported and publicized by various media, and was a sensational discussion in the industry, is clearly a big scam!
It is a shocking lie created by the seamless nesting UI interface of the animated CG!
From start to finish!
"On the Eve of the Catastrophe" has never reached the quality shown in the promotional video, and the many ways to play are just empty and empty pies!
The whole game!
It's all a complete shocking scam!
And at this moment, as the truth of this scam is finally revealed, the world is in an uproar!
A real "catastrophe" swept like a tsunami of destruction——!!!
(End of chapter)