Chapter 151: Enchantment Skills
After Christmas, we entered the year 3258 of the Dawn calendar.
Richard stayed at Fort Black River for three days and returned to Fort Vik with Sophia.
After receiving some of the magic texts from the Dawn Church, Richard had been studying for more than two months.
During this time, Richard also learned two new spells, the Dense Mist Technique, and walked in the air.
Fog is a ring of magic that releases a thick fog.
The coverage of the dense fog is determined by the amount of mental energy invested. After experiments, Richard found that investing ten points of mental power could expand the dense fog to several thousand square meters.
Walking in the Sky is the second four-ring magic of the Richard Society, and this spell is an advanced version of the three-ring magic levitation.
As long as you learn the art of levitation, it is not too difficult to learn to walk in the air.
In addition, Richard is also preparing to learn the four-ring magic short-distance teleportation technique, which can be used to teleport up to ten kilometers away.
However, in order to master this spell, you need to build magical buildings such as portals and space altars.
The effect of this spell is equivalent to the return to the city order, a game item that Richard played in his previous life.
After using the teleportation technique, you can immediately open the portal and return to the Spatial Altar.
Among the magic materials given by the Dawn Church, there are methods for building space altars and portals.
However, if you want to build these magic buildings, you not only need precious space magic materials, but also magic arrays and alchemy must be of a high level.
After building the portal and the space altar, the mage can only fight near the space altar to use the teleportation technique.
The six-ring magic mid-way teleportation technique has a teleportation distance of thirty kilometers, and the eight-ring magic long-distance teleportation technique has a teleportation distance of one hundred kilometers.
A hundred kilometers away, though slightly closer for a magical organization.
However, the territory has portals and space altars, which can protect the safety of the backbone mages of the territory to the greatest extent.
In general, magic organizations build space altars in magic towers.
A magic tower, the eight-ring mage uses long-distance teleportation, which can cover more than 30,000 square kilometers of land, which is slightly larger than the county.
Richard was ambitious and wanted to create a magical organization of his own, and the location was tentatively set at Fort William.
There were large areas of unclaimed open space to the north and east of Fort William, from which new territories were selected after the success of the war.
At that time, with Fort William as the central point, after the Mage Tower is established, relying on teleportation, mages above the intermediate level will have the initiative on the battlefield, and after encountering danger, they can easily teleport back to the Mage Tower.
Nolan, the capital of the Grant Kingdom, was built by the Mage Guild to build such a large mage tower.
In the vicinity of Nolan, even a powerful professional like Richard may not be able to kill the fourth-order magicians of the Grant Mage Guild.
The Mage Tower, where Sophia worked back then, was far less built than Nolan, and did not build portals and space altars.
Now with the accumulation of Richard and Sophia, the construction of portals and space altars is still a bit ambitious.
But it's still okay to prepare in advance.
Learn teleportation, collect materials for building portals, learn magic circles, and alchemy.
It may take ten years to build the Mage Tower.
There are a lot of prerequisites to learn in alchemy, and it is difficult to get started for a while.
After consulting with Sophia and Wendy, Richard decided to divide the work and cooperate, Richard studied alchemy, Sophia studied pharmacy, and Wendy learned the knowledge of magic array.
Enchantment is a mystical magical technique that infuses special items with magical energy to achieve specific purposes.
According to Richard's observations, the Dawn plane is very different from the Earth in quantum mechanics due to the influence of the magic factor.
Almost none of the conclusions of quantum mechanics on Earth are held here, and only the experience of scientific research can be used for reference.
Newtonian classical mechanics is established.
Richard experimented and found that the gravitational acceleration of the Dawn plane was slightly greater than that of Earth, roughly 9.83.
In addition, thermodynamics is also established, and electromagnetism is affected by the magic factor, which is very distinct from the earth.
Richard had built simple generators, but they couldn't.
Chemistry and biology are completely different from the earth.
In the Dawn Plane, only a limited amount of scientific experience can be drawn.
Enchantment serves melee professionals, drawing special patterns that infuse them with magical power.
Through these special patterns, the Dou Qi can be transmitted to the past, so that the weapon can increase the killing of the Dou Qi.
Compared to alchemy, which is used to make magical equipment, enchantment is relatively simple.
Richard had been studying enchantment for two months and had already mastered drawing three enchantment runes and how to inject magical energy into the supermagic metal to activate the enchantment runes.
In order to enchant a weapon, it is necessary to use Hyper Materials.
There are many types of super magic materials, not only super magic metals, but also the bones of some powerful magic beasts are also a natural super magic material.
The most common super magic materials are blood steel and oyalcum.
Iron ore has been found in Haaland's territory, and some of the natural blood steel can also be mined.
Although Blood Steel is the lowest value enchanted metal, it can only be used to craft low-level enchanted weapons.
Using the Blood Steel Enchantment, not only is the transmission of Dou Qi slow, but the consumption is also greater than that of other super magic metals.
The only advantage of blood steel enchanted weapons is that they are cheap, and they are relatively inexpensive to manufacture.
Blood steel is bright red in color and has a heavier mass than steel.
Mana is slowly transmitted on the Blood Steel, making it relatively easy to enchant the Blood Steel
The blood steel produced in Haaland's territory is basically handed over to Tarlac for enchantment.
Tarak is the Deputy Head of Logistics of the Northern Legion and a high-level enchanter.
Although his magic level is not high, not as good as Wendy, but in enchantment, he has decades of experience in research.
Every time Tarlac is enchanted, the Haraland family needs to pay 30% of the material money.
Richard's magic was far greater than that of Tarak.
His mental strength is about three times that of Tarrak, and his body is healthier and stronger than Tarlac.
The spiritual power of the magician is directly proportional to the magic power, and some people are talented, and the same strength of spiritual power will transform more magic power.
Generally speaking, a normal magician can transform ten points of magic power with a little mental power, and some people are not talented enough to transform eight points, and Tarak is such a magician with poor talent. Richard's talent is a little better than that of a normal magician, and a little mental power can transform twelve points of magic power.
If compared to mana, Richard's mana could be a little more than four times that of Tarak.
After advancing to the legend, the mage will awaken the magic power enhancement talent, and one mental power can be converted into twenty magic points. So the magic of the legendary magician is far more than the Nine Rings.
The higher the mana, the more stable the mana output is, and the easier it is to enchant.
Just before Christmas, Richard succeeded in creating his first enchanted longsword.
After successfully crafting the Enchanted Sword, the stats panel has also been changed, and an enchantment skill has been added.
This skill is a first-order skill for the time being.
A first-order enchantment skill, if you want to upgrade, you need 10,000 killing experience.
Although Richard has 100,000 killing skills, he is afraid of the God of Killing, so he does not dare to easily add killing experience now.
Through the hints in the attribute panel, Richard found that enchanting a blood steel longsword can increase enchantment experience by about 100 points.
After successfully enchanting the Blood Steel Sword, Richard successfully enchanted another Blood Steel Armor and found that it could increase experience by 1000 points.
According to the production of blood steel in Haaland's territory, it will take about half a year to improve the enchantment skill.
(End of chapter)