Chapter 356: On the Importance of a Flash
Despite successfully getting a kill on the top lane, Mata wasn't too happy.
Because in general, they don't actually make much money on their side.
Although each of them has a kill, the problem is that the priority of the mid lane defense tower is obviously higher than the top lane, even if both sides have not been able to successfully push the defense tower off now, but after consuming a lot of blood, the middle lane tower has been crumbling, if the opponent continues to attack next, basically this defense tower will be pushed off by the opponent.
In this way, the follow-up opposite side doesn't even need to recommend the canyon pioneer at all, and can take down a tower without blood, so that the middle lane will be undefended.
Without the radiation from the mid lane, the next wild area will inevitably fall, so the impact on the overall situation is obviously very huge.
It's just that it can't be said that KT's decision is wrong, and when they can't find an opportunity in the middle lane, they can only go to the road to find an opportunity to help Qingying establish a greater advantage, so that after Qinggang Shadow gets fat, it will be very beneficial for their side.
Qinggang Shadow's threat to the other party will become more and more huge in the future, so it is naturally the eldest brother on his side, if you look at it this way, the amount of blood on the defense tower is actually acceptable.
Because the tactical position of directly raising the eldest brother is obviously not something that some strategic resources can compare.
Obviously, after the Qinggang Shadow is fattened, the threat to the opponent's C position will be very huge, so even if it is to let go of a defense tower, it can be accepted.
Because a C position can cut off the opponent's C position after standing up, then the impact will radiate the entire game, not just one or two strategic resource points can be compared.
After each of them had done something, the two assistants went home non-stop and made up for it, and then returned to the next route.
Their task is to constantly support and wander, go home to fill in their eyes, and then they don't know how to play in the wild area to drain each other's vision.
On the one hand, it is to help your team establish an advantage, and on the other hand, it is to check the opponent's vision, help your own team to check and fill in the gaps, and avoid suffering in terms of vision.
And in this regard, because he simply has the experience of later generations, he is obviously better than him.
Although Mata was also a World Champion in the past, he was already an old guy compared to the younger generation.
The ability to accept new things is obviously not as fast as that of the younger generation, and it is for this reason that when faced with this new type of simple intercalation mode, he does not learn as fast as young people.
At this time, Marta is no longer even a first-class support, barely a second-class level, and is no longer the super-first-class champion support of the year.
In this mode, it is obviously much worse than simple.
After all, at this time, when the simple data is faced with Mata, it is completely crushing, let alone the average value.
So at this time, the simple performance of the two of them one-on-one was naturally to blow him up.
On top of various fields of vision, it is easy to find out his vision, but the position of the field of vision under the simple arrangement is very tricky, and it is the same as the imagination, and there is no fixed position.
So that although KT had watched a lot of IG games in the past, and knew some simple and common vision control positions, when he went to row his eyes, he found that there was no simple layout of the field of vision in these places, and he knew that he had been harmed by empiricism.
This is the simple cleverness, when he doesn't know the vision, it is impossible to figure it out, so if you define him according to the inherent thinking, it will be yourself who will suffer at that time.
It can be seen from the field of vision control of the two people, as well as the number of discharges, that the field of vision laid by Mata is basically simple to be 100% cleared, but under the simple layout of the field of vision, Mata can be ranked halfway is considered good.
In addition to the battle of wits and courage in the auxiliary side, the game between other people has never stopped at this time.
Especially the confrontation between the two people on the lower road is very exciting.
In the front, because of the simple existence, it was difficult to have room to play against the special, so that it had always been tied up in the face of Ah Shui, but after the two auxiliaries kept wandering, the line became a 1 V1 duel between the two.
And DEFT's personal strength is still very fierce in terms of lines, and there is a certain difference from the traditional South Korean ADC.
After all, he is also a player who has been in the LPL for several years, so in terms of line style, it is still relatively fierce.
Earlier, when Ah Shui faced him, he still felt that Deft was nothing more than that.
But with the simplicity of not facing deft alone, he found that the legendary veteran is worthy of his name after all.
As one of the ten sons of Samsung that year, although he did not succeed in winning the final championship, Deft's strength is undoubted.
In the past, because there was a simple help for him to suppress, Deft didn't have much room to play, but now that there are only the two of them, Deft finally began to play slowly.
I only saw him go up and chest from time to time, relying on himself to be more flexible than Verus, which caused Ah Shui to be frequently harassed when facing him, but it was difficult for him to have a backhand.
To put it bluntly, although Ah Shui has a very high talent, after all, he is still relatively young at this time, and although he is on the field for the first time, although there is a certain difference between the playing style and the anchor, but for professional players, there are still some differences in coordination and so on.
Especially in the face of Deft's old fritters who have been on the field for several years, he obviously does not have as much experience as him.
He has not yet grown to his peak, and when he faces Deft, he can clearly feel that he is completely suppressed by the other side.
Obviously, he has a higher economic advantage, but at this time, it is difficult to give full play to his advantage.
Because every time he relied on himself to be more flexible than him, he ran over to consume blood, and left after a set, directly pulling away from him, and he didn't love fighting at all.
Although every time, the little bit of cheapness occupied is very small, but after so many times, the accumulation and the advantage of the next should not be underestimated.
At least in terms of blood exchange, even if Verus's equipment is better, it is obvious that when he faces the other party, he still suffers more.
When I saw this scene, I didn't know what to say with a few commentators.
In the past, they felt that Ah Shui's talent was very good, and he was known as one of the three cutting-edge ad, especially this year's ig's results were soaring, and many people even compared it to UZI, but this time when facing deft, it didn't seem to be next to him to let him have some original form.
It's not that Ah Shuide is not worthy, but it seems that he is not as strong as everyone thinks, and without assistance by his side, he is just an AD with no displacement after all.
And the deft he faced was a legendary veteran with a lot of experience in the field, so at this time, when he was facing him to use his experience to operate, Ah Shui seemed to be a little busy for a while, and he didn't know how to deal with it.
For this situation, a few commentaries are also relatively clear, after all, Ah Shui is only the first time to enter the world competition, so the lack of experience is also a very understandable thing, but in the case of having a head in the account and leading in equipment, being inferior to himself in terms of experience, equipment and so on, it is still a little unreasonable.
At this time, Ah Shui was also very uncomfortable in his heart, but the problem was that when facing Deft, he found that there was indeed a gap between himself and the other party on the line, which caused him to try his best to save his dignity, but he couldn't get back the situation after all, so he could only be constantly bullied by him, but he didn't have any power to fight back.
Verus does have a lead in equipment, and his single attack is naturally much higher than that of the opponent, especially in terms of output ability, Verus's burst is much higher than Ize's.
But the biggest problem now is that the other party relies on his own flexibility, and every time he comes up to consume himself, after the fight, he directly uses the arcane jump to directly open the distance, causing him to hit himself and the frequency of himself hitting him, which is not on the same level at all.
No matter how strong your output ability is, but you can't beat the other party at all, so naturally you can only suffer a pure loss, which is what makes Ah Shui very difficult.
It was not until this time that Ah Shui came to his senses, and he felt that he was also the top in the lower road, so at this time, he was simply rated as the world's No. 1 auxiliary, but the world's No. 1 AD name belonged to Uzi, he was actually a little unconvinced in his heart, and felt that he was no worse than the other party.
It's just that because he debuted a little late, there is a certain gap between him and the other party, but it's not that huge.
But it wasn't until now that he woke up, and the reason why he was able to play so smoothly in the face of other teams' bottom lane combinations was because he simply took on most of the pressure by his side, allowing him to make up the knife there without pressure, so he was very comfortable.
Now that he is not under the one-on-one after that, he suddenly exposed the lack of his line suppression.
The main reason is that after the team's tactics have changed to a certain extent, he rarely goes to support and swims away, and has always stayed on the lower route to suppress the opposite side, so he has not resisted pressure directly there for a long time like he did before.
So naturally, he forgot something, but now he has finally recovered and knows where his flaws are.
After correcting his mentality, he knew that he couldn't beat the other party, so Ah Shui no longer continued to fight with the headlines, but honestly stayed in the lower road to clear the line.
Anyway, after Verus is equipped, the speed of clearing the line is very fast, and I can only go down, basically there is no wave of troops, and after clearing the line, he retreats back, and basically does not face the other party, which prevents the opponent from wanting to use the opportunity to fight with himself.
So much so that after Verus directly avoided the battle, Deft found that he wanted to go over to consume the other party's blood line, but he couldn't find anyone at all, so he could only develop peacefully with Ah Shui.
In the face of this situation, DEFT is also very helpless.
The other party has made up his mind not to fight with him, so even if he has strong line skills, there is obviously no room for him to play.
Anyway, there is still a certain gap in development between Ezreal and Verus at this time, so if the other party takes the initiative to stand B, it will be difficult for him to find a chance.
If you force yourself to hit the other party, you will fall into the trap of the other party, and if you are directly distanced, it is obvious that you will not be able to beat Verus all the time.
But with the two auxiliaries back on the lower route, things changed again.
For Ah Shui, after simply coming back, his life is much more comfortable, at least he can not worry about the trouble of the other party coming to him.
As for Deft on the other side, you have to be careful at this time.
For fear that if you are not careful, you will be directly found by the opportunity, and for yourself, you may directly be seized by the other party and commit suicide directly.
Although he has a bull head by his side, the combination of the bull head and Ezreal is really not a strong combination for the line.
When facing this combination of Wind Girl Gaverus, it is obvious that he can't beat the opposite side.
To put it bluntly, even if the bull head can lift people up, Ezreal can't kill people in an instant.
On the other hand, even if the opposite side eats the control of the bull's head, the first hand is beaten to a set, but the follow-up wind girl directly controls it, and then Verus keeps up with the output, and when the time comes, with Verus's output ability, the bull's head can be melted away in an instant.
Even if the bull head opened a ultimate, the problem is that Verus's attack is a percentage of blood, so the speed of melting the front row is very fast, plus the wind girl has a ultimate, which can give them blood back and can repel the opponent, so she is invincible by nature.
You and I continue to output on both sides, but it is obvious that with the arrival of the wind girl, Deft and Mata can only choose to retreat.
Just like Ah Shui did just now, waiting for the other party to directly push the line over, and then they cleared the line in order and then pulled back the distance as soon as possible, not daring to face them face-to-face.
And at this time, they didn't deliberately want to control the troop line, because at this point, it is no longer a matter that can be solved by suppressing the opponent's troop line or one or two waves or experience.
Soldiers are fast.
All they need to do now is to quickly dispose of the troop line and then go to other lines to support, so simply and naturally they will not trap themselves on the lower route, but will quickly move themselves.
Especially when I fought for the second dragon in the front, I now have to compete for the next resource point, that is, the Canyon Pioneer, so it is more important to be the first to move at this time than to line up with the opponent online.
And when Simple and Mata returned to the lower route to match, King Ning returned to the middle route after brushing his wild area, and helped Rookie catch a wave of nightmares together.
Although they didn't kill the people, at least they crippled the people and forced them back, and then they pushed the line to the bottom of the defense tower, and directly pushed the defense tower against the output of the nightmare.
Although it was not able to successfully push it off in the end, at least it also lowered the blood of the defense tower a lot again, and now there was only a trace of blood skin left.
Next, as long as the line enters the tower again, basically the tower in the middle lane will be directly bulldozed by them.
And when the middle and lower lines were very lively, at this time, there were a lot of ends on the road, and the director directly gave the camera to the upper road, only to see Orn under the violent beating of Qinggang Shadow, and the blood line was very unhealthy.
When Qinggang Shadow started 2-0 in front of him, it was already very rare for Duke, but just now the wave came up to help Qinggang also catch it once, so that he could harvest a head again, and by the way, after eating more of my line, the gap between him and Duke was very huge.
Now when Orn faced the green steel shadow, there was no way to line up with him.
The economic gap between the two sides is very huge, and with the support of equipment, the output ability of Qinggang Shadow is very terrifying, resulting in Orn basically being beaten as long as he appears in front of him.
A set of instant 1/3 HP is gone.
Even if Orn hid directly under the tower, the Blue Steel Shadow would not miss an opportunity to consume his HP.
As a result, the customer was very uncomfortable at this time, and from time to time he would be beaten by the other party, which reduced his blood volume very quickly.
Faced with this situation, he could only endure silently at this time, and the only thing he could do was to stay under the defense tower as much as possible, quickly clear the line, and give himself a little respite.
Fortunately, because Orn has rough skin and thick flesh, so when he has some tonic products on his body, it is not so easy for the other party to directly crush him to death.
Smeb knows that he has a very important task to undertake, that is, to rise quickly, and then take on the output of the team, so at this time, it is not light or heavy, that is, to crush customers as directly as possible.
Only in this way can they take over the game in the middle of the game, so that they have a glimmer of life, if the game enters the late stage, basically their side will not have any chance, once the Tsar and Verus get up, then even if the Qinggang Shadow output is very strong, but at least the other two C positions are under the protection of the Wind Girl, and they may not be afraid of their front and back rows.
It is even possible to directly and quickly dispose of the nightmare that has been cut over, and the follow-up bull head will not be able to stand in front of them at all, and it will take a long time to be solved by them so easily, so that the team battle will collapse at the touch of a button, obviously this is not what they want.
Although Smeb is known as the world's No. 1 top laner, he has never won a championship after all, and he wants it more than anyone else, even though he is in as good form as he was back then.
But at least it also has a first-class level of ordering, and when facing customers, both sides actually hit half a catty.
It's just because of the hero's restraint, plus he took a little advantage in the front, took a single kill, and then harvested a head in the next lane, so now when Duke faces him, he has no power to resist.
The two levels are about the same, and the player is obvious in heroic restraint, and it is difficult to be able to backhand.
Especially now that it's a 3-0 start.
And because there are all the visions they have arranged nearby, they are not afraid of Olaf coming to arrest him at all.
Smeb played very quietly and confidently, because the neighborhood was full of his own business, so he was not afraid of Olaf coming to catch him, so he naturally played very actively, especially after seeing that Olaf had appeared in the middle, even more so.
If he couldn't see the Spirit King or any other person, he would be very cautious when aligning with the line.
For fear of giving the other party any chance, he will suffer directly, but now the two of them are in the middle and lower two lines.
So there is no need to worry that anyone on the other side will be able to come and support, so what he needs to do now is to consume Duke's bloodline as much as possible, so that he will have difficulty dealing with his own path in the future.
Or when fighting the resource group, they can't converge at the first time, so that their side can form a matter of fighting more and fighting less.
After a top single is fattened, the threat is very huge for the crispy C position, especially for warrior heroes like Qinggang Shadow, whose own breakthrough skills and control skills are all spaced, and there are shields that can be refreshed, so that they can resist some deadly attacks.
Therefore, the hero of Qinggang Shadow belongs to one of the heroes in the alliance with a very perfect mechanism, like this kind of hero with a very perfect mechanism, there are only a few of the more than 100 heroes in the alliance.
Regarding the situation on the road, in fact, even the king also sees it, but he also knows that the road is all the other party's business, even if he passes now, there is no way to kill the other party directly.
Therefore, there is no way to help the customer relieve the pressure, even if he forcibly goes over and forces the other party to retreat, but unless he has been staying on the road to squat, otherwise as long as he connects the net and turns away, then the follow-up opposite Qinggang Shadow will play very aggressively.
The 3-0 head-to-head ratio between the two sides and the large disparity between the two sides have led to an economic gap of at least 2,000 or so on the road, which is not something you can do by playing past and relieving the pressure.
Either you can kill the opponent directly with a shot, or you can squat nearby all the time to help.
Otherwise, at this time, the past is just a waste of your time, so it's like not helping you, anyway, an Orn, at this time, the team positioning is to resist pressure, so for Duke, what he needs to do at this time is to ensure that he is not killed by the other party as much as possible, and then try to make himself survive longer, and eat the line in front of him as much as possible, so that his task is completed.
Duke has always had a very clear understanding of his position.
They have been playing very consistently in their own two lineups, so of course he understands what he should do at what time.
At this time, it seems that he has been suppressed by the other party, but why not use his weakest point to contain the strongest point of the other party?
As long as he can open a good team during the team battle, divide the opponent's formation, and prevent his side from being cut by the opponent in the first place, in fact, his task will be completed.
Then it was just a matter of taking on the serious injuries in front, but in fact, Duke himself knew very well that the opposite side was basically full of various breakthrough skills, so his role in the front row was not so huge.
It's really useful, but it's just to help the C position play equipment, and then it's just to provide a control effect, and the rest can only be said to be better than nothing.
Therefore, although the road is very lively, because it has been unable to cause any misalignment, the director did not give the camera to the road in time, but turned to the middle and upper lines.
Just now, King Ning grabbed it in the middle lane, crippled the nightmare, and then pushed the defense tower with Rookie, and a lot of blood follow-up circles were also instantly restored to color, although he was not able to kill Rookie, but he also forced his flash out.
Rookie also has no way, if he is carried back along the way, then basically the follow-up nightmare keeps up with the output, and with the output ability of these two people, he can directly kill him, causing him to hand over his flash for the sake of insurance.
Although this is a little dangerous and uncomfortable for him, at least he can ensure his safety, and after there is no flash in the follow-up, although he needs to be calm, at least at this time period will not have an accident.
In fact, if he didn't hand over this flash just now, he could use his forbidden army wall to repel the rock sparrow and nightmare, so that he could ensure his own safety.
But Rookie feels that he is going to have a vanguard team battle directly, although Flash is very important to him, but his ultimate move will be more critical for team fights, so he would rather hand over Flash to make sure that he has a strong march as a chapter
If there is no strong march on the body, they may not be qualified to compete with this vanguard at that time, when the other party directly cuts the back row, he does not have the wall of the forbidden army, he can't repel the other party in the first time, just relying on a big move of the wind girl, it is obviously not enough insurance.
It's also a life-saving skill, but the wall of the forbidden army can not only fight backhand but also chase, prevent the opponent from attacking, and can also deal damage, which is obviously more comprehensive than flashing.
Although the cooldown time of the Forbidden Wall is faster than flashing, at this very sensitive point in time, it is obviously not something that can be used casually.
It was also because of this reason that after weighing the pros and cons, he chose to keep the front of the march directly, but handed over the flash.
"The tsar flashed and was forced out, and when the next team battle was held, it would be very dangerous for him, if the other side came to pick him up directly, it would be difficult to ensure his own safety if he only had a strong army."
"Score is looking for this opportunity, very girlfriends, at this point in time, the canyon vanguard is about to refresh in dozens of seconds, and now after directly forcing the Tsar's flash, they will be much more comfortable next.
But just now, he was also very decisive, seeing that he might fall into a dangerous state, he handed it over and flashed it directly, in fact, it could use his own forbidden army wall to repel the two people opposite, and then escape from the ascension, but it was obvious that he was also very clear to himself, and he was about to fight the canyon pioneer team battle next.
So at this time, if he directly handed over the words before the march, the Tsar did not have the threat of ultimate, and the threat of the opponent's ultimate, when the opponent fought in the follow-up, dropped directly, so a large number of them would retain their ultimate, but handed over the flash. ”
"Mainly because just now, the tsar was too surprised, and he felt that in the face of a half-blooded nightmare support, he thought that he had a certain advantage, so he took the initiative to hand over the sweatshirt.
can only step forward to kill him, but it is precisely because he took the initiative to hand over his displacement skills that when the follow-up eye circles appear, he has no displacement, and can only call out the life-saving skills.
If the quicksand shifts in front of him and keeps it tightly in his hand, even if the rock sparrow comes over, he can swap places with the sand soldier as soon as possible, so he doesn't have to hand over the flash at all. ”
"I think it's because the tsar is too greedy, and he wants to suppress the nightmare's blood as much as possible to give the other side a chance, if Rookie has been playing steadily, a tsar has displacement skills, as long as he doesn't take the initiative to attack, the other side can't find him a suitable opportunity."
For the wave just now, several commentaries feel that it is a very big rhythm, especially at this time node between the canyon pioneers to be refreshed, at this time, the mid-laner is directly forced out of a flash, which means that the next is naturally in a disadvantaged state, and it may even lead to them having no way to pick up the group, which will be very fatal for IG.
Among professional players, especially the duel between top players, sometimes just a small mistake in the details may directly lead to the collapse of the whole situation, and the opponent has been pulling the operation to death after seizing the opportunity, and the winner of the game has been foreseen from the beginning, although it is not so exaggerated now, but if it is taken by KT to the Canyon Pioneer, and then use this to recommend, directly push off the defense tower on a certain line, for IG, their rhythm will be broken.
And KT, which has basically lost its rhythm, will reconnect instead, so it is possible to find opportunities frequently with their strong period of day and night, if they rely on the important strength in the early stage to continue to drive the rhythm, and then help the road to roll a snowball, so that the Qinggang Shadow is getting fatter and fatter, even if the strong period of Nakano no longer exists, resulting in the follow-up nightmare can only be swapped with a certain C position.
But after Qinggang Shadow also entered the field, the back row in front of him would be easily cut off by him, so it would be unbearable pain for IG.
It was precisely because he knew that his mistake was very fatal, so Rookie apologized vigorously in the team's voice.
Because he knows that the rhythm he is driving is very huge, and if he is not careful, he may directly bury the current good situation of his team.
It may even directly turn the whole page of the situation around, completely reversing their unbeaten record in the World Championship.
However, for his apology, at this time others are not careful, let him relax his mind, in this situation, the more pressure is put on his teammates, the more likely it will cause them to lose the game, but let him relax his mind and have a better performance, so in this kind of critical game, teammates can not blindly blame him and scold him when things appear, but to give him more understanding, care and encouragement.
In the high-end system, especially in important competitions, in fact, it is not only your own state that you look at, but sometimes the mentality is also very crucial.
In the case of being forced out of the middle of the lane, it is simple and clear that the situation is very unfavorable for them.
Therefore, at this time, you can only find a way to open up the situation on the field, play out the opponent's important skills, or directly call someone to kill to equalize the situation.
Otherwise, the Tsar who does not flash during the team battle will be very dangerous, as long as the other party directly targets him, basically the Tsar will die, and once the Tsar is on the Tsar, IG will be very lacking in damage, so when facing the other side in the future, it is obviously difficult for someone here to stand up and play out.
Although Ah Shui said that the damage was not bad, after all, it was an ADC with no displacement, and once it was targeted by the other party, Qinggang Ying would not escape death when he came to pick him up.
If both c-squares are cut off, the game is basically over.
It seems that it is just a loss of a wave of canyon pioneer team battles, but the subsequent impact is very huge.
Once the initiative is directly in the hands of the other party, they will be greeted by waves of offensives.
And after seeing that their middle lane took advantage of a little bit, Deft and Mata also hurriedly chose to retreat, for fear that the other party would directly target themselves as targets, which would be very unfavorable to them.
Between the Canyon Pioneers, this time node has been refreshed, and what needs to be done now is not to open the situation on the field, but to ensure that the situation is stabilized, just need to deal with the refrigerator, and then transfer to the Canyon Pioneer to report to the group.
After they have the advantage on their side, they will naturally be able to play more aggressively in the future, but now if they play too aggressively and give the other party a chance, they may lose even more at that time, and give up the canyon vanguard in vain.
Seeing that the other party's lower road duo directly chose to withdraw from the team, not giving themselves a chance to target, let Simple also sigh secretly in his heart, it is obvious that the other party does not give him a chance, even what he wants to do is not so easy, after all, they are all top professional players, in the case of deliberately choosing station B not to give a chance, even if his strength is stronger than the other party, but obviously it has not reached the point of crushing.
To put it bluntly, if the other side doesn't take the initiative to give a chance, even if one of his attributes reaches 100, there is no way to directly cross the tower and kill.
After all, he is just a wind girl, even if he turns on the plug-in, he can hit the opponent 100%, and he can easily take off the opponent with his skills to control it.
But the damage on his side is not enough to directly kill the opponent in an instant, so it is unrealistic to want to solve the opponent directly.
After seeing that he couldn't find an opportunity on the line, he knew that there was basically no follow-up development, so he cooperated with Ah Shui to quickly dispose of the line in front of him, and then the two disappeared on the line at the same time.
Seeing that he and Ah Shui disappeared, Deft and Mata were also allies, and they chose to clear the line in front of them, and after signaling the others, they hurriedly returned to the city to ask questions, and then went directly in the direction of the big dragon pit.
When they don't know whether Simple and Ah Shui will go back to the city directly to make up for it or choose to walk to other lines to support the words, the most important thing for them is to eat the line, and then go back to the city to arrange and improve their combat effectiveness, and then go to the vicinity of the dragon pit, it is recommended to wait for work directly.
Sometimes a key skill is very important and can completely determine the upgrade of a match, and now the situation is such that the Tsar did not flash, which means that there is only one wall left to enter the forbidden army to ensure his safety.
And Verus himself is a hero with no displacement, he mainly relies on the Wind Maiden to protect himself from a flash, and it is obviously not enough to face so many ways for the other party.
The Tsar itself has flashing, as well as displacement skills, but he can push people away before he enters the army, so the secrecy ability is very strong in team battles, but now there is only one quicksand shift left to displace with Shaping, and after one less flash, the next situation is almost the same as Verus.
In this case, there will be a very difficult choice, that is, on the battlefield, should the Wind Maiden prioritize the protection of the ADC or the protection of the mage?
The other party's nightmare can be 100% owed to a person, and Qinggang Shadow can also quickly approach a person's side and lock a person with a big move, so at this time, the two C positions can be targeted by the other party at a given point at the same time, which is a very headache, and it is also the reason why the other party feels that he has an advantage.
If the tsar himself does not have problems and can ensure his own safety, he is not afraid that the other party will be able to go all out to protect Ah Shui for the follow-up.
In this way, the other party actually wants to go over to cut Ashui, which is not so easy.
But now when he needs to worry about two C positions at the same time, it will lead to the other party targeting a certain point, which will make him only be able to protect one person, and may not even be able to completely protect it.
The other one will inevitably be discarded, and after the subsequent C position is solved, the damage is no longer enough, and the other party will be melted directly.
In this way, whether the other party is coming down from the shadow of Qinggang or surviving the nightmare, when it continues to target it, it is obvious that IG's side will not be able to withstand the other party's offensive at all.
This game, after all, is not as fat as the previous one, so when facing the other party, it is obviously difficult to continue.
(End of chapter)