Skill Data Sheet (Earth Dragon Secret Realm)
This chapter is a textual version of the data sheet for all members of the Mixed Formation Joint Team.
Free chapters.
It's not a panel when the team members were just promoted to three stars.
This is the current actual panel, not the limit panel.
FYI, for the Earth Dragon Secret Realm chapter.
-----------------
Simon
Class: Support-Dream Maker
1560 blood
550 taps
110 defense
0 Magic Resistance
[Skill No. 1, Cut Resistance LV3]
35% bispecific antibody for 30 seconds.
Cooldown: 60 seconds.
[2nd Skill, Minus CD, LV3]
Reduced cooldown by 25%.
Cooldown, 30 seconds.
"Three Skills, Dream Realm LV1 (Cooldown 90 seconds)":
Circle a certain area and project the dreaming space into reality, and enemy units will fall into the dream for 30 seconds when they step into the area.
The stronger the enemy unit's mental strength, the less mental damage.
When an enemy is attacked, or when the skill ends, the enemy unit's psychic damage is immediately resolved.
Lasts 30 seconds and cools down for 90 seconds
(Extends the day's Dream Training time to 4 hours)
-----------------
Xiao Qian
Class: Warlock - Ghost Warlock
HP: 1445
Attack: 670
Defense: 109
Magic Resistance: 0
"1st Skill Out of Body LV3"
The soul is out of the body, wandering between heaven and earth.
The spirit inherits 40% of the body's HP, Attack Power, and Double Resistance values, as well as skills.
There is no limit to the duration.
[2nd Skill Frost LV3],
HIT AN ENEMY WITH A STACK OF COLD DEBUFF.
Reduces attack speed by 30% and movement speed by 40%.
Freeze is resolved every two stacks of the Cold buff
Freezing: Freezes for 5 seconds, and when frozen, it has a 20% increase in brittleness.
Cooldown: 7 seconds.
[Three Skill Twin Souls Out of Body LV3]
The Twin Spirits inherit 100% of the body's HP, Attack and Double Resistance values, as well as skills.
There is no limit to the duration.
When a single soul dies, 50% of your health is deducted, and when a double soul dies, 100% of your health is deducted.
Skills can be canceled halfway through, and the soul will return to its original body.
Immunity to injury.
-----------------
Roy
Occupation: Healer - Vampire
1365 blood
602 Attack
112 defense
0 Magic Resistance
"One skill heals up LV2",
Roy's attack damage is increased by 66% for 30 seconds and has a cooldown of 60 seconds.
"Second Skill Instant Health Lv2",
Heals 166% of ATK HP in an instant and cools down for 10 seconds.
"Blood Fire Shield LV1"
Lasts 20 seconds and cools down for 40 seconds.
"Ignite life in your blood to form a fire shield with a shield value of 400, which can shield up to two targets and burn enemy units.
"The shield's burn damage is 200% of your attack power."
-----------------
Baby Shark:
Class: Warrior - Walker
2300 blood
670 taps
410 Defense
0 Magic Resistance
"One Skill Dash One Strike (LV2)"
1.5 multiplier attack with a cooldown of 10 seconds
"Skill 2 Heart Eye (LV1)"
+45% Attack Damage, Attack Turns to Magic Damage,
Has a stiff effect that has a high chance of being interrupted. The rigidity lasts about a second,
Skills always last 30 seconds and have a cooldown of 60 seconds.
"Triple Skill Heart Slash LV1"
+55% Attack Damage.
Gain +12% Attack Speed for each sword swing.
Stacks up to eight attack speed (i.e. 96%).
Attacks come with a must hit attribute.
-----------------
Bones
Class: Heavy Shieldman - Iron Shield
5000 HP, 680 Attack, 1090 Defense, 0 Magic Resistance.
"Defense LV3:"
+50% increase for 30 seconds and 40 second cooldown.
"Hard Armor Stance LV3:"
Increases Defense by 100%, regenerates max health by 2% for 30 seconds, and has a cooldown of 60 seconds.
"Forge into Steel LV3, Passive Skill Has Taken Effect"
You triple the effect when you exercise.
The human body has limits, but you can push through them through exercise.
Each time you break the limit, you gain 10% defense and 10% health.
The number of times the physical limit has been broken so far: five.
Current passive bonus: +50% base defense, +50% health
Passive ability, permanently active.
-----------------
Sugar:
HP 1410
Attack power 340
Defense 86
Occupation: Healing - Nun
"1st Skill Holy Light LV2"
Heals a total of 100% of Attack per second, with no cooldown.
"2nd Skill Rapid Healing LV2"
Heal speed +80%, heal range increased.
Lasts 30 seconds and has a cooldown of 60 seconds.
(When enabled, approximate 612 heals per second)
"Pure Light LV1 (Cooldown 80s):
Your faith has reached the state of purity, and when you activate this skill to spread the light, gain +100% HP.
The coverage of the Holy Light has been expanded, and the healing power of the Holy Light is no longer decayed.
Duration: 30 seconds.
Your healing has an overheal stat.
That is, the overflowing amount of healing can be converted into pure shield value, and the upper limit of the shield value is 90% of your health, and this shield value can block both physical and magical damage.
The healed unit is protected by the Pure Light, and the target magic resistance is temporarily +15."
-----------------
Martin
The retired commander of the Cloud Dragon Adventure Regiment helped with the battle positioning.
Class: Support-Reciter
1365 blood.
431 attack
43 defense
0
Attack
"1st Skill: Group Light Shield LV3 (Cooldown 8s)"
"Unleashing a two-meter radius shield grants allies 360 shield points, which cannot be stacked for 10 seconds."
"2nd Skill: Offense LV3 (Cooldown 45s)"
"When your allies have a shield, gain +10 seconds of shield duration and +25% damage output."
"Triple Skill: Triple Buff LV3 (Cooldown 45s)"
"When your allies have a shield, gain +10 seconds of shield duration, +32% attack speed, +18% attack speed, and 18% movement speed."
-----------------
Red Phoenix.
Apocalypse Adventure Group, helping to combat positioning.
Class: Heavy Shieldman - Shield Guard
3600 blood
Physical defense 800
(1240 defense when passively activated)
Attack damage: 600
[1st Skill: Shield LV3]
Gain 600 shields for a single player when activated
Duration: 3 seconds, cooldown: 12 seconds.
"Second Skill: Taunt LV3: Passive Skill."
With a shield, you can taunt enemies you think you think of, with a taunt radius of 8 meters.
When you fend off an enemy you taunt, gain +55% defense and +200% shield for you.
"Three Skills: Grid Shield LV2:"
Activating the Grid Shield negates an attack of any type, with a cooldown of 30 seconds.
The skill can be pre-stored, up to two times.
-----------------
Di Lu
The giant deer adventure group, helping the battle positioning.
Profession: Warrior - Epianist
Attack power 1300
HP 4500 (passive)
"One skill, HP LV2"
Increases HP by 80%.
Passive skill, already active.
"2nd Skill Full Strength Epee, LV2"
Increases self's Attack +100%,
Lasts 20 seconds and cools down for 50 seconds.
After the attack power of one thousand and three is increased, it is two thousand and six physical damage.
"Three Skills, Serious Epee, LV1"
-25% attack speed.
-100% Defense.
Normal attacks add 50% of your HP as physical damage.
Lasts 20 seconds and cools down for 50 seconds.
She herself has a blood volume of four thousand and five, and when she opened this skill, she directly increased her attack power by 2250.
Therefore, she has two skills, and a sword without amplification is 4850 physical injuries.
-----------------
Aron
The core of the Far North Adventure Group, helping the battle positioning.
1457 HP
1400 Attack (including Passive)
101 Defense
0 Magic Resistance
"One Skill, Spell Mastery Passive LV3"
Attack +100%.
Passive skills.
"The second skill is a spell flash."
The CD is only 20 seconds long and can be pre-stored twice.
Every time you use Flash, you will have a temporary remnant of spatial aura on your body, and your spell penetration will be +10, and your spell penetration will last for 20 seconds.
"Three Skills, Fire Rain, LV3"
Hands-off for 30 seconds with a 100 second cooldown.
Each fireball is equal to 100% of its own attack power, and the frequency of falling hits the enemy is about two times per second, and the group magic damage, the total damage without amplification is 84,000.
-----------------
The above is the data of all members of the first level of the Snow Mountain Joint Team's strategy "Earth Dragon Secret Realm".
Most of the members do not reach the upper limit, and the above is the actual panel.
Among them, Aaron, the warlock who helped the battle, was absent from the first level.