6. Games that can go down in history (5k word chapter)
After the release of "Diablo", less than 1 day later, the game magazine Golleton gave a very high evaluation and made a detailed analysis and report on it.
[Pokeni's new work "Diablo", it is no exaggeration to say that this is definitely an epoch-making milestone work.
It pioneered 2D real-time combat from a top-down perspective on the game console, which not only widened the overall field of view, but also raised the combat dimension from the original 1D to 2D.
Correspondingly, the complexity of the operation has naturally increased a lot.
However, the complexity that comes with a very rich and amazing gameplay.
Every movement of the character is natural and smooth, the equipment on the body shines with dazzling magical light, and every skill is used to amaze the onlookers.
Countless dungeons, endless monsters, and vicious bosses, all of which made the editors of this newspaper admire the game production team so much that they wrote down its name - "Pokeni"
With such a game, P Society proved that they can not only develop a love galgame that is enough to make players' hearts excited, but also make quite a wonderful combat type game.
Make the game with care and let it give players an extraordinary experience.
I can't think of any words to describe Pokeni's production team other than greatness.
Perhaps it is precisely because of their pioneering spirit and persistent exploration of the origin of the game that they can launch one excellent game after another for players.
Diablo
The story of the game is not complicated, although the player can only understand the general outline of the world through a few fixed NPCs, but the ultimate goal is very clear, and the script is really not brilliant.
However, the process design of the game has its own unique side.
[The following contains spoilers, please watch with caution]
For example, the first boss the player encounters: the butcher.
You may have learned about him from an NPC before you met him, but whether you knew it or not, he's somewhere on the map waiting for you to break in.
In the dark catacombs, you'll have to explore non-stop. There are so many doors in the labyrinth, and before you open them, the dark fog obscures everything in the room, and you have no idea what's inside.
Most of the time, the game is usually just set up with a few annoying little demons that, while causing you some trouble, are not yet fatal.
And just when you think you can sweep everything and relax a little, suddenly there is a room where it immediately greets you with the most primitive hunger roar, and your HP is almost instantly at zero, even if you press the hand speed of the physical recovery shortcut, it will not help.
That's how Diablo works when you don't expect it.
The same goes for the "butcher".
Before you enter his setting, Diablo doesn't use an NPC dialogue to tell you what you're going to face next, like other RPGs.
There are no warnings placed in the scene, and even the most basic maze map specification: "There will be a bunch of high-level monsters deployed around the boss scene" may not be followed.
When you open the door, and before you have time to be amazed at how unusual the decoration of this house is, he has already galloped towards you and chased you to the ends of the earth.
The sense of oppression and fear was amplified to the extreme at this moment, and the adrenaline of the whole person surged.
If you're not careful, you'll step into the hell of death.
It is this random and pitiful setting that makes players dare not slack off in every step of exploration, and the feeling of fear and loneliness always lingers in their hearts.
Coupled with the deliberate creation of light and shadow and detailed performance, the terrifying atmosphere of "Diablo" is quite well created.
It's definitely a game that will give players nightmares at night.
It's not a criticism or a disparagement of the game, and having nightmares isn't a bad thing, which just shows how strong the psychological impact of this game is on players.
While it scares you, it's also charming enough that you have to experience it. 】
In the report, in order to let players experience the charm and details of this game more realistically, Guoletong also added a large number of text descriptions.
After analyzing the advantages and disadvantages of Diablo, there are about ten pages of game strategy content in the back.
It can be said that it is quite intimate.
……
Thanks to its agile and fast tracking capabilities, coupled with excellent reporting, Guoletong's sales have further increased.
The reason why I can get first-hand information and make a quick report is because Qingzhiyuan provides a demo version of the cassette and gives all the unknown details of the company's development.
……
Many players bought Fruitton and gave it a high rating.
"Huh? Diablo? Originally, the style of painting was not what I liked at first, but after reading Guoletong's evaluation, I really wanted to experience it. ”
Yes, it's a dark flaw, but it's a natural thing.
Diablo is a game, and the style of painting itself is biased towards the realistic style of Europe and the United States, which has the advantage of being more in line with the world view, and second, it can better render a sense of fear and that weird and depressing atmosphere.
And these aspects are Shinji Mikami's forte.
The whole darkness can be said to be more rendered than in the previous life, and of course, the impact on the player's mind must also be on a higher level.
Therefore, many players are afraid to start this game for a long time, because they feel that it is not to their taste.
Neon players prefer more two-dimensional, brighter, more natural and animated games with a brighter and more natural painting style, such as Dragon Quest, although it is also a Western fantasy theme, but the overall style is Japanese.
The same goes for the Fire Emblem series.
At present, there are really no hardcore games on the market that are selling big games like Diablo.
However, after seeing the report of Guoletong, many people changed their minds and stereotypes.
And said I would love to try this game.
If it's really as fun as Fruitton describes.
"Huh? There are so many unknown details that I didn't even notice when I played Dark. ”
"Well, that's a good magazine. The strategy is very detailed, including what kind of skills should be used for different classes, what gameplay can be used, and the details of equipment data have been given.
When I saw the guide, I couldn't help but want to experience it in the game.
It would be nice if I could continue to give such a good strategy in the future. ”
"I was really abused when I opened the box, and sometimes I accidentally stepped on a trap, and I haven't been able to collect all the equipment until now.
The strategy given by Fruit is really useful. ”
"Look at the people, what are you doing? Is it good to study more? ”
……
Compared with the speed and speed of "Guole Tong", and the information is complete, it is dedicated to the player-
Correspondingly, Famitong's side is much slower.
It was about two weeks after the game came out that Fami gave Diablo a rating.
"Suppose someone writes the history of games.
If it's chronicles, then Diablo is the central event of that year;
If it is a chronicle, then "Diablo" can be written as [Benji].
Yes, this game is so powerful and magical.
It's unrivaled in gameplay, and the original 2D top-down real-time combat is refreshing.
In this game, you'll experience an adrenaline rush like never before.
It's hard to have the time and space to think and strategize.
Its advance strategy for players -
Skills and equipment matching.
Higher demands were made.
At the same time, it also challenges the players' reflexes.
The pace of this game is quite good, and you will be playing for a day and a night before you know it, in order to level up, in order to collect better equipment.
Later on, you find that the plot is not so important anymore.
Of course, this is also a shortcoming that I need to point out, Diablo is impeccable compared to other RPGs in terms of gameplay and creativity.
But for this reason, the plot has weakened a lot, and even after you clear the level, you will find that there are very few characters in the whole game, and the monsters give players far more impression than NPCs.
The main characters and related plots in it are hidden in some trivial clues.
It's up to you to decipher and explore it yourself, and then put it together like a jigsaw puzzle.
It's not good or bad, it further strengthens the game's suspenseful feel while fragmenting the plot and making the characters even more bleak.
So in terms of experience, the atmosphere is full marks.
In terms of script, it can only be passed.
For this I can only give this game 9 points. ”
Another editor commented like this:
"The claustrophobic closed dungeon, tattered clothes and a knife, trembling deep into the dungeon, eerie background music, and a cry in the distance, making people's hairs stand on end.
Suddenly, a black shadow jumped out of the corner, obviously just a scumbag monkey, but he was already scared into a cold sweat.
As the dungeon progressed, it became more and more infiltrating, and the walls seemed to be oozing blood.
Then suddenly there was a burst of laughter: hahaha, fresh meat~~ The picture turned red.
After experiencing Diablo, you are bound to have nightmares at night.
It also proves the value of this game.
It can pass through the sense of atmosphere, some insignificant details-
For example, the messy sarcophagus, the skeletal monsters that lurk in the shadows......
The oppressive and dim light gives you endless immersion, and to put it more bluntly, I've never experienced such a creepy game.
Fear is deep in the bone marrow, and playing games until your hands and feet are cold.
Judging from the professional evaluation of the game, this game has a unique creativity, good game performance, and a super atmosphere experience.
It's definitely a great game that can go down in the history of the game.
So I have to give such an excellent work a high score of 9.
The only drawback may be that it is not friendly enough to players, and there are too many deaths in the early stage, and it feels like there is a problem with the numerical calculation.
The requirements for players are also quite high, not only the strategy requirements, but also the hand speed requirements, and the positioning requirements are extraordinary.
So this is by no means a beginner-friendly game.
I have to deduct one point for that. ”
……
"I still can't forget the feeling of cold hands and feet when I played alone at night.
The first four floors are fine.
Starting from the fifth floor, there are some invisible monsters appearing and hiding in the corner, so you can't be caught off guard.
Even if the map of an area is opened, I'm not sure if I'm sure I'm going to clean it up.
Diablo fought underground the entire time.
I can't see a little bit of light.
……
The sense of dark immersion is very strong, and the sound of opening a box is especially obvious when there is no sound around.
The most interesting thing is its skills and equipment system, how to match and choose skills, and find the right equipment for skill matching, will be the key to victory in the game.
And these things seem to be scattered, but they have a very strong internal connection, if you match it well, you can defeat the enemy casually, and if you don't match it well, you may be buried in the fire.
The game is really interesting, even if you play it ten or twenty times, you can still get new experiences and fun through different combinations.
This is completely different from the previous works of P Society.
Although it's as abusive as ever, the previous games of P Club have made you unable to muster up the courage to play the second time.
Diablo is the opposite, a game that makes you feel a strong desire to do it again after playing it for the first time.
What's more, once you've beaten the game, you'll be able to unlock higher difficulty levels.
This is equivalent to P Club challenging the players, shouting [If you have the ability, try it]
In this way, the game can be added without stopping. 】
……
[With the ethereal sound of the guitar, I slowly stepped into this gray world.
A wolf howl was heard in the distance, and through the bone-strewn path, Tristram, a town forever shrouded in darkness, appeared before him.
Maybe it's because it's not safer than outside, and the town isn't too noisy except for a few old guys, but it still gives me a sense of peace and quiet.
In the future I didn't know, this town would be my last home.
……
Super atmosphere.
Top-notch gameplay.
Ever-changing skills and equipment
Random mazes and explorations.
These are all factors that make Diablo a great work.
The only regret is that the scripting aspect is really a little weaker.
In addition, in my opinion, the reason why bosses can become bosses is because they are meant to give you a huge sense of oppression and lethality, and to put it bluntly, they must be strong in numerical strength.
However, this is not the case in the dark, and sometimes the group monsters pose a greater threat to the player than the boss.
And each boss and monster has its own weaknesses, and if you can grasp the weaknesses and attack them in a targeted manner, the game will become extremely simple.
This is actually not quite in line with the design concept of the game and people's expectations of bosses.
I have to deduct one point for that. 】
……
The editors are quite picky.
However, the rating is quite high:
gave a high score of 36 points, and Pokeni's "Diablo" also entered the platinum palace in one fell swoop.
Although Famitong is the backyard of Rentian, this magazine was actually quite fair in the 90s, and its core idea is-
Don't be distracted by any outside influences, the editors give the game a fair rating based solely on their expertise.
That's why it became the No. 1 game magazine in Famitong.
……
Of course, after experiencing Diablo, players want to give good reviews:
"This is probably the best action RPG I've played so far, maybe the RPG part is a little weaker, because I didn't study the story much later, and instead spent most of my time studying skills and equipment.
But that's exactly what made me hooked on the game.
The pursuit of stats and equipment has become the biggest motivation for the game.
When you put on a new set of equipment, you always want to verify your strength.
After defeating a higher-level monster, the first instinct is to see if there is anything good falling on the ground.
Once you see the golden light, even if it is a gold coin, your heart will jump for no reason.
I guess this feeling is as exciting as digging a huge diamond in a solid rock formation, right? ”
"The combat feel of the game is quite good, I don't know what other people think, but I'm personally quite happy with it.
I'm a person who likes hand-to-hand combat and has a fighting spirit, so I chose the warrior profession at the beginning.
Seriously, when a warrior hits a monster, it feels like a fist to the flesh.
The special effects are also quite good, at least much better than other games on the market today.
I've seen scenes of my friend's mage, lightning flying all over the screen, and the ground is full of flames, and it's really hard to describe in words.
There is nothing in the brain but to continue fighting, to enjoy the joy of fighting. ”
"The graphics of the game are realistic and hardcore, and the special effects of item drops are really exciting, and whether it is a mob or a boss, it has its own characteristics.
When it comes to using skills and chasing players, the behavior of monsters is much more reasonable and fun than in many games.
I once stood at the edge of an underground labyrinth and looked closely.
There are some skeletons that will walk around.
A skeletal archer walked up to the guy with the shield, and the two of them bent down and talked for a while, and I can't say if it was really talking, but the behavior of the monsters in this game gives you that feeling.
They talk for a while, and you can even make up what they chatted about:
Yo, it's so lonely that there are no humans here today.
Yes, without humans, there would be no new companions.
Yo, didn't you like that girl last time, why are you looking forward to a newcomer coming in now?
You're too unfocused, aren't you?
Hahaha, when I think that monsters also have their own daily routines and conversations, I think it's very interesting. ”
……
(End of chapter)