75. The president laughed
After all, Qing Zhiyuan has been doing engine development for many years in miHoYo in his previous life, and he is very familiar with the underlying code, so he can still play a lot of roles in participating in the design.
However, there are definitely differences between the PS platform and the computer platform, the hardware base, the coding format, the compiler and the related graphics processing ...... It's all very different, Qing Zhiyuan doesn't have to think about what the physical layer does, he can sort out the requirements.
He first spent a lot of time sorting out some of the 3D requirements he was familiar with, and then selected some of the most basic and important functions that must be implemented first and have achievability to make detailed requirements documents, and then threw them to Sony.
When I saw the requirements document that Pokeni had put together, the people in Sony's development department were stunned.
"Is this something we can imagine to be made?"
"It's scary, I didn't expect that from 2D to 3D, there would be so much complexity and so much content to be developed?"
"This is just hardware support, we don't actually have to worry about the software tool part, those things are done by pokeni itself in the future, but the underlying core functions must be supported, otherwise it will be a bit too stretched to rely on the program to do 3D execution."
"Without hardware support, I can't do much content. However, it is really remarkable that Pokeni was able to put together such a detailed requirements and design document in such a short period of time. ”
"Seriously, without this detailed requirements document, I wouldn't have dared to develop such a console." Kutaragi Ken was amazed, and he only felt that Qing Zhiyuan was really a god.
In the documentation, Qingzhiyuan has not only described what they need to do, but has even abstracted it.
Even if he didn't draw a large integrated circuit diagram, this document already provides valuable ideas, just follow his mind diagram and logic diagram, continue to circuitize, and you can get a very complete 3D support game function.
"But...... I think their demand for handles is also quite surprising. ”
Just when everyone was amazed by the professionalism of Pokeni's design, a hardware engineer next to him said.
"Indeed." Kutaragi Ken nodded earnestly, indicating that he could no longer agree.
In addition to the requirements document for the 3D architecture, pokeni also put forward a new requirement for gaming equipment -
【Twin Joystick Handle Design】
Qingzhiyuan not only dismantled each function in great detail, but even drew a complete design drawing by himself, from the appearance of the double joystick handle, to the size of each button, shape, position, and the respective functions and functional design of the double joystick, all of which were split and described in detail.
The design document alone is more than 100 pages long.
Seriously, Pokeni's design has reached the point where it can be patented.
Sony's hardware engineers don't even need to make any more modifications, and they can directly follow the above functional requirements.
The only thing they need to design is the transmission module that interacts with the host in the handle, and the internal chip function design.
Of course, the pull-back function of the twin joysticks and the materials that need to be used for the entire handle are all parts that Sony needs to explore and experiment with, because Qing Zhiyuan doesn't know either.
What he knows is more based on a functional perspective.
When I first saw the twin-stick design, the first reaction of many Sony engineers was-
pokeni, this is crazy, right?
How did you come up with the idea of designing such a complex handle?
Now all major manufacturers are making the handle lighter,If it weren't for the fact that the game is getting more and more complex,Need more function buttons,Then the four arrow keys on the red and white machine plus the AABB button handle design is the most perfect。
But Pokeni is good, the designed handle is obviously several sizes larger, even the current Sega six-button handle is smaller than the [Twin Joystick Handle] proposed by Qing Zhiyuan.
In addition to the thumb buttons, the dual-stick handle also adds index and middle finger buttons......
Nowadays, games don't use so many function keys at all, okay?
For engineers, complexity is not beautiful at all, simplicity and efficiency are the most in line with the design concept.
So when Ken Kutaragi saw the requirements document, his first reaction was-
Qing Zhiyuan is either crazy or doesn't understand the game at all.
Since Pokeni is a game production company, the former is a bit more likely.
In short, it was Qing Zhiyuan's brain that had a problem to come up with such a complex and unreasonable design.
However, after communicating with Qing Zhiyuan in detail, Pokeni added a description of the application prospect of the dual-stick controller and the necessity, and Ken Kutaragi completely changed his mind.
It's me who is ignorant......
Because this twin-stick design is not made for the games of this era, but completely for the 3D games of the future.
It can be said that without the twin joysticks, then 3D games would be quite laborious to play, and the fun and functionality would be greatly reduced.
……
The twin-stick handle is actually not difficult to make, the difficult thing is the design.
In the previous life, the "Nintendo 64" (hereinafter referred to as "N64") in 1996 was the first to use an analog stick as a standard controller.
And in response to the N64, competing PS and SS have also released controllers equipped with analog joysticks.
What really made 3D games and joysticks shine was the masterpiece developed by Ren Tianda in 1998 -
The Legend of Zelda: Ocarina of Time
Since Ocarina of Time, joysticks have become a necessity for 3D games.
But there are more than a dozen years of evolution in between the advent of the joystick, to the twin joysticks, and all the way to the future ergonomic twin joystick handles.
Now, Qing Zhiyuan is equivalent to copying the standard answer directly from the future and throwing it in the face of Kutaragi Ken.
In addition to the chip may not be comparable with the future, in other production processes, Neon is fully capable of manufacturing this handle.
"Is Qing Zhiyuan a monster?" Sony's hardware engineers were amazed.
After going from not understanding to understanding, you will only think that Qing Zhiyuan is a god.
The creativity of Pokeni seems to be endless, both in terms of gaming products and game-related hardware products.
"Hmm. Qing Zhiyuan is a monster. Kutaragi Ken replied affirmatively.
In a way, though, Sony has pokeni to thank.
With their help, PS can definitely become a console product that opens up a new era.
In short, the basic hardware functions of 3D games are almost the same as the requirements.
The rest is Sony's own work.
……
The two sides negotiated the development language, and Sony said that it could support assembly, Basic or C to write, and then the compilation environment and compilation tools would be given to pokeni, and the corresponding CD burning equipment would also be provided.
All that remains is to wait for the completion of the PS generation.
Pokeni, on its part, is also preparing for a smooth transition to the PS game platform.
First of all, hardware engineer Chikawa Koichi is here, Qing Zhiyuan directly sent him to Sony's newly established Sony Computer Entertainment (SCE) department, and participated in the development of the new console codenamed PS-X throughout the process.
It's the same as when you put chips on top of the cassette ROM to process graphics and add memory.
Chikawa Koichi is also a geek.
……
PS After the road is on, pokeni needs to have a 3D masterpiece that can hold up.
For this reason, Qing Zhiyuan spent a lot of time thinking about this problem during this time, and thought that there were several more gray hairs.
It's really pitiful to think about, a young man under the age of 30 already has gray hair at this time.
It's really not a job that people can do.
Especially when you are the president of a small company, you have to do everything yourself, and you have to plan for the future in the long run.
During this time, Qing Zhiyuan was really tired like a dog, and he had just finished writing the functional requirements of the game console and the controller requirements, and he was going to think about what works to develop non-stop.
Once Sony provides the equipment, they will have to start production, otherwise they won't be able to seamlessly follow next year's PS release schedule.
"So...... What kind of game should I make? ”
In fact, Qing Zhiyuan's ideal game is "Elden Ring", also known as the Old Man's Ring.
Elden Ring is a dark fantasy-style open-world role-playing action game developed by From Software and published by Bandai Namco, which is the pinnacle of 3D action games.
The culmination of the Souls series directly made the producer Hidetaka Miyazaki reach a new height, and the sales volume was as high as more than 20 million copies.
But judging from the current level of science and technology, there is still a long way to go to the old man's ring.
After PS was developed, it couldn't support so many faces at first, and for 3D games, the number of faces means fineness, and fineness means image quality.
To put it simply, the more noodles you have, the more delicate you are.
In order to achieve the mannequin in the old man's ring, it is estimated that there must be at least 5,000 faces, and the high model may reach tens of thousands of faces, so in order to take care of players with different machine configurations, the model accuracy is generally selected in the settings.
As for CG movies, such as Transformers, it may take hundreds of thousands of faces, and it takes days or even tens of days just to render, and this is still the case with the most advanced computers.
After PS came out, it was already great to be able to support more than 500 sides without getting stuck.
If there is more, it may cause the game to lag and affect the player's gaming experience.
According to Qing Zhiyuan's estimate, the first 3D game made by pokeni now, everything that comes out will be based on the model of the rules, if you have to say, it is Lego style.
Or rather, the building block style.
Like Sega's VR Warriors, that's the case.
How good can bricks be?
It's definitely impossible to make a trick as soon as you get started, so you can only think about how you can use the building block style, or a simple model to make 3D features and fun games.
……
After thinking about it for a long time, Qing Zhiyuan decided to settle down.
The best choice at the moment is to make Super Mario 3D World
This game is an action game released in 2013 by Ren Heaven, consisting of small 3D levels, in each level, players can control Mario, Luigi, Princess Peach, and Toadio to clear the level, the operation mode is similar to the existing Super Mario, you can run, jump, and shoot fireballs after eating the sunflower.
There are some transformation items, such as bells can be transformed into cats, leaves can be transformed into baby raccoons, and so on......
The game is very replayable and a family carnival.
The most important thing is that this game makes good use of the advantages of 3D, and each level is designed to be very classic, and the major media have scored more than 9 points that year, and it has become the king of sales.
Although it has the blessing of Super Mario, a world-class IP, it is equivalent to giving a super buff, but even if this part of "Super Mario 3D World" is removed, it is absolutely first-class in terms of game design and gameplay.
And this game has a big advantage -
The number of models is small, and in addition to a few protagonists, many elements in the scene can be quite simple, but they can make the gameplay extreme.
That's why Qingzhiyuan thought of using it as the company's first 3D game.
What is it called?
It's called beating magic with magic!
But you can only use its gameplay and design, and the protagonist must be replaced, and the gameplay has to be differentiated, so that people can't see at a glance that this is a Super Mario.
Otherwise, Lao Ren will not sue you for bankruptcy.
Moreover, without the blessing of Super Mario, a big IP, then this game will rely entirely on its own playability and 3D originality to fight for results.
"The character model should be simple and cute, and it should please the players."
Qing Zhiyuan thought silently.
With Pokémon?
Or do you want to create a new series of characters?
From the perspective of IP, its practical Pokémon characters are the best, so that there is continuity, not only can you eat the dividends of Pokémon IP, but also further expand its influence and build it into a more powerful IP.
But......
How to combine the core gameplay of catching Pokémon with the Super Mario 3D world is also a difficult point.
If you create a new IP, then you have to be pleasing enough in all aspects to successfully take over young players.
It feels like this is harder.
But...... Qing Zhiyuan finally decided to throw these problems to Mikami and Xuyuan Xuan, and see what the planners think.
When the time comes, Makoto Shinjin and Mika Ishino, by the way, and the Pokémon planners will also be called.
I don't know if these guys brainstorm and come up with any good ideas.
At least the basics of the gameplay can be determined.
Uh-huh.
That's it.
If you can make it, it will definitely be a good game.
As soon as Qing Zhiyuan thought of this, the corners of his mouth couldn't help but rise on the ground.
……
Passing by the door of the president's office and seeing the gloomy smile on Qing Zhiyuan's face, the boss of the programming department, Ken Akanishi, couldn't help but tighten his chrysanthemum.
It's over, it's over.
The president laughed, and there was nothing good about it.
I don't know if it's the artists or the programmers who are going to suffer this time!
……
……
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There is no update tonight
Thank you
See you tomorrow
(End of chapter)