105. Upside-down stupidity

Wow, this scene is amazing.

In the whole game screen, the hero and heroine stand in opposite directions, and then look at each other, with surprise in their eyes.

And the background music is also just right, which makes people's souls tremble.

In this case, whether it's for the male or female protagonist, it's a very subversive thing in the worldview, right?

Furukawa thought to himself.

In other words, from now on, it has transformed into the perspective of the male protagonist.

It's coming, it's coming.

Anti-gravity game design is here!

When Hirosawa Furukawa saw this, he couldn't help but get excited.

Even he stayed in the middle of the scene, then stood up, bent down, and stood upside down from between his crotch to look at the current screen.

From either side's point of view, his world is normal, while on the other side it is a completely upside-down scene.

The heroine is affected by [gravity] and is about to fall into the endless sky, although she has already got the backpack from the barbed wire, but she is almost unable to hang it, and her two hands are tightly holding the top of the barbed wire.

Seeing that she was about to fall completely, the heroine was so frightened that she desperately shouted: "Help me!" ”

Although the actor looked confused, he still climbed the barbed wire.

As soon as he held the other party's hand, an invisible upward pull dragged the actor to fly.

When the two people hang upside down in the sky, the sun is swinging their swords between the distant mountain peaks, and the sea of clouds meets the earth, and the whole picture is beautiful, like a dream.

Wow!

Furukawa Ozer couldn't help but sigh.

It's a beautiful sight, isn't it?

Seeing that she was about to fall, the heroine had no choice but to let go of her hand.

The backpack fell from the sky, along with the flashlight it contained.

The flashlight of the flashlight flickered and disappeared into the clouds.

After the backpack was dropped, the weight of the heroine's body was obviously lighter than that of the male protagonist, so the two of them slowly fell back to the ground.

The picture reverses and returns again, reaching the perspective of the male protagonist.

From the moment the hero and heroine meet, the whole game changes.

A line of white text appears in the screen: [Act II: Aiga]

……

The actor's name is Age.

In order for Patma not to be [fallen] into the sky, he clutched Patma's arm.

After the second act, the two men start the game in this way of turning each other upside down but holding each other tightly.

The levels that follow can be said to be quite excellent and ingenious:

Because of the influence of each other's gravity, after the male and female protagonists merged, the gravity of the whole person seemed to be reduced a lot, so the height of the jump was higher and lighter than before, giving Furukawa Hirosawa the illusion of being in the moon.

And halfway through, the two of them can get a new backpack from other places to collect items.

In the game, in the new regional level of Aiga, some rooms may have items from the world of the [male protagonist], and there will also be items from the world of the [female protagonist].

The corresponding item can increase the weight ratio in that world.

For example, if the items on the male master's side are collected more, then the person will fall on the ground and the height of the jump will be reduced.

And when the number of items in the heroine's world increases, people will become lighter and lighter, and they can even fly to the sky......

These are all things that players need to consider and choose from the inventory slot to facilitate their progress through subsequent levels.

Some of the most important levels are also interesting in terms of design:

For example, Furukawa Hirosawa manipulates two people to the location of a broken steel bridge, which is usually difficult to jump over, but if there is a metal ceiling above, then the counterweight on the heroine's side can be higher, and then fly up and walk on the ceiling.

"It's so interesting!" Hiroshi Furukawa had a smile on his face the whole time, he had never played such a creative and graphic game.

Put him in a world where gravity and gravity are combined, using his weight and power-ups to play and collect clues.

It's a really funny feeling.

Part of the game relies on numerical values, just like Diablo, collecting equipment to improve yourself, and matching different skills and equipment to experience happiness in becoming stronger.

It's also an innate human instinct, and who wouldn't want to be stronger?

There is another type of game that stimulates the primitive human desire to explore.

Freshness.

It's also in the DNA, and humans can only progress by constantly exploring and being curious about new things, so when you can experience a game with a new design, you'll never be happier.

This is the case with Hirosawa Furukawa today.

Playing this, he couldn't help but secretly admire the creativity of Pokeni, a company that is simply amazing.

When I played Super Mario for the first time, Hiroshi Furukawa had a similar feeling.

It's just that later the homogenization of the game was too serious.,There are various types of side-scrolling games.,And it's subdivided into many branches.,It's the first time I've seen Hirosawa Furukawa who plays gravity like Pokeni.。

This extraordinary creativity gave Hirosawa Furukawa goosebumps.

……

What's more, Pokeni combines gameplay and storytelling quite neatly, so everything you experience throughout the game seems to happen naturally.

Collect power-ups in the room, talk to NPCs for clues and hints, uncover puzzles, and move on to the next level.

In these levels, you'll need to use gravity and anti-gravity.

The key to the next level on the ground may be in a cave high up, so you'll have to fly up and enter it accurately in order to find it.

And there is a level of underground straight shafts: the depth of the upper and lower entrances may be as high as tens of meters, and it is full of all kinds of small rooms, you have to find the corresponding intersection to enter the next straight shaft, which requires you to grasp the timing very highly.

At the same time, when you are floating in the sky, you have to avoid the [drone] patrol, so that they don't find you and shoot you down, which makes the operation even more testy.

In short, the game is quite interesting, and at the same time, it also has certain requirements for the player's reflexes and operations, and the difficulty of different levels also fluctuates.

If you are not careful, the whole person will fall to the sky, or fall directly on the ground.

It's really good to play.

……

[Act III: Starry Night]

At the end of the second act, Patma and Aegie are out into the vast wilderness.

"Patma, is the sky scary?" Edge asked.

"Sky?" Patma looked suspicious.

Before that, she had lived in the dungeon all her life, and she had never seen the sky until now.

The first time I came to Aiga, she was filled with infinite fear in her heart, and if it wasn't for the male protagonist, Paterma really didn't know what to do.

"The sky, is that where you look at it?" Patma asked, confused.

"Hmm." Edge smiled and looked up, "That's the sky." ”

"Of course it's scary!" Patma said that if it was the sky, the whole person would fall.

"What about you, Agey, aren't you afraid?" She asked, confused.

"Hmm...... There are stars tonight, so I like it. Edge laughed.

"Stars?" Another word that Patma hadn't heard.

"Ha, you don't know that." The male protagonist laughed.

"Of course." Patma was a little angry and muttered, "How could I possibly know about the things of this world?" ”

"Why don't you come and see the stars?" The male protagonist is invited.

"This ...... How can this be?! Patuma was in a panic.

Still, she cautiously looked down.

In the middle of the TV, the entire game is zoomed out, and a moving picture appears:

The male and female protagonists stand in the middle of the grassland, like two insignificant dots.

And above their heads, there is a huge Milky Way.

Throughout the night sky, the stars shimmer and flow slowly.

"Wow, the starry sky is so beautiful!" The heroine, Patma, sighed.

At the same time, Hiroshi Furukawa also sighed: It's beautiful.

He felt the same thing as Patma: the starry sky drawn by Pokeni.

Romantic and vast, the whole huge sky galaxy shines on the earth, and at the same time it is enough to make people feel their own insignificance.

But after looking at this picture for a long time, fear will arise in my heart.

The sense of fear as if he was about to be sucked into the starry sky made Furukawa Hirosawa quickly shake his head.

This picture is too magical to look at more, and if you look at it too much, you will be sucked in.

It's scary!

……

In the third act of the level, Hiroshi Furukawa collects information in the world of Aiga through the levels, and finally gradually learns some useful information:

Aiga is a world where hot air balloons and sky flying are not allowed, and all attempts to fly and explore the sky are forbidden.

At the same time, humans with these ideas are regarded as heretical.

And the father of the male protagonist Agee was once one of the heretics, and he once led a similar experiment, flying into the sky in a hot air balloon to explore.

But then he went, but never came back.

As a result, the rulers on the ground were even more opposed to flying in the sky, and the prohibition of such behavior was stricter.

People have a fear of the sky, and no one ever talks about anything like it again.

Only the male protagonist is still full of longing for the sky in his heart.

Whether it's the sea of clouds during the day or the starry sky at night, it's something that fascinates him.

……

The game continues and then comes to Act 4, where at the end of Act 3, the hero and heroine are captured by the ruler of Aiga, and the heroine is locked up.

It's just that she's locked upside down on the ceiling, which looks very strange.

[Act IV: Underground People]

After capturing Patma, the leader of Aiga gave Patma a lecture:

[There was an experiment on the ground in the past]

[The purpose is to draw energy from gravity, it is a terrifying experiment]

[But common sense in the world does not allow such experiments to exist]

[The final experiment failed, causing the gravity of everything to reverse]

[And our ancestors survived this]

[In order not to repeat the mistakes of the past, we established Aiga]

[However, after that disaster, there are still some people who still survive the gravity reversal]

[They gave up their life on the ground and hid underground, which is really hateful! 】

How can these filthy underground people be allowed to come to our world and defile Aiga? 】

[We must dig them out and destroy this group of rats!] 】

……

After giving the players a lot of important information, the leader left the room, leaving Patma alone with chains on her wrists.

It's just that the whole person is squatting on the ceiling.

After moving on to the fourth act, the game is a new experience:

Without the gravity blessing of the male protagonist, Paterma can only move on the ceiling now.

In other words, the whole world is turned upside down, and the producer Shinji Mikami obviously did not think about [players], but in order to specially show the world as it is, making the game a game played backwards.

Furukawa Hirozer couldn't help but sigh:

Special Baa ~ damn Shinji Mikami, damn Void Abyss Gen, in order to show the plot and story, he doesn't care about the players at all.

Because the whole game has to be played on the ceiling, whether it's running or jumping, it's all the other way around.

Very anti-human.

So the difficulty has risen a lot all at once.

Obviously, at the beginning of the first act, it was so easy and simple to play the game from the heroine's own perspective, but when it was reversed, it was not the case at all.

After playing for a while, Hirozer Furukawa had a whim:

Since Patma is upside down, can't I just play upside down?

So the guy found a quick place to lie down and play the game from an upside down perspective.

Not to mention, the whole game looks a lot better.

I returned to my comfortable perspective.

……

Huh?

After a while, Hirosawa Furukawa blinked his eyes and suddenly realized a problem-

What a fool I am!

Why play the game upside down?

Wouldn't I just turn the TV upside down?

Thinking of this, Hirosawa Furukawa couldn't wait to give himself a hard slap on the head.

When you think of it, you do it.

Hiroshi Furukawa stood up, then lifted the TV and placed it in reverse.

Not to mention, this big color TV cost him a lot of money, but it's actually quite heavy to move.

Not to mention, there are dozens of catties.

It's quite difficult for a quilt man like Hiroshi Furukawa who has been sitting in the office for a long time and lacks exercise.

……

Sure enough, when the TV is reversed, it's easy to even sit and play games.

It's like playing in the Undercity in Act 1.

It's just that from this perspective, the entire architectural structure of Aika is reversed, which gives people a wonderful sense of confusion.

Even playing with it, Hirosawa Furukawa had an illusion when he raised his head to look at the ceiling-

The whole person is going to fly up and stand on the ceiling.

Furukawa Hirozawa's heart jumped suddenly.

Terrible......

This game is simply toxic and affects my perspective.

……

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There is no update tonight

Thank you

See you tomorrow

(End of chapter)