109. It's really great!
As soon as "Upside Down Patma" was launched, it was immediately praised by countless players.
After experiencing this game, everyone rushed to discuss the game content, and enjoyed it very much.
When he was at work on Monday, Hirosawa Furukawa took advantage of his lunch break on the rooftop and excitedly chatted about the topic with his friends.
"Nene, have you played Pokeni's new game?"
Everyone looked at each other and laughed.
"Upside-down Patma." Back Sugida-kun also joined the discussion, "This time Pokeni really made a pretty amazing game. ”
Everyone was holding a boxed lunch in their hands, and they were chatting excitedly about the game while having lunch.
Kigami nodded thoughtfully, "This game is too fun, isn't it?" Pokeni's new work has completely exceeded my expectations.
Originally, I thought that Pokeni was not good at making side-scrolling games, but when I actually experienced this game, I was completely amazed.
The combination of gravity and anti-gravity really gives people the illusion of exploring in an upside-down world.
I often jump to my death because I don't have time to reverse gravity.
During the game, I fell directly into the sky and died, and if I told other people before "Upside Down Patma" came out, I would definitely be laughed at by everyone. ”
"Hahaha, it's not just me." Hayamigawa laughed.
It's fun, it's fun, but it's too easy to die.
Well......
It should be said that the difficulty is not very high, but because some habits are anti-human, it will be more difficult.
Once you get used to it, it's fine.
"It's worthy of a game made by Shinji Mikami, and the level design and operation mode are really creative and amazing."
"Not only that, but the script of the Void Abyss is also quite good." Furukawa pursed his lips, recalling the scene of playing the game before, and still felt that there was an aftertaste in his mouth, and he wanted to chew it a few more times.
The game is like a variety of delicious food, and when you taste it, you can feel more enjoyable than ever.
But it is different from food, because it can still taste the joy in it every time I think about it later.
"Yes, the old void is worthy of the old void, reversed and reversed, and the sense of suspense is layered on top of each other.
Originally, I thought that this world was a pure dualistic world, an upside-down person underground, and an Aiga person on the ground.
Then the story of the hero and heroine saving each other.
Unexpectedly, this person flew into the sky, and there was actually a city in the sky on it. Hayamikawa's eyes widened, and his expression was extremely exaggerated.
Everyone was amused by him.
However, what Hayamikawa said is also a fact, and everyone feels the same way.
"I thought it was a triple world, but in the end, it was reversed, and after the underground people were smashed through, I realized that the original Aiga people were reversed, and the underground people were human beings who once lived.
When I played this far, I was really shocked and goosebumps all over my body. ”
"Me too. And the first reaction at that time was-
What the hell is this?
I feel like my brain is running out of resources. Sugida-kun said with a smile, "In order to unravel the truth, I also specially found paper and pen to draw my thoughts. ”
"Huh? Me too. Furukawa Hirosawa said in surprise.
"Me too." Kigami and Hayamikawa followed.
Everyone was stunned for a moment, and then laughed out loud.
It turns out that everyone's IQ is about the same, and no one is smarter than anyone else.
After laughing, the guys were even more enthusiastic about "Upside Down Patma".
"In general, we are all affected by the narrative tricks of the Void Abyss."
"Yes, the old void is really too bad."
"This person's heart can be dark to this extent, Xuyuan Xuan should be an old man who has experienced a lot, right?"
"Who knows, I think at least it should be a middle-aged uncle."
"Well, this author has a fight with Gu Yuan Tsubaki, both of them are extremely corrupt types of hearts, and I don't know what kind of life they have experienced to have such a dark side."
On the rooftop, everyone criticized Gu Yuan Chunyu and Xuyuan Xuan.
"But have you noticed that this time the cutscenes and text descriptions used by Lao Xuan are actually quite few, and they are completely different from ordinary galgames." Furukawa asked suspiciously.
"Well, it's very different.
A lot of the game's story is played through the game levels and character interactions, as if they are performing everything.
No, to be precise, the way the old void takes is to let you experience the world for yourselves.
It's so natural.
So naturally that you won't notice the Chinese characters in the game at all. ”
"Well, so Upside Down Patma is really amazing, and Pokeni's game design is getting more and more mature."
"The genre is different, after all, this game is not as good as galgame, and galgame can serve the plot completely."
"That's why I said that the Void Abyss is really powerful, and when the text is limited and the text plot is not the core, it is still able to polish such a good plot, and it is really amazing that it is so naturally integrated with the level and gameplay."
Hayamigawa said, "The puzzle-solving parts of the game levels are also super interesting.
Especially when looking for parts to repair the aircraft in the Sky City, there is a floating sea of clouds below, which makes people hang in the center of the whole process, and they don't dare to look down at it at all. ”
"yes, I think it's weird too." Hiroshi Furukawa recalls the scenes in the game and the terrible feeling of weightlessness in his dreams, and he still has lingering palpitations.
"Why do we have an infinite fear of the sky when we are on earth?"
"That's because the human perception of gravity is achieved through the whole body, not just the sight."
The junior Sugita-kun is obviously a sci-fi otaku, and he has studied this aspect deeply, and he pushed the glasses frame on his face with his index finger, looking dignified.
"Astronauts in space have to get into a specific bag and tie themselves to the mattress with a rope in order to fall asleep, on the one hand, to avoid falling asleep, and on the other hand, to make the skin feel the pressure on the wall mat, otherwise the muscles will think that weightlessness means falling and affecting sleep.
Even so, many astronauts often wake up in their dreams due to a sense of weightlessness.
In other words, you can't create a sense of falling with your eyes alone.
Space life is in a weightless environment, people have lost the reference coordinates of [up] and [down], their feet can't step on the ground, and the sky is all around, you can't distinguish between up and down, so there is no such thing as "lying down" when sleeping.
Since astronauts can fall asleep standing, lying down, or lying on their stomachs, astronauts can sleep floating in a space capsule, hanging on a wall, tied to a bed, hanging from a beam, and leaning against a table.
However, most astronauts are not used to drifting to sleep.
Once they wake up from a floating sleep, they have the feeling of falling into an abyss.
In order to gain a sense of security, astronauts generally sleep in a fixed bed or in a fixed sleeping bag on the wall, which can exert a certain amount of pressure on the human body when tightened, so that people can eliminate the sense of panic that is fluttering.
Conversely, astronauts can simulate gravity with tightly strapped sleeping bags and ropes, and if gravity can be mitigated on Earth, they can also use the sky to create a little fear of heights.
In my personal experience, as a child, I climbed a mountain, lay down on a tablecloth on the soft grass, stretched out my limbs, and was less affected by gravity.
The muscles are only subjected to the pressure generated by the upper tens of centimeters of body weight.
It is true that you can be "afraid of heights" because of the huge sense of space created by the blue sky and white clouds, and after looking at it for a long time, you will think that you are in danger of falling into the sky.
Also, in the outdoor swimming pool, rely on a small air cushion to support the upper body, soak most of the body in the water, use buoyancy to offset gravity, at this time gazing at the sky, you can feel the reverse [fear of heights] the most.
Especially when you realize that the clouds are bigger than anything you see on a daily basis. ”
"Yes." Hayami Kawa echoed:
"When I look up at the sky, I feel terrified.
Especially looking at the starry sky.
Looking at any star for a moment, you will feel fear.
It's like drowning.
The ground beneath your feet is no longer solid, and there is a feeling of helplessness.
People say the starry sky is beautiful, but I can't feel it.
Looking at the starry sky, there is only a sense of nothingness.
Because thinking about the stars, including the moon, are far, far away.
Any one is a few light years or something, and it feels like it will be sucked up after a little long, floating in the eternal space of nothingness, nothing but loneliness and coldness.
Maybe it's a fear of heights in disguise, looking at something high in the sky, it's like being in the air tens of thousands of meters in the air, and there is no down-to-earth feeling. ”
"Terrible ......"
When everyone heard Hayamikawa's description, they only felt a chill rush up from the soles of their feet.
"Right? It's actually scary, right? Starry sky? "That's why when I played this game, I was able to experience the feeling of Patma." The starry sky itself is something to be awe-inspired. ”
"Nope."
The crowd shook their heads.
Furukawa Hirosawa raised a finger and pointed at Hayamigawa, "We think your idea is terrible. Hayamigawa, you're too pitiful. ”
"Ah~Teba~"
……
"Upside Down Patma" did not live up to expectations, and after its release, it accumulated a super high reputation in a short period of time, and suddenly became a big hit that month.
In just one week after its release, sales have exceeded 400,000 copies.
According to this trend, 2 million copies is an easy thing, and it is difficult to achieve more than 5 million copies within this year.
The reason why Patma is so popular is because of the quality of the game itself, excellent creativity, first-class plot, immersive experience, and exquisite art......
Pokeni almost single-handedly pulled the total quality of the game to an unprecedented level.
On the other hand, "Upside Down Patma" is different from other games of the P Society in the past, this game is not a galgame, but a side-scrolling game.
The audience of galgame is actually quite limited, including the entire genre is called niche games.
The reason why the previous works can achieve good sales is entirely because the P company is unique and creates masterpieces in galgame for players.
After all, most of these users have certain age requirements, and most of them are men.
There are girls who play galgame, but there are relatively few of them, unless it's a two-line game for the male and female protagonists like "The Man of Reverse Degree".
Generally, game manufacturers will make and design for specific goals, and boy-oriented ones will have more benefits.
Even if Pokeni is the god of galgame, it will only be a million copies if it dies, and this is already the case that has penetrated the ceiling of galgame.
Side-scrolling is quite different, and this game has a very wide audience and can cover most neon gamers.
The content of the game is also very healthy and has a great imagination, so players from 6 to 80 years old can enjoy the game.
In order to make the game more [universal], Shinji Mikami also specially reduced the difficulty and simplified some upside-down super difficult levels.
So a game is very powerful in all aspects, and it can still get out of the circle.
How could such a game not be popular?
"Upside Down Patma" took only one week to surpass many of its contemporaneous competitors and was the well-deserved monthly sales champion.
If there are no stronger competitors this year, it is possible for this game to hit the annual sales crown.
Many people already think that this game can be booked for the Best Game award at the 1994 Famitong Game Awards.
Not only that, but it is also superb-class in terms of plot, gameplay and soundtrack, and it is difficult to win multiple awards.
……
After the game "Upside Down Patma" came out, the editors of Famitong were almost moved to tears.
"It's great that Pokeni has finally made a game with high scores in every aspect. We don't have to be scolded anymore. ”
"It's really rare, I've heard from the internal members of Ren Heaven before, and even game makers like Shigeru Miyamoto are full of praise for it."
"Huh? Really? Ren Heaven also has times when he praises others? What's more, this should be their area of expertise. ”
"It's still different.,Obviously, Patma's painting style is more teenager.,And the game type and core gameplay are different.,It shouldn't be a competition with Ren Heaven, right?"
"But it's because it's different, so I'm praised by Mr. Shigeru Miyamoto, right?"
"Hmm. This also shows that Pokeni's new game this time is quite good. ”
"We're finally able to breathe a sigh of relief. Otherwise, you will be scolded by the players every time. ”
"Well, how can I say that "Upside Down Patma" will definitely be able to enter the Platinum Palace, the only question is whether it can get full marks."
The editors looked at each other, and their hearts jumped.
Everyone knows each other: you don't have to say how many points you score, if you make a mistake, it will be mine!
Isn't this pressure back?
If you don't get a perfect score, that's a problem.
If you don't do it, you may be scolded by the players because of the unsatisfactory scoring.
Well, these are all things to consider in the future.
I hit my score and don't know what the other editors are.
"Yes. It's not easy. It should be President Qing Zhiyuan who figured it out, right? Or did the editor-in-chief Hamamura talk to him and make a difference? ”
Several editors looked back at Koichi Hamamura, who was sitting at his desk.
The latter was slightly stunned, me?
How can I be virtuous?
When did you tell President Seijiyuan about this?
However, when he saw everyone's reverent eyes, he couldn't help but smile and nodded slightly.
……
……
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There is no update tonight
Thank you
See you tomorrow.
(End of chapter)