161. Pokeni plays all routines!
After the release of LL, the results soon improved, from the first week to more than 600,000 results, and the second week exceeded one million.
If this momentum continues, it is unlikely that by this time next year, there will be 6 million sales.
For galgame, this can no longer be described as hot, it is simply sweeping the world.
Neon's galgame player base is so big, but since Pokeni entered the industry, the galgame plate has been expanding, and in this year's Sega market research and evaluation report, it is pointed out:
Neon's Galgame player base is growing rapidly, with at least more than 8 million people to date.
It is expected that by this time next year, this piece of plate will accumulate to 10 million people.
Historically, the 90s to the early 21st century happened to be the heyday of galgame, which is actually in line with the laws of history.
Mainly because before Pokeni, the game plot of Galgame was basically not paid much attention by game manufacturers, and Pokeni has pushed forward an era in terms of plot and picture quality, at least more than 10 years ahead of the present.
It is equivalent to a dimensionality reduction blow.
Judging from Sega's research data, that is to say, Pokeni is equivalent to firmly occupying most of the galgame.
The status is unassailable.
In the realm of galgame, P Society is equivalent to Ren Heaven.
Of course, this does not mean that Pokeni is only Galgame, their PokΓ©mon, Diablo, Witcher, Upside-Down Patma...... These games can be said to blossom in many points.
So far, apart from Waterloo, a famous academy, none of my peers know what Pokeni is not good at.
It pioneered a top-down real-time action game, created a new galgame mode, and creatively used a side-scrolling game with gravity reversal mechanics, while also pushing the picture quality to the extreme.
It is such a company that is like a clown in terms of creativity and quality requirements.
No one knows where else it can grow with such a pokeni.
It depends on the fact that the company has no growth bottlenecks.
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There are several reasons for the popularity of LL.
The first of these is that the quality of LL itself is very high, from the plot to the picture quality, especially the world in the eyes of the daughter, and the father drawn by the daughter, these are the reasons why it has a super high reputation.
Hayao Miyazaki is a master of the painting industry, and his first experience in the production of the game will surprise players with such magnificent and fantastic graphics.
At the same time, LL can have good results, but also because of the previous CL drive.
CL is good enough to be called a masterpiece in galgame, which has made countless people cry, but in the official promotion of pokeni, LL is hyped as a supplement to CL.
Therefore, the popularity of CL has driven the popularity of LL.
Countless players are eager to see how LL is supplemented and how it forms a mirror relationship with CL.
This gimmick is quite good.
Almost the vast majority of players who have played CL will definitely buy LL.
And after experiencing LL, word-of-mouth has been driven again.
The popularity of LL, which re-feeds back to CL, is now equivalent to the two games having a deep binding that seems to be [unrelated], resulting in a terrible chemistry between the two games, and the popularity of the two has rushed to the highest point.
This incident was a disaster for other games of the same period.
Because of the coupling effect of these two games, all of a sudden the games of the same period were overshadowed.
After the president of the Elf Society, Masato Hita, experienced LL, his heart beat wildly.
was directly scared out of a cold sweat.
Fortunately, a few months ago, Masato Higata heard that Pokeni was going to release a new galgame, and as a disciple of Tsubaki Furuhara, Masato Higata had great respect for him, so the company's "Classmate 2", which was supposed to be released in the second half of the year, was postponed to January next year.
Now it seems that this decision was really the right one.
Moreover, being able to make two different games into one, independent of each other and connected to each other, is like a quantum entanglement in terrible physics, and Furuhara Tsubaki is really terrifying.
It is this linkage effect that has turned CL and LL into wonderful twins, so that they have always occupied the top of the popularity list, which is really amazing.
"Learned again."
"It's too godly, Furuhara Tsubaki."
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Comparatively speaking, Konami, a big injustice, is not so lucky.
At the same time, Konami had just released the company's very highly-anticipated galgame, called -
Heartbeat Memories
was going to use this to open the corresponding game market, but I didn't expect that as soon as the front foot was on, the back foot was crushed by CL.
After CL crushed the past, "Heartbeat Memories" was almost drowned in CL's aura.
Before I could come to my senses, LL came again.
"Heartbeat Memories" was crushed to the point of incompleteness.
In the entire gaming market, the sound of heartbeat memories is barely heard.
Good guys, I was crushed twice by Pokeni's game, and the bone scum is gone.
Judging by the results, the heat of the heartbeat memory was quickly cooled by the joint suppression of CL and LL, and disappeared without a trace.
There are even many players who have not had time to try this game and have been attracted by CL and LL.
Who made these two games have a natural synergy that is now discussed by major game newspapers and players?
The heat of heartbeat memories was forced to decrease.
But actually, this game is a very good galgame.
"Heartbeat Memories" is a love story set in college and is set between April 4, 1995 and March 1, 1998.
The player takes on the role of a freshman who has just entered a private Shining High School near the Seto Inland Sea and is about to start his three-year student life.
He found that Shiori Fujisaki, the girl he had long liked growing up as a childhood sweetheart but had not been in contact with for many years, happened to be in the same class as him.
The ultimate goal of the game is for Shiori Fujisaki, the protagonist to have a long-time crush, express his love to him on graduation day.
Therefore, the protagonist must show his masculine charm in schoolwork, sports, and even sports festivals, cultural festivals.
In addition, depending on the actions taken by the player in the game, various endings will occur.
The main purpose of the game is for the player to manipulate the protagonist to win the hearts of Shiori Fujisaki or 12 other girls in the game with different appearances, personalities, interests, and habits during the three years of college life, and recreate the love saga of the glorious high school on the day of graduation.
Because there are so many girls to choose from, there can be different story developments and multiple story endings.
The game is a very typical galgame, and the painting style is quite good, the girls are shaped with their own characteristics, and the story line is delicate and moving.
This game has many highlights, and it is also a style that many players love, and if it hadn't been crushed by the twins of CL and LL, it should have exploded this year.
Maybe it will leave a strong mark in the entire history of galgame in the future.
But I didn't expect it......
"Damn, damn! How did you just meet CL?! β
At Konami Co., Ltd., the 31-year-old genius producer Hideo Kojima gritted his teeth.
That's right, the Heartbeat Memories series is from Hideo Kojima.
This guy can be regarded as one of the top ten game producers of Neon, the genius producer of Konami, and before the production of "Heartbeat Memories", Hideo Kojima had already made a name for himself with "Metal Gear Solid", the world's first tactical espionage action game.
At that time, Hideo Kojima was only 24 years old.
It can be said that he is talented and has a limitless future.
This time, Konami handed over the task of expanding the galgame field to Hideo Kojima, and it was really a high hope.
And "Heartbeat Memories" is undoubtedly a very good work, the only regret is that I met CL later.
"It's okay to meet a CL, the problem is that there is another LL later." Hideo Kojima rubbed his burnt forehead, and a heart that wanted to die was about to be there.
CL actually has a lot of similarities with heartbeat memories to some extent.
It's all campus love, and it's all a love journey before graduating from high school.
Although the quality is not as good as CL, the girls with heartbeat memories are quite well designed, and the story line has its own charm.
If it's just a CL, then at least after the popularity of CL fades, players will more or less come back to their senses and see "Heartbeat Memories" is such a very good love game work.
Although it's not as touching and profound as CL, it's definitely the best of galgame.
But, but!
Followed by an LL, not only did it not let the heat of CL go down, but it also formed a resonance!
Moreover, in the opinion of Hideo Kojima, the joining of Hayao Miyazaki is equivalent to adding a pile of firewood to this fire, and at present, the popularity will only get higher and higher in a short period of time, and it is impossible to lower it within this year.
"Now all the heat has been snatched away! How can it be repaired! Hideo Kojima gritted his teeth again and said hatefully.
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Soon after the release of LL, industry insiders who were still in the state of blindfold slowly came back to their senses.
Originally, everyone wondered why pokeni's publicity strategy made the two games CL and LL so close together.
After all, for every game masterpiece, it's like a movie theater film, obviously CL is still in theaters, and it's only been a month since it was put on the shelves, and the popularity is still high, and many players haven't had time to experience it, so LL began to enter the publicity period non-stop.
This is equivalent to your popular movie screening has not ended, and you have started to push the next movie.
For viewers and players, it is actually very likely to lead to the dispersion of the heat.
Because I was originally aiming for Pokeni's game, but the previous game hasn't been started yet, and the next game has appeared, so I'll be stuck in the dilemma of choosing which one to start first.
And once CL's game popularity is overshadowed by LL, the good results that could have rushed to 2 million or even 3 million may come to an abrupt end.
Therefore, when LL was announced, industry insiders were unanimously not optimistic, believing that this was definitely a major decision-making mistake by the pokeni operation team.
In fact, he is accusing the president of Qing Zhiyuan of being a brainless guy.
In the past, the reason why it was successful was that the blind cat encountered a dead mouse.
There are even a lot of people who speculate that pokeni was lucky in the past.,It's just in the stage of a small company.,Basically, it's good to be able to release a game in the first half of the year.,After this time, after more money, the shortcomings of [no knowledge and no experience] were exposed.γ
However, when LL was released, the voices that were questioned before gradually weakened.
Insteadβ
"Awesome! Pokeni's announcement this time is simply divine. β
"It should be said that the publicity strategy and the game products complement each other perfectly, and the cooperation is seamless."
"Yes, great praise for the game product."
"CL and LL are really like people and shadows, independent of each other and achieving each other, any game can become a classic, and players will be moved to tears, but together they exert amazing power.
It's just horrible.
What kind of god would it have to be to come up with two games like this, and still be able to put them on the front and back feet?
Tsubaki Furuhara is such an amazing game producer. β
"Yes, the promotion of the game looks incredible, but it is all because of the product, and it is precisely because these two games complement each other to form a resonance effect, so the promotion will naturally depend on the specific situation.
I'm now retracting the words of the P company's operation team that don't understand the game.
Pokeni's game operation team, including the president, is simply a group of gods! β
"There are no two game products like this, and I don't dare to adopt such a publicity strategy, and it can be seen from here that Pokeni is really monolithic.
If the operation team does not have a deep understanding of the game and extreme confidence in its own game, it is impossible to adopt such a publicity strategy.
It turns out that the product and the operation really make each other better.
Pokeni is a game company that is a god. β
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Qing Zhiyuan used two games to teach a profound lesson to his peers in the industry.
Countless companies have come up with a lot of new ideas inspired by CL and LL β
Oh, so the game can still be made like this.
Oh, it turns out that the cores complement each other and can form such a powerful effect.
Although it is in the galgame field, it seems that this set of models can also be extended to other places.
But how to apply it, no one has yet figured it out.
Among them, I was deeply shocked, not only Masato Shikita and Hideo Kojima in the galgame field, but also Hironobu Sakaguchi of Square Enix.
He has been thinking about the Final Fantasy series for many years, and he has always been troubled by the lack of continuity and resonance in Final Fantasy, and at the same time, he is afraid that how the plot is too deeply related will cause many players to be reluctant to enter the new pit.
However, I was shocked to see CL and LL at this time.
"So the game can still do that!"
Hironobu Sakaguchi's eyes sparkled.
Obviously, CL and LL are completely different in terms of character design and storyline, but players deeply feel the inner connection between them, and this strong mutual traction relationship is simply wonderful.
Can......
Damn it!
How do you apply this pattern to your own game?
Although Hironobu Sakaguchi was deeply shocked and inspired, he also scratched his head uncomfortably, because there were only a few scattered points of light in his head, and there were no specific threads to integrate them.
Inspiration is fleeting, and if you don't catch it, you'll never find it!
How can it be repaired!
Hironobu Sakaguchi frowned and scratched his head.
My head is so itchy, it seems like I'm going to grow my brain!
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There is no update tonight
Thank you
See you tomorrow
(End of chapter)