206. Stage-style experience
"Wow, what's Pokeni's new galgame, is it worth getting? Looking at the PV, it looks pretty good. β
"My opinion is that it's worth a try."
"This should be the only work of Pokeni in the second half of this year.,If you don't start.,I always feel a little regret.γ
"Ah...... Time flies. The last pokeni's galgame seems to be LL, right? β
"Don't say it, when I think about LL, I feel so sad until now.
At that time, I was playing LL, and by the time my daughter left, it really hurt, the kind of pain that my whole heart was torn apart.
I don't sleep well.
However, when I dream at night, I wake up laughing, and when I wake up, I find that my pillow is wet and I am already crying. β
"Hahaha, you'd better say tears."
β¦β¦
There are a lot of voices on the Internet about whether "To the Moon" is worth buying, and some people think that it is not worth it, because judging from the performance of the Tokyo Game Show, going to the moon seems to be ordinary.
Some people think it's worth it.,After all, it's the work of the P Society.,It's still galgame.,PV is doing quite well.γ
The galgame of the P company is a recognized myth in the industry.
Regardless of whether others will start it or not, Furukawa Ozer must start anyway.
He's a big fan of Pokeni now.
From the earliest Onmyoji, he was attracted by the unique plot and tear-jerking galgame temperament of P Society, and it has been until today.
It can only be said that once you enter the P Society, it is as deep as the sea.
Sometimes I regret it, because galgame is generally more niche, so the price is relatively high.
What's even more worrying is that Pokeni's galgame also has the title of sadism.
Pokeni's galgame really has a kind of magic, that is, every time you experience it, you will be heartbroken, and you can't wait to kill the producer and send Pokeni a blade.
But,If you haven't had a galgame of P Society for a long time,You'll think about it again.γ
It's really ambivalent.
β¦β¦
On November 24th, Pokeni's "To the Moon" was released on time.
Furukawa Ozer immediately went to the familiar cheat game store and bought this game.
The store manager packed and bagged him with ease, and wished him all the best.
"Welcome to come back next time and hope you have a great weekend."
"Goodbye."
Furukawa Hirosawa smiled on the surface, but in his heart, there were 10,000 horses galloping by.
As far as the game of P Club is concerned, the sooner you want to spend the weekend?
Is it good that it doesn't exist?
β¦β¦
After returning to your accommodation.
Hiroshi Furukawa finds the PlayStation console, puts it in the CD of "To the Moon", and starts playing.
The first thing that appeared in the picture was the logo of the P company that he was very familiar with:
γPOKENIγ
[Every game is a new experience]
[It's not a game, it's a life]
[Game is life]
Subtitles appear one by one, and at the same time, the TV sets play with beautiful music.
It's like the gentle moonlight gently caressing the wind chimes outside the window, swaying back and forth.
The slogan of P Society, that games are life, is distilled in one game after another.
Hirosawa Furukawa is not a PokΓ©mon player, so the last time I saw this slogan was during the LL period.
In a blink of an eye, more than half a year has passed.
And a little bit of trance.
However, every time I see [Game is Life], Hirosawa Furukawa's heart will be touched a little bit.
The games of the P Society really illustrate this perfectly, especially their galgame.
If the game is life, then Hiroshi Furukawa thought to himself-
I've been born again countless times.
Every life is vivid, so real, so real that people want to cry.
Now seeing the opening screen of the game, Furukawa's brain still remembers the previous galgame from time to time.
"The Man in the Bed", "The Man in Reverse", "CLANNAD", "LIFE-LINE", "Your Name"
The characters play out like a slideshow in the brain.
β¦β¦
But seriously, if it weren't for the work to prove himself, just looking at the name Mika Ishino, Hirosawa Furukawa wouldn't dare to get started with this game.
But after going through so many games, Hiroshi Furukawa can also be regarded as recognizing Mika Ishino.
If there is one producer among the pokeni who can inherit the ancient hara Tsubaki, then it must be Ishino.
Furukawa Hirosawa actually doesn't really understand why Gen Xubuchi and Jun Ma Zhi are still only script authors.
However, perhaps this combination is the most perfect.
Perhaps it is precisely because of excellent authors such as Gen Xubuchi and Jun Asaeda, coupled with Mika Ishino, who can control the quality of the game, that so many god-like works are provided.
β¦β¦
The music is slow and gentle.
It's like an old man telling the past.
After the Pokeni logo ends, the whole screen goes black.
In the black screen, there is a faint bright light, which gradually becomes clearer.
What is visible to Hirosawa Furukawa is a large starry sky.
It is so beautiful and touching with a dreamy painting style.
The camera slowly descends with the starry sky.
Underneath the stars is a huge bright moon.
There were clouds beside it, and although it was night, it was brightly visible by the hazy moonlight.
Below, the sea is as dark as the night sky, and the reflection of the moon is left on the surface of the sea.
The reflection swayed, breaking a path and stretching up.
And in this light, there is a small island by the sea.
On top of the island stands a beautiful lighthouse.
Hiroshi Furukawa pressed the button and chose to start a new game.
Misomysomyso...... The piano theme reverberates......
Furukawa's heart was beating with him.
It was as if I heard the sound of the waves.
If moonshine had a sound, then it might be.
There are a few menu options at the bottom:
γNew Beginningγ
γOld Storyγ
β¦β¦
Since this is the first time to enter the game, only the new start column is now white, while the old story is gray.
Hirozer Furukawa chose to start.
Smack.
The camera didn't switch as he had imagined, but moved down the lighthouse.
Below there is a large area of beautiful forest and garden, and a quaintly renovated old house.
The picture was colored at first, then flashed white, and then changed to color again.
Wow, this lens language is really fantastic.
The overall game style is a genre that Furukawa Hirosawa likes very much.
Just like the "Quilt Man" I played before, I used rich colors, like gouache paintings.
Dreamy and smart.
It's like being in a fairy tale.
β¦β¦
On a certain unnamed hill, there is a two-story old house.
In the living room, the adults were not there, and a girl sat in front of the piano, playing a simple and beautiful melody.
The boy standing behind her muttered, "It's time for me to play!"
The girl was unhappy and said, "Wait a minuteβ"
This section is all animated through the real-life characters in the game, not through the animation (there will be camera cuts in the middle, near and far shots, etc.).
Instead, it is entirely used to let the real characters in the game speak, and the text appears along with their avatars.
It's a little bit new.
Furukawa thought to himself.
What is this?
Opening CG?
It doesn't look like it.
Because there is no screen cut.
But it gives people a more real sense of substitution.
It's as if you're really standing in God's perspective, watching the things that are happening to the characters in this small world.
Hirozer Furukawa's impression of the game has improved a bit.
Until then, many of Pokeni's games were very elaborate, but the graphics changed as the timeline progressed, just like watching an anime.
And this time, it was like he was watching a stage play.
Still so close to the location.
It's really fresh, and the characters in it are very beautiful and beautiful, which immediately made Furukawa Hirosawa like it.
"Boom!" There was a dull crash outside. The girl's hands stopped in mid-air.
The camera pulls out of the room and back outside the room, all the way up the mountain path.
Outside the house, at the foot of the hill, a small black car crashed into a tree, the engine hood deflated, and smoke rose.
A man and a woman hurriedly got out of the car, both wearing white coats.
"Neil!" The woman in the white coat shouted, "Why are you always the one who crashed?"
She is Dr. Eva Rosalion, a senior memory travel agent at Sigmund Corporation.
"Rest the rage, Eva, rest the rage," the man in the white coat scratched his head, "Didn't I hit the tree to avoid that squirrel?"
His name is Dr. Neil Watts, and he is a partner of Dr. Eva Rosalion.
"But you crushed it to death, and then crashed into the tree." Eva frowned and looked at the corpse of the squirrel not far away.
The squirrel's corpse emitted a scorching smell.
Playing this, Furukawa Haoze is actually quite confused, because he doesn't know who is the protagonist he can control.
There are already 4 people who have appeared.
At first, he thought it was one of two children playing the piano, but two more adults appeared outside.
From the perspective of galgame,How can it be an age to fall in love.γ
Hiroshi Furukawa fixed his gaze on the male doctor.
Most likely, it should be this role.
However, this is the first time he has seen the Pokeni male protagonist appear in such a late game.
According to the past habits of P Society, basically the male protagonist will appear at the beginning, and I can't wait to throw the male protagonist directly in your face, and tell you bluntly that this is the [male protagonist]
In many cases, first-person narration is even used for the sake of substitution.
For example, in CL and LL, it was the male protagonist's inner monologue at the beginning.
In fact, Hiroshi Furukawa personally prefers the expression of the previous game, and "To the Moon" always makes him feel a little confused and unable to grasp the key points.
If you can't pinpoint the main character, it's hard to get in.
"Okay, okay, I'll find the company to reimburse the cost of repairing the car." Neil said, "We're here anyway, go to the car and get the equipment, let's get on the road."
At this point, the part of the camera interpretation is over, and Hiroshi Furukawa finds himself in control of the character.
Go to the Moon uses the same mode of operation as a traditional turn-based RPG, as was the case in the early Dragon Quest and Final Fantasy -
There are two little people in the big map.
The one at the head of the line was the male doctor, and he was followed by the female doctor who had just gotten off the bus together.
Then it should be time to explore.
Hiroshi Furukawa walked back and forth, trying to gather some information before entering the house.
It turned out to be half a day.
There doesn't seem to be much to explore other than the squirrel that crashed into the tree and the squirrel that smelled of burning.
However, the whole large map is quite beautifully done.
The trees, flowers, and lighthouses on the island have the beauty of a fairy tale.
Well......
I don't have any information, so I think I have to go into the house.
According to Furukawa Hirosawa's idea, this is probably Pokeni's combination of "Quilt Man" and "Onmyoji", using the painting style and performance of the quilt man, but using the operation mode of Onmyoji.
It's just that the game doesn't look like it's a battle.
The two walked all the way to the door of the old house halfway up the mountain and knocked on the door.
"I have a hunch that it's going to be late today." Eva Rosalion said.
"Coming, coming," a young woman leaned out of the second floor, greeting the two of them, "Come down immediately."
The door opened, and the young woman asked, "You two are from the Sigmund Company, come in."
"Alas, night shift, shall I love you or hate you? It's going to be an all-nighter tonight." Neil Watts whispered.
"Don't talk nonsense, don't forget to carry the toolbox," Dr. Rosalion patted him.
"My efforts are completely disproportionate to my salary." Dr. Watts picked up the instrument and followed.
Inside, the young woman introduced herself, "Hello, my name is Lily, and I'm the maid of the house. These two are my children, Lisa and Tommy." She said, gesturing to the two children at the piano behind her.
"Hello," Rosalien said, nodding, "and who is our client tonight?"
Lily pointed to the stairs and said, "Johnny is upstairs."
"Johnny?" Dr. Watts, holding the instrument, said, "The contract says John, and besides, we don't serve children."
"No, you're mistaken, Mr. John just likes to be called that."
"Let's go, let's go upstairs." Rosalion said.
When they came to the second floor, the two doctors saw an old man with gray hair lying on the bed, his eyes closed, an infusion tube inserted in his arm, and an electrocardiogram next to him.
"How's it going?" After a brief hello, Rosalien asked the doctor.
"It's not optimistic, it's only a day or two at most." The doctor replied.
Dr. Nilwatts opened the box and unfolded the instrument. He pulled over a chair and fiddled in front of the instrument.
Rosalion went on to say to the doctor, "One or two days is enough, what is his dying wish?"
"You can grant him any wish, can you?" The doctor said, "His wish is to go to the moon."
"To the moon?"
β¦β¦
But how does this work?
Hiroshi Furukawa played here, and some images of the moon landing flashed in his mind.
It's just that when he turned his gaze to the screen and looked at the old man lying on the hospital bed, he couldn't help but feel a little embarrassed.
This guy is dying, can he still be stuffed into a rocket and fly to the moon?
The body shouldn't be able to bear it, right?
Moreover, how much does it cost to send such a person to the moon?
Is there any other way to play the game?
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There is another chapter in the afternoon
(End of chapter)