254. I'm so happy!!

The beginner's teaching is very simple, it is to guide some basic operations.

According to the next guidance, Masahru Yamada operated the actor Asshidaka to walk down the hill.

On the way to the mountain road, I saw several girls standing not far away.

The overall design style of Ashidaka, Miyazaki is a reference to the Ezo tribe that disappeared from the destruction of the Yamato regime in history, with his hair combed back in a bun, and then wearing a blue dress but a red hat.

I don't know if it has anything to do with shrimp, but Masahru Yamada thinks that when the boy wears a red hat, his whole head really looks like a shrimp, especially when he puts on the mask, only a pair of eyes are exposed, just like a big-headed shrimp.

The girls on the mountain road are based on the traditional Bhutanese half-length coat with a cotton belt around the waist, shoulder-length hair, and a hat on the top of the head.

Masahru Yamada didn't know much, but I always thought that this big round hat and pointed top looked a bit like a Korean person.

However, he didn't delve into it so much, but quickly manipulated the actor and walked over.

After some conversation, it turned out that something was going on in the village.

The girl at the head is called Kaya, and she is the fiancΓ©e of Ashidaka, but she is called Brother Ashidaka.

This is also a tradition in the village.

"Brother, grandpa said that something terrible happened on the mountain, you should go and take a look."

"Okay."

Asidaka nodded grimly.

Then follow the trail all the way up.

Now, due to the influence of hardware, it is not possible to make a completely seamless large map, so there will be a scene switch when you walk to the mountain road shot.

The screen went black at first, and then Asdidaka was in the upper part of the forest.

It hadn't been long since I had walked before I discovered something.

Not far away, a group of mysterious people who look like samurai are poaching in the woods, or more precisely, besieging the animals in the forest.

One of the more obscene-looking, bearded merchants laughed.

"Quick, kill more, it should be coming."

Who is it?

Massaharu Yamada was a little curious.

This was followed by a battle with the samurai, which was the first wave of enemies encountered in the beginner's lesson.

In order to repel the samurai, Yamada Masasharu drew his sword.

The costume of the protagonist Asidaka is very detailed: the turban is used to protect against leeches, and there is also a complete mountain forest equipment, boots, hand armor, leggings, knives, bows and arrows, and quivers.

In the teaching, first guide how to use the bow and arrow to shoot, you need to hold down the RT button, also known as the right trigger button and do not let go, then the bow and arrow will automatically charge, the longer the charge, the higher the damage will be hit.

At the same time, the camera can be turned to control the direction of the arrow, and then as soon as you release your finger, the bow will shoot automatically.

After the bow and arrow are fired, a short CD will be entered, and this CD part is the process of the protagonist taking the arrow from behind and putting it on the bow and reloading it.

Although it looks like an animation, the operations are very smooth, and the details are quite well cut, and in the eyes of Yamada Masaharu, the character of Asidaka seems to be alive.

It's really amazing, pokeni.

He had never played a game like this before.

At first, Massaharu Yamada thought that the battle would be similar to that of the witcher, but after the actual experience, he had a new understanding.

The 3D ARPG combat is really completely different, unlike all the games he's played before.

It's a new gaming experience, as if you were doing something in the real world.

In order to make the game easier, within a certain range of being close to the enemy, the nearest unit will be selected as the target by default, and then the camera will be locked.

R key to lock on to the enemy, then press R key to unlock the enemy.

Once locked, it's like focusing on the other person, and no matter how your character moves, it's all around them.

This set of mechanics is actually quite mature for Qing Zhiyuan, starting from The Legend of Zelda: Ocarina of Time, and then developing to the later Elden Ring, as long as it is a 3D action game, it basically follows this set of camera rules.

The great thing about locking the camera is that no matter how your character moves and flips, the target is very clearly positioned in the center of the frame.

This means that you will never lose your target by moving, unless you get stuck in a wall, or the camera is stuck in an obstacle and you get clipped.

In doing so, the operator of the action game does not need to constantly adjust the camera to search for the opponent's location, and can comfortably fight.

But 3D itself is a very new thing to the world, let alone a 3D mode made into an action game.

Therefore, this lens setting can be regarded as a great contribution made by POKENI to the world.

……

Massaharu Yamada first aimed at one of them from a distance, pressing the R button to lock on.

Then start drawing the bow.

After charging, the bow and arrow struck a parabolic trail that accurately hit the samurai standing on the mountain path.

With a scream, the man rolled down the hillside.

The other enemies who were attracted by the fire immediately turned their heads and looked at the male protagonist.

Masaharu Yamada suddenly became nervous.

It's really a completely different feeling than playing The Witcher or Diablo before.

Because it's 3D, the closer you get to the other person's model, the bigger it becomes, which follows the realistic rule of near-big and far-small.

And the other party's height is not worse than the actor's at all, and even much higher.

When several people approach at the same time, you can feel the huge sense of oppression that comes from the model.

Massaharu Yamada couldn't help but take a few steps back.

Bows and arrows are less useful in this type of melee attack.

As a result, the next battle entered a new teaching stage -

In addition to using a bow and arrow, Ashitaka also wielded the Fern Knife, a straight knife with barely a curved blade, and instead resembled a large handmade knife, similar to a piece of steel.

It's just that the blade is sharpened so that it shines in the sun.

Switching to the Fern Knife makes it much easier to deal with melee enemies.

The two samurai also drew their katanas from their waists and approached Ashidaka.

In terms of combat, "Princess Mononoke" and "The Witcher" are two different games at all, the characters in the witcher have gorgeous combos, exaggerated special effects, and the damage numbers floating on the enemy's head when hit can give you a strong pleasure.

But in Princess Mononoke, enemies only have health bars and no damage numbers.

And the actions of both sides can be said to be quite [unpretentious]

The protagonist has only a few movements, horizontal slashing, vertical slashing, and rolling.

The other side is almost the same trick.

However, it is such a simple action that brings Yamada Masaharu a completely unusual experience.

As if facing the samurai in real life, Yamada Massaharu sweated on his hands.

It's an amazing feeling.

Perhaps it is this sense of realism that makes people dare not despise the enemy in front of them.

……

In fact, the game already has some of the characteristics of the Souls series, such as simple movements, where each enemy is a powerful opponent and needs to be dealt with carefully.

However, there are still some functions that have not been realized because of the times.

The most basic [execution], such as going around the enemy's back, stabbing him, or killing the enemy with a set of flashy moves when he is about to die.

This thing ポケンむ was not made.

On the one hand, it is necessary to cooperate with the corresponding animation actions, and at the same time, it is necessary to add a bunch of judgment mechanisms.

Adding a set of actions to each subject of execution requires a lot of space in the resource pack.

In the same way, there are no character tricks, like a sword stab in a wolf, being framed by the protagonist, or directly dodging, like the real fight in kung fu movies, this kind of camera performance is very complicated.

First of all, the amount of resources can't stand it, and then you have to add a skeletal animation system, and the program judgment must be intelligent, which takes a lot of time to accumulate.

There are certain hardware constraints, and there are too many things that need to be improved on the development engine.

It is definitely impossible to do it in one step, but to make a silky transition, this is the effect that Qing Zhiyuan is more keen to see.

In addition, the game does not do blocking, rebounding, these contents.

In fact, the physical collision effect of the model is not yet in place, and now it is achieved by relying on a model enclosure box made by both sides separately, which will not be interspersed.

However, in the future, if you want to be more refined, such as the separation of head, hands, and body parts, then you will have to do more basic work.

It looks like it's somewhere between Diablo and Souls.

Or to be more precise, closer to Diablo in a 3D heads-up view.

……

After defeating two novice enemies, continue your way up and encounter two elite monsters wearing wooden armor.

These two people don't look easy to mess with at first glance.

The game mechanics are 3D action, but the performance is very Miyazaki, or very animated.

Massaharu Yamada even has the illusion that it's 3D or 2D, but the world of animation you're in is both real and dreamy.

The first samurai ran over, and Yamada hurriedly pressed the button to attack.

Attack, attack, attack!

Asidaka swung his fern knife back and forth, slashing the samurai backwards.

The opponent hit a golden silhouette crit, and the amount of blood quickly bottomed out.

At this moment, because the perspective was locked, another samurai attacked from the right rear.

As soon as he was slashed by the other party, Massaharu Yamada immediately sensed that something was wrong.

Because his blood vessels went down a lot all of a sudden.

"Nani?!"

However, the front one hasn't been solved yet, and Masahru Yamada can't go back to the latter one.

So I had to retreat quickly.

Who knew that before he could take two steps, the two samurai attacked together.

The amount of health immediately bottomed out, and the entire screen flashed with an ominous red light.

A chill suddenly spread from the soles of his feet, and Yamada Masahru shouted, "Not good! ”

Immediately after that, the samurai in front of him slashed down.

Only to hear a scream from Asshidaka.

The screen turned black.

There was a big [death] in the TV set.

It's still written in kanji.

The red font revealed the bloody effect, and Ashidaka, who was lying on the ground, did not bat his eyes, showing deep unwillingness.

"Nani?!"

What the hell just happened?!

Masahru Yamada couldn't believe that these were actually two little monsters, and they were also the damage that could be dealt in the initial chapter.

I didn't feel like I could react, so I was directly hacked to death with a knife.

This......

Is this a game that a normal person can play?

This is a game for humans?!

Did Pokeni get something wrong?!

Masaharu Yamada is only 25 years old now, although it is not the golden age with the fastest response, but it is certainly not weak in action games, and he can fight Street Fighter without injury, why was he hacked to death by two mobs here?

Is there a problem with the value setting of P Company, or is there a bug?

It can't be my operational problem, right?

I tried again, and this time Yamada Masasharu went straight in, wanting to take out one of the samurai with lightning speed.

However, after the continuous attack, his position was also stuck between the two samurai.

Yamada Masaharu said in his heart [not good]

Immediately after that, he was stabbed by someone's fart.

Failing to hold on for a few seconds, Ashidaka let out another scream.

A large word "death" appeared on the screen.

"Nani?!"

Seeing the black screen, Massaharu Yamada covered his face in pain.

Once again, Asshidaka was dead.

It's all his fault.

It's too light.

It's not easy to even fight a mob.

It looks like it should be deliberately designed this way, highlighting a monster difficulty.

In other words, if you encounter an enemy head-on, don't challenge more than two enemies at the same time, otherwise it will be easy to expose your weak points to the other party.

Once you are outflanked by two people, you will fall into a great disadvantage.

That's too real, isn't it?

But......

In the next second, a sinister smile appeared on the corner of Yamada's mouth.

Yes~

I'm so excited.

Masahru Yamada only felt his blood boiling, and he hadn't played such a blood-pumping, adrenaline-pumping game for a long time.

The advantage of the knife is that it can attack not only solo but also area-of-the-road, so when facing two enemies, if the attack range is close enough, it can deal damage to both people at the same time.

Of course, the risk is also quite high, which means that you have to be attacked by two people at the same time.

In terms of defense, Princess Mononoke and the Witcher are completely two extreme games, in the Witcher or Diablo you can also achieve the effect of no damage by stacking attributes, but in Princess Mononoke, if you are slashed by the opponent casually, the amount of blood will be removed by a large amount.

When two samurai attack at the same time, it's almost a death.

So this time, Massaharu Yamada chose the way to break through one by one.

After defeating the two samurai, Yamada continued his way up to chase the merchant who had fled.

……

Solve the enemy all the way and come to a dense place in the mountains and forests, and then the system deprives Yamada of the right to operate, and begins to play a cutscene.

I saw that the merchant before ran out of the woods in a panic, carrying a big burden on his back, and shouted in horror:

"Let's go! It's already been obtained, and the mountaineer is angry! ”

A loud roar was heard throughout the forest, and the ground shook.

A herd of wild boars sprang out of the woods, arching at the sight of people, and several samurai were thrown to the ground, followed by the boar's fangs.

Under such circumstances, the samurai also dropped their weapons and fled with the merchants in a panic.

In the entire bamboo forest, only the male protagonist and a few samurai remained.

The ground rumbled.

Immediately after that, large bamboo forests in the distance fell one after another.

The black mist gradually spread.

In the darkness in the distance, a large silhouette appeared, though it was unclear what it was.

……

This animation is very expressive, with a strong Miyazaki style, just like watching "Princess Mononoke" in a movie theater.

"Is something coming?"

A sense of foreboding swelled up in Yamada's heart, and sweat came out of the palm of his hand holding the handle.

……

……

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There is another chapter in the evening (end of this chapter)