310. Pokeni is too sweet, isn't it?!

After taking a shower, wiping her hair, and looking at the sensual clothes brought in her backpack, Junna Yukitake hesitated for a long time, and finally put it back.

Game night, it doesn't look like it's going to be needed again.

Moreover, it is estimated that Hao Zejun doesn't like this either.

Am I taking the initiative too much?

However, today I can hear Furukawa Hirosawa talk about getting married in the future, and Junna Yukitake is a little surprised, even if he still can't forget Furukawa Hirozawa's words at that time.

And that determined look on his face.

Thank you for thinking about me, Haoze-kun.

Junna Yukitake laughed.

She picked out a set of clothes she usually wore from the side, and only came out of the room after she had sorted them out.

"Let's get started."

Junna Yukitake happily sat next to Hirosawa Furukawa.

"Well, I've been ready for a long time."

……

"86 - The War Zone That Doesn't Exist"! Initiate!

On the other side, in the cabin that Yamada rented himself, he was looking at the TV screen with excitement on his face.

Ah, awesome, it's game night again, it's a weekend of binge.

The screen goes black, and the still familiar Pokeni logo appears on the screen.

Here's the iconic slogan:

[Game is life]

[Here, start an unprecedented journey of life]

The font that appeared this time is very sci-fi.

The bottom panel of the whole interface is blue, and there are many numbers jumping, and the light effect lines are combined to form the text in the picture.

Dada......

The sound of keyboard tapping rang out from the TV.

The screen darkens again.

……

As the screen slowly lights up, the game's main interface also emerges.

In the entire main interface, the surrounding bezel part has the feeling of facing the computer screen in the combat command room, there are many numbers and statistical graphics in the upper left corner, and you can also see the miniature of the holographic combat map in the lower right corner.

In the middle of the large screen, it is divided into two parts.

The centerpiece is a mech, the main part of the mecha is a bit like a cicada chrysalis, or a similar chrysalis body, and below it are several metal claws that can be used for walking, and a round of cannons protruding from the head.

In front of the mech is an orange, stocky-looking mech or something.

(Actually, this is the [Scavenger] mecha that was made in the game, and it has no combat ability, and can only be used as a legion support and to clean up the battlefield.)

The name given to it by the main characters is Fido)

On either side of the mecha, there were two people, a man and a woman.

On the left is a quiet, white daylight, with a long-haired heroine leaning against a mecha, while on the other side, there is a blood-colored sunset, the hero's eyes are firm, and his cheeks are half hidden in the shadows.

The lighting effects used on the left and right sides are completely different.

It looks like the two of them are leaning together, but they don't feel like they're together.

It's both fragmented and overlapping, and it's really amazing.

……

There are 4 options in the bottom row: [Start Game] [Load Save] [Settings] [CG]

Massaharu Yamada held the controller and chose to start the game.

Background sounds immediately sounded, and the first thing to load was a cutscene:

The screen went black, and a line of text appeared in the middle of the screen:

[There is no country in the world that would be condemned for the lack of human rights of pigs raised in the country.

Therefore, if an ethnic group with different languages, skin colors, and ancestries is defined as pigs in human form, then the suppression, persecution, or massacre of such an ethnic group is not an atrocity against human rights.

β€”β€”

Fratileina Miliger, "Retrospective"]

The text disappeared and the screen lit up again.

[Prologue: The Red Poppy Blooming on the Battlefield]

The iron-colored text, after a few seconds of appearing, quickly burned and faded away as if it had been invaded by the flames of war.

【mission 1】

Masaharu Yamada was a little caught off guard, and this is the beginning?

Don't you have a CG for a minute or two?

Pokeni doesn't play according to the routine at all this time, and I'm ready to put down the controller and watch the animation for a few minutes.

This is a no-brainer to start the game directly.

This is a very definite war game.

So you can see a very obvious terrain layout on the screen.

The entire part of the battlefield is on a barren grassland, which is barren because there are many ruins around it.

The light is also dim yellow, and there is a feeling of blood-colored sun.

It's a brutal battlefield, filled with gunsmoke, artillery fire, and the ground is illuminated by the remnants of the sun as if stained with blood, and some destroyed and abandoned mechs can be seen everywhere in the game map.

But I don't know what kind of models they are, and what they came from.

Overall, the atmosphere of the battlefield is very strong.

……

When Masasharu Yamada saw this, his eyes couldn't help but light up.

Hey, pokeni actually made it into a 3D game.

In addition to the scenery, the entire battlefield actually has a strong 3D feeling, the abandoned mecha in the battlefield, as well as the flags on the ground, the shapes of mountains and grasslands, are all in 3D.

So it's completely different in terms of visual experience.

When dealing with these, P also adopted a certain production method of "Princess Mononoke", that is, animation was added to render it in it, so it is not a realistic style of 3D effect, but the kind that is more inclined to the style of Japanese comics.

In terms of color processing, it also tends to be lower saturation, although it is rich, but it will not cause too much visual burden to people's eyes because of the mixture.

Overall, it was very comfortable.

……

Although it is not obvious, it can still be vaguely seen that the entire 3D scene is actually divided into tofu blocks, and the small squares are the basis of the war chess game.

The squares make up the board of the whole game, and without it, there is no way to play the game of warchess.

In the game, the first battle mech appears.

Walked in from off-screen, the mechizer itself looks like a cicada chrysalis, and then has a few claws underneath, all like an iron spider with a cannon barrel.

Seriously, Massaharu Yamada has played mecha games, and among the mecha anime he has seen, I have never seen such an ugly one.

Oh no, it's ugly, but those are all mechs used by enemies or miscellaneous soldiers, and as a [member of our team], even in the fourth Super Robot War, the mechs of the most marginal supporting characters are better than this.

But the better thing about it is that it's 3D.

So the whole game model looks very three-dimensional, plus the metallic luster emanating from the surface of the mecha and the paint applied on it, all give people a more realistic feeling.

It's industrial art, Massaharu Yamada comforted himself.

After watching too much, there is a different kind of beauty.

Just like the vehicles that often run on the street are mostly black and white, without bells and whistles, in this case, the only thing that can maintain their appearance is to rely on styling.

But this thing still looks like a large steel spider.

That's a bit too much.

In the game, a white-haired man wearing a command device appears in the lower left corner, wearing a crisp military uniform that looks more like a commander.

[The system starts.] 】

[RMIM1A4 "God of Destruction" OS. 】

Rattling cacophony, mingled with radio communications out of touch with the times.

[Control No. 1 calls for mourners.] Radar detects enemy attacking forces.

Anti-tank artillery has been identified as a brigade-sized anti-tank artillery, as well as a close-range chasseur unit of the same size. 】

The avatar switches again, turning into a teenager with short black hair.

When Masaharu Yamada saw him, he breathed a sigh of relief.

P Society's art skills are still there.,Although the 3D model of the mecha is not well designed.,But the boy's head is quite beautiful.。

The boy had short black hair, dark red eyes, a combat camouflage, and a light white scarf around his neck.

It's a bit of an elegant juvenile feeling.

At the same time, the boy's name also appeared in the on-screen dialog box-

Sinyenozan.

Abbreviated as Sim.

It seems that this is the male protagonist.

"The undertaker received."

Xin replied, "Enemy tracks have been detected here, too. ”

……

As soon as the boy's voice fell, the camera in the game followed.

It has been derived from the bottom of the screen upwards, as the camera moves-

Only then did Yamada Masasharu see clearly that the actual battlefield chessboard was larger than he imagined, and there were all kinds of mecha densely scattered in the distance.

Just like what these two people said in their special communication just now, the number of enemy planes is really quite a lot.

However, this is also a major feature of the war chess game, and the number of enemies is often several times that of the protagonist's group, so that there is a sense of accomplishment and refreshment with more than a dozen.

However, isn't it a bit too much to give so many enemy mechs in the first level?

"From this moment on, the command is transferred to the field commander.

Please uphold the spirit of sacrificing your life to serve the country and annihilate the great enemy of the Republic at any cost. ”

"Roger."

As a result, on the other side of the special communication, the voice of the white-haired commander came:

"Guys, I'm sorry.

I'm really sorry. ”

"End of call."

Ay?

Massaharu Yamada blinked, he didn't understand it at first, but after thinking about it carefully, he realized what had just happened:

In the communication, it was the white-haired commander who contacted Xin and told them that an enemy was coming, but this guy finally transferred the command to Xin, that is, evaded the duties of the commander.

Is that so?

Thinking of this, Massaharu Yamada couldn't help but laugh dumbly.

It's funny, Pokeni created such a strange character at the beginning, isn't it a little too cowardly to be a commander like this?

The sound of cold machinery sounded on the television.

[Cockpit closed.] 】

[Power system starts.] Driver activation.

The joint mechanism is unlocked. 】

[The stabilizer is normal. There was no abnormality in the fire control system. Electronic systems are offline.

Seek Enemy mode is set to passive. 】

The male protagonist's voice sounded again, "The mourners call the members of the team." Control No. 1 has been transferred to command.

Next, the mourners are in charge. ”

As the sound sounded, several new mecha were added to the battlefield.

However, if you compare it with the enemy mechs, you will find that these new mechs are quite special in all aspects.

It's clearly an ally unit.

In order to make a difference, P also specially painted a faint green pattern on the body of their mecha.

The pattern should be the coat of arms of the country to which they belong, Yamada thought to himself.

The four-squared cursor in the middle of the game quickly moves over one of the tall-looking friendly mechs.

The somewhat rugged-looking man, with a beard on his chin, spat contemptuously.

Then he burst out laughing.

[Alphaleader received.] It's the same as it was this time, "Grim Reaper".

What did the eggless owner say in the end? 】

"He said [I'm sorry]." Sinyenozan said in a flat tone.

The other end of perceptual synchronization couldn't help but laugh.

These guys have an array implanted in their necks (a device used to synchronize perceptions for better system combat, and along with it, a data tag that can be used to make calls. οΌ‰

So these guys on the battlefield can pass on the information they can learn anytime and anywhere.

The cursor in the map continued to jump, moving to another mech that appeared to have a longer barrel and looked like a sniper rifle lying on the ground.

The driver is a green-haired girl, sweet-looking, with short hair, but a small round face, which looks particularly cute.

[Hah! These white pigs are still incurable. Drove us to the front line, hid in the rear and covered my ears and pretended to be fine, embarrassed to say something sorry to the members of the team, just like you heard.

Hey, you have to die anyway, and it's not too bad to be able to die under the guidance of death. 】

In short, in the battlefield, in addition to the mecha of the protagonist Sinenozan, there are four other friendly mechs of different shapes.

And their drivers all have their own personalities, with red hair and a contemptuous look like a gangster.

There is also a cute girl with a round face with short blue hair.

The other is a sister with long blond hair, a fierce one, but a gentle and touching personality.

The last one was a teenager who looked younger.

Just a few people, in mission 1, will face an attack from the Imperial mechs.

"There are still sixty seconds left before the enemy is coming, and we will break through the enemy's shelling range at maximum speed."

[Alright, bastards, it's coming!] 】

[Combat counteraction is enabled.] 】

[Enemy Aircraft Detected: Set to B1] [Set to B2] [B3] [B4] [B5] ...... [B24]

……

Very good, there are enough enemies, Masahru Yamada rubbed his hands, indicating that the blood was boiling.

It's been a long time since he's played a game of warchess, and Pokeni's new game brings him back to when he played the Flame Emblem.

According to the general practice of war chess games, in the first level, the protagonist group will come out, and then there will be more and more follow-up members.

And Masahru Yamada understands very well the reason why P Society designed everyone's mecha so unpretentiously -

At the beginning, make the basic model, a little more ordinary, and prepare for the upgrade in the future.

Masahru Yamada has begun to look forward to the scene when the male protagonist changes jobs or gets a new mecha in the future.

It's good, it's very emotional.

Up!!

Level 1, officially begins.

The game goes into the tutorial part for beginners.

Masahru Yamada moved the square cursor in the game according to the instructions, framing the male protagonist's mecha.

In fact, there is no other choice, because on the entire large map, there is only one unit that the hero can control for the player.

The overhead UI of this mech is blue.

The other four mechs, although they are all allies, are not controlled by the player, but act according to their own AI.

To put it bluntly, this is just a beginner's level, which allows players to get started smoothly.

The cursor in the screen flickered, and when it framed the male mech, a circle of light emitted from the mecha, and then spread out from the middle position along the grid where it was located.

At the same time, a circle of double diamond-shaped lattices appears in the middle of the screen.

The inner circle is the range that can be reached by the action, and the outer circle is probably the farthest range that the protagonist's mecha can attack.

For example, if the mech's mobility is 4, then it can move up to 4 blocks by counting squares in different directions.

If the attack range is 3, it will extend 3 blocks outside of 4 blocks.

Wow, this UI effect is amazing!

Of all the war games on the market, none of them can be as good as pokeni.

Just because of a small UI, it conquered Yamada Masaharu's heart at once.

……

This time, Pokeni is very obvious in terms of the art improvement of the war chess game.

The most obvious one is that all the characters and models in the game are made in 3D, and then the UI is carefully designed and enhanced.

When Masahru Yamada followed the instructions and moved the cursor to the target, he found that a mirror image of a male host armor was simulated in the position where the cursor rested.

Between the mirror and the subject, there is a blue light that marks its path.

It's very good-looking.

And there's a futuristic feel to it.

At this point, Yamada has become more and more confident in Pokeni's game.

At the same time, a number of red arrows appeared on the head of this mirror mech, which came from a nearby enemy mech.

After studying it for a while, Masahru Yamada realized that those red arrows actually indicated which enemies could hit you.

In other words, pokeni not only made a pre-processed UI, but even thoughtfully displayed the enemy's attack and movement information.

If you move the cursor over an enemy mech, you'll be able to clearly see the range of his double diamond square, which indicates its movement distance and attack range.

It may not be a big deal to have a movement grid and an attack range grid, because similar features have been developed in Fire Emblem, but the UI performance is not as good as pokeni.

The main thing is that the red wire, which connects from the heads of enemies that can attack you, and falls to the place where the mirror image is, which is a great design.

Wow!

It's too sweet, right?

pokeni?!

Masaharu Yamada said that after growing up so big and playing the game for so many years, he has never played such a comfortable war chess.

Everything is marked out for you, and the functionality of the auxiliary UI is really powerful.

It's so sweet.

pokeni, but also showed great design ability.

It's so powerful.,It's worthy of pokeni.,It's easy to do something that other game manufacturers don't do.。

If it weren't for the fact that he knew something about the P Society, Yamada Masaharu couldn't believe that this was actually the first time that the P Society had done a war chess game.

You say that it is an old game manufacturer that has been making war chess games for more than ten years, and Yamada Masaharu is willing to believe it.

Because it knows the players too well, it understands the players too well.

But in fact, these things are just Qing Zhiyuan's transfer of the setting in the game "Fire Emblem: Engage" more than 20 years in the future.

Qing Zhiyuan is also a war chess player himself, so he naturally knows what things are good.

And it's not complicated to do, the values of each character and enemy can be calculated, but it's just that the corresponding UI is generated with these values, which is too simple.

……

……

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

There's one more chapter tonight

(End of chapter)