336. What a great game!!

At the beginning of the game, Noll Cook has only a 7.9mm KL86 rifle and a 20cm military dagger.

Bullets are also very limited, less than 8 rounds.

It can be said that it is very shabby.

The good thing is that Noll Cook can get equipment from enemies by killing them.

……

After learning the basics, the game guides him to hide on a hill of small rocks, use the rocks as cover, and then use an old pair of binoculars on his body to observe the enemy's movements.

After pressing the B button, you will enter the telescope perspective.

Knorr Cook followed the instructions and observed that the entire village was already full of enemies in the distance, and that the enemy had arranged patrols to and fro at the entrance and exit of each village, and that at intervals there were additional soldiers on patrol.

It looks so well arranged that it's impossible to start.

The game instructs Noel Cook to lunge through the outside of the village's fence and then swing his dagger back and forth from behind to easily take out the enemy.

Later, following the game's prompts, Noll Cook found an enemy sniper standing on a high place, and the reflection of the magnification mirror was especially noticeable in the dark night.

He reached from behind the tower, and once again used the dagger to finish off the other party.

Yes.

Knoll Cook sighed.

The effect of the game is indeed somewhat unexpected, because the whole assassination action is very smooth, and the whole process makes Knoll Cook's blood run high.

……

After taking out the enemy snipers, Noel Cook obtained his equipment according to the instructions:

A 6.5 mm TLK101 rifle.

Equipped with 6.5 mm ammunition, the TLK101 works very well and even has a perfect trajectory, and the bullet flight is very stable.

This TLK101 rifle has a scale range of up to 2400 meters and an effective range of 600 meters.

Equipped with a high-powered scope, it is simply perfect.

In addition to this, two grenades were recovered from the teenager's body, as well as a Domino 11 pistol.

46 rounds of pistol bullets and 13 rounds of rifle bullets.

Already very rich.

……

……

Next, the game guides Knoll Cook to stand on top of a tower, aiming at a lone enemy more than 200 meters away, teaching breath-holding and cross-sight shooting......

Bang!

With the sound of a gunshot, the bullet shot out of the chamber of the gun, sending a spark in the air......

And then......

A headshot, blood splattered.

The other party fell in response.

it!

Noel Cook let out a low sigh.

This feel and ballistic effect, as well as the opponent's hit feedback, are quite well done.

It really makes you feel like you're on the battlefield.

Awesome, Border.

……

After killing the enemy, a group of enemy soldiers ran towards the corpse because the sound of gunfire would attract the attention of nearby enemies.

The text of their speech also appears in the picture:

"There are enemies!"

"One of our soldiers has fallen."

"He's got to be nearby, make sure to find this guy."

"Heighten your vigilance."

……

The game quickly teaches him to be hidden.

Evade the other party's detection.

Each soldier has a field of vision, exposing themselves if you are in the opponent's field of view.

……

At this point, the game teaching ends.

The corners of Knoll Cook's mouth rose slightly.

He had never played such a realistic and exciting shooter.

I have to say that Pokeni really has a set when it comes to making games.

No wonder it's so popular in the United States.

In order not to mislead the player, and try to avoid reality, all guns have adopted a new naming method, and some differences have been made in the appearance of the guns, but some characteristics are still obvious.

Especially in terms of trajectory and feel, even if you change the name and style, you can know it by touching it-

This one is Kar.98 and that one is the Desert Eagle......

In short, it will give you a sense of dΓ©jΓ  vu.

But in terms of experience, Knoll Cook thinks it's great.

Different gun types have different applicability, the rate of fire of continuous rounds is fast, the lethality is small, and the reload of a single shot is slow but the bullet damage is high.

Rifles are better suited for sniping, while submachine guns are better suited for close combat, and if the enemy gets too close and happens to run out of bullets, you will have to use a dagger in hand-to-hand combat.

Different firearms have different ballistics and recoil.

None of the other types of shooters I've played before have been so realistic, and when you take the first shot of an automatic rifle, you may have the same accuracy as the position of the aim, and then it will bounce.

Like a wild horse on the loose.

Just listening to the sound is very exciting.

The feel of the guns has also been carefully tuned by the United States team, so that they can not only play their own value, but also will not appear too perverted and comprehensive weapons, each weapon has its own unique ballistics and advantages and disadvantages, so that players both love and hate.

……

After taking out several of Balk's enemies in a row, he slowly sneaked behind a stone bunker not far from his target.

In the game, when Ben runs, you can clearly hear the character's breathing.

My heart beat faster.

It's a thrilling feeling, isn't it?

Knorr said that he enjoyed the feeling so much, it was like actually coming to the battlefield to fight the enemy.

The most important thing is that he is now equivalent to one enemy and more than one, which is an almost impossible task in reality.

I didn't expect that a shooting game would be able to bring such a refreshing experience after it was made into 3D.

The movements of the characters are also very smooth, not the kind of panning without limb changes, and the whole body movement also changes when the enemy dies or falls.

It's not like a puppet that shoots a wooden piece that falls down and becomes hard.

If you hit him in the chest, he'll turn his back to the sky, then throw the gun away, open his hands and fall down.

If it's a back attack, then he'll fall forward.

Although Pokeni can't do real-time calculations in the game, it has at least made a random death action on the front and back to strengthen the player's feedback.

These things, even if they are missing, cutting corners can't give players a good experience.

……

Noll Cook relocated his field of view to a better position, then found a lone enemy to aim.

Call......

Knoll Cook's heartbeat quickened, and he clicked the left mouse button.

The moment the bullet fired, it missed.

Cao!

Noll Cook let out a low sigh as he prepared to leave the position.

Who knew that because the bullet missed, it quickly aroused the alarm of the other party, so in the process of escaping, he also bumped into some soldiers who were outflanking in this direction.

When the brave wins in a narrow encounter, Noll Cook didn't say a word, and pulled out his pistol for a sudden meal.

Butβ€”

The next second, the other party raised his rifle and shot at him.

Bang Bang ......

The camera suddenly fell to the ground.

A large [YOU DIED] appeared on the screen.

……

Fack!

Noll Cook's mouth opened wide for a long time, unable to believe what he was seeing.

Why did I just die?

Just took a shot, and then was shot in the head by the other party?

Is this game so real?

Is the protagonist so vulnerable?

I'm a very important marksman in our army, and I'm just dead?

I don't know why Noel Cook played the fear of being dominated by pokeni in this game.

What the hell, this game was made by Hidetaka Miyazaki, right?

How can it be so real?

……

In fact, as long as Knorr looked closely, he would seeβ€”

It turns out that his HP is exactly the same as that of each enemy, which is 100 points.

If you kill it, you really die.

However, in the game, you can recover your health through some supplies, such as bandages, first aid medicines, etc., so that the protagonist still has the ability to continue fighting after defeating each enemy.

Ammunition can be obtained by killing enemies, or by sneaking into rooms in the village to obtain certain supplies.

If you want to increase your HP, you can only scavenge for items like body armor, and if you have body armor, you can offset some damage.

And in the game, Knoll also discovered one thing -

The damage caused by bullets hitting different parts of the human body is also different.

For example, if you hit the hand, you may drop 10 points or 30 points, but if you hit the chest, it will be 50 or 60 points, and you will die if you are hit by two more shots.

And the head is even more exaggerated, basically hovering around 100 points, and it is armorless, and if you are hit, you will die.

If you have a helmet, it's a little better, and it can help withstand a little bit of damage.

But it's just a little bit.,Basically, it's a state of black blood at this time.,If you want to be hit anywhere in the body again, you're going to die.。

How did you find out?

It can only be said that you will understand when you die a lot.

……

After figuring out this rule, Knoll indulged in the refreshing sensation of a headshot.

Always observe the opponent's movements first, make sure that there are only one or two people on target, and then aim the rifle at the head from a distance......

After each hit, the tremendous sense of accomplishment that was racing and adrenaline was pumping filled his head.

The blood surges and the dopamine secretion is fast, which is really an unprecedented stimulating experience.

"Border" is too funny, right?

Even if there is no real story, just experiencing the effects of different guns and kills can keep Knoll playing.

And in the process, you'll have to hide from your enemies so that they don't find you.

Once you have more than 2 enemies in the fight, then it is very dangerous.

The process of the game is completely different from the Diablo I played before, this is not a game of numbers, what needs to be exercised is the player's personal reflexes, as well as the accuracy of the gun, the control of the gun, whether the gun can be suppressed, so that the bullet can hit the opponent more accurately and intensively in a short period of time......

These are the places that make Knoll feel happy growing up.

It's not the growth of the in-game characters, but the growth of real players.

In this regard, "Border" has a similar effect to "The Witcher 2: Devil's Egg".

……

In short, playing this game, except for a slight dizziness in the head caused by constantly turning the camera, the rest can be said to be impeccable.

Knoll thought to himself.

Halo 3D is a thing that probably starts with FPS, because you have to watch out for enemies that may attack from all directions, so you need to constantly judge the location through the sound in the headset, and you also need to shake the mouse to switch the camera to ensure that there are no enemies in your field of vision.

As soon as you spot an enemy, you must immediately open fire to destroy them, otherwise you will be easily killed.

Frequent lens shake and rapid changes in the field of view can easily lead to vertigo.

However, this kind of thing is also different from person to person, individual differences are very obvious, some people will only have a slight discomfort no matter how they play, and it takes a long time for dizziness to appear.

And some people can't play such a 3D game at all, as long as the camera rotates a little frequently, they will feel nausea and vomiting.

……

Originally, he was also full of doubts about the production of the game, and felt that it would be difficult for POKENI to make high-quality products other than the Shinji Mikami team.

But after playing for a while, Noll Cook realized that he was wrong, and he was very wrong.

Because this game is a good game in every way.

Whether it's from the shooting experience, the real to the brutal battlefield, and those star-studded, ghostly enemies.

As well as the realistic graphics shown in the game, the patches on the characters' clothes, the old guns, and the greasy paste on the handlebars because of long-term use......

The blood that splattered when killing the enemy, and the fact that they died so quickly......

All of them made Noel Cook feel the cruelty of modern warfare.

This game is sure to be a great piece of work.

And the people who designed and tuned this game must know a lot about firearms.

Even he was a little skeptical that the designers of Pokeni were designing exactly the same weapons as they were, and that they had already been able to do so after a long time of battle.

It's amazing to be able to play such a game.

Especially for gun and military fans, what could be better than a more realistic shooter?

……

Merely......

The difficulty of the game is really too high.

Or so true.

Each enemy has the same stats as the main character, and the computer shoots are a bit more accurate than the real ones.

People still need to use their wrists to press the gun, but computers don't need it at all, these are all programmed things.

The key is in the difficulty control, if the designers want the player to experience life is worse than death, then every enemy is a sharpshooter.

If you want to give the player water, then you can make them stroke masters, and they can't hit a single shot -

Unless you bump into it yourself.

Sometimes, you don't have to be able to defeat an enemy creep easily with your best efforts.

And these soldiers, according to their ranks, each is more accurate than the other.

You can only kill one and save it once, and don't leave anything to chance, because too much greed for battle will lead to a very miserable end.

However, this time, Pokeni's Gravity Studio seems to have already guessed that there may be relatively large individual differences among players, and has also thoughtfully set the difficulty option in the menu bar.

Even if you're already in the game, you can still reduce the AI of the enemies in the game by adjusting the difficultyβ€”

Less accurate shooting, slower reflexes, and harder to spot players......

After all, the campaign part is used to familiarize players with the game's controls, processes, and battlefields.

Pokeni has made the entire "Border" into more than a dozen small modules, each of which has its own unique terrain and landforms, which is equivalent to cutting the game into different battlefields.

These battlefields are topographic maps that can be used as alternative topographic maps in LAN battles.

The campaign mode is designed to give players a deeper understanding of these terrains in preparation for future LAN battles.

……

In this way, Noll Cook carefully died one step at a time, one save at a time, and sometimes a small mistake caused him to have to pull back to a very early position......

It took him 4 hours to get past the first level.

Noll Cook looked at the time.

The smile suddenly froze on his face.

He was still enjoying the joy of success, but he didn't expect it to take him so long.

"Oh my god...... What hell is this? ”

Looking at the time, it was already past 1 o'clock in the morning.

Knoll Cook had no choice but to turn off his computer and go to sleep.

……

At night, I dream of defending my family and country on the battlefield, beating the enemy, and rescuing my teammates......

In the morning, Noel Cook was awakened from his sleep because he dreamed that he was hiding in a bush and was spotted by an enemy soldier patrolling from behind, and as soon as he turned around, he was beaten into a sieve.

Oh, my God~

Knoll Cook sat up and wiped his face, his forehead already covered with cold sweat.

This game is simply terrifying.

Lao Tzu must clear the customs today!

……

After 15 hours of play, Noll Cook finally cleared half of the level and made it to Norton Hills.

In this battle, he once again experienced the cruelty of war.

Originally, I thought that after more than ten hours of tempering, he was now a very good god of war, but I didn't expect that the situation encountered here was much more difficult than before.

The capture of the tower alone took Knoll Cook more than 4 hours.

Then, when the two highest points had been seized, and our troops had been deployed, ready to attack the enemy, the other side lined up in a long line of snakes, and densely entered Noel Cook's field of vision from the valley mouth.

"Maya~"

Noll Cook was stupefied on the spot when he saw the number of enemies.

This Nima ......

There are also one or twenty enemies, to say the least.

At the same time, his computer immediately froze.

The stuttering was so severe that it was difficult for him to perform effective and precise operations, so Knoll Cook had to reduce the graphics quality to make the game run more smoothly.

This battle was also extremely difficult, because the opponent had a large number of people and fierce firepower, and the high ground guarded by Noel Cook was almost snatched away by the opponent several times.

Here, Noel Cook experiences the same feeling as watching a war movie -

The enemy is so dense that you can't kill them all.

But the difficulty is not a level-

You were accidentally served by the other party.

Originally, Noll Cook wanted to experience the thrill of war in this game, but he didn't expect that in the end, he would experience countless deaths and the cruelty of war.

In this combat environment, playing a game is sadistic enough, let alone what it is like on a real battlefield.

Luckily, it's just a game, and if it does go to war, then it's worth it?

Knorr thought to himself that even a hundred lives would not be enough.

……

……

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

There is one more chapter in the evening

(End of chapter)