439. It would be a shame to miss it!
In the insect master developed by Pokeni, players experience a special world formed by strange people and insects and nature, and there is a special ecosystem in this world, which fascinates players not only the touching stories behind them, but also the entire world view and various [insects]
And now Pokeni has created a new [Monster World] Although PokΓ©mon is also a type of monster, but PokΓ©mon are all biased towards cuteness and cuteness, and they are pets and partnerships.
Monster Hunter is different.
In the Monster Hunter promotional video, what players can see with the naked eye is-
These monsters are not as cute as the PokΓ©mon at all, they have companion attributes, and they are not as extra-dimensional and magical as the insects in the insect master, if you really want to say something, then it should probably be described as [wild].
These monsters are taller than the other, one is more ferocious than the other, and the appearance of the female fire dragon alone is enough to make players feel that super deterrent, in this world, the law of the jungle seems to be the only rule, making people feel that the blood is boiling and there is some fear at the same time.
It's like when they watched "Jurassic Park".
However, the emergence of "Monster Hunter" is equivalent to filling a gap in the ecological game of a higher age group.
After the first promotional video was played, the PPT used by Qing Zhiyuan to give a speech appeared on the big screen.
It shows how Pokeni designed a game like Monster Hunter.
"In the world of Monster Hunter, each monster occupies a place in its own unique ecological environment, and together weaves an intricate ecological chain."
Qing Zhiyuan held the remote control and said with a smile:
"In the case of the Wasteland, the ecological apex here is undoubtedly the mighty Ceratosaurus.
They were originally wyvern monsters, but they hid under the sand for a long time, and their flying ability gradually deteriorated, and they evolved strong hind legs and amazing ability to burrow into the ground.
The roar of the ceratosaurus was sharp and piercing, and the attack was unpretentious but powerful. β
In the picture, a huge ceratosaurus appears in the image, which is somewhat similar to the ceratosaurus in the dinosaur world, but has also undergone a lot of processing and improvements.
The huge sharp horns indicate that they are not easy to mess with, and with their huge size, it's hard to imagine how such a creature can overcome it.
The thick skin is almost shiny in the sun, but it gives people a feeling that the stratum corneum is very thick, and at a glance, you can see that this guy's rough skin and thick flesh are difficult to break through the defense.
"During the breeding season, the female ceratosaurus skin would turn black and become more aggressive, becoming a more ferocious black ceratosaurus.
Interestingly, the black horned dragon and the ceratosaurus did not get along with each other, and often used their horns to fight each other for territory and mates. β
What?!
The audience even doubted that their ears had heard it correctly, had the pokeni been designed to this extent?
Even breeding and mate competition are taken into account?
How complex is this monster behavior pattern?
"In this ecosystem, ceratosaurs, although apex predators, were herbivores that fed mainly on cacti.
They usually wander underground and rarely go to the surface, but they do not hesitate to attack an intruder that threatens their territory or offspring.
In stark contrast to the ceratosaurus are the low-level monsters of the plateau ecology such as the dazzling bird and the floating dragon.
They are low in the food chain and often fall prey to other monsters.
However, even in the face of powerful predators, they have their own survival strategies.
For example, the Glare Bird uses its stun rays to confuse enemies, while the Floating Dragon can fly nimbly through the air to avoid threats on the ground.
Of course, there are many other interesting monsters and creatures in this ecosystem.
For example, the occasional cameo female fire dragon and cherry fire dragon, the miserable claw dragon that comes for a walk, and the wind drifting dragon at the top of the ecosystem.
Each of them has its own characteristics and ways of living, and together they make up this world full of life and danger. β
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With Qing Zhiyuan's explanation, everyone on the scene had a further understanding of the game "Monster Hunter".
It is indeed an interesting ecological continent, and Pokeni has creatively designed many monsters that match the player's cognition, and let them live according to their own habits in this place.
"Qing Zhiyuan, this guy, talks as if these monsters are real, I'm a little suspicious."
"Yes, Pokeni is too detailed about the world view in the game, and it is completely creating the world, not only to design and build the geography of the entire world and the diversity of species.
At the same time, I have to set up my living habits, reproduction, food chain, etc., one by one, oh my God, just thinking about it makes me feel so big, my head is going to explode.
It's amazing how they can mix so many different things together and make perfect sense of logic, right? β
"It's pretty remarkable, if I had to set it, I'd probably have to do it for years."
In fact, the entire Monster Hunter team is indeed the largest in Pokeni, and in order to do a good job in this world, not only did they draw many experts in flora and fauna from the original PokΓ©mon project team, but also recruited other college students to supplement them.
In particular, a lot of paleontology professionals have been absorbed, just to make the setting more rational, so that players can feel a real monster hunter world.
The whole team has almost 200 people.
This is the first time Hideki Kamiya has mastered such a large team,
The workload is indeed very large, but fortunately, the effect made in the end is quite good, which is completely in line with Qing Zhiyuan's cognition and expectations for monster hunters, and even far exceeds his expectations.
How to say it, I can only say that he is worthy of being a member of the platinum studio, and Hideki Kamiya really did not disappoint in terms of expression and design.
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After explaining some of the settings about Monster Hunter, the Monster Hunter team members then gave a hands-on demonstration of the game.
With Hideki Kamiya and others hunting monsters in the camp through online networking......
The atmosphere at the scene gradually became warmer.
The audience was fascinated by the wonderful pictures displayed on the screen and discussed with relish.
On the big screen,
Dressed in gorgeous gear and armed with a huge sword, brave hunters engage in fierce battles against a massive monster.
The monster roared, waving its massive claws, trying to knock the hunter down.
However, the hunter tactfully dodged the monster's attack and used his weapon to fight back.
He jumps and rolls nimbly, hitting monsters' weak points with unmistakable precision with every attack.
The audience watched with blood boiling, and they couldn't help but cheer for the courage and skill of the hunters.
The sound effects at the scene were also quite shocking, and every collision between the sword and the monster made a deafening loud noise, as if the entire stadium was trembling.
As the game progresses, the hunter's battle against the monsters becomes more and more intense.
They weave through dense forests, climb steep peaks, and even enter a mysterious cave.
In this cave, hunters found more monsters with different forms, some with sharp teeth, others with hard carapaces.
However, the hunters were not intimidated, and they were undaunted to engage in fierce battles with these monsters.
Finally, the hunter finally defeated the most powerful monster, and it fell to the ground with a terrible roar.
The hunter stood next to the monster's corpse, and Hideki Kamiya and others also performed operations such as skinning and crafting weapons and equipment.
After the demonstration, the atmosphere was still warm.
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"It's shocking, isn't it? I originally thought it was a trailer.,I didn't expect this game to be done.,It's still possible to conduct live demonstrations.,I don't know how much better it's than other games that can only be used to watch.γ β
"Hahahaha, I suspect you're hinting at something?"
"It's not a hint anymore, it's completely explicit, okay, some game companies just don't play the game, it's really annoying."
"Hunting, skinning, collecting materials, crafting equipment, isn't the world so real and interesting? I felt a strong urge to experience them just by seeing them in action. β
"It seems that Pokeni really likes to create worlds." β
"But don't you think this creative mode is interesting?"
"Although it is a creation of the world, many things can be found in the world we live in, and they are not fabricated out of thin air."
"Pokeni started playing with pets, then playing with bugs, and now they have started hunting ancient dragons and monsters."
"Hurry up and release Monster Hunter, I want to get this game sooner rather than later."
"Damn, I didn't plan to buy a Sega DC until now, but now after seeing the demo of Monster Hunter, I feel like I have to buy it."
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After introducing Monster Hunter, Qing Zhiyuan smiled slightly and continued to introduce the next game.
"The next game is a game that our company spent two years and has done countless times to push and restart, and finally made a game, hoping that in this game people can feel the mysterious world of the East, and at the same time, we hope to give players a new magical experience.
When you think of your journey, what do you think of?
It's probably a trip to a place with beautiful scenery, fun and delicious food, and a trip that is just a matter of walking.
Enjoy the scenery and see the customs along the way, right?
However, in our next game, although it is also a walk-and-go trip, it will be far more difficult and magical than everyone imagined.
Everybody. β
Qing Zhiyuan turned his head, looked at the big screen behind him, and raised his voice, "Dragon Hunting Journey." β
It is a water-scarce village with yellow sand.
In the middle of it sit a number of small villages.
The graphics of the game are very beautiful and beautiful, but they are in stark contrast to the art style of Monster Hunter just now.
Monster Hunter is a Japanese fantasy style, but it is more realistic, and now the whole game style of "Dragon Hunt" is more animated, and it is a very representative two-dimensional style of neon.
At first glance, there is a bit of Miyazaki's feeling in it.
However, the style of painting is still Pokeni's own style.
The game is made using the most advanced animation rendering technology provided in the Pioneer Engine, which was already well developed during Princess Mononoke, and is now visibly taken up a notch.
It's even close to the level of the future Legend of Zelda: Breath of the Wild.
There are also a lot of real-time light and shadow rendering effects in the game, and the lighting effects are more soft and natural.
Even if the actual animation in the game is played on the big screen now, it can always give people a feeling of-
This must be the illusion of an animation made by Pokeni.
You can imagine how powerful this rendering level is.
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In this water-scarce village, residents face endless yellow sand every day. Their lives have become extremely difficult, and everyone is desperate to find a way out.
The young people of the village decided not to sit still and began to look around for water. They traversed the desert and trudged under the scorching sun, hoping to find a glimmer of hope.
However, their efforts seem to be in vain, and the source of water in the desert seems to never be found.
A young girl with a slightly green face, carrying a jug on her back, has to carry out a difficult process of carrying water with her people every day.
In such a desert, distilled water and deep groundwater have become scarce resources, and people are constantly in the shadow of hunger and thirst.
Even the crops did not grow well enough, and famine was perennial.
Life for the inhabitants is becoming increasingly difficult.
However, the girl blinked her big crystal eyes, and her eyes were full of curiosity and doubt, as if to say how to change such a fate.
The screen suddenly turned.
In the patriarch's room, the white-bearded elder with chapped lips sat cross-legged on the ground, his hands on his knees, his eyes slightly closed, and spoke in a deep tone:
"Many, many years ago, it was actually a fertile land, irrigated and moistened by rain, and green grass......"
"However, that's because within our clan, there is a magical [Dragon], and we also respect it as the [Dragon God]"
"The dragon god can make wind and rain and bring abundant rain to the earth, and it is the dragon god who blesses this land and makes our life rich.
However, then the dragon god died.
Since then, the whole land has become barren, and with the felling of trees and soil erosion, it is now gradually becoming a desert. β
In the course of this narration, the big screen is also showing the time that the mysterious ancestors spent with the dragon god.
This dragon is very different from the Western dragon that many viewers in the audience recognize, it is a kind of dragon without wide wings and a huge body, and it is more like a long snake in general.
This is the Oriental Dragon.
The body is very long, with a huge head and sharp horns, and five sharp claws, just coiling in the clouds can not help but make people feel intimidated.
But the girl's eyes sparkled, and she seemed to have heard something great in the old man's mouth.
"Somewhere in this world, there must still be a dragon"
The girl looked up at her innocent face, "If you can get the dragon back, won't you be able to return to the old era of abundance?" β
[This is a story about humans and dragons, about courage and trust]
[For faith, for the village, for survival, the brave girl embarked on a journey to find the dragon. γ
The girl climbs over snowy mountains, rides a stag, gallops through the wilderness at high speed, and encounters all kinds of enemies in the game......
All kinds of scenes flashed one by one, and the world was also shrouded in a layer of splendid effects.
"No matter what, I'm going to bring the dragon back!!"
At the top of the mountain, the girl said this, crossed her hands in front of her chest, and then jumped down from the top of the mountain.
Heavy clouds lay a sea of clouds underneath.
Thump......
In the sky, under the sea of clouds, small figures passed through with white trails, like shooting stars.
At the same time, a huge logo appeared on the big screen:
γDragon Hunting Tourγ
γSeek Dragonγ
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At this point, the promotional video of the entire "Dragon Journey" has been played.
The scene was silent, as if it was still immersed in the picture just seen.
After a few seconds, the applause rang out again, with unprecedented enthusiasm.
"Wow, that's beautiful, isn't it?"
Everyone at the scene couldn't help but sigh.
The animation rendering mode used in the entire "Dragon Quest" allows players to get a strong viewing experience.
It's as if it's not a game, it's an animated movie.
Players enjoyed an unprecedented visual feast, and although it was only a little over two minutes, it was still evocative.
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After the promotional video was played, Hidetaka Miyazaki also demonstrated the in-game experience of a dragon hunting journey on the spot.
It feels like a sequel to Princess Mononoke, but it's much more detailed and combat-expressive.
"Even buy Ka, I thought the previous promotional video was drawn by Pokeni, but I didn't expect it to be like this in the game.
This animation rendering level is too strong, right? β
"I felt like I was watching an animated movie by Hayao Miyazaki, but it turned out that I was superficial and didn't expect it to be like this in the game."
"The performance of the game is amazing, it's amazing, I can make the in-game effect the same as the animation, and the most important thing is that it's still a 3D game."
"Ah, great, I've always liked the game Princess Mononoke, and I've always hoped that Pokeni would have a sequel, although it hasn't been possible so far, but when I saw the game Dragon Hunt, I was quite satisfied."
Not only the audience can see it at a glance, but other game manufacturers are also amazed.
In particular, Masashi Miyamoto, the president of Square Enix, was shocked after seeing the effect in the game.
"Is this a real game effect?"
I don't know why, when Masashi Miyamoto sighed, his face was hot as if he had a fever.
Thinking of what he did last year, and comparing it with pokeni, Masashi Miyamoto couldn't help but be secretly frightened.
We put videos because we can't do it in the game, so we can only rely on videos to raise expectations.
Okay guys, Pokeni just made what we used to promote come true, right?
This level of execution and technology research and development is simply terrible!
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The quality of the game must not be said.,Animation rendering is also Qing Zhiyuan's housekeeping skills.,The current pioneer engine has achieved the 2.0 era.,Pokeni's game technology level has obviously been raised a notch.γ
In addition, the game console used in the field now is the newly developed Sega DC, which uses the best graphics card, which is not comparable to PS at all.
Naturally, the visual effects are top-notch.
Pokeni never disappoints, and you could argue that they occasionally have minor plot flaws, or that some types of games don't have enough gameplay, but the graphics are impeccable.
Whether it is Monster Hunter or Dragon Hunting, it has given the audience a great shock, and at the same time, it has also brought them a great sense of satisfaction, letting everyone know that Pokeni is still the Pokeni, and will never stop because of his leading technical level.
P Club is almost relying on its own strength to raise the aesthetic level of the game in the whole world, and sometimes players can't help but resent Qing Zhiyuan and resent pokeni.
Why do you have to do this to advance the quality of the game so fast?
In this way, the appetite has been raised, what should I do if I can't play similar games in the future?
It's like everyone has entered the ultra-high-definition 4K era, and then regressed to the black and white TV picture of the early 90s, which is basically unbearable.
Games are one such product, or rather the game itself is a bit of a link in the ecological chain described by Pokeni.
When the game has evolved and is more adaptable to the future environment, and at the same time, it has also transformed the players, making them more accustomed to the new game, and improving the aesthetic level, it will be difficult to revert back to the original slightly rough game level.
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In addition to the two key projects of Monster Hunter and Dragon Hunt, Pokeni also showcased games such as Ashes of Eternity 2 and Shenmue.
Each one of them is a well-deserved masterpiece, almost opening a huge gap with other games on the market.
In terms of the quality of a single round of games, pokeni is the only one, far ahead of all game manufacturers, and then what will be under pokeni, Square Enix, Ren Heaven, EA and so on.
An E3 electronics exhibition, which was forced to be opened by Qingzhiyuan, became an exclusive demonstration of pokeni, and players should not be too excited.
"It's awesome, it's really satisfying to be able to see pokeni's new game every time I come to E3."
"I hope the same will be true next year, and although the game looks great right now, I'm looking forward to next year's Pokeni game."
"By the way, has P Society's "Automata" already been developed? Can it be made next year?
Or will it wait until 2001? β
"Who knows, at least so far, Pokeni doesn't seem to have released any news about it.
However, I think that after watching so many press conferences, it is the 2B lady in "Automata" that attracts me more. β
"Hahahaha, it's really the same as the hero."
"But before the Machine Age came out, it would be nice to be able to play games like Monster Hunter and Dragon Hunt."
"Looking forward to it! Pokeni's game is on sale now, I can't wait to buy it. β
"Me too! Anyway, I'll buy Sega DC when I go back after this press conference. Don't wait for PS2 anymore. β
"It's just, it's a shame to miss out on such a powerful exclusive masterpiece as Pokeni."
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There is another chapter in the afternoon
(End of chapter)