450. The whole makes people's blood boil
In the dialog box, there is no option to prepare or not.
Masaharu Yamada pressed the button and moved on to the next plot.
The girl clasped her hands in front of her chest and smiled sweetly, "You're really a very courageous person, hehe." β
"By the way, my name is Hasegawa forever, and from today onwards, I will be your companion." Hasegawa laughed forever, "So what's your name?" β
"I ......"
At this moment, the screen stopped, and an interface popped up.
Until now, it has really entered the interface of the corner.
Massaharu Yamada nodded and smiled, groping his chin.
Hey?
That's right, this substitution method is quite innovative.
I didn't expect to enter the corner option in such a natural situation.
Massaharu Yamada looked at the options given in the current panel, and first entered his name:
He used the handle to type in the name: "Go eat"
This is followed by the selection of the gender and the corresponding gender role image.
Of course, you have to choose a female character to play a game.,Otherwise, what to watch?
Although Masaharu Yamada is a boy, he chose a female role for himself.
The parts that can be matched are: Model 1, Model 2...... All the way up to Model 4.
Then you can change the hairstyle, the color of the hair.
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After the match is completed,Yamada Masahru turned around twice with the joystick,Pokeni's setting is actually quite humane.,You can turn the character image through the joystick.,Let you observe the character you created in all directions 360 degrees.,If you're not satisfied, you can change it again.γ
Of course, through the permutations and combinations given by the official.
After choosing for a while, Yamada Masaharu seems to be quite satisfied with the role he has configured.
has a fierce ass and long legs, and at first glance he is a good fighter.
After choosing the character, a pet is also provided.
The pet is a retinue of Elu cats that can change the color of several different passages.
Massaharu Yamada smiled slightly, "It's amazing, it's worthy of Pokeni's work, and it can provide so many images that can be freely matched, even if it's a pet cat, can you change the image?" β
As for the pet system, although Yamada Masasharu doesn't know what it is used for the time being, the first thing he thinks of is PokΓ©mon, which can definitely take on a lot of numerical effects in the game.
In the game's setting, the follower Elu Cat can basically play a certain auxiliary role in battle, such as waking you up when the player faints, and giving you a sip of milk when your HP is too low, which is probably similar to that.
This is all small information revealed in the text of the official setting, and more specific content is waiting for Yamada Masasharu to dig out during the game.
After continuing to follow the guidelines for choosing a pet, Massaharu Yamada named the pure white retinue Elu the cat to:
γDoraemonγ
When all of this is done, the camera returns to the dialogue interface again.
Hasegawa laughed happily forever, "Go eat, what a good name!" β
She sincerely admired the name given by Masahru Yamada, and reminisced about it, then nodded and smiled, "From today onwards, I will be your deputy, and if you have any tasks in the future and what you don't understand, you can come to me." β
Okay, Massaharu Yamada nodded.
However, at this time, the wind and waves on both sides were fierce, and the hull of the ship suddenly shook.
Everyone's expressions were tense, and Hasegawa immediately ran towards the bow of the boat.
Immediately followed by [Let's go eat] and hurry up to follow.
This segment is completely shown through live-action animation, and Masahru Yamada was a little panicked all of a sudden.
"What's going on?!"
Hasegawa forever shouted loudly.
Instead, the protagonist swayed back and forth on the deck like a nobody, just staring wide at the front.
Masasharu Yamada only now noticed that a row of huge waves had appeared directly in front of the ship.
Then the camera quickly rises to reveal a vast panorama.
On the rough sea, the ship that the protagonist and Hasegawa are forever riding on is like a small leaf, lonely, looking very thin and lonely.
Just above the course of the ship, a large shadow suddenly rose slowly from the sea.
The whole sea began to turbulent, and huge waves swelled and lined up on the hull of the ship.
From the shadows, Masaharu Yamada faintly saw a huge dragon head through the huge waves.
A very exaggerated dragon head, it is about the size of half a ship, if it is bitten, it is estimated that the whole ship will be broken here.
What is it?!
Massaharu Yamada put a big question mark in his heart.
Water snake?
Dragon?!
A giant beast in the sea?!
But just when the whole person's heart was already tense to the extreme, Yamada Masahru realized that the sea level was still rising, and there was a huge shadow under the dragon head he saw just now.
Groove !!
Hastily and hastily ......
Masasharu Yamada quickly moved his chair back and stepped away, not daring to force his eyes too much, on the one hand, because he was naturally less timid, and on the other hand, this cutscene was too exaggerated by Pokeni.
He suddenly had some doubts, Pokeni's design, is it to bury the protagonist in the sea at the beginning?
Otherwise, when you encounter this kind of scene, you tell me how to live?!
Massaharu Yamada sat in a chair, squinting one eye, staring at the in-game screen as he wanted to see it but didn't dare to look at it.
The sound of waves and the roar of behemoths could be heard in the headphones.
The dragon's body lay across the front of the ship, and some red flames shone faintly in it, and a huge shadow rose from the bottom of the sea.
At the same time, the boat was not at all small compared to the behemoth below.
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It's not so much that the guy they're seeing is an undersea behemoth as it is a massive volcano that suddenly appears.
In addition to the ability to move, when the camera zooms in, Yamada realizes that the big guy's body looks covered with lava, no, to be precise, its body is made of lava.
Some hot lava and rough mountains.
Compared to it, even the big ship seemed a little small, and Yamada Masaharu couldn't help but be stunned.
It's all ......
What a terrible sight.
Pokeni's handwriting is too big, right?
Prior to this, Yamada had probably only seen the final scene of Princess Mononoke, when the mountain beast god swelled up and covered the entire forest after losing his head.
But both are similar and different sights.
The only thing in common is that they are huge and unfriendly, giving people a strong visual impact.
The difference is that one is a 2D-like animation rendering, and the other is a 3D representation.
Obviously, the [active volcano] that suddenly appeared now shocked Masahru Yamada even more strongly because of the expressiveness of 3D.
He couldn't help but sigh-
What kind of genius can all these guys at Pokeni design such a big guy that shocks people's hearts?
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This big guy who walks in the sea like a volcano is called the Molten Mountain Dragon.
Its body moved slowly in the sea, and then it set off a huge wave that directly tossed the entire hull of the ship.
At this time, there is no way to avoid it, and no one has thought of this unexpected situation.
Hasegawa forever shouted, "How is that possible? There will be a molten mountain dragon here! β
Immediately after that, the hull of the ship slammed straight into the body of the molten mountain dragon.
Everyone is like the Titanic hitting an iceberg, the hull of the ship was broken in two, but unlike the Titanic, it was an iceberg, and now they hit a volcano.
Bang!!!!
With a loud bang, the bow of the ship slammed into pieces, and due to inertia, Massaharu Yamada and Hasegawa were knocked out together.
This is followed by a black screen.
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Seriously, when I played here, I was extremely shocked just by seeing the CG Yamada Masaharu in the opening.
The phobia of giants is completely aroused by pokeni, what kind of game is Monster Hunter?
Isn't it going to let me fight this kind of big guy in the first place?
If this is the regular setting of the game, what kind of monsters will you encounter in the future?
Masaharu Yamada didn't dare to imagine it at all.
He had a dazed feeling of being alone in the middle of a rough sea, and even a fear of being at the bottom of the sea.
But I vaguely felt a little excited.
Is this Monster Hunter?
It gives you such a strong sense of oppression and shock at the beginning, and it deserves to be a pokeni, which is simply a well-deserved masterpiece.
Isn't this opening CG more powerful than Final Fantasy 8?
At least for Masaharu Yamada, he can't think of any other game in the world that can match pokeni in terms of CG quality.
It's amazing, P Society.
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The light came back on.
This woman called "Let's Go Eat" woke up slowly.
And at her feet, Hasegawa was always concerned about her situation, "How are you, are you okay?" β
"Hmm."
The heroine nodded and stood up from the ground, while the camera zoomed up to look at her from a high vantage point directly behind the heroine.
It was at this moment that Masahru Yamada realized that the place they were in seemed to be on top of a volcano, and it looked like uneven land.
There is only a huge crack left in the middle, and the magma flows out of it, even if it is a game, but Yamada Masaharu also feels the scorching heat.
If you touch this thing, it won't burn people to death, right?
Hahahaha.
Although he knew that it should be safe in the game, especially if he was still a novice, Yamada Masaharu still had some associations.
"I don't know what's wrong, we were actually hit by the Molten Mountain Dragon," Hasegawa squatted down forever and pressed his hands on the turtle shell covered with aquatic plants and rocks, "The Molten Mountain Dragon has its own habits and walking routes, so it shouldn't be here, we can only say that we were unlucky to encounter this kind of thing." β
Massaharu Yamada gasped.
"What to do, the ship was crashed, the molten mountain dragon is going berserk, if it continues like this, we will die here." Hasegawa said forever as he ran into the distance, "Come with me." β
Next, the camera returned to [You eat], and Yamada Masaharu found that at this point, he actually entered the novice teaching part.
I have to say that the design of Pokeni is really ingenious.
Gives you a big scene, just when you think it's over, another big scene, and then directly blows your boat up and pushes you into a corner.
At this time, as a player, Yamada's emotions and excitement and tension were completely mobilized.
It seems that if he didn't do it correctly, he could have died in the sea.
In the distance, the dragon's head was facing the sky, and only its movements and the shadow of it sunk to the bottom of the sea could be faintly seen.
The sky was still dark and dreary, which added to the oppression.
Part of the hull of the ship is inserted into the mountain, so you can imagine how big the molten mountain dragon must be.
Gotta get out of this hellish place.
So Massaharu Yamada followed Hasegawa forever as directed.
This section is a novice tutorial that only teaches basic movements, such as walking, sprinting, rolling, climbing, ......
I have to say that pokeni is quite well-made.
The various movements are very smooth, and there is actually a climbing system, which Yamada Masaharu has not experienced at all before.
The climbing system is not technically difficult, it is similar to walking and running, except that the program has to make a judgment on the opposite.
For example, when the inclination reaches a certain amount of more, it will enter the climbing state, and when it enters the climbing state, the character will play the climbing action.
This action is usually made into a forward swing and a loop plus a backswing situation, and some games don't even need a backswing, just stop at the last frame of the action.
The so-called loop action is a circular action, for example, walking is a circular action that constantly alternates between the left and right feet.
The advantage of this is that for indefinite durations, such as I don't know how long the player will have to climb, I can rely on loops to increase or shorten the time in between.
The longer you climb, the longer the looping action in the middle plays.
Overall, the movements are still very coordinated, and you will feel that she is really climbing.
In the original setting of the previous life, the climbing function was actually relatively rough, and there were a lot of bugs, sometimes because the player could not climb or got stuck in some strange slope gaps, so that the player could not move at all.
However, Qing Zhiyuan, as a traverser, must have envisioned a similar situation from the beginning, so let Akanishi Ken follow his plan when they deal with it, and the later bug acceptance is also good, this version of Monster Hunter will be more fluid in terms of action, and there should be no problem with climbing.
Just in case, Qingzhiyuan also asked the project team to provide a [reset] function in the game, which is to prevent the freezing caused by bugs that have not been detected by the testers in some extreme cases.
It seems that Masaharu Yamada doesn't need it yet.
Because the novice part is quite smooth.
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Yamada Masaharu couldn't hold back his whole body, it was shocking enough to encounter a behemoth like the Molten Mountain Dragon on the sea, and he didn't expect to be able to perform a series of operations on its back.
It can also climb up its rugged, volcanic-like back, and it's cleverly designed.
This once again subverted Yamada's perception of games.
Can you believe that you can play on the back of a monster?!
This further reflects the enormity of the molten mountain dragon, giving Yamada Masaharu an endless sense of shock.
It's terrifying, Molten Dragon.
It's terrible pokeni.
Where is this climbing the back of a monster, this is clearly climbing a volcano.
In addition, there are some large rocks with molten lava that will continue to fall from above, in which case players need to dodge the attacks of these stones by jumping back and forth on the almost 90-degree vertical mountain.
Although the current hardware capabilities cannot support a particularly high level of detail, and it is still a bit rough compared to the previous life of "Monster Hunter: World", but in this era, this creativity and expression are absolutely world-class.
Masasharu Yamada was playing very excitedly, and the corners of his mouth couldn't help but rise.
β¦β¦
After the novice teaching, Masahru Yamada has become quite proficient in basic teaching.
Hasegawa always leads the way in front, and [Let's go eat] follows closely behind her.
After a while, he had come to the edge of the back of the molten mountain dragon.
In the distance is the vast sea level.
At this time, the sky was slowly brightening.
At this moment, a white shadow flew in front of Masahru Yamada.
The whole BGM suddenly became enthusiastic.
It was as if after an endless night, the light broke through the haze and suddenly opened up in front of you.
"Great, it's a pterodactyl!!" Hasegawa was forever pleasantly surprised.
A white winged pterosaur flew into the sky, followed by another ......
Immediately after, a huge waterfall rises in front of the protagonist.
This waterfall is entirely interwoven with winged pterosaurs.
They flew through the air, forming a long white waterfall that stretched into the distance.
Masaharu Yamada let out a sigh of admiration.
"What?!!!!
This is spectacular, isn't it? β
Once again, Masaharu Yamada was deeply shocked.
Where is this Monster Hunter, this game is simply renamed "Shock Game".
The big scene on the sea at the beginning, then the tsunami caused by the molten mountain dragon, to the point where you can climb on the back of the molten mountain dragon, and then now-
A large waterfall made up of a group of pterosaurs.
The shocking sensation is completely different, but all of them deeply shake your heart and make people amazed.
Masaharu Yamada said that if this were a real-world occurrence, he probably wouldn't have survived even a second, and he would have died long ago when the ship hit the molten dragon.
I didn't expect to be able to go all the way to this point.
There are so many big scenes at the beginning, and Masahru Yamada can't help but look forward to the plot and content of the follow-up game.
When the group of pterodactyls flew over the sea, a strong wind suddenly blew up, blowing Hasegawa's eternal clothes up.
She smiled happily with her eyes half-closed, her hands pressed against her clothes, and she laughed happily, "Pterodactyls can help us get out of here." β
Hasegawa always turned around and smiled and said to [Let's go eat], "Go eat." We are saved. β
Ay?!
Masasharu Yamada suddenly regretted such a broken name.
Originally, it was just fun, thinking about playing tricks on NPCs, but I didn't expect that it was myself who would be harmed in the end.
But he still hasn't figured it outβ
How can you be saved when you meet a pterodactyl?
Are you stupid?
Do these guys look smaller, okay? Can you outdo the Molten Mountain Dragon?
Don't you hear the call sign under your feet?
Don't you feel the anger of the faucet above?
But Hasegawa will always be just an NPC, and she can't understand Yamada's mood at all.
At this moment, Hasegawa forever threw a rope from his hand, firmly wrapping it around several of the pterosaurs, and at the same time, the group of pterosaurs flew up quickly, bringing Hasegawa up forever.
"Hold my hand." She held out a hand from the air.
Next, it was not up to Masahru Yamada to operate, [Let's go eat] kicked the ground hard with both feet, jumped lightly, and grabbed Hasegawa's eternal hand.
The two men were carried into the air by the group of pterosaurs.
A swarm of pterosaurs soared under the sky.
At the same time, the dark clouds in the sky above broke through a hole, and a golden ray of sunlight fell from it.
As the camera zooms up, a continent appears at sea level in the distance.
"Wow!!"
Masasharu Yamada's whole body became excited.
β¦β¦
The pterodactyl horde took them over the sea, through the treetops, through the canyons.
Underneath is a huge grove of lush greenery.
A group of herbivorous dragons ran through the mountains, and the leader was a majestic and burly one.
Above the treetops, birds with large heads stood on the branches and made strange calls.
Some flames were faintly visible in the distance, but Massaharu Yamada didn't know what they were.
A blue-skinned, low-limbed blue dragon stood at the top of the hill and turned its head to watch Masahru Yamada fly through the air.
A few wild boars were wallowing in the mud, and a few were fighting over food.
At their feet, a flock of large rats ran merrily, with one or two small paws holding a few fruits on them.
β¦β¦
Just like the protagonist in the game, Masasharu Yamada also followed with an exclamation -
"Wow!"
He has not participated in the E3 electronics show, nor has he seen the demonstration of pokeni on the spot, but he has learned a little about the official website, before the game, Yamada Masaharu actually had a certain impression of Monster Hunter, knowing that this game is an ecological chain, so that players can enter a complete game world carefully designed by pokeni, and experience the ecosystem here.
Originally, I thought that this game would be interesting and shocking if it was made.
But after actually experiencing it, the strong shock in my heart far exceeded Yamada Masaharu's expectations.
Watching the relevant materials really can't be compared with the actual experience.
In the game, Masaharu Yamada truly experienced the magnificence of the Monster Hunter world.
It's amazing, even if it's just a bird's-eye shot, and with the spectacular music of "Proof of Heroes", it's all exciting.
β¦β¦
As the camera zooms in, between the huge jungle and the mountain, some human-built houses appear in Yamada's eyes.
The camera circles and returns to the protagonist.
Hasegawa forever took the heroine out of the group of pterosaurs and landed smoothly on the ground.
"We've arrived."
She turned around and smiled at Masahru Yamada, "Welcome to the world of Monster Hunters, this is [Kokote Village]. β
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There's another chapter this afternoon
There should be about 4 or 5 chapters today, and I will finish the Monster Hunter part in one go (end of this chapter)