452. The magnificent beauty of life
After three deaths in a row, the mission is considered a failure.
Yamada Masaharu was somewhat helpless and was pulled back to the camp by Ailu Cat again.
He was still in a state of complete confusion.
Good fellow, how did I get here and be tortured to death by a fire-breathing dragon, the great witcher and the master archer of Princess Mononoke?
It doesn't make sense.
Is this really the task given to me at this stage?
When he returned to the village, the village chief told Yamada that it turned out that the guy Yamada had encountered was a newly discovered monster.
The ecology is unknown, so the weaknesses are not clear, and the whole guild has a headache, so don't rush to go first, do some other tasks and accumulate strength.
The quest itself doesn't require defeating the male, in fact, you just need to secretly pick the whitening mushrooms back.
What?!
Massaharu Yamada touched his hot cheeks, and there was an unbelievable taste.
In fact, this can be regarded as Qing Zhiyuan retaining some of the customary settings of monster hunting in his previous life:
Often in the early stage, when the system determines that players can defeat some basic primary bosses, it will arrange a gathering type of mission, and then throw the cover monster to show you its style.
Based on the current player's equipment, it is unlikely that they will be able to defeat monsters of this level.
For example, here, Yamada Masasharu received a collection task and suddenly encountered the male fire dragon on the cover, which must not be abused to death.
Even an old hunter with a lot of experience in his previous life may not be able to grind it to death.
The best way to do this is to complete the collection task and run.
Don't be greedy for the keel and spar on the other party's body, if you are not careful, it will be easy to three cats.
The so-called three cats are pulled back to the camp by Ailu Cat three times after the health bar is emptied, and the three missions fail, so they are called three cats.
But it didn't matter, the village chief paid Yamada Masaharu according to the original assignment as a reward for discovering a new species.
It was only then that Masahru Yamada realized that the big guy who could breathe fire was not what he could deal with at the moment.
……
After that, cut down some monsters of the level of Strange Bird Poison Bird and upgrade some stars.
Then the village chief will tell Yamada Masaharu that some of the strange things in the village have been caused by that mysterious monster recently, and it's not a problem to let that monster wander outside our village all the time, you are strong enough, go kill it.
Yamada Masaharu had a little psychological shadow before, mainly because Hideki Kamiya was not a person, and he let you face such a terrible boss when you were a baby.
So even if the village chief said that Yamada Masaharu was strong enough, he was still a little panicked in his heart.
However, as a hunter, this situation will have to be faced sooner or later, so Yamada Masaharu first built and updated all the equipment, and then set off with his favorite Taidao.
In the first generation of Monster Hunter, 6 different weapons were added:
Broadswords, kata-hand swords, sledgehammers, spears, light crossbows, and swords
Mainly considering that the first game can't always pile up too many weapon types at the beginning, it always has to let players have a step-by-step process, and it is also to facilitate future sequels to keep new content updated, so there are not many types of weapons provided.
In Monster Hunter, the experience of using different weapons is completely different.
The heavier the weapon, the more lethal it is, and the longer it takes to swing back and forth, making it difficult to handle and control.
Different weapons also have their own unique skills, which need to be triggered by players in a certain order of buttons, and if they can be played well, they can cause a very considerable output effect.
Some people like to use a sledgehammer, on the one hand, a sledgehammer can stun monsters, and after hitting, it can make the opponent produce a stun effect, and the attack power is high enough, it may only take a few hits to kill the opponent.
Katamate swords, on the other hand, require 4 to 5 blows from a sledgehammer to deal the same damage.
However, the negative effect is also very strong.,That is, the sledgehammer is rocking back and forth for a long time.,Once you don't grasp it well, it's easy to be infinitely overturned by monsters to the ground.,Hiccup directly.。
After being tempered with different weapons, Yamada Masaharu finally chose Taidao as his main weapon, mainly because Taidao's agility and lethality are relatively central.
In other words, the performance is good in all aspects, and the difficulty of getting started is just right.
And the knife is also a more distinctive weapon type of neon.
After running in for a while, Yamada Masaharu slowly became a master of swordsmanship.
However, in this n battle against the male fire dragon, it is still quite difficult, basically every time you encounter a new boss-level monster, Yamada Masahru has to spend a certain amount of time to familiarize yourself with the opponent's skills and find the rhythm of the attack.
But fortunately, these things are all regular, so it's okay after getting acquainted with them.
After finding and defeating the dragon,
The village chief told Masaharu Yamada that the village had been saved, and he was gratifying.
You're already quite a hunter.
……
Then Yamada Masaharu continued to do the mission, and the enemy was basically at the level of the water dragon female fire.
As the mission progresses, Yamada Masaharu has cut down enough monsters, and he can be regarded as having a lot of experience.
These monsters in Monster Hunter are all very cleverly designed, and have some of their own characteristics and behavioral habits, such as Boom Dragon:
The first move is its biting skill, which is divided into two situations, the first is to bite the head back. The second is to raise the head and bite twice.
The second move is the ground slapping skill, which raises the claws and then deals damage to the fan-shaped ground in front of you.
The third move is its bulldozing skill, which raises its claws backwards and then stirs up gravel/dirt/ice blocks in front of it, which will also take damage if hit by shards.
The fourth move, the tail flick attack, will retreat a little, then charge up with the left front paw, and then flick the tail again.
Flutter skill to jump at the player.
Finally, it is a more difficult dragon car skill, which is divided into two situations, and it will rush 1-2 times if it is not berserk.
In the berserk state, it will rush 2-3 times, and after releasing the dragon cart, it will be connected to a small skill.
It can be interrupted with projectors and traps, or it can be dodged by throwing backwards or rolling on the flanks.
Once you've mastered these habits, it's much easier.
But there's one thing about the dragon that makes Yamada Masahru feel more awkward.,Other monsters will give a time to rush after the front shake.,And after the front shake of the dragon is finished, just open your mouth and ask for it.,It's hard to grasp this point in time.。
And once it bites over, if you want to get up, you may be pressed again, and it is possible to die until you die.
When Masasharu Yamada dealt with the dragon, his entire back was sweating.
After the fight, he almost became an expert in Monster Hunter.
Even Masahru Yamada himself felt a little unbelievable that Pokeni actually had to make him memorize so many monster skills and behavior habits in a short period of time......
This game is too hardcore, right?
Even a master of action games like him, who has been baptized by witchers and princess mononokes, has to get used to it for a while, so you can imagine how devastating a newbie must be here?
Sure enough, the higher the star level, the higher the difficulty, pokeni Makoto doesn't deceive me!
Now Yamada Masaharu has done 6-star missions, and from 6 stars onwards, the monsters are relatively strong.
In short, although there are some plot lines in Monster Hunter, they are basically released according to the mission and follow the stars.
Challenge higher-star quests to increase the level of the hunter, and at the same time unlock more equipment design blueprints while completing these quests, kill the corresponding monsters, mine, fish, gather, and collect all the materials to the blacksmith to help forge these equipment.
There is also a very special design among Monster Hunters, which is the sharpness of the weapon, which is called [Chopaki] in Japanese.
Generally speaking, the sharper the same weapon, the higher the damage caused by a single attack, and the easier it is to deal damage to the hard body parts of the monster.
As the sharpness decreases, so does the weapon's output.
When the slash is too low, the Hunter will flick its knife when attacking the monster's hard body parts.
Not only will the flick knife consume a lot of slashing flavor, but it will also make it temporarily difficult for the hunter to move, putting him in a dangerous situation.
When Masahru Yamada saw this setting, what actually appeared in his head was not the shape of a weapon, but those monsters with rough skin and thick flesh.
The creation and fit of this worldview is really impressive.
A simple setting of chopping flavor and flicking knives suddenly planted the hard skin and shell of the monsters in people's hearts.
Yamada Masaharu couldn't help but complain:
These monsters are really hard.
……
The higher the mission star, the more powerful and difficult the monsters you face.
Massaharu Yamada played for almost a week before clearing all the difficulty levels of the nine stars, and then the game came to the end.
After layers of in-depth investigation, the village chief and the high-level leaders of the Hunter Guild have almost figured out the reason for the appearance of the Molten Mountain Dragon, an ancient dragon:
It seems that because its life is coming to an end, it will trek across the sea, ready to find a suitable place to die, which is equivalent to finding a grave for itself.
However, it just so happens that the village is in the middle of this route, so if the molten mountain dragon wants to pass through it, it will inevitably cause great damage to the surrounding environment.
Then the village and the surrounding human stronghold may not be able to be saved.
In such a situation, the Hunters' Guild has developed a detailed battle plan -
Prepare to intercept and bombard the Molten Dragon, thus reversing its path.
Yamada Masaharu is naturally responsible as a member of it, or this is his fate.
At this point, the entire Monster Hunter is connected from beginning to end, starting with the boat encounter with the Molten Mountain Dragon at the beginning of the film, and then ending with the Molten Mountain Dragon at the end, forming a perfect closed loop.
Masaharu Yamada couldn't help but marvel at Pokeni's design ability.
Although it seems that the plot of the entire Monster Hunter world is very simple, it can even be said that there is no plot at all, and most of the time is spent on tasks, such as gathering, fishing, skinning, or something......
However, as these tasks progressed layer by layer, Yamada Masaharu really had a deeper understanding of this world where monsters and humans coexisted.
Instead of creating a linear story for players, Pokeni is creating a world.
In this world, as Qing Zhiyuan once described:
Even without the presence of the players, the world is still functioning, every monster is a part of nature, and so are humans, they are both contradictory and united, and each is trying to live for their own survival.
In this world, there is a very large and complex food chain, from grass and trees to small herbivores to the top food chain king......
Everyone participates in the formation of the whole world, making it extremely rich and real.
If the insect master created the world view of people and insects, then the monster hunter created the ecological world of people and monsters.
You can't define the good and evil of these monsters, they are just a part of the world, they exist naturally.
When Masasa Yamada solved this layer, he liked the company Pokeni more and more.
It's not just a story, it's the world.
This is Monster Hunter.
In this world, the player, as a hunter, is often just a part of the promoter of nature.
……
The last task made Masahru Yamada marvel again:
Pokeni is too good at creating big scenes, right?
The Molten Dragon, a few hundred meters tall and resembling a large mountain, was following its planned route, and the guild hunters had already placed powerful artillery on both sides of the road and directly in front of it.
Against an ancient dragon of this level, it was obviously ineffective to rely on the hunters' close slashes alone, and it could only use artillery strikes to penetrate its heavy outer armor, but even so, it could hardly cause much substantial damage to the molten mountain dragon.
That's how terrible the Elder Dragons were.
Just by facing it from the side, you can feel the powerful sense of oppression.
Even if you are standing on the high arranged plank road, when the molten mountain dragon walks in front of Yamada Masaharu, you still have a strong shock.
This is the most primitive fear that comes with giants.
Pokeni has done a really great job.
Throughout the battle, Yamada had to take advantage of the opportunity to transport the shells back and forth and time them well.
This battle is all big scenes, which is very different from the usual way of his hunters fighting alone, it is a battle for human survival with collective wisdom, accompanied by magnificent BGM, it is really epic.
It's not just about combat, it's more about deductiveness, but it's just about getting players involved as part of the deductive and historical testimony.
In this battle, Yamada Masaharu also deeply felt the greatness of mankind.
Compared to a behemoth like the Molten Mountain Dragon, human beings are so small, but it is such a small human being gathered together that bursts out with great power.
……
Wow......
At this moment, Masahru Yamada felt the magnificent beauty of life.
That's amazing, pokeni!
Thank you for giving me such an amazing gaming experience.
In this game, as a hunter who has gradually become a novice to a mature hunter, he has a great sense of reverence for life.
It's really amazing to feel that in a game like this.
……
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