517. The wind is getting a little fast this year!
Takeshi Kaneshiro can have such a high international reputation, which Qing Zhiyuan did not expect, otherwise Pokeni could actually ask him to make a movie, and by the way, make a game or something.
In this way, the use of real people propaganda is also a good means.
Fortunately, Pokeni also has its own trump card, because the heroes and heroines of the Matrix game are made in the appearance of Keanu Reeves and Angelina Jolie.
As soon as "Oni Warrior" appeared, with the introduction of Keiji Ininafune, the sense of anticipation of the players and the media below was also full.
But in this sense of anticipation and shock, they vaguely saw some familiar shadows from the ghost warrior's body.
At first, I didn't quite figure out what the shadow was, until a reporter shouted, "This game is a bit like Pokeni's witcher." β
Only then did everyone react.
To be precise, this game is somewhat similar to The Witcher's second installment, Devil's Egg.
is also affected by a certain demonic power, and the male protagonists have been mutated, so they have great power.
There will also be many demonized monsters and enemies in the game.
It's just that one is set in the empty Western fantasy world, and the other is set in the neon Warring States Period, but in fact, there are strong differences in the similarity.
But it is undeniable that judging from the content shown by Capcom today, Onimumu is as good a work as the Witcher 2.
The Witcher 2 actually has certain borrowing elements, but it is borrowed from the soul series in the previous life, and the soul series is fused with the shadow of a certain ghost warrior, and at this time it has formed a closed loop.
Qing Zhiyuan smiled silently and did not speak.
But if you really play it, you will find that the difference is still quite big, the combat rhythm and combat skills are not the same, and the plot of Demon Hunter 2 is completely created by Xuyuan Xuan, Qing Zhiyuan has never seen it in his previous life, which is also what he admires very much about Xuyuan Xuan.
No matter what time and space it is, Lao Xu's performance is as stable as ever, even exceeding Qing Zhiyuan's expectations.
He is now looking forward more and more to what amazing and exciting new works he will see from Lao Xuan or Ma Zhi Jun in the future.
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"The game Onimushi was conceived a long time ago," Keiji Inatofune said, holding the microphone and calmly recounting the development of the Onimusamura.
"As you may have noticed, this game is somewhat similar to Pokeni's Witcher 2 Demon Egg.
I must admit that I was inspired by this game. β
Hearing this, Qing Zhiyuan couldn't help but smile with a sigh.
The development of the ghost warrior in the previous life was actually the combination of Keiji Inafune + Shinji Mikami, to be precise, it was formed by the combination of Keiji Inafune and half of Resident Evil.
"Onimusha" was originally the product of Yoshiki Okamoto, who was the head of Capcom's development headquarters at the time, who was interested in Shinji Mikami's abandonment of "Resident Evil 1.5", and stopped recreating it after using "Resident Evil during Japan's Warring States Period" as a revised intention.
And this time, it was as if there was a pair of big hands in the dark, pulling time back on track again.
The Witcher series was developed by Shinji Mikami, and The Witcher 2 was produced by Hidetaka Miyazaki under his direction.
There is really a wonderful fate, which makes people sigh.
"At that time, I thought about what it would be like if The Witcher 2 was set in neon Sengoku and added a lot of cold weapons. And soβ
The Oni Warrior was born. β
Keiji Inafune's eyes lit up, and you could see how much he loved and excited about the game.
"However, the idea was there, and we worked out a detailed development plan and character and background settings, and the combat system was finalized after a lot of discussions.
But when it came to actual development, it encountered a problem-
There are some things that you don't know where the difficulty is if you don't try it yourself.
When we actually set out to make Onimusamura, we realized how difficult it was for Pokeni to develop Witcher 2.
Of course, perhaps this difficulty is also relative to us, but it only proves that the development department of Pokeni has strong technology and problem-solving methods, which other companies do not have. β
When Keiji Inaira said this, he paused, and a trace of regret appeared on his face.
"Originally, we wanted to complete the development of the Onimushi on the PS, but the actual effect did not meet our expectations, and in this case, the company made a difficult decision-
Abandon PS and adopt pokeni's trailblazer engine.
Even if it's for the quality of the game, it's our only choice. β
"I would like to say sorry to Ken Nagatari, the president of Sony Entertainment."
The camera was given to Ken Kutaraki, who was slightly embarrassed at this time.
Good fellow, you've got it all said about this, what more can I say?
Jiutara Mujian is also an old man, but he smiled and shook his hand with the camera.
PS didn't sign an exclusive agreement with Capcom before.,The development of the ghost warrior is completely Capcom's independent behavior.,Chose the pokeni platform.,That can only be said that the pioneer engine has its own advantages.γ
As soon as he thought of this, Kutaragi Ken couldn't help but feel extremely depressed.
The so-called slow step, slow step is probably what it is now.
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After Capcom's presentation, it was Konami who took the stage in the afternoon.
The main game brought by Konami this time is "Metal Gear Solid 2: Children of Liberty"
As soon as the game debuted, it immediately triggered a crazy scream below.
Because the promo video is really well done, it has the feeling of a blockbuster, and the quality of the game is very high, completely exceeding the expectations of players.
Hideo Kojima suddenly became a world-renowned game producer after adapting his Metal Gear Solid into full 3D two years ago.
He was completely stunned, and the sudden success made him feel pressured.
At the same time, he realized that he had to make a sequel that would convince everyone.
And this year, Hideo Kojima participated in the E3 exhibition with the debut of "Metal Gear Solid 2".
He cut a 9-minute trailer for the sequel, a length that would be unimaginable even in 2023.
Whose trailer will be 9 minutes long?
Even Pokeni's promotional videos are basically controlled within 2 minutes, but Hideo Kojima wants so many things that he can't fit in 2 minutes.
Just these 9 minutes were cut and cut, and I really couldn't reduce it anymore before I put it on it.
However, the reaction of the audience proved that Hideo Kojima's prediction was very accurate, and this trailer deserves applause.
With a gorgeous opening, cinematic storyboards, a Hollywood-like soundtrack, superb enemy AI, game-changing weather and lighting, and Kojima's best humor, this promo surprises every second.
And the most amazing thing is -
"The teaser video was cut entirely from in-game demo footage." Hideo Kojima said, and operated the actual machine again at the scene.
There was another round of admiration and applause below.
"Wow, that's amazing, isn't it?"
"It's scary, I seem to see the shadow of Pokeni."
"Hahaha, it's true, that's what P did before."
"That's right, isn't the Monster Hunter trailer based on the live footage in the game, and after I played the game, the effect in it is exactly the same as the trailer.
I still remember the shock I felt at the time. β
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"As you can see, we've been developing the game for a while, and it's showing pretty good results so far," said Hideo Kojima, looking proud.
In fact, the current Metal Gear Solid 2 is enough to make him proud of his capital.
"In order to produce good results and provide players with higher quality games, we chose Pokeni's Trailblazer engine for development this time."
Wow......
There was another uproar below.
"Good fellows, again my pokeni trailblazer engine. That's the keyword I hear the most in a day today. β
"One can be said to be a collaboration, or a coincidence, two appearances, and the core games developed by different major manufacturers, both of which use Pokeni's engine.
That's telling. β
"What a god the Trailblazer engine is, so that these developers are flocking to it."
"Since it's a swarm, it can only mean that the Trailblazer engine is indeed fragrant enough."
"It's amazing, Pokeni's engine, although you may not want to admit it, but in fact, the Trailblazer engine is probably really the world's top game engine."
In fact, as these players and journalists have said, Pokeni's Trailblazer engine is far ahead of the curve in terms of design and technical support.
There are only two things that can constrain a game engine:
One is the brain of Qingzhiyuan, and the second is the existing hardware level, the most critical of which is the graphics card level.
However, given that Qingzhiyuan's brain is from 2023, and it is almost reserved for the next 20 years of game engine functional content, there will be almost no stuck points in the design.
Then the only constraint now is the level of chip development.
Historically, chips have been driven by games.
In this life, he was pushed more ruthlessly by Qing Zhiyuan.
β¦β¦
Hearing this, Ken Kutaragi, president of Sony Entertainment, frowned fiercely.
A Capcom ghost warrior is all about it.
How is it that even Konami's Metal Gear series is a trailblazer?
Are the Trailblazers really that strong?
How is it pokeni again?
How is it still pokeni?
How is it always pokeni?!
Pokeni is a good man, isn't it?
This guy is everywhere.
It's disgusting.
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Fortunately, after Konami, it was Rentendo who preached early the next morning, and Rentendo, as a veteran king, did not bother to use the pioneer engine developed by Pokeni at all.
This made Kutaragi Ken's heart a little more comfortable.
If Rentendo also uses Pokeni's game engine, Ken Kutaragi is afraid that he will go crazy.
I'll put you in shock on the spot.
This time at the E3 electronics show, Ren Heaven was also riveting and wanted to have a big wave, so he directly brought "Dragon Quest VII" and "The Legend of Zelda: The Mask of Mezzura"
To be precise, DQ's R&D company is Enix, but now Enix is deeply tied to Rentendo under the strong lobbying of Shigeru Miyamoto.
So both games will be released on N64 and exclusively.
"Dragon Quest 7" introduced the concept of monster professions for the first time, as long as the player gets the heart of the corresponding monster during the game, he can transfer to the relevant monster profession in the Dama Temple, and learn the corresponding skills, where the monster profession is divided into basic occupations, advanced occupations, and advanced occupations 3 categories are explained.
This setting greatly enriches the gameplay, but also adds a lot of expansion, and the only fly in the ointment is probably the PokΓ©mon that will be unreasonably reminiscent of Pokeni's side.
And Zelda's large world and very high degree of freedom of adventure gameplay, coupled with a variety of skill combinations, make players even more dazzled.
As soon as the two games came out, they directly ignited the audience.
DQ and Zelda are worthy of being the king of games, these two games themselves have super high influence and recognition, and they are among the best in their respective fields, one is a great game that created a magical world view in RPGs, and the other is a redefinition of the open world.
Countless people at the scene cheered and shouted for it, "Ren Heaven is worthy of being the god of games, these two games are simply amazing." β
"Ah...... But the most regrettable thing is, why is it an exclusive game? It would be nice if you could play it on PS or DC. β
"yes, N64's expressiveness is not as good as DC and PS at all, so it's blind to two such good games."
"What are you talking about? If you want to play the old Ren game on DC and PS, it is not possible unless Yamauchi Pu dies, or Ren Heaven goes bankrupt and is acquired.
Otherwise, with Ren Heaven's stubborn temper, how could he allow his ace game to be released on other platforms. β
"Ah...... That's a pity. β
β¦β¦
I finally breathed a sigh of relief, but I didn't expect that the next person to come to the stage was Square Enix, and when he heard Masashi Miyamoto's introduction and speech, Ken Kutaragi's eyebrows turned green with anger.
I saw Masashi Miyamoto standing on the stage and introducing Square Enix's latest masterpiece to all the audience:
"Final Fantasy 9 is an RPG that we have worked so hard to create.
This game will land on the Dandelion game platform at the end of this year. β
Wow......
The atmosphere was ignited again, and there was an uproar.
Not to mention Jiu Tara Mujian, the others were all confused after hearing the word dandelion.
"Damn, did I hear me wrong? This game is going to be released on the Dandelion game platform?! β
"yes, aren't Square Enix and Sony strongly bound?"
"Mom, what's going on this year? Why is the wind turning so fast?! β
"I'm feeling a little dizzy."
"Anyway, I feel like the world is a huge pokeni, and we, including all the game developers, are trapped in the pokeni tree.
It's too hard to get out. β
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There is no update tonight
Thank you
See you tomorrow (end of chapter)