Chapter 163: The Way of Invasion

Night of the Champions.

The selection of SSG has made summoners all over the world feel the charm of the head coach.

SSG's ultimate, one after the other.

From the summer final to the S game.

SKT's lineup is always at a disadvantage, especially in the final round, SSG's change of tactics has unilaterally established an advantage.

No one knows how easy the Nightmare is to fight Kenan.

The audience just has the most simple truth buried in their hearts.

That is, SSG has not practiced, why should they choose Nightmares, and it is not good to fight Kenan with other regular heroes?

If you don't have faith, why change. Learn SKT with Nar, crocodile, is it necessary to collapse on the road?

There is no such reason in the world.

It can also be seen from the first two innings.

The attrition package of silence and hard control has played a significant role.

Such a tiebreaker.

SSG's roster reserves are still "bottomless". No one knows if SSG will be able to pull out new content if it continues to fight. This is probably an unknown.

This is true for the audience.

For SKT, it was even more uncomfortable.

Faker and others have also seen big storms, S3 won the championship, S4 did not enter the playoffs, such a gap is very exercise in the psychological quality of the players.

Faker is at the top of the list all year round.

There is no problem with explaining the professional attitude.

And this.

It's just a plus on the road to the championship, not a deciding one.

With the leopard woman locked.

SSG is clearly going to be strong in the jungle, and Bengi won't have an easy time. At this moment, the audience's vision is focused on the Kant's position on the fifth floor of SKT.

SKT supporters want the home team to come up with a nightmare shake and go on the road and other similar hole cards.

But.

The buckle let them down.

Buckle horses have never been good at on-the-spot response, and are often scolded by fans.

The more moments like this, the more the buckle has no idea.

"Sang-hyuk, what shall we take?"

Like MSI, Kuoma chose to put the burden on the eldest disciple.

Sang-hyuk also didn't know what kind of effect this nightmare could play, and he didn't know what the SSG had planned for it. He only knows that his lineup is not particularly lacking in output, and he knows that SSG chose Karma to push the middle line.

He understood that the SSG would not make him comfortable.

There is a high probability that it is a Kalmar QQQ creep again, and after eating the first blue buff, continue to QQQ creeps.

Other words.

It's hard to break out in the middle lane. If you want to fight, you have to see whether the crown is willing to exchange blood.

And it didn't surprise him.

SSG relied on this trick to disgust him for two rounds, making him understand for the first time that the middle lane is on the line, and it is not entirely up to the operation. No matter how fast you react, how good is your positioning?

Do you have a trick in the face of line power?

It's all there.

It all reminded Faker of S4's PawN, the one who handled Yasuo to kill himself alone, to handle the male knife, and to always be one step ahead to support the opponent in the jungle.

Not long since.

Against SSW, he was also powerless to stay in the middle. It's just that Faker hates today's SSGs more than last year. It's good that the one wins by manipulation. Compared to PawN, the crown is just stable enough and the position is conservative enough.

Can such a player leave SSG and still produce results?

I'm afraid it's hard.

Faker knows that the gameplay of the crown is built on the protection of the team, and it is built on the upper field......

But what about understanding?

Do you have a trick?

Time passes by second.

Faker looked through the screen as if he saw the bishop on the other side, descending on the Summoner's Rift, smiling at him. His figure was so large that it covered the sky and the sun, covering the sky over the canyon.

Nightmare, Leopard Girl, Karma, Verus, Titan.

The SSG has a good chain of control, but it's not stable in terms of damage.

Faker looked at the lineup and responded to the urging of his teammates: "Give me the czar, shrink and fight." ”

"Dragged to the back, they are not as good as us head-on."

Bengi was bitter.

Once the Tsar is locked, it means that the team has given up the confrontation and dragged it back. Play like this, go to fight the leopard girl by yourself? The jungle can't be brushed or defeated, and Karma can still support first.

Bitter to bitter.

Bengi did not sigh and beat morale.

Such a life-and-death situation.

What about believing Faker? This ID is worth sacrificing the gaming experience.

Commentary seats.

"In the last few seconds, do you choose the Tsar? Locked. ”

"It's still the Tsar, SKT wants to ensure the strength of the double c."

Fight to the end.

Fight to the end.

15 years after SKT, it still believes that its own double c can bring victory.

Come to mind.

Qin Lu shook his head slightly, and told Xiao Peanut: "Look at you in front, catch more orders in the medium term, and make good use of the characteristics of our lineup." Accumulate enough advantages and decisively force the group. Don't hesitate, we can't afford to delay. ”

"Yes."

This lineup, they have never lost in internal training, and they know what kind of miracle effect Nightmare has when they beat Kenan.

Roughly speaking.

I just need to keep the push line, which is to stabilize the three-way right. As a jungler, Peanut's joy is unspeakable.

It's just one kick away.

His teammates were nervous, and he was the only one who thought: 15 minutes, how much to press Bengi.

Qin Lu took off his headphones and shook hands with the buckle horse. The expression of the buckle horse was slightly serious.

With the cheers of the audience, the camera cuts to the springs on both sides.

The lineups of both sides are as follows -

SSG Verus, Titan, Nightmare, Karma, Leopard Girl

SKT Star Mom, Wheel Mom, Blind Monk, Kenan, Tsar

"The lower road is a little fiercer, the upper road can push the line, I'll go to the blind monk, you attract attention in the lower half of the area. If they dare to fight, I will come over and cross. ”

"Go to the 6 wave on the road, remember to control the line in the middle."

The head coach stepped down.

The SSG crowd recounted the approximate rhythm points to deepen their memories.

Plan your game ideas.

Little Peanut buys a jungler knife and goes to the first intersection of the upper river channel, that is, the open space in front of the blue buff to stand guard, so that the nightmare can grab the grass and go online.

SSG side 2 eyes.

coreJJ complements the view of the grass in the lower river, and Ruler gives eyes to the triangular grass to prevent SKT from having the idea of a first-class group.

For them.

Variables of the 1st regiment are not required. If they continue to play normally, they will definitely be able to get the right to the three routes in the early stage to assist the leopard girl in invading and making trouble.

Wolf's star mother chose to bring a barrier to strengthen the amount of health.

There are no surprises.

Start.

The little peanut leopard female single opened the blue, using the clips laid in advance, and the 2 monsters of the blue buff, repeatedly refreshed W, on the other side, MaRin's Kenan cooperated with the blind monk to open the stone beetle, planning to brush from top to bottom, to protect the wheel mother to eat the line.

The third wave of artillery trucks on the lower road is considered a threshold.

It's the same as the first game of SSG.

If there is pressure on the lower road, this wave of artillery trucks needs to be solved by junglers, otherwise the wheel mother will be a little later to 3, and the lower road will only be more uncomfortable.

Other than that.

The second SKT chose to change the line, but the third did not dare to do so.

Because the leopard girl must be faster than the blind monk, changing the line of play will not make Kenan much more comfortable, but the side tower falls too fast, and the nightmare has more depth to do things and catch orders.

The camera is given to the road.

Both the narrator and the audience want to know the intensity of the nightmare.

Soon.

The horse's blood pressure went up.

With no one interfering, the melee soldier approached the remnants of blood, and Kenan had just Q died, when a shadow trail grazed against it, and the nightmare stepped on and accelerated all the way closer.

MaRin thought that he was forcing a position to miss troops, and the retreat was not obvious, and he felt that he could use his hand length to exchange blood.

In the footage.

Kenan AQ hits, and Nightmare gets close to hit a passive recovery of 20. Then Kenan pulled back the distance to Ping A, Nightmare took advantage of the momentum and turned back, Kenan borrowed his hand to think about two more A, but Nightmare suddenly turned around and moved faster than Kenan with his own speed, and didn't let in the slightest-

Nightmare has a base movement speed of 345, Kenan is 335, and the Q trajectory lasts for 5 seconds, increasing movement speed by 15%, increasing attack damage by 15, and ignoring collision size.

Other than that.

CuVee's talent points 21 defense and 9 offense, and Rune brings 2 attack speed essences and 1 fixed armor, because Nightmare's AD bonus is very average, mainly relying on passives and skills to deal damage.

Other words.

In the early stage, the defense and attack speed are increased, which is more conducive to the opponent Kenan.

This moment.

Dolan Shield Nightmare's attack power is very small compared to Dolan Sword Kenan, but its attack speed is faster than Kenan.

Chasing A twice, MaRin's skills are not good, and Nightmare has already played a second passive, pressing Kenan all the way to the front of the tower, before reflexively entering the front grass and continuing to get stuck in the position.

"It's so fierce on the road, Kennan has already swallowed a blood bottle."

"This back-to-back pull is very detailed, Kennan's output is not as good as Nightmare."

The audience can see it.

2. Passive and defensive power are the keys to playing Kenan. As long as Q hits, the advantages brought by movement speed and attack speed, Kenan will lose money if he fights back, and he will lose experience if he doesn't fight back.

That's it.

CuVee established his position as a pusher on the road early, and although Nightmare only made up one melee soldier, Kenan had less experience as a soldier, and overall, Nightmare was definitely earned.

By the second round.

Nightmare arrives first and second, Kenan can only lose Q's tail knife, and also distract himself to move to avoid Nightmare's Q.

"Can you come and catch it?"

If you can't beat it, you will shake people.

Bengi was playing F4 and looked at the laners. I don't know where the leopard girl is on the map, "No, he's in good shape, and he will force a flash at most and expose my location." ”

Nightmare pushes the line aggressively, and Bengi can't get around it.

And on the lower road.

At the moment when SSG took the lead to 2, the Titan pressed forward with the grass, and the Verus flanks synchronized forward to deter, forcing SKT to retreat.

Even if the wheel mother has Q, she doesn't miss much of a knife.

It can be done in the lower river channel.

The leopard girl blue three wolves F4 red, the four groups of wild invaded the blue zone, coreJJ saw that Verus got the right to the line, and approached the leopard girl who jumped off the dragon pit.

Bengi was right not to catch the road.

He dared to show his face.

All three groups of jungles in the blue zone have been lost, and it is dangerous to defend the tower in the lower lane.

But even so.

Since the three ways have the right to push the line, the little peanut gives the three wolves an eye, and the titan helps to wake up the blue buff.

4 seconds.

Seeing the blind monk coming, the leopard girl continued to eat blue, and the titan stuck to the underside of the three wolves, ready to clamp it to the left......