Chapter Ninety-Four: The mechanical wolf is in hand, and I have it in the world
The board of the mechanical wolf psychic is very brain-burning and complex, and according to the difficulty of the game of five stars, it can almost have four stars.
Two new characters have been added to this board, one each from the Good Guy Camp and the Werewolf Camp.
Let's start with the mechanical wolf.
Its skills are so that they can learn the skills of other players on the field and start using them the next night.
If you learn to be a witch, you can have a bottle of poison.
Hunters can be banished and shot.
The Guardian can have a shield.
Werewolves can kill one more person on the night of their first surgery.
Note that the first knife here refers to the first night when the mechanical wolf with the knife was out after the ordinary little wolf was out, he had two knives.
One is the knife of the wolves themselves, and the other is the storage knife that he learns from the werewolves.
Therefore, if the mechanical wolf learns the werewolf, he must hide it, if he can't wait for the night of the operation, then learning is the same as not learning.
The mechanical wolf and the wolf cub did not know each other, and did not open their eyes with the wolf team, and when the three ordinary werewolves were out, the mechanical wolf began to carry knives.
The identity of the mechanical wolf when it is checked is the same as the player he is learning, for example, he studied witch and was a witch when he was checked, and he studied as a civilian, and was a civilian when he was checked.
If you don't learn skills, you'll be a mechanical wolf when examined by a psychic.
In addition, the mechanical wolf cannot self-detonate.
Besides, the psychic is essentially an enhanced version of the prophet, a weakened version of the pure white daughter.
Its ability is to check the identity of a player every night.
For example, check if the other party is a witch, a civilian, a werewolf, or a mechanical werewolf.
However, the identity verified by the psychic may not be true, because the mechanical wolf can learn the skills of a good person, and perfectly wear the other party's clothes to make it real.
For example, the mechanical wolf learns the witch, and the psychic learns the mechanical wolf, in this case, the psychic verifies the identity of the witch.
But this witch is a fake witch, which is equivalent to a fake gold water.
In a way, the mechanical wolf can use this to make himself a Wolverine identity.
There will be a pair of jumps on the god card, but civilians don't, if he enters the psychic master's badge stream, he can deliberately learn civilians.
The psychic found out that he was a citizen, so it was impossible to directly dismiss him as a mechanical wolf, right?
Of course.
The wolf team can also take advantage of this to forcibly pour dirty water on the god card, saying that the psychic tested out to be a false god, but in fact the other party is a mechanical wolf.
Moreover, the psychic is different from the prophet, in order to prove his identity or increase his credibility, he will often tell the specific identity of the player who has been tested.
But it would also provide information to Wolves, a double-edged sword.
However, if the psychic has a good time, he can deliberately report the wrong identity, but if he reports the wrong identity, the good person who is misidentified by him will drill the wolves, because if you report the wrong identity, it means that you are not a psychic.
Unless that good guy has a close relationship with you and knows that the psychic is deliberately misreporting his identity to mislead the Wolves' attention.
However, this possibility is very small, so this routine can only be thought about, if you really go to play, nine times out of ten it will overturn.
In fact, it is precisely because the psychic can check the specific identity that the wolf team is more uncomfortable.
For other boards, werewolves only need to report gold water or check and kill.
But you have to say the specific identity of this board, if you say it wrong, you will basically be beaten by the wolf.
In this way, the probability of Hum Jump failure is much higher.
In this case, it is important to ensure that the wrong identity is not given and the car is overturned.
You can only dress your wolf teammates, but in this way, it is easy to put your teammates in the spotlight.
What a dilemma.
Unless you don't jump, but the wolf game is more difficult to play.
Because this board is guarded, the psychic gets the police badge, and the guard shields for one more night, and guarantees to come for two more nights.
In this way, the living space of the Wolves is very small.
Therefore, it is not a good idea to instigate the wolf, and you have to jump hard, and if it's a big deal, you will lose the check.
Lose Jinshui to report the specific identity, but it is much simpler to lose the investigation and kill, it is nothing more than slandering the other party as a wolf.
[Please confirm your identity hole cards]
The system's prompt sounded in everyone's ears.
Ren Fan was Amitabha Buddha in his heart, hoping that he could take a strong god or a mechanical wolf.
If he could, he would be willing to exchange five years of singleness, the kind that would never regret it.
To be honest, Ren Fan doesn't like to play the Prophet card very much, but the psychic of this board is not bad, and he likes it a lot.
If he can get the psychic, he promises to make the werewolf howl, and whoever dares to come out and jump with him will take the first step.
But if the wolf survives to the next day, it's all his fault.
Of course.
Compared to psychic, mechanical wolves are undoubtedly a better choice.
This card is simply not too much to play.
You can find a way to be the identity of Wolverine for yourself, you can also learn the skills of a strong god, directly chase the rounds for the wolf team, and you can also use the psychic to resist the god card you learned.
How to play and what tricks you can play depends on your personal operation and choice.
Ren Fan thought to himself, and in the end, his hole card stopped on the mechanical wolf.
Seeing this situation, Ren Fan couldn't help but frown, mechanical wolf, this card is exactly what he dreamed of.
Could it be that his wish has come true?
No, not this time, next time.
[Please all players confirm their identity hole cards]
The system's chime rings again.
Ren Fan glanced at his seat number.
Number 7.
Sandwiched between 6 and 8, it's obviously a good sign.
【Please close your eyes when it's dark】
[Mechanical wolf, please open your eyes, please choose the goal you want to learn]
The mechanical wolf must not be able to learn on the first night, blindly learning a person, if the other party is a civilian, it will be a big loss, which is equivalent to wasting such a powerful skill in vain.
Although there is a risk of being investigated and killed if you don't study on the first night, then again, won't you be killed if you study? The same will, because when you learn from your wolf teammates, you will be a wolf if you are checked.
Therefore, you can't use skills on the first night, you have to listen to the speech and find a witch to learn.
As long as the witch's poison is in hand, the wolf team will have a high probability of winning this game, and if you can't find a witch, you can learn the wolf knife, which can be directly chased rounds.
As for the hunter's gun, he still needs to be out of the game himself to use it, and people like Ren Fan who are more life-saving don't want to learn from hunters very much.
But if you don't care about your own life or death, you can find a hunter to get a gun, and after you are out, you can see who is unhappy.
Ren Fan would never think about using skills on the first night, even if he ate and killed, he couldn't use it.
……
The night operation soon ended.
After dawn, it is the familiar police link.
[Whether the bureau chooses to go to the police]
【Yes】
[No]
Ren Fan didn't hesitate, and chose "yes" without thinking about it.
If you get a mechanical wolf, there's no reason not to go to the police, if you don't go to the police, what's the point.
There was not much time, and the results of the police came out.
[There are No. 1, No. 2, No. 4, No. 5, No. 7, No. 8, No. 10, No. 11, and No. 12 in this bureau, a total of nine players, and they will speak in random order from player No. 12]
[Player 12, please speak]
"The first to speak, first of all, I said that I am not a psychic, and the police are coming, just to chat a few words, if someone jumps the psychic in the front position, I can still comment on two sentences, but unfortunately it is my turn to speak in the first position, then there is no way."
"But I want to talk to the psychic, this board is as long as a werewolf comes out to jump, and whoever he wears civilian clothes, you must go and test the other party."
"Listen clearly, it's a certainty, don't admit it just because the other party is backwater."
"Because psychics can verify their specific identities, if the wolf chooses to lose gold water, he will either dress his wolf teammates in civilian clothes, or gamble and blindly wear civilian clothes for good people."
"And in these two cases, we can only be the first one, I think that if the wolf is wearing civilian clothes for a player in the outside position, for this player, I basically have to mark the wolf."
"In fact, we all know that because the psychic can verify the specific identity, the risk and difficulty of the werewolf jumping are greatly increased."
"Either they simply play the wolf game, and they will play with the barb of their lives, as long as the hook is good, they will have a chance to win, or they will dress their wolf teammates in civilian clothes, so as not to overturn the car if they dress the good guys."
"So as long as the identity of the Jumping Wolf is a civilian, whether this guy is standing on you or not, it must be checked."
Player 12 is ruthless enough to directly cut off a path for the Wolves.
As he said, this board wolf wants to lose gold and water, and there are only two choices.
One is to gamble on luck and lose an identity to a good person, if you lose it right, you can jump down, if you lose it wrong, then there is no way, you should blow yourself up.
The second is to play the board to lose an identity to the wolf teammates, such as losing civilians, throwing checks and killing, and playing the routine of wolves stepping on wolves.
And both of these options are risky.
The first one is easy to overturn, and he will lose his identity to a good person casually, how can he lose it so coincidentally.
The second is to gamble on the lives of teammates, whether it is to lose civilians or wolves to step on wolves, they will definitely be caught by good people, in this case, the wolf wants to deceive good people, the difficulty can be imagined.
So, this board sometimes has a wolf game, which is why player 12 will say what if the wolf comes out and jumps.
In other boards, it is the default that the Wolves will jump, but this board is not necessarily.
"The mechanical wolf and the little wolf don't meet, just like a gargoyle, so the jumping wolf doesn't dare to easily throw a kill to a good person, in case this kill hits the mechanical wolf, it will collapse."
"It is precisely because of this that if someone jumps the psychic master and throws it out to kill him, I am more inclined to side with him."
"Of course, this is when the two psychics speak similarly, and if the speeches are much different, that's a different story."
"Also, psychics don't make excuses for fear of exposing the identity of a good person, so they don't report their specific identities, only say Jin Shui, so I don't recognize it."
"On the first day, you must report your specific identity, and if you find a witch, you will say that it is a witch, and if you find a civilian, you will say that it is a civilian, and you should not be ambiguous."
"I don't want to stand aside from psychics who are ambiguous about their identity information."
"Anyway, the ugly words I mean are ahead, if you insist on going your own way and have to fight the cow, don't blame me for coming out of you then."
Player 12's purpose in talking is very simple, not to give the wolf a chance to take advantage of the loophole.
Some wolves like to be clever, for example, he will say that I have tested who is a god, but in order not to reveal his identity, so I will not say the specific identity.
Player 12 doesn't have a good impression of a statement like this, so what's there to hide?
Isn't it a good opportunity to prove one's identity if one finds a god?
For example, if you test the hunter, you say who you tested last night is the hunter, and he can still stand by you? After he admits that he is a hunter, isn't the perspective of a good guy correct?
But if you're ambiguous, who knows if you're blindly guessing your identity, or if you really don't want to reveal the specific identity of God.
Anyway, in player 12, the psychic must report the specific identity of the person tested last night on the first day, otherwise, he will basically be treated as a wolf.
"There are 3, 6, and 9 people under this bureau, if there is no accident, there is a high probability that there will be a wolf."
"As for the probability of two wolves or none of them, it is relatively low."
"In fact, my favorite pattern is that ten people are on the police and two people are under the police, so that you can level the votes PK and listen to the speeches of two more prophets, which is very conducive to good people standing aside."
"But the three people under the police can only let them vote freely, and it is not good to forcibly equalize the votes."
"Okay, that's all I want to say about the police, the hole cards are good, I hope everyone can recognize me, recognize me, and I'll be one step closer to victory."
[Player 1, please speak]
"No, no, I think player 12 has a slightly wrong understanding of this board."
"The mechanical wolf psychic is not the same as the gargoyle gravekeeper's board, it's not that the prophet of Diocha is bigger, on the contrary, I don't believe in the prophet of Diacha Kill."
Player 1 gets up and refutes 12's views and ideas.
He believes that the psychic who is killed by Dou Cha is unreliable, and only the specific identity of the Dou Jin Shui is reported, and the correct psychic is more worthy of trust.
"Player No. 12 also talked about it just now, and the difficulty of this board werewolf jumping has skyrocketed, because the psychic verifies the specific identity, and it will be cool for the wolf to report the wrong identity."
"But to put the wolf teammates in civilian clothes, and to pit the teammates, after all, the No. 12 player just reminded the psychic master to go to the civilians who jumped the wolf report, and most people want to get it."
"In this way, it is equivalent to a wolf who is not good at losing gold and water, so he can only be forced to choose to lose the check and kill the jumper."
"Therefore, a psychic who reports the identity and a psychic who loses the check and kills, I choose to believe the former, the so-called big drop check and kill is not good on this board."
"On the contrary, on this board, Diocha Kill is the least like a psychic, at least that's what I think."
"As for the mechanical wolf and the little wolf not meeting, the little wolf is afraid of throwing it on the eldest brother, this possibility exists, but compared to wearing civilian clothes for wolf teammates or blindly guessing the identity of a good person, it is still better to lose the cha and kill."
"Not to mention that there is a high probability that it will not be stabbed on the eldest brother, even if it is stabbed on the eldest brother, what if it is stabbed? The eldest brother can completely dodge and push the god card or the wolf realizes that he has stabbed the eldest brother, and the police deliberately talk about selling himself. ”
"Of course, I'm not saying that the psychic who is killed by Doucha is a fierce jumper, but relatively speaking, I am more skeptical of the psychic who is killed by Tuocha."
Player 1 talks about why he doesn't agree with 12's views and ideas.
In his opinion, this board jumping wolf wants not to overturn or sell his teammates, so he can only choose to lose and kill, unless he is a wolf with a particularly strong ability to pick up his identity, after listening to the speech in the front position, he will define his identity with his backhand.
This makes it much less likely to wear the wrong clothes, but the risk is still very high.
The good guy must put enough pressure on the Jumping Wolf, and in this board, the intensity of the investigation and killing must not be as strong as Jinshui.
On this basis, to analyze the speech and logic, if the two sides are five or five, he will choose to stand on the side of the psychic who throws gold water.
If there is a big gap between the speeches of the two sides, it is still necessary to focus on the speeches, supplemented by other off-the-field factors.
"The identity verified by the psychic of this board may not be correct, so those who enter the police badge stream, even if they are good people, we must pay more attention."
"For example, if I am a mechanical wolf, and the psychic hits me with the first police badge, then I must learn from civilians, what witch's poison, hunter's gun, I don't want it, I learn civilians to be Wolverine."
"In this way, as long as I don't speak too badly, the Wolves will be invincible, although the good guys may think that I am a mechanical wolf, but when I get it, it will be difficult to really resist me."
"I now remind good people of this, that is, I want to say that the civilians tested by the psychic are not necessarily real, but they are the magic cards that are detected, as long as there is no jump, there is a high probability that they can be recognized."
"In fact, no matter how much you say, it all depends on the actual situation, and it makes no sense to just rely on your own experience here."
"Player No. 12 is not defined for the time being, although I don't agree with his point of view, but it doesn't mean that I have to beat him as a wolf, not to mention that except for the psychic who said that he is more worthy of standing aside, the others are okay."
"Alert, I want to see 12's side and speak, and now I won't say whether he's a good guy or a wolf."
"Okay, that's all I want to say about the police, the hole cards are good, that's it, it's over."
[Player 2, please speak]
"Player 3 checked and killed, and found out that he was a mechanical wolf, and the police badge flow 6, 1 Shun test."
As soon as Player 2 spoke, everyone frowned.
In the eyes of good people, it is good for a psychic to experience a mechanical wolf on the first night, but how does it feel so unreal?
It can't be that the Jumping Wolf deliberately reported that Player 3 was a mechanical wolf in order to pull hatred points, so that the good guys couldn't help but want to get rid of him, right?
If that's the case, Player 2 knows how to take advantage of the psychology of being a good person.
From the wolf's point of view, the eldest brother must be killed to the death, and the eldest brother cannot be pushed out of the game on the first day, otherwise, the wolf team will lose a lot.
However.
From Ren Fan's point of view, player No. 2 is a titan, because he is a mechanical wolf, how can 2 find out that 3 is a mechanical wolf, this is not an appropriate titanic jump.
It is estimated that player 2 has two purposes for doing this, one is to fool the good guy to resist player 3, and he reports that 3 is a werewolf and that 3 is a mechanical wolf has a completely different impact on the good guy's thoughts.
There will be a considerable number of good people who will hang the ticket on the No. 3 player with the mentality of preferring to kill the wrong person, and even subconsciously think about the identity and speech of 3 in a bad way, which is to do their best to pull the hatred of good people to 3.
The second is to let the eldest brother know that he is a little wolf, don't make it impossible to know each other, and then fight each other, it will be embarrassing.
"There are only three people under the police, and the No. 3 player has been killed by me, 6 and 9 I should let go, after all, the possibility of the police opening two wolves is too small, and the reason why I hit the first police badge to 6 is not to check and kill, I am to canvass for votes."
"I definitely can't eat the ticket of player 3, the first police badge flow to 6, just ask him for a ticket, and the rest depends on who is standing next to player 9."
"In other words, if I have one less vote for 3 days, I will forcibly pull a vote, and finally look at the choice of player 9."
"If player No. 6 dares to vote for the wolf under the pressure of my police badge, then I will have no tolerance and directly mark the wolf."
"Actually, I asked 6 to vote for me, he should be very happy, don't have to worry about who is standing on the side, it's good to be a tool man."
"Even if he gets the wrong ticket, no one will beat him as a wolf, after all, I have pulled his vote like this, and it makes sense for him to vote for me as a good person."
"No one will vote for this plate 2 or 6 pairs of wolves, if he goes to vote for the wolf under the pressure of my police badge, not only will I beat him as a wolf, but someone will also plate him as a barb, which is equivalent to saying that he is not pleasing on both sides."
"So, if player 6 is a smart person, no matter whether he has a good hole card or a wolf, he will hang the ticket on me and throw the problem to player 9."
"Because whoever votes for 9 is basically equal to who gets the police badge, and his vote is the most important thing."
"The second police badge hit the No. 1 player, because he felt that he talked a little wolf, not that there was a problem with the logic of his plate, objectively speaking, he was right."
"But because I tested that player No. 3 was a wolf last night, and I heard him say that he didn't lose gold and kill without losing gold, I didn't feel very comfortable."
"Player No. 12 is saying that the strength of the loss of the check is greater than the loss of gold water, then I have a good impression of him."
"So, 1 and 12, let me choose one to enter the police badge stream, there is no doubt that I will choose the No. 1 player."
"Of course, I'm not going to check and kill 1, it's just that I'm dancing the prophet in a high position, and I hear very few speeches, so I can only play the police badge for the time being, and I hope that good people, especially player 1 and player 6, will bear with me."
Player 2 talked about the logic and reason why he played 6 and 1 badge streams.
To put it bluntly, the No. 6 player is purely going to canvass for votes, he checked and killed the 3 under the police, born with one less vote, in order to make up for this gap, he can only forcibly ask for the 6 police badge ticket, and the rest depends on how the No. 9 player chooses.
As 2 said, such a police badge stream, 6 is very comfortable, you can vote for 2 without brains, even if you vote wrong, it doesn't matter.
No one will play 2 or 6 wolves because of this one ticket type, and from the perspective of a good person with closed eyes, it is too normal for him to vote for player 2.
If you don't vote for 2, you can vote for the prophet in the back position directly under the pressure of the police badge flow.
Only the No. 9 player is the most uncomfortable, the pressure is all on him, once he votes wrong, it is equivalent to him giving the police badge to the Jumping Wolf, and it is inevitable that someone will doubt his identity at that time.
Even if 2 is a psychic and the police have already killed a wolf, it does not prevent him from being on the bandit ticket, and others are cross-checking the police to open two wolves.
And the second police badge stream is purely played by player 2 based on personal emotions.
1. 12 has a completely different view on the issue of treating the psychic to lose and kill, and the speech and opinion of player 12 are favorable to him, of course he has a good impression of 12 and has doubts about 1.
"I don't know if the good guys will stand by me, and I don't know if I can get the badge, but what I want to say is that no matter what, I have to push the 3 resistance out of the game today."
"Because he's a mechanical wolf, he definitely didn't use his skills last night, we just want to seize this gap and get him out, so that he won't activate his skills again at night."
"If you really don't recognize me, please get Player 3 out of here today, so that even if the witch feeds me Coke at night."
"Finally, I would like to talk to player 9, I hope you can give me a ticket, this badge is very important to me."
"You have also seen the situation under the police, if you are a wolf, player 3 is the reverse gold, and 6 is what I want to canvass for, from your point of view, there will be no wolf under the police."
"But the probability of three police officers and no wolf is too low, so I want to remind you of this, and if you think I'm right, vote for me."
"Okay, that's all I want to say about the police, player 3 is a mechanical wolf, and the police badge flows 6 and 1 Shun Xian, so be it, it's over."
[Player 4, please speak]
"How can I say it, 2 I am half-convinced of this psychic, his speech is not a big problem, but it makes me feel wrong when I examine people."
"Player 3 is a mechanical wolf, can he stay under the police instead of the police? Maybe everyone's habits and gameplay are different, anyway, if I were a mechanical wolf, I would definitely go to the police, and the police are too easy to become the focus. ”
"Actually, I just feel that player No. 2 reports that 3 is a mechanical wolf, which means that it is a bit of a forcible resistance to push 3."
"He knows what kind of reactions and thoughts good people will have after hearing that 3 is a mechanical wolf, even if there are a few good people with a clear mind, it can't affect the big trend, because more people think that they would rather kill mistakes than let go, and can't let 3 live until night."
"In this case, as long as the No. 3 player can't shoot his identity, it is a high probability to eat anti-push."
"It is precisely because of this that player No. 2 chose to give 3 a loss to kill him, after all, 3 is under the police, and the probability of being a god card is relatively low."
"Although it's a bit of a malicious speculation about 2's behavior and speech, but what I'm saying is from my heart, if he doesn't report 3 as a mechanical wolf, only 3 as a little wolf, I won't have this evil thought."
"As soon as he said that 3 was a mechanical wolf, this was the idea that instantly popped into my head."
It can be heard that player 4 does not seem to want to side with 2, he feels that 2 is like a wolf and forcibly dresses 3 of the police officers in the clothes of a mechanical wolf, so as to increase the hatred value of the good person, and then fight him out of the game.
He has encountered a lot of such wolves, especially the board of the pure white daughter, and the wolf will play like this, forcibly jumping the pure white girl to dress the good people in the clothes of the wolf witch, forcing the good people to follow him on the ticket.
In this game, player 2 reported that 3 was a mechanical wolf, which made him feel this way, so although 2 had a good conversation, he didn't have the urge to stand on 2.
"I think player No. 1 has a deeper understanding of this board than 12, and other boards are all strong in throwing and killing, but this board is the opposite, not only does it not have any strength at all, but it is the most doubtful."
"Because wolves are not good at losing gold and water, whether it is the identity of a good person or dressing wolf teammates, the risk is particularly large, so I just throw it away and kill it."
"Player No. 2 reports that 3 is a mechanical wolf, maybe it is an advanced version of the Fierce Jump Drop Check Kill, his cleverness lies in the fact that he knows the hostility of good people to mechanical wolves, and he knows the psychology of good people."
"So, I don't really want to stand on the side of player 2, and after listening to the speech of the prophet in the back position, I'll talk about who I'm standing next to."
"I hope that the prophet in the back position can test the strong god, in this way, it will be much easier for good people to stand on the sidelines, especially if the hunter is checked and his identity is reported, I don't believe that the wolf team can still be tough."
"Player 1 is a good person, at least a good person I recognize, his thoughts are similar to mine, as long as he doesn't talk to the police very badly, I won't troll him."
"Player 2 hit the police badge flow to 1, I'm not very satisfied, maybe from his point of view, he should test 1, so I don't want to because the badge flow hit 2 is a wolf or that he doesn't speak well."
"Player No. 12 has a certain banditry, he said that the psychic who lost the cha kill is more worthy of trust, which is obviously wrong, and it is even more wrong to compare this board with the board of the gargoyle."
"But whether 12 is a wolf or not, we have to listen again, and this alone is far from enough to beat player 12 as a wolf."
"My suggestion is that the psychic goes and tests 12 at night, maybe there will be a surprise."
Player 4 is very decisive and firm in recognizing Player 1, because 1's thoughts coincide with him.
This board, the psychic who loses the investigation and killing is the most suspicious, and the one who loses the gold water is different, as long as the person reports the correct identity, even if it is the people, it is better than the loss of the investigation.
The price of the wolf is very high, either you have to sell your teammates and let your wolf teammates into the sight of the psychic, or you have to gamble on your luck.
Most Jumping Wolves don't take such risks, so Throwing Kill is the choice of most Jumping Wolves.
This is also the fundamental reason why player 1 said that the psychic who lost the check-and-kill was unreliable.
However, player No. 4 didn't mean to beat 12 as a wolf, he just threw a water bag to 12 slightly, and there was no murderous intention.
From this point, it can be seen that player No. 4 is most likely not a wolf, if he is a wolf, I am afraid that he has already brought rhythm disc 12 into the wolf pit.
"I just said something bad about Player 2, and you can hear it, I have a lot of doubts about his identity, and I don't really want to side with him."
"But I won't recognize him as a fierce jumper, I have to listen further to make a more accurate judgment, the police still get too little information."
"If the psychic in the back position or player No. 3 is not good and can't shoot his identity, I may hang the ticket on 3."
"Player 2, don't be too hostile to me, I suspect that you have absolutely no malicious intent, if you make a mistake, I hope you will understand."
"Okay, that's all I want to say about the police, the hole cards are good, don't stand aside for the time being, so be it, it's over."
(End of chapter)