Chapter 134: People and ghosts want to show
[Please check your identity hole cards]
The system's prompt sounded in everyone's ears.
Ren Fan looked at the various identity cards that quickly crossed in front of the screen, and secretly prayed in his heart, let's have a powerful hole card, and he can accept the awakening wolf king, miracle merchant, and dream man.
As a price, he is willing to exchange the audience in the live broadcast room for being single for ten years.
With such a vision, fortunately, the hundreds of thousands of viewers don't know, otherwise, they really have to thank Ren Fan...... Family.
Damn, watch a live broadcast, the happiness of the lower body is gone, it's outrageous.
And at the same time that Ren Fan made a big wish, his identity hole card was finally fixed.
Dream Hunter!
Although it wasn't the Awakened Wolf King he wanted the most, it was pretty good to be able to get the Dream Keeper.
As for whether his audience will be single for ten years, this is not something he has to consider.
Sometimes it's good to think about being single, there is no woman in your heart, and you draw a sword from nature.
And Ren Fan has always felt that men die earlier than women, which is probably related to the essence being squeezed.
[Please confirm your identity hole cards for all players]
Listening to the prompt sound of the system, Ren Fan subconsciously glanced at his seat number.
Number 6.
This is a good sign.,It's a C-position.。
【Please close your eyes when it's dark】
The Dream Keeper card is different from the Guardian, which can be guarded empty, but the Dream Keeper must activate the skill every night and cannot be taken empty.
In this way, it is easy to give werewolves a chance, and there are often dreams to help the wolves chase rounds and pull down the good guy team.
Therefore, you should be especially cautious when playing Dream Watcher, you can't play defense in a blind way, and you have to play offense when it's time to attack.
[Dream Keeper, please open your eyes, please choose a player to become a sleepwalker]
The prompt sound of the system sounded in Ren Fan's ears.
There was no information on the first night, it was blind.
As the No. 6 player, Ren Fan thought about it for a while, let's take 8 and live and die together.
The night operation soon ended.
After dawn, it is the familiar police link.
[Whether the bureau chooses to go to the police]
【Yes】
[No]
Ren Fan must have chosen "yes" without hesitation, and there was no reason for the Dream Photographer to stay under the police.
Soon, the results of the police came out.
[There are No. 1, No. 2, No. 4, No. 5, No. 6, No. 7, No. 8, No. 10, No. 11, No. 12, a total of ten players, randomly starting from player No. 11 in reverse order]
[Player 11, please speak]
"I'm the lucky one, I took the skill last night and tested the No. 10 player, and the result was a flop check."
"10 Speak after me, wait to see if he will jump on the spot, and if he does, the prophet will not jump, and one round is better than anything else."
"Because the wolf team is equivalent to having two wolf kings, if the awakened wolf king is not greedy, he will directly give his teammates skills on the first night, so as not to be poisoned to death, and both guns will be wasted."
"In fact, in terms of maximizing benefits, there is no doubt that it is best not to awaken the wolf king not to hold two guns at the same time, and it is not a good thing to put all his eggs in one basket."
"Of course, if you look at the personal game experience, you must have two guns in your hands, and whoever dares to hit Lao Tzu will give you two shots when you come up."
"It's a pity that I'm not the Awakened Wolf King, if I did, I would definitely consider the problem from the perspective of the entire Wolves team."
"My own game experience is secondary, winning is king, I'm a big scorer."
Player 11 is right, if you want to maximize the benefits of the Awakened Wolf King card, it's best to give your teammates a gun.
If you don't be afraid of 10,000, you are afraid of what if, if you stab the witch on the first night, and the witch blindly poisons the awakened wolf king, won't this blow up?
Give the gun out in advance, and you can still leave a little incense.
Similarly, on the first night, the Dream Photographer blindly photographed the Awakened Wolf King, got up during the day to listen to him speak like a wolf, and continued to shoot at night for one night, the effect was the same as that of a witch, and both guns were suffocated.
Therefore, objectively speaking, the awakened wolf king can give his teammates a gun to prevent these unexpected situations from happening and minimize losses.
If it's not just a game, your game experience is more important, and I finally got the awakened wolf king, let me give my teammates a handful, want to eat fart?
Guns can be smothered, but they must not be sent.
But the problem is that we are playing a game now, which is very important, and people with a bigger pattern still have to start from the overall situation.
For example, give a gun to a wolf teammate and make him jump?
"I'm not a prophet, so I definitely don't need to play the badge, but I think as long as 10 jumps in place with me, you can make a round, and this is at most one less badge."
"But think about it, if you don't jump today, the wolf won't be able to find you, and after the wolf king is pushed out of the game, he can only take me or the miracle merchant."
"Oh no, don't jump the Miracle Merchant, player 10 is jumping on the spot with me, and if you jump out again, you will be looking for death."
"Prophet, miracle businessman don't jump, player 10 has a gun in his hand, he can only take me, the prophet will stay for one night, and jump out tomorrow, when the dream catcher can shield you for one night, which is equivalent to being able to report for three days, I think it's better than jumping out directly and being taken away by the wolf king."
"Of course, it's up to you whether you want to jump out or not, and I'm just making a suggestion."
"There are only two people under the police in this bureau, I feel that it may be the four wolves to the police, wait and see how the speeches of 3 and 9 are, if the conversation is good, I am more inclined to the four wolves to the police."
"Okay, that's all I want to say about the police, the lucky one with the hole cards, the No. 10 player is killed, so be it, pass."
[Player 10, please speak]
"Player No. 9 is killed, and the police badge flows 6 and 1."
"Player 11, if you cheat your identity, hurry up and retreat, okay, what kind of lucky person, this board, will the miracle merchant come up and give skills?"
"What's more, you said it, this is not an entertainment bureau, this is a competition, and the miracle businessman will not give skills hastily, he finally got a miracle businessman, and he was in a hurry to reincarnate, and he blindly gave skills on the first night, which is not very reasonable."
"I think 11 may want to help the prophet Didi jump, throw me off and kill me, and see if I'm a wolf."
"If I were a wolf, the prophet in the back would not have to jump, lest he be shot and taken away."
"This routine is a little interesting, if you really kill the wolf, it may work wonders, but I'm a prophet, okay."
"I'll count three number 11 players, and if you don't retreat, then you can only be a wolf."
"One."
"Two."
"Three."
"Okay, it seems that you are really a wolf, if I guess correctly, you have a gun in your hand, and the purpose of jumping the lucky one is to check and kill me first, forcibly pick out my identity, and then sit back and wait for the miracle merchant to jump out and shoot you are not the lucky one, you are out of the game and shoot the miracle merchant away."
"If you're lucky enough to really fight the Prophet, you'll have a wolf teammate jump in the back position and the Miracle Merchant will play with you, right?"
The first words of player 10 made the good guy come to the spirit, not because of anything else, because he danced the prophet.
11 said in the front position that he was the lucky one, and killed 10, and if 10 jumped on the spot, neither the prophet nor the miracle merchant in the back position should jump, lest they be shot and taken away.
As a result, 10 really jumped the soothsayer, which is interesting.
The most important thing is that if you jump 10 times, you can jump it, and throw it to the No. 9 player under the police, is it possible that the 9 and 11 wolves will kill the No. 10 player?
"I know that the good people don't quite believe that I'm a prophet, and think that I'm a werewolf who was killed by the lucky ones and jumped on the spot."
"But I'm really a prophet, 9 and 11 are double wolves, 11 is afraid that I am a prophet, so I will strike first, and jump a lucky one to throw me to check and kill."
"If I wasn't a prophet, he would retreat, and the police said that he was a fraudster, and if I were a prophet, he wouldn't retreat, and he would jump the lucky ones, and the other wolves should be the prophets, and the miracle merchants would be the miracle merchants."
"If a good person really believes his nonsense and treats me as a wolf to resist the game, then this game will be completely far away."
Player 10's speech made the good guy frown, and he had to admit that he still had a fair point in talking.
According to 10, this is the operation of player 11 playing personally.
If he is not a prophet, 11 will retreat, and the police said that he just wants to put pressure on the 10 limit, and if 10 is a wolf, his operation will be shown.
There is a benefit to this, and it is unlikely that a good person will say that he is a wolf because of the 11 first position jump prophet to the back of the police, such an operation is simply not too common.
If he can really fight the prophet, he will definitely not retreat, and if he retreats from the water, the wolf teammates in the back position will have to cooperate with him to play this play.
"Now it is certain that there are 9 and 11 double wolves, and there are only 3 and 9 under the police, and the No. 3 player can recognize it, so it can't be that the two people under the police are wolves."
"I definitely can't get the badge ticket of player 9, I hope 3 can vote for me, so that at least there is a chance of a tie PK."
"As for my police badge stream 6 and 1 Shun test, it is purely casual, and there is no logic."
"After all, I'm also speaking from a high position, there is only one lucky werewolf in front of me, 9 is my investigation and killing, and I didn't listen to the speech of the police, so I can only casually play 6 or 1 first."
"Police, oh no, I will definitely change my PK speech."
"I hope a good person can recognize me, 11 is a two-sided wolf, enter can be a lucky one, say that I am a wolf, and retreat can say that I am a good person who cheats his identity."
"If I'm a wolf, there's no need to lose 9 to check and kill, how good it is for me to lose a gold water to canvass for votes, even if I want to lose my identity, it's also for the No. 8 player after the police, maybe 8 is a prophet."
"If so, isn't the prophet of 8 lower than I am? I jumped against the check, he jumped against the check, and no one believed him, but I didn't do it, which means that I am not a wolf. ”
"The most important thing is that as a wolf, my identity should be picked up as soon as possible, and it will change later, so it is obviously more in line with the benefits of the Wolves than 9."
"Speaking of which, if the good people still don't believe me, and think that I am a werewolf who jumps on the spot, then I really can't help it."
"Okay, I'll talk so much about the police first, and finally repeat, I'm the prophet, 9 is the investigation and killing, the police badge flow 6, 1 Shun test, that's it, it's over."
[Player 8, please speak]
"It's really interesting, 11 jumped lucky to kill 10, and 10 got up and said that he was a prophet, I don't know what you think, anyway, I can't recognize 10 as a prophet."
"But 11 may not be the lucky one, I think he may be a good person to cheat the identity show operation, but this time he was able to cheat him."
"Of course, to put it this way, since 11 is the lucky one, and I don't believe that 10 is a prophet, then I'll follow 11."
"Miracle merchants and prophets in the back, decide for yourself whether you want to jump or not."
"If you believe that 11 is a lucky person or a good person, then you can go on, lest player 10 be a werewolf with a gun, and in this case, whether it is a prophet or a miracle merchant, jump out and be taken away."
"On the contrary, 11 is not the lucky one, and the miracle merchant thinks that he is not a good person to show operation, so jump out and shoot 11."
"But if you shoot and shoot, you can't go directly out of 11, since he dares to dance the lucky one, he must be with a gun, and he doesn't dare to do this without a gun."
"So, 11 is a wolf, it must be a wolf with a gun, player 9 can be out today, he is under the police, it will not be so coincidental, he also has a gun, right?"
"If that's the case, you can only say that good people are back, this is something that can't be helped, and you deserve to be unlucky."
"My suggestion is that the Miracle Merchant can jump out and prove that 11 is indeed the lucky one, but the Prophet should not jump."
Player 8 stands up and shows his attitude and thoughts, and he doesn't recognize 10 as a prophet.
How could it be such a coincidence that there were so many people on the police, 11 who casually threw a search and kill, and threw it on the prophet?
And it's a coincidence that 10 also killed the No. 9 player, and made a 9 and 11 double wolves to kill him, which seems to be a bit deliberate.
Therefore, player No. 8 doesn't want to stand on the side of 10, he thinks that 11 is a prophet with a high probability, and a small probability is a good person who comes out to show his operation.
As soon as 10 jumped, he knew that 10 was most likely a wolf, so he was reluctant to retreat.
If there is no prophet in the postposition, it means that the prophet has chosen to go down.
In fact, there is no need for the miracle merchant to jump, unless 11 is indeed the lucky one and jumps out to give him a platform, lest the good people not believe 11's statement.
If 11 is not the lucky one, it doesn't make sense for the miracle merchant to jump out, and even if 11 is not the lucky one, it is not necessarily a wolf.
is still the same sentence, he may be a good person who puts pressure on player 10 to the limit, but 10 is really a wolf, and he jumps off with a restoration.
"Player No. 10 is a wolf, he picks up and kills player No. 9, I am a little suspicious that the 9 and 10 wolves pull the opposite side as an identity."
"This must be an antilogical or small probability event, normally speaking, I should not meet 9 or 10, player 9 is a good person, and 10 check and kill 9 is nothing more than trying to pick up the identity of 9."
"But my intuition tells me that things shouldn't be so simple, 10 said that if he wants to pick out his identity, just throw it to me, and give it to 9, and I have to wait until the police to hear his identity, it's too long, and it's too late."
"And throw me to check and kill, I may be photographed on the police, and if I am a prophet, then I am lower than a 10 prophet."
"But 10 didn't do this, I feel that he probably killed 9 not to pick out 9's identity, but to make an identity with 9."
"In this way, player 3 will become the target of public criticism, a good person wants to find a wolf under the police, the first one has to suspect him, and 9 will be recognized as a good person, especially if 10 has a gun in his hand and can take the prophet away, 9 and 10 are more likely to be wolves."
"I know I'm so suspicious that it will cause hostility from player 9, but it doesn't matter, he can't beat me, because I'm a player 10, and I definitely don't know 10."
"If he fights 8 or 10 pairs of wolves in order to beat me, then I don't think I'm the only one who suspects 9 or 10 pairs of wolves, and more people will beat him."
Player 8 said this too annoyingly, he had no fear, he suspected that 9 and 10 might be two wolves, knowing that such a conversation would make 9 very hostile to him, but he was not afraid at all.
Because 10 jump prophet kills 9, in the perspective of 9, 10 must be a wolf.
And he is playing player 10, and it can be seen from this that he does not meet with 10, in this case, even if 9 is not happy with him, there is nothing he can do.
The consequence of forcibly discing 8 and 10 wolves is that 9 will be hammered by more people, so even if 9 is unhappy with him in his heart, he can only be a good person.
And this is the confidence of player 8 to dare to suspect that 9 and 10 are double wolves, and player 9 is not convinced, right? Unconvinced.
"Player 11, if you don't retreat when you retreat from the water in the 10 dialogue just now, it will be doubtful to retreat later, if you want to jump, you will jump to the end, even if you exchange one with 10, you are worth it."
"In my opinion, if you dare to jump the lucky one to 10 to lose the check, there is a high probability that it is a broken card, but as long as you have an identity, you will not do this."
"If you retreat from the water, no matter what the situation is behind, as long as you jump the gods, you are a wolf."
"Okay, that's all I want to say about the police, good hole cards, today I want to come up with player 10, so be it, pass."
[Player 7, please speak]
"11 should be the lucky one, right? He is not a lucky one, and if he has to wear the clothes of a lucky person, it is easy to lure out the miracle merchant. ”
"In this case, if it is a wolf with a gun that is pushed today, the consequences can be imagined, and the miracle merchant will be bored."
"So, 11 is either a wolf jumping lucky person to find a miracle merchant, and by the way, check and kill player 10 to pick up his identity."
"Either it's really lucky, the miracle merchant is very bold, blindly gives skills on the first night, and is not afraid of being shot to death."
"As for player No. 8 saying that 11 may be a good person to show operation, this possibility is too low, even if it exists in theory, I don't want to play."
"I think the No. 8 player has too much tolerance for 11, it doesn't matter if he is the lucky one, you can see if there is a miracle merchant in the back position who jumps out to shoot 11, if not, it defaults to 11 is the lucky one."
"The miracle merchant doesn't jump for fear of being shot by the wolf, anyway, if he doesn't jump, the good people will naturally believe the statement and identity of 11, otherwise, how could the miracle merchant allow an unknown person to wear the clothes of the lucky one."
"But if the miracle businessman jumps out and says that 11 is not a lucky person, then I think 11 is most likely a wolf, 8 keeps saying that 11 is not a lucky person with a rhythm, and it may be a good person to show operation, which gives me the feeling that I am protecting 11."
"To put it bluntly, if 11 is a wolf, 8 is a big bandit."
Player 7's perception of 11 is quite different from that of 8.
He thinks that 11 is either really the lucky one, or the wolf king jumps the lucky one to find a miracle businessman, why should he kill 10? It's very simple, one is to pick up identity, and the other is to resist pushing 10.
If the miracle merchant is timid and does not dare to jump out, 11 will be regarded as the lucky one, then the probability of eating resistance push today is the number 10 player.
After all, the good guys give priority to the lucky ones, and even if the prophet has a killing, he still has to lean back a little.
If the miracle merchant jumps out and shoots 11 and says that he is not the lucky one, 7 will give 11 the standard wolf, and 8 says that 11 is a good person who shows the operation, and he will not recognize this statement.
And it was because of player 8's talk that he suspected that 8 and 11 might be double wolves, and 8 wanted to fool the good guys not to play 11 and let 11 get out.
"Player No. 10 picks up and kills the jump prophet, at the beginning he was still in the plate 11, it may be a good person to show the operation, but 11 didn't buy it, in this way, he was a werewolf with a gun on the plate 11, and the identity of the investigation and killing him was only incidental, mainly to find a miracle businessman."
"As long as the miracle merchant doesn't jump, 11 is the lucky one in the eyes of the good guys, and the cards he checks and kills are today's round."
"I think 10 can put this logic out, he has a prophetic face, because this is similar to my definition of 11's identity just now, as long as he is not lucky, he can only be a werewolf with a gun, while losing his identity to check and kill, while looking for miracle merchants."
"The wolf knows that the miracle merchant will probably not use skills on the first night, it is too dangerous to blindly give skills, and there is a considerable probability that he will bounce himself to death, even if he can exchange one for one, it is not cost-effective."
"So, as long as you can force the Miracle Merchant out on the first day and take it away, the Wolves will make money."
"Although 10 is a pick-up and kill, his logic is fine, including the fact that he thought that 11 might be a good person who cheated on the identity show at the beginning, and beat 11 to death without opening his mouth, I think this is like the mentality of a prophet."
"Another important point, there are more wolf guns on this board, and it is a wiser choice for the miracle merchant to delay the poison overnight, and it always feels wrong to blindly check it."
"This is one of the big reasons why I suspect that 11 may not be the lucky one."
Player No. 7 is right, the miracle merchant of this board should be steady, don't blindly give skills on the first night, slow down, and find a reliable and good person to poison the next night.
Poison can chase rounds, and it can restrain wolf guns, which is more realistic than inspection.
After all, this game is played in rounds, and without rounds, it's useless to find the four wolves.
Of course.
If you are afraid that the poison will be self-defeating, you can check it, but even if you give it an inspection, you still have to wait until the second night, and you will blindly give skills when you come up, which is too reckless.
This is a game, who doesn't value their lives so much, and has to gamble on luck?
From this point of view, it can be seen that player 7 actually has considerable doubts about the lucky winner of 11, but he does not make it too clear.
"Player 8 thinks that 9 and 10 may be wolves stepping on wolves, and I don't know why he is so hostile to 9."
"The logic is not disking, you have to drill the horns of the tip of the plate 9, 10 double wolves, if he listens to the 9th player's speech, he feels that the conversation is not good, just suspect that 9, 10 double wolves are still excusable."
"But he didn't even listen to 9's speech, and directly disposed that 9 and 10 may be double wolves, which I don't think is very good."
"Whether it's the definition of the relationship between 9 and 10, or the definition of the identity of player 11, 8 is different from me, and the difference is still quite big."
"So, I think 8 may be a wolf, and I will focus on listening to what he has to say."
"Later, it will be up to see if anyone in the back position jumps the miracle merchant to shoot player 11, if not, then you can only believe in 11."
"Okay, that's all I want to say about the police, the hole cards are good, that's it, it's over."
[Player 6, please speak]
"11 This lucky guy does have a big question mark, and I admit that his requirements are a little more demanding."
"It's not that no one dances the Miracle Merchant to shoot 11, he is the lucky one, but there must be a Miracle Merchant who makes sure that he gave the skill to 11 last night, otherwise, I don't want to recognize 11 as the lucky one."
"Just like the No. 7 player in the front position said, this board miracle merchant has to play a little harder, and he can't blindly give skills when he comes up, because the miracle merchant changes a wolf, and the good guy loses."
"In case the other party is still the wolf king, the good guy loses even more, the wolf king is out on the first day, and the wolf team can wake up with a smile in their dreams."
"So, I don't think the Miracle Merchant will give away his skills on the first night, is he so dismissive of his own life? Take a miracle businessman, do you have to be in such a hurry to choose the lucky one? Unscientific. ”
"What's more, there are two wolf guns on this board, and the wolf team has a strong ability to chase rounds, as a miracle businessman, it is actually better to poison and increase the probability of poisoning wolf guns."
"Having said so much, I just doubt the identity of the lucky person of 11, compared to the lucky one who is the one who is the one who is the lucky one, I would rather the one who is a good person to cheat the identity show operation, this possibility feels greater than that of the lucky one."
"That's why I have to jump out of the miracle merchant to report the information, if there is no miracle merchant to confirm the identity of 11, then 11 is not the lucky one."
Ren Fan is full of doubts about the identity of 11, and he doesn't quite believe that 11 is the lucky one, but compared with player 7, he expresses it more bluntly.
And what makes it impossible is that it requires a miracle businessman to jump out to confirm the identity of 11, otherwise, he resolutely does not believe in the lucky ones of 11.
In this way, if 11 is a wolf, his wolf teammates will be uncomfortable, and they will not jump, nor will they not jump.
Of course.
If there is no miracle merchant jumping out and saying 11 things lucky people, this guy can eat poison at night.
In particular, the miracle merchant can give a bottle of poison to the good guy in the external position, and the good guy who gets the poison can just feed 11 and drink Coke.
I definitely can't get out of 11 today, after all, 11 is a wolf, and it's designated to bring a gun.
"I just thought of a possibility, is it possible that 10 and 11 are two wolves playing the board."
"Their routine can be attacked, retreated, and defended, if the prophet in the back position really doesn't jump, he can take off his clothes when he arrives at 11 under the police, and then 10 will become a unilateral prophet."
"If the miracle merchant jumps out to shoot 11, from the perspective of a good person, 10 and 11 are not very good at being wolf teammates, and the prophet of 10 will rise."
"If the miracle merchant doesn't jump, and the good guy really thinks that 11 is lucky, then it doesn't matter, 10 dares to take the investigation and kill, I'm afraid it's the one with the gun, and he can go to the god card when he's out."
"In this way, the identity of player 11 has been made, and in fact 11 is also a wolf."
"In short, if 10 and 11 are all wolves and they all have guns, no matter what happens on the field, they will have gains, at least not losses."
"And 11 in the process of speaking, I always feel strange that I should not fill in a strong dialogue with a prophet and a miracle merchant."
Ren Fanpan 10 and 11 may be double wolves playing boards, and these two guys both carry guns, no matter what, the Wolves will not suffer.
As soon as this logic comes out, good people are all bright, and it seems to make sense.
There is a board of the wolf king, isn't it normal for the wolves to play the routine of checking and killing wolves? What's more, there are two wolf guns on this board, I'm afraid they can really play tricks.
If 10 and 11 are really double wolves, according to Ren Fan's logic, no matter what, the wolves will benefit, even if they resist them, they are not afraid.
And the lucky one of the 11 jumps, this is to force the miracle merchant to jump out, the key is that he is still serious and said that the prophet can not jump, so as not to be shot and taken away, maybe the prophet will be trapped.
Of course.
This is to think about the relationship between 10 and 11 to the worst, and it is not excluded that 11 is a wolf, 10 is a prophet, and he was really hit by 11 with great luck.
If that's the case, the good guy will be uncomfortable, after all, the probability that 10 is a prophet is very small in the good guy's perspective.
If 10 is a soothsayer who has been killed, will the wolf in the back position not come out and jump? This pair jumps, who will stand on the side of the 10th player.
When the time comes, the water will recede on 11, and the result can be imagined.
"I think the speech of player 7 is relatively good, because he thinks that the miracle merchant is not very good at blindly giving skills on the first night, and 11 is a lucky person who is doubtful."
"And he's right, although 10 is a pick-up kill, but there is no problem with the logic disk, in his perspective, 11 is the wolf king jumping lucky man to force the miracle merchant to jump out, and the investigation and killing him is just saying that the identity of a good person is said."
"Player 8 said that even if 11 is not lucky, he should be a good person who cheats the identity show operation, but after 10 took the kill, he jumped on the spot, and he thought that 10 was a wolf, so he didn't retreat."
"From this point, it can be seen that 8 against 11 is really not hostile, or in his opinion, 11 can't afford to hold the wolf card, so 8 and 11 are really likely to be double wolves."
"But there is a problem, if 8 and 11 are double wolves, 8 should jump with 10 pairs of prophets, only in this way can 10 be pressed to death with rhythm, 8 didn't jump, this is the only place he does well."
"As for whether 9 and 10 are likely to be double wolves, it's too early to think about this question, and I don't even know if 10 is a wolf, let alone 9 or 10 double wolves."
"Let's listen to it again, I'll talk so much about the police first, hole cards, good people, it's over."
(End of chapter)