Chapter 282: Kicked to the Iron Plate
[Player 6, please speak]
"I'm not a psychic here, and the police just wanted to talk about my understanding of this board, but the No. 5 player basically finished talking in the front position."
"Even more thoughtful than me, I have to admit such a statement, if there is no accident, I will not point the number 5 player as a wolf in this whole game."
"Unless his speech is particularly bad, he stands on the wrong side, goes to the bandit, and points the wrong wolf pit, otherwise, I will always recognize him as a good person."
Player 6 got up and recognized 5, he felt that 5 had a good conversation, and his understanding of the board was exactly the same as his.
The psychic is to report the specific identity, don't find any reason, any excuse not to report the specific identity, as long as there are signs of this, you can basically be regarded as a wolf.
And in the case that both psychics report their identities, the one who reports to God is more affirmative.
After all, the god card is not easy to obtain, and the folk card may still be right.
Other boards are more powerful in throwing and killing, but this board is different, it is the strength of the god card, as long as it can be reported correctly, it is basically the real psychic who did not run.
It is precisely because of this that it is easier for a good person to stand on the right side of this board, and similarly, the psychic is also easier to recognize.
"Brothers, this board wolf team is hell-level, or they directly fight the wolf game, just fight with the good guys, and secretly resist the good guys with rhythm, this is their strength."
"Although this will allow good people to establish a solid logical base, and even good people will directly shoot their identities on the high speed, as long as the psychic can't detect the wolf, they can accept it."
"Therefore, we have to be prepared for the wolves not to jump, and the psychic should think about it, if the wolves really don't jump, how should you fight."
"If the Wolves decide to jump, it will inevitably play the routine, it is impossible not to play the routine, if you don't play the routine, you will directly fight for luck to throw an identity card to the good guy, or throw it at the good guy, it is especially easy to overturn."
"Especially this board, the mechanical wolf and the little wolf don't meet, they don't dare to mess around, and if they don't kill it, they will be thrown on the eldest brother, and I haven't encountered such a thing before."
What player 6 said is quite reasonable, if this board wolf team is afraid of jumping and overturning, they can choose to play the wolf game.
The biggest advantage of the Wolves team is that they hide in the shadows, they can fan the flames, encourage good people to fight each other, and they can also step on each other as identities.
Once the Wolves survive, the good guys are still quite difficult to play, which is why the good guys don't like to play the wolf game very much.
One is that it's not interesting to have a hustle, and the second is that a deep push is not an advantage for good guys.
But in order to win, the Wolves must be how to benefit themselves, they are jumping to win, and not jumping is also to win, and the goal remains the same.
If the wolf team fights the wolf game, the good people can consider taking pictures of their identities to find the wolf, and the psychic gets the police badge, and then he can report a two-day inspection, plus the first night, this is a three-day inspection.
Then the witch jumps out to report the silver water drain, and the guards and hunters choose to go out, so that there is not much room left for the werewolves to live.
"There are only 3 and 9 people under the police, I think there should be a wolf among the two of them, the possibility of the four wolves going to the police is not impossible, but it is very small, we don't need to go to the police on the first day."
"Anyway, when I see two or three people under the police, they will shoot a wolf among them, unless they feel that they are all good people after listening to the speech, they will go to the police."
"As for player No. 5 saying that he can pull a tie PK and listen to the psychic master's speech in one round, I have no objection."
"Some people think that a tie PK is not good for good people, after all, the Wolves can charge and grab the police badge, and the good people don't know who the psychic is, in terms of grabbing the police badge, the Wolves have a certain advantage."
"But if we listen to one more round of speeches, aren't we more likely to be on the right side? And from the big ticket type, you can also see the team, in general, the advantages outweigh the disadvantages. ”
"Okay, I'll talk so much about the police, the hole cards are good, that's it, it's over."
[Player 7, please speak]
"Player No. 8 werewolf, I'm a psychic here, and the police badge flow 3 and 11 are well checked."
Player No. 7 got up and reported last night's inspection information, 8 is a wolf, police badge flow 3, 11 shun inspection, not to mention anything else, his fear of werewolf self-explosion, quickly report the inspection of people and police badge flow out of the mentality, it is indeed quite like a psychic.
In fact, the psychic (prophet) should be like this, the first thing to do is to report the person and the police badge flow, don't talk nonsense, in case the werewolf blew himself up in the process, you didn't even report the person, isn't this the mentality of a good person?
At this point, player 8 did a good job, which also left a better impression on the good guy, and in a sense, raised his psychic face.
"The No. 8 player has no mental journey, and I won't go far to check the passer-by, so I touched one casually by my side, and it turned out to be a wolf, and I was very happy."
"Although player 8 speaks behind me and may jump on the spot with me, as long as I jump, I believe that good people will come and stand by me."
"If in this case, the good guy can still stand on the wrong side, unless player 8 can talk about a flower, oh no, he can't talk about a flower, he has to be able to burn ecstasy soup."
"Without ecstasy soup, I can't figure out how a good person can stand on the wrong side, how can he believe that a person who jumps against the check and kill is a psychic."
"If 8 doesn't jump with me, I have to sell another wolf in the back position, I found two wolves on the first day, I feel like I did my best, if such a good person can't win, I can only say fate."
Player 7's tone is very relaxed, he has a kill in his hand, occupying the absolute initiative, there is no reason why he can't jump the Wolves.
Regardless of whether player 8 dies jumping with him on the spot, or a wolf comes out to catch him in the back position, player 7 is acceptable, which is why he is happy.
There are also guards on this board, guarding him at night, plus the police badge, this is a two-day inspection, and the wolves will hardly have room to survive at that time.
And the werewolf jumps, and needs to report specific identity information, and if it doesn't work, it will overturn.
"Tell me why my police badge is 3 and 11 passed, there are only 3 and 9 people under this bureau, and I think there is a high probability that there will be a wolf among the two of them, so I will go to test one."
"If player 3 is Jinshui, player 9 has to go into the wolf pit, and if player 3 is a kill, 9 can be released."
"Of course, another important purpose for my first badge to hit player No. 3 is to canvass for votes."
"The police badge is very important to me, I can't guarantee that I will take the badge directly, but I hit the first police badge stream to 3, which can basically ensure that there is a tie PK."
"If player No. 3 doesn't give me a ticket and runs to punch the wolf, then I will mark the wolf and beat it, without any tolerance."
"The second police badge stream is just casually played, and there is no special reason."
"I recognized the No. 5 and No. 6 players in the front position, and they both spoke like good people."
"Player No. 5 can talk about the psychic must report a specific identity, and he must not find any reason not to report his identity, this is the mentality of a good person."
"Player 6 can recognize 5, he doesn't look like a wolf, and if he is a wolf, he should be thrown to me to check and kill, after all, 6 and 8 are holding me."
"But player No. 6 has no defensive action against me at all, which means that 6 and 8 don't meet, and 6 is most likely a good person, so you can't come up and just play him as a mechanical wolf."
"Finally, let's talk to player No. 3 and player No. 9, whether you are in my police badge stream or not, I hope you can give me a vote, as long as you give me a vote, the police speak well, I will recognize you."
"Okay, I'll talk so much about the police first, and finally repeat it, I'm a psychic, 8 is a wolf, the police badge flow 3, 11 Shun test, that's it, it's over."
[Player 8, please speak].
"Kicked on the iron plate, player 7, my hole card is a guard, although I can't prove my identity, but I'm a god after all."
"In this way, it depends on whether your wolf teammates will jump the guards to cooperate with you."
"If your wolf teammates don't want to give up on you and want to push me out of the game in one go, then they will definitely jump the guards, but if you fight like this, you will have to sell two wolves."
"Once the good guys are on the right side, you're not far from collapse."
"If your wolf teammates are more cowardly or they don't want to sell another wolf, then they have to sell you directly."
"Although this is a bit unkind, but you didn't jump in vain, at least find me, and try to cut me down at night."
Player 8 said that 7 had kicked the iron plate, and the good guy thought he was a witch or a hunter, but he changed his mind and said that he was a guard.
Damn, what kind of iron plate are guards?
In the werewolf killing, the guard is a soft persimmon, just take it, and the good people wonder if there is any misunderstanding of player 8's understanding of the guard, how dare he say that the guard is ironclad?
Especially the person who receives the check and kills jumps the guard, and the good guy can't recognize it, because since ancient times, the guard has been checked and killed, and the No. 8 player jumps the guard, and no one believes him.
Of course.
Believe it or not, no one dares to beat him to death with a stick, because the inexplicable confidence of player 8 does not look like a wolf, maybe he is really an unlucky guy who was thrown and killed by a wolf.
As for whether the Wolves will send someone to jump with him, that's for sure, if 8 is really a guard, it is impossible for the werewolf in the outside position to sell his teammates, and he will definitely give it a go.
If they can take the guard out of the game on the first day, the Wolves' chances of winning can increase by at least two percent.
Sell teammates directly that don't exist, if you don't help your teammates to cooperate, then don't play Werewolf Kill, who is such a coercive teammate, the mentality is not fried.
"Player 7 threw me a check kill, and also hit the first police badge on player 3, which makes me think that 7 and 9 may be double wolves."
"Player No. 7 is afraid that I am a psychic, so I will jump first and throw a kill to press me to jump, if I can fight to kill the psychic master, if not, I should kill a good person normally."
"There are only two players in this bureau, player 3 and player 9, 7 can hit the first police badge flow to 3, I think 3 and 7 don't meet, and player 7 wants to pull 3's ticket."
"Unless player 3 is a mechanical wolf, 3 can be released."
"But the possibility of the police not opening the wolf is relatively small, so in this way, the No. 9 player has entered the pit again."
"Two different angles show that player 9 has a bandit face, so his bandit face is not ordinarily big."
"I strongly recommend that the psychic in the back position go to the No. 9 player, there is a high probability that he is a wolf."
"If he's not a wolf, he can go to the police."
Player 8 has said so much, and it can be summed up in two things.
One is to recognize player 3, the logic is that player 7 can hit the first police badge flow to 3, and 3 and 7 don't meet.
The second is that the No. 9 player under the police has a big bandit, no matter how he plays, he is in the Wolves team, and it is recommended that the psychic go to test 9.
To be reasonable, as soon as player 8 makes such a statement, 9 under the police will definitely mark him as a wolf, he is a wolf, and 7's psychic face is obviously a lot.
In other words, player 8 is pushing 9 to 7 in the team, and Ren Fan feels that 7 and 8 may be double wolves.
Either 7 and 8 are the two little wolves who met, and after discussing it last night, they are going to beat the wolf and step on the wolf's board, or it is a mistake, and the No. 7 player accidentally threw it on the big brother.
Player 8 has no choice but to jump the guards to dodge.
Ren Fan is inclined to the latter, 7 and 8 don't meet, even if it is a double wolf, it is also a big brother and a little wolf.
However, it is also possible that Ren Fan thought too much, player 8 is a straightforward person, he didn't think so much, he felt that 9 might be the wolf teammate of player 7, so he spread it out directly.
In what case, we have to listen to the speeches again, and it is certainly too early to draw conclusions.
"I recognize Player 5 and Player 6, their mentality and speech are benign, and I can't beat them for the time being."
"Okay, that's what my surface water looks like, the hole card guard, player 7 is an iron wolf, 5 and 6 identity preferences, player 9 has a big bandit face, 3 can be recognized temporarily, that's it, it's over."
[Player 10, please speak].
"As the so-called check and kill the guards since ancient times, player 8 took the check and kill jump guards, I don't know what others think, anyway, I'm putting a big question mark on the 8 guard."
"It's not that 8 can't afford to hold the guard card, 8 must be a wolf jumping guard looking for a guard or something, but I'm inclined to this possibility."
"After all, it's too little, and player 7 throws a kill to 8, and it just throws it on the guard, which is a bit of a mutter."
Ren Fan got up and said his thoughts, he thought that it was unlikely that 8 was a guard, and it was very likely that a wolf would pick up and kill the guard.
But what the hell is going on, let's listen to the speech again and see if there is anyone in the back position who jumps against player 8.
If anything, Ren Fan naturally believes in the latter one more.
"What do you say about 7, this psychic, his speech didn't break out or anything, but after listening to his speech, I felt decent, there were no highlights, and I didn't have the urge to stand on the side."
"The most similar thing about 7 is that he dares to throw a check and kill to the No. 8 player after the police, and he is not afraid of throwing it on the mechanical wolf."
"You know, this board wolf and the mechanical wolf don't meet, it doesn't matter if he kills the mechanical wolf, if he knocks the big brother out on the first day, it will collapse."
"Although it is said that the eldest brother can jump a magic card to dodge and push, but he doesn't dare to jump the witch, the witch is allowed to eat poison at night, the hunt wants to test the gun, and the good guard will probably not believe it."
"If the guard in the outer position jumps out and speaks a little better, you can directly push him."
"Therefore, if the mechanical wolf is killed on the first day, it will be difficult for the wolf team to win, let alone be killed by the wolf teammates."
"I think player No. 7 can also imagine these consequences, but if he dares to lose the check, then his psychic face will rise."
"But this alone is not enough to convince me that 7 is a psychic, after all, I haven't listened to the speech of the post-placed psychic, and there is no harm if there is no comparison."
"I don't want to stand on the side of the police, my hole cards are not guards, nor are I psychics, for me, whether it is a psychic or a guard, they are the only ones, and I can't play any of them."
"But I know that 7 is definitely more likely to be a psychic than 8 is a guard, otherwise I wouldn't say I don't believe 8 is a guard."
Ren Fan said a lot, but there was no substantive statement.
He said that player 7 is more like a psychic, but he also said that 7's speech is decent and has no highlights, which is to leave room for himself.
When the time comes, he can enter the No. 7 player on the side, and he can stand on the side of the psychic in the back position, and he has his arguments for advancing and retreating.
From this point, it can be seen that Ren Fan is an old slippery head, before the situation is clear, he doesn't want to stand aside easily, lest he be beaten into 7 or 10 wolves by the people in the back position.
The most important thing is that he thinks that 7 and 8 may be double wolves, but he must not do so now, otherwise, others will think that he has opened his eyes.
This logic needs more corroboration, he has to wait, rashly playing 7 or 8 double wolves will only backfire, making people think that he is a wolf.
After a pause, Ren Fan spoke again: "Player No. 5 sounds like he should be a good person, his requirements for a psychic are in line with the mentality and perspective of a good person, this board psychic must report a specific identity, otherwise, it will be meaningless." ”
"And the difficulty of the werewolf jumping is also here, the specific identity is a thorn stuck in the throat of the wolf, he will be very uncomfortable, the more uncomfortable he is in the back, because he can't always define the identity of his wolf teammates, and he can't always rely on his identity."
"So, Player 5's gameplay and strategy, including his dialogue with the psychic, are all done well."
"But the identity of player 6 is lower than 5, although 6's speech is not a bad face, but 5 I can recognize, 6 is at most a preference, if the police talk badly, should be pointed into the wolf pit or into the wolf pit."
"As for whether the wolf can be opened in 3 and 9, it's hard to say, let's not preconceive and jump to conclusions, wait until we finish reading their votes and listening to their speeches."
"Okay, I'll talk so much about the police first, the hole cards are good, don't stand aside for the time being, that's it, it's over."
(End of chapter)