Chapter 136: Rare Trait: Shadow Incarnation

- Although the explosion rate of the Crescent Moon Ritual is very high, this is too high!

Or is it because he has enough points and has obtained special victory conditions, so the explosion rate is directly full?

All three of these characteristics are recognized by Ehuas.

The first trait, "Challenger Courage", is the eponymous trait on the Holy Lance, which has the effect of waiving the "Fear" and "Shock" effects that are higher priority than you. It can be triggered either by suppression of energy levels or by bonuses to additional priorities, and it is characterized by the ability to ignore priority immunity to partial control.

It seems very useful, but in reality this one is the most useless.

The basic idea of this world is that it is better to be free from control than to be uncontrolled. All resistances can be pierced by entries of the same level.

Just like "the strongest spear and the strongest shield", the spear will always have a higher priority than the shield at the same priority, just like the transcendents of the same energy level, their skills can normally affect each other without being damaged by effects and immunity resistance.

Moreover, this resistance is very narrow, it only works on people with a higher energy level than you - but it does not work against the fear effect used by an extraordinary person of the same or lower energy level than you.

And if the fear comes from the scene and not from the enemy, the resistance is ineffective.

For example, if you make a ritual field and scare everyone who enters the environment, the resistance it provides will be nullified.

Of course, there are other types of resistance, which are specifically designed against the environment...... But unless it is a lone wolf with no teammates and no one to help him, it must be a lone wolf with high benefits from uncontrol.

Once many spells land, their immunity has nothing to do with the main body.

For example, if a curse is difficult to remove, it is only because of the high strength of the curse itself, which makes it difficult to remove. However, it is impossible to infer the caster's energy level based on how difficult it is to remove a low-level curse - because the immunity from energy level suppression has actually been calculated at the time of hit.

Controls such as sealing, bondage, freezing, petrification, etc., are similar.

Unless the spell effect is still maintained - such as continuous Freeze, non-stop curse, perpetual seal achieved with the use of the circle, control is just control at the end of the spell.

It's like the petrified sight that Yasparwaddon used before, and it's a regular mechanic for him even after he enters the book. At that time, players who are already level 70 will still be petrified by a glance.

That quest is a good example of what it means to be uncontrolled rather than uncontrolled, as normal petrification resistance is ineffective against Yasparwaton's petrification ability.

And unlike the low-level petrification rays and petrified monoculus.

His petrification ability does not excite rays that reflect, block, and absorb, nor does it have to look at each other to complete the petrification of the MONOCULUS, or even a gradual petrification process. As long as you are locked by his gaze, you will be petrified in an instant.

Yasparwatten's petrification is instantaneous control with no forward swing, no readbars, and no projectiles. In the game, this is a special move that triggers every 5% of life dropped; The main countermeasure is to go around the back of everyone except the tank before the HP is about to fall, and after petrification, let the players who dedicate the path solve it in seconds.

Otherwise, if you are killed in a petrified state, you will not be able to fight and resurrect; If you are injured in the petrified state, you will lose your maximum health, and this negative status can only be cleared after dying once.

If the nurse is distracted or petrified together after petrification, and does not release the tank from control at the first time, so that the tank is petrified and then happens to be hit in the face with a huge hammer - basically this round will be destroyed. Even if it doesn't die at once, the tank will be brittle like paper later.

As an ancient giant born before the birth of the "profession", Yasparwaddon walked the multiple paths in parallel. This is the natural power that the giant chief has received from the path of twilight.

The term "silent dead" is commonly known as "zombie" among players.

It looks like an entry for the Twilight Path, but it's actually a term for the Transcendent Path.

In the game, this is an undeniable miracle. There is just one problem, and that is that its resurrection is actually a false resurrection.

Its effect is that it can be reborn with full health immediately after death, entering the state of "Silent Dead". The Silent Dead form is considered an undead and automatically removes all statuses inflicted by others, granting a resistance status of "Beyond Death", which temporarily resists most controls.

But life decays faster and faster, and spells such as "dispel the undead" and "drink the undead" will be eaten.

Generally speaking, resurrected players can live for seven or eight seconds without milk. If you are breastfeeding, you can live for more than ten seconds at most, and the milk will not come back. In PVE, many dungeons may be 1% or even 0.5% short of completing the level, and a few seconds of standing up and being able to output furiously without milk may determine the outcome of the game.

And when it comes to PVP, the general demon prefers to hang this entry.

Because the Demon Scholar is too brittle. As a back-row spellcaster, if you can be slashed to death by the opposite side, you will most likely be sliced to death a second time if you stand up.

But the Majin is different.

The class characteristic of the Majin series of classes is that when you are seriously injured, you will return a large amount of blood in one breath, and then enter a demonized state of rapid blood deduction. Most of the demons' abilities can only be used in the demonic state, so most of the abilities in the healthy state are self-inflicting blood skills, and they rush over to be beaten while burning blood in order to enter the demonized state as soon as possible.

After being resurrected by the "Silent Dead", the demonization state will still be maintained.

In other words, the demon has three lives - and the third life is still directly in a state of explosion.

After entering the demonization, the demon who was immediately controlled and killed stood up again, and at this time, the opposite side usually had a brain shutdown and entered a dilemma:

Because even if you leave it alone, he'll die soon. The double decay of the demonized and silent dead is very fast, and killing it again will be a waste of time.

But if you really leave it alone, you will be held down and beaten by the demon who has entered the demon state - because the demon knows that he will die again soon, so the few seconds of the crazy output of the stake are really a bit unstoppable. After all, the characteristic of transcending the path is that the conditions for injury are harsh...... However, as long as the conditions are met, it is numerically the highest level.

"Beyond Death" also provides resistance. If you want to control it and wait for him to die, you may be resisted and it will be very disgusting. As a melee class, Makoto's Tandu is also significantly stronger than Demon Scholar, and it would take too many skills to waste in another round.

The biggest meaning of this entry is to reduce intelligence and force the other party into a dilemma. As long as the other party reacts quickly enough, the demon who can live for five or six seconds when he stands up is actually not a big threat.

But usually players will be somewhat stunned when they see that the person who just fell in seconds is standing up again with full blood. And at this moment of hesitation, the demon who had been mentally prepared for a long time had already finished a set.

In the real world, this ability to resurrect briefly after death is really useless.

Its biggest significance is probably to die with the enemy who killed you - after all, the player knows more or less the term "silent dead", and as long as you see a demon on the other side, you will wonder if the other party has this trait.

But the natives of this world don't know. Seeing the person who was killed standing up again, he was somewhat caught off guard. It can even play the role of a sneak attack.

- Although there are actually many resurrection abilities in this world. But at least in this version, the resurrection conditions are still relatively harsh, or the resurrection is incomplete.

The Pathway of Dusk has the most resurrection paths, but it's a bit weird.

The preservator can preserve the memories of others and implant them into the baby's body to play a role in rebirth, but that is only a part of the memory, not the real soul; Amber Tinkerers can craft something like a Lich Crate for themselves, but can only be used by certain figures, golems, or corpses, as they can't make a normal backup of their flesh yet; Necromancers can also pull the dead up, but resurrected dead will not only obey the necromancer's orders, but will also be stripped of their path adaptability.

The most complete resurrection at the moment is the high-level ability of the dedication path.

There is a ritual magic that can exchange lives for lives - as long as the soul of the other person has not dissipated or is preserved in the first place, the priest can save the other person through self-sacrifice, which is manifested in giving up his body to the other person. Rituals beyond the path have all sorts of messy possibilities, anything is possible.

And the resurrection technique that healers possess per gamer, and can even be used after a short reading of a note in battle, actually does not exist in the plot, let alone possess it in the early stage.

It's a spell that's purely built on game mechanics. The proof is that all the NPCs that have been stabbed off cannot be resurrected.

These two characteristics are beautiful in an ideal state, but they are not really useful.

The only option Aihuas could choose was the third.

Or rather, he came for the third one, Evaste, who used Shadow Fiend the whole time, just to see if he could get the entry.

- This is the best purple entry that a Demon Scholar who has a contract with Shadow Demon can obtain in the first promotion ceremony!

[Shadow Incarnation (Purple): You are the vessel and the incarnation. Shadows are no longer your enemies. 】

The effect of this entry is similar to the "Vessel of Burning and Radiance", which is a two-in-one of the subordinate options. The difference is that this is a specialization that specifically strengthens a single stat, so it's slightly stronger than a multi-attribute boost.

Its default effect is to provide both a level of shadow affinity and a level of darkness container. However, if you have at least one level of Dark Vessel in addition to this entry, you can convert its effect to two levels of Shadow Affinity through rituals; If you have at least one level of shadow affinity, you can switch to a two-level Dark Container.

Its effect can be turned or not. Properties can be adjusted once each time there is a new and full moon.

In other words, it's a specialization that is designed to compensate for weaknesses.

Because if you specialize in a pure attribute, you need both a container and an affinity entry for that attribute. This entry is actually not very useful for players, mainly to save the washing point...... But for Ivus, who doesn't have some washing props, this entry can effectively solve the problem of waste of entries!

At present, his effect on Ivus is to make Ivus's "Shadow Affinity" level reach two levels, and he has also added a first-level container entry. This makes it easier for Ivus to use Shadow Fiend, as well as mana to craft "Venue Card: Shadow Cellar"!

That way, the next time Ivus gets the Dark Attribute "Affinity" or "Container" entry in the Transcendence Ritual, he can change the Shadow Affinity to Level 3 - so that Ivus can get out of his wheelchair!

It's best to have access to the Dark Container so that this feature can be used perfectly.

If Shadow Fiend had been bred into a high-level illusion by Ivus and sealed into the card, he would not need Shadow Affinity to get out of his wheelchair. At that point, he can also switch to specializations and convert them into container entries to add mana to himself.

And if he's going to be in the middle of a tough battle, he'll need to specialize in Shadow Fiend...... He would need to raise the "Shadow Affinity" entry to increase the ceiling of his combat ability, and then he could use rituals to turn the "Dark Container" entry back.

Although it is only a purple entry, because of its flexibility, it can theoretically even be regarded as a level 4 basic entry!

(End of chapter)