Sanjiang testimonials + creative ideas sharing

It's the first time in Sanjiang!

As a new author who has just turned 18 and is writing a book for the first time, I am still very excited to be able to climb Sanjiang.

It seems that everyone who has been in Sanjiang recently rarely writes testimonials, which makes me hesitate to write or not?

But after thinking about it, this book still has something I want to share, after all, it's really fun to write.

Therefore, the following will share some ideas on the creation of this book, the content will be relatively dry, friends who are interested in writing novels can take a look -

1. Background processing

First of all, friends who read this book should have seen the worldview of this book, there are no normal people, all are tricks.

I've always wanted to write a weird essay, but I've always felt that I've seen too many novels with weird themes, and none of them highlight "weird" enough.

The essence of most novels is still the same, the contradiction between weirdness and humans, just like the contradiction between monsters and mortals.

The weirdness that surprised me last time was probably the rule weird novel that was all the rage some time ago.

But this kind of brain hole text can only be made by the protagonist to constantly raid the copy, the follow-up upgrade line is weak, the world view is not complete enough, it is difficult to support the long story, and the routine is too simple, basically behind it is that the protagonist can only keep circulating and recirculating the protagonist to shock the world with the cheat strategy copy.

But it also gave me some inspiration.

If...... What would happen if we put this characteristic of rules on everyone in the world?

As a result, a whole world composed of rules and strange stories, each player is a strange story itself, and through the rules of the game, constantly obtain new rules and characteristics, and merge into a complete class, two turns and three turns to evolve the characteristics of the game Otherworld, which sprouted in my mind.

This world, where only "weird" exists, subverts the convention, like colorful oil paint bottles and cans poured on white paper, forming a bizarre picture.

However, it is very difficult to construct such a worldview, and it is completely impossible to write with normal logical thinking.

Since it is necessary to highlight the "trick", the relationship between the characters in this world cannot be handled as a normal person. It also has to take into account the huge number of trait items and class information, which means that this book also has a huge number of traits that need to be written.

Therefore, in this book, I used a gamified world view and arranged the identity of our protagonist Chen Ye as a beta player.

Closed beta players have a very important role - the protagonist has a certain understanding of the world. When dealing with the huge details of the setting, it is necessary to lead the reader to understand a new setting, so that the background and worldview can be explained clearly from the perspective of the protagonist's thinking.

Conventional world view,It needs to be developed through dialogue.,Typical is the official recruitment of the old and the new.,Introduce the protagonist through the seniors.,The page is full of setting dialogue.,Unconsciously, one or two chapters will pass.,Occasionally one or two times are fine.,But too many settings will lead to too much cumbersome.。

Because there are too many settings in this book, if you use traditional dialogue to expand the world view, it is easy to make the whole article too verbose and bloated, and the settings of the beta players are directly told from the first perspective, saving pen and introducing the setting of [features] more simply and clearly.

This is the core of the closed beta players.

But because this background structure is completely new and has the theme of "weirdness", if the protagonist knows too much, it will dilute the feeling of exploring the unknown.

In the later stage, it is easy to write a weak cool essay and lose the sense of tension.

In the process of processing, I deliberately made the game and reality differentiated, and also set this copy as a brand new copy, with a lot of new game content.

In this way, a balance is struck between "schedulable information" and "sense of the unknown". At the same time, the beta player is actually a very customary template setting in the novel with the theme of online games, which is a golden finger with a congenital cool point identity.

Eh, it seems like killing three birds with one stone?

This kind of treatment seems to be perfect.

But only "seemingly".

In fact, because readers will have certain expectations for "beta players", when the unknown information of the new copy is expanded, it is easy to make new readers who have not fully entered this world in the early stage feel as if the beta players have set it in vain!

Not really......

It's because, when the world background and various settings have not been rolled out, the strategy has not yet been launched, so the advantages of the closed beta have not been written out for the time being. Unless the main story is just the simplest and straightforward monster-killing upgrade...... In this way, you can start the strategy in the early stage...... But what is written in this way is not interesting enough, and often there is nothing to write later, and it will quickly become weak.

Balancing the setting and strategy has become a major problem in writing.

When I wrote about this place, I found a discrepancy in the arrangement, in the setting, in the narrative, and in the information between the presenter and the receiver...... and many other problems.

For this point, I have reviewed many ways to write it later, but it is difficult to achieve perfection.

Because there is a limit to the amount of information that readers can receive at any one time.

And the reason why a novel has so many settings conceived is that there is only one main core - to make the story more interesting.

But if you use too much space to make the setting clear and solve all the loopholes, then the story will not be interesting.

In terms of arrangement, it is difficult to achieve perfect processing in the early stage due to the limited acceptance of information, as well as the need to deal with new backgrounds, huge characteristics, and job transfer and upgrade lines. For example, the food cooking method in "Strange Era" is unconventional, and the method of making sugar-fried chestnuts was conceived in my mind in advance, so when it first appeared, I used words like "fried".

A lot of readers feel that something is wrong, and this leads to the problem of arrangement.

I would like to thank you very much for your support, every comment, every ticket, and every collection of you seems to be injected into my body as a warm current, constantly giving energy, and making me full of greater confidence in the follow-up creation. Compared with the earlier vague ideas, because the results of this book exceeded my expectations, I put more effort into it......

Whenever you close your eyes, your consciousness seems to be able to travel through countless dimensions and connect with this absurd and treacherous world.

Now, the worldview of this book is gradually sketched out clearly and completely in my mind, and the eyes seem to be able to penetrate the dimensional wall and see another real world.

Every inch of land there, every person...... Well, every detail of the change is as if it was really happening in front of you.

I'm just a recorder of the world, picking interesting content, arranging it, and creating content.

Thank you very much for the support of every reader, you have made me see the world, and made the world more real and complete.

Writing this book is also a huge breakthrough for my own creation, and it has benefited a lot.

2. Logic and structure

As we all know, a novel is a story of characters that unfolds in a specific context.

The story needs to unfold around the logical line derived from the background, so that it can be thoughtful and unified.

However, with the theme of "trickery", the perspective of unfolding is destined to be different from the thinking logic and emotional mode of normal people. Once you fall into the conventional way of writing, the artistic conception of "weird" will be destroyed.

At this point, the "equivalent exchange", "playing method", and "pursuing advantages and avoiding disadvantages" set by me have become the logic of "tricky communication" in the construction of this world.

Among them, playing is the most important and the key to balance -

It makes it reasonable to make the trick have some human characteristics, but at the same time it leaves room for "dehumanization" of artistic processing.

Because of the mode of playing, let the "weird" swing between people and non-people, and this treatment takes into account the substitution of the normal world view and the two parts of breaking common sense as a weird world. With the purpose of "equivalent exchange" profit-driven characters, there is still room to break the face-painted formula, and it is possible to look like an enemy one second, and cooperate the next second due to the convergence of interests.

This kind of swing makes the novel more varied, even the author can't guess what will happen in the next second, the unknown and novelty, in the novel with the theme of "weird", it is often an element that needs to be strengthened.

At the same time, as a main line of upgrading in the early stage, plus the way of competing for the list, it can play a role in taking into account multiple points.

In this way, through upgrading, readers have a deep understanding of the main line, and then describe different "tricks" with different professional identities, and they can use the setting to promote the operation of the entire unconventional world.

And because the play is bound to the main story, you can use ink as much as you like in this part, and you don't have to worry about acceptance, choreography, etc. After all, the cheat, the upgrade line, and the expectation value are all here, just write it.

In this way, while telling the background setting, it can be closely maintained in the structure and rhythm of the whole book, and maintain the flow of the narrative.

Readers who read this book should also notice that the structure of this book is very strong. Uh, like some of the word counts of the card are out of chapter......

But some readers may ask: Author, if you finish talking about your creative ideas, won't it be boring to read it......

Hey.

Who says these writing structures will always be recycled?

Even if it's the same book, I like to try to write in a new way.

Now that I've written this book "Strange Era", I've been challenging the most difficult topics along the way.

It doesn't hurt to take a few more steps.

In the eyes of most readers, online games and systematic texts are particularly formulaic templates, and their structures are driven like industrial assembly lines.

But in the process of writing this book, I suddenly realized a way of writing that "uses structure, breaks structure".

Specifically, of course, it will be kept secret for the time being!

After the chapter is put on the shelves, this kind of writing may be used, so you can look forward to it.

The shelf time will be set for June 1st.

In order to thank all readers for their support along the way, there will be a big explosion update, and the number of explosion changes will be ...... It should satisfy you, right?

The main site of this book is published at the starting point, if you have friends from QQ reading or other channels, welcome to the starting point to help with the first order.

Support the genuine!

After writing a certain amount of space in the future, there may be a phased summary.

Of course, there is no guarantee that there will be, if one day the writing collapses, runs out, and the experiment explodes, then it will not be a mistake haha.

But...... I've already put the foreshadowing buried in the early stage in my mind, and I've thought all the way to the end, so I shouldn't be scolded for the end, right?