Chapter 148, Killing Jar
After Schneider had killed the biggest, greenest orc leader, the battle was almost over.
His other four combat brothers, including twenty-eight soldiers of the 'Storm Detachment' who were considered good in the eyes of the Space Marines, plus the fire cover of the infantry regiment, killed all the forty or fifty orcs who accompanied the greenskin leader in the charge.
Needless to say, the abilities of the Space Marines are not too much, except for the fact that he encountered a green-skinned leader who was somewhat capable after he was strengthened, which made him exercise a little, his combat brothers basically didn't get any decent opponents.
Those ordinary green-skinned boys, when they encounter the electromagnetic rifles in the hands of the special operations soldiers of those storm detachments, they can't fight like hard G9 rifles, and often a dozen bullets will die when they hit it.
After making sure that all the Greenskins had been killed and that no survivors could leak the information of his group, he could finally rest assured.
They weren't going to make a move.
The initiative of the 4th Infantry Regiment was supposed to cover their movements. It would be best to be able to successfully destroy all the green skins in this area, after all, as long as all the enemies are killed, it is the perfect infiltration.
Even if the attack fails, it doesn't matter. After attracting enough attention, the 33 task forces could completely take advantage of the heat of the frontal battle and bypass the side of the battlefield, also unaware.
Actually, that's what they were going to do.
However, their commander, after observing the situation on the frontal battlefield, changed his mind and decided to carry out the first strategy: kill all the enemies.
Schneider knew that it was their Martings War Leader who watched those mortal soldiers die and die, or if it was to cover their mission, and he couldn't get rid of it.
Of course, he didn't object. After all, as long as you kill them all, it's okay if you don't have a green skin to run back and report the news. There are only a few dozen left, and it's not a hassle to kill them all.
The key is to have a hand addiction.
After the battle, Schneider took off his helmet, revealing a shiny light head.
He felt a peculiar gaze, and turned his head to see the red hat staring at him.
Normally, Schneider has always been dismissive and completely ignorant of these mortals. But at this time, he couldn't help but think of the red hat named Tadius, who had done something that none of his dead brothers had been able to do.
And the one in front of him, although he did not achieve any feat, was not afraid of danger, and he was still able to maintain the dignity of a warrior in the face of death.
It's a respectable one.
He nodded to the red hat before turning away.
Ryder Mesheko also came to his senses.
I survived.
Looking at the fight between the Space Marines and the greenskin just now, there is no doubt that if it were him, he would have died eight hundred times.
It seems that there is still a big gap between mortals like him and those cows, ghosts, snakes, and gods.
But either way, the battle should have been won.
Slowly lowering the gun in his hand, he turned around and went back to find their regimental commander.
They also need to clean up the position, and they also need to bring back the bodies of the wounded and even the dead teammates, even if the death is more miserable, at least take away the armbands, badges and the like that symbolize the status of soldiers.
After cleaning up the battlefield, they had to retreat.
The position here cannot be held for a long time. Those green-skinned fortifications were already pulling their hips, not to mention being blown up; It is also far away from the lines of other friendly forces, and it is not convenient to support.
These problems add up, so that they will not be able to fight in the future if they face the counterattack of the green skins.
But abandoning this position does not mean that their sortie is worthless.
In addition to providing cover for the special operations team, their killing and wounding of the enemy's living forces this time was also sufficient.
In the battle, almost 500 of the greenskins died. Relatively speaking, the price paid by the human side is the casualties of more than 320 soldiers.
This battle loss ratio is more than their defensive battle.
Of course, there are special reasons for this.
After all, the price on the human side is not only more than 300 lives, but also 600 heavy artillery shells.
If it weren't for the recent arrival of a batch of newly produced shells from Weixing City, I would have been reluctant to shoot so many in an hour.
At least more than half of the greenskins that were eliminated had been killed in previous shelling. Of the remaining 200 or so, more than 50 were killed by the Einsatzgruppen, and the results that really belonged to the Fourth Infantry Regiment were only a few hundred or so greenskins.
Of course, this almost 3:1 exchange ratio is actually acceptable.
But what should not be overlooked is the risks involved.
They won the battle and wiped out their opponents.
But what if you don't win?
If it weren't for the fact that Mesheko had not shot a number of officers with an iron fist when the whole army was shaken, and strictly ordered instructors at all levels to maintain discipline in the troops, and led the regimental commander to take the lead in boosting morale, they would probably have been crushed by then.
Once it collapses, the death toll will probably soar when fleeing. At that time, not only will they not be able to kill those green skins, but in the process of being pursued, their casualties may increase several times, and even if they are chased hard, even if they return to their original positions, they may not be able to stop the collapse of the whole army, and then there will be big trouble.
In the end, the side that wins the war will gain more.
And in addition to killing a large number of green skins, they also have another point: the improvement of the army's spirit.
It was a bit of a tough battle, but it was won in the end. Although there were some twists and turns in the process, as long as the victory was won, the morale, combat confidence, and combat experience of the whole army would be enhanced. The soldiers who have dealt with Greenskins head-on, now that they have survived, will not be so scared the next time they face Greenskins.
When they were adventurers in the past, the shade of those green skins was too deep for them.
The gromphobia can be relieved a little bit.
……
While the 4th Infantry Regiment was clearing the battlefield, the 33-man Special Operations Detachment had already embarked on the journey again.
After that, there will be no allies to cover for them.
But it's not needed anymore.
Having passed through the enemy's densest lines, to the rear, in this area of urban ruins with a width of sixty kilometers and a depth of nearly a hundred kilometers, it was obvious that those green skins could not have men everywhere.
On the contrary, they look like tens of thousands of people, and this place that 'belongs' to them can be described as leaking everywhere.
Occasionally, I see some greenskins and fart spirits, and it's not so easy to find their traces.
The stealth skills of the Space Marines are nothing to say. Don't look at them in heavy power armor, but when they don't want to make a sound, there really isn't a sound when the foot falls. As for the 28 special combat members, they are also well versed in stealth warfare.
Only they have the share of discovering the enemy in advance, and rarely are discovered.
When they are deep behind enemy lines, they will try to avoid fighting, which helps to reduce the chance of exposure.
And if they really encounter it, they can't help but fight, for example, if they are indeed discovered, or if someone is in their route, and it will take a long time to get around, then they will choose to do it.
Even if it's hands-on, try not to use a gun.
Quietly approaching, quickly assaulting, battle daggers, sabers, became the most important weapons.
Martins' chainsaw sword didn't make a roar, it was enough to tear people apart by the sawtooth.
There really is no target worth twisting the chainsaw.
In this way, they moved through the ruins for about a day and night. In between, there are only a few hours of rest.
They go as deep as they can, and then they try to expand the scope of the investigation.
Unfortunately, the greenskins are very difficult to communicate with, and they don't understand the language, so they can't scratch their tongues to get the information they want through interrogation.
But they still made a major discovery in the afternoon of the next day.
They found a green-skinned starting point.
Sixty kilometers from the front line, a squadron of Storm squads spotted a group of farts driving trucks and pushing carts, converging somewhere.
After they passed the information back, the whole team began to grope in that direction, and then they found the starting position.
Greenskins have cleared a large clearing here, where there are more than 10,000 greenskinned creatures roaring around. A third of them were greenskins, and there were almost twice as many as them.
The fart spirit is also a green-skinned monster that grows out of green-skinned spores. They are shorter, much thinner, and cowardly than the orc boys, but they are no less cruel than the rest of the orc boys. When they encounter a strong enemy, if there is no orc to suppress them, they can easily collapse their morale and scatter in a hurry; But when the enemy is weaker than them, or far less than them, as soon as the psychological advantage comes up, they become the most cruel executioners, especially the cruel ones.
In greenskinned societies, fart spirits usually exist as slaves, orc servants, and even rations.
In this starting position, the number of enemies alone is already a lot. Those fart spirits aside, just the orc kids, there are more than 3,000 heads. That's almost more than any green-skinned orc on the frontal front.
Furthermore, there is a steady stream of reinforcements that are gathering here from all over the place.
How many they will be able to gather in the end, no one knows.
What's more, the green skins gathered here are not only numerous, but also very well-equipped.
Armed pickups, tin bucket artillery, these guys who have already appeared will not talk about it. Martins, they also saw two other big guys.
One is armed trucks.
It is said that it is a truck, but in fact the rear compartment is sealed with armor plates, and a firing position is provided that extends outward, so that the entire body part, the shape is quite awkward. On the top of the front of the car, a machine gun is also arranged, and the front face of the car is also equipped with a bulldozer blade. The whole appearance looks like a messy, wild, and unreasonable.
However, this is the true nature of Greenskin Technology. No matter how unreasonable it may seem, the greenskins think it's reasonable, then this thing just moves, and it's pretty good.
The other thing upheld the same style, but made everyone present feel a little heavy: it was ...... 'power armor', 'war mecha?' ’?
Whatever it is, it has been seen in many of the Greenskins. Humans call it the 'killing jar'.
A tin can is stuffed with a fart or a disabled green skin, and due to the amazing technology of the green skin, it is clear that this is not a wearable, unloadable thing, but an eternal life that is integrated with this machine.
From the upper and lower sides of the jug, the mechanical structure that protrudes is the limbs. On the arms of the upper limbs, they are equipped with melee or ranged weapons, and there are also large-caliber machine guns on the sides of the tank.
This thing has been seen on many greenskin-infested battlefields. They're not the Greenskins' most powerful armored units, and the Greenskins have bigger guys. However, when such a thing that stands up to three meters tall appears on the battlefield and can flexibly travel on the battlefield where many armored vehicles cannot move, its armor level and firepower will make human infantry feel desperate.
Even the Space Marines cannot ignore such an opponent. The machine guns on both sides of the water tank bombarded a few more shots, which was enough to break the defensive power armor; The double-shot and self-charging bazooka in one hand also have good lethality, and if you are hit by the big axe, it will be even more fatal.
Of course, generally speaking, it's the Space Marine that wins more. Each of the five veterans present had burst at least five or more killing canisters in their hands.
But that's a career achievement, not a one-time achievement. If you really want to be besieged at once, you don't need five, two or three will be unbearable.
And right now, in this green-skinned army that is still gathering, they have seen ten such killing canisters.
Later, as more green skins converge, I don't know if there will be more.
It can be compared to the armed truck of the Edifier armored car, the killing canister equivalent to the beggar's version of power armor, and the green skins of more than 3,000 heads, which contain many powerful bosses, or 'tough guy' boys who are much stronger than the average green skin......
Such a force, going to the front line and launching a direct attack on any place, will cause devastating results.
Unprepared humans will almost certainly be washed away.
Luckily, they've found out.
Now that the information is known, it is easy to say.
They did not startle the snake, and after marking the coordinates, they quietly left, and informed the Governor of this information.
They didn't carry any communication equipment, and they didn't have to do that. The power armor worn by the Space Marines integrates the corresponding communication module and is also connected to the wireless communication channel of the front-line command post. The communication tower erected at the front-line command post does exactly that, and when faced with the green skin, there should be no need to worry about the threat of radio being monitored.
What the Governor's side will do with this information later, they can't control it for the time being.
The follow-up instructions they received were to continue to explore, and according to the predetermined goal, to find the base camp of the greenskins, to find their arsenal, to find their 'farms', hatcheries.
It may have been a bit of a clue before, but now it's easier to do.
Leaving two Space Marines with a few Storm detachments, staring at the large number of greenskins in the starting position, the rest followed the route of the greenskins that gathered to explore the source in the opposite direction.
(End of chapter)