Chapter 496: Fourth Natural Calamity 6
After the transaction, the people behind the scenes will sell these houses to players by way of bidding.
The reason why you don't use a unified price is because, some of these houses are good, some are too poorly built, and they are sold to players at a uniform price, who wants to buy a bad one, so they are sold by bidding, so if it is not good, it is a big deal to sell it cheaper.
Some people may say that these houses are made by players, so why do players have to spend money to buy them......
That's because, when building a house, the people behind the scenes have rewards for the player, which is equivalent to handing over the house to the people behind the scenes, and the ownership is the people behind the scenes, so the people behind the scenes sell these houses to the players, which is completely logical and self-consistent.
Players can not buy a house, but when they go offline, the player's state in the game is sleeping, and if they don't sleep in the house, will something happen, then it is not necessarily.
And sleeping in the house, the community guard NPC will patrol the community, and the security is much higher.
Yes, although the game is for players to build a base, but this is a long-term goal, for the time being, because there is no excavator or anything like that for the player, the player can only build a house manually, build a wall, so it is a base, because it is purely manual, coupled with the player's uncertainty - there is no way to force the player to build a house all the time, build a wall - this base is not very well built, not so much a base, but a community.
It's the kind of neighborhood where you build a house, and then build a fence with security guards at the door and security patrols inside.
And most of these houses are one-storey, because of the player's casual infrastructure level, you can't get two floors at all, and you can't make it up if you barely get it, and you can't live in it at all, so most of them are one-storey, and most of them are the kind with the smallest area - 2*2*2.
If it weren't for the people behind the scenes, the minimum must be so big to be considered a house, so that it can be handed over, otherwise everyone might build it even smaller, after all, the player, let the player seriously build a small western-style building, that is unrealistic.
The best of them is the base center that the people behind the scenes hired players to build.
The people behind the scenes in the center of the base have drawings, and everyone builds according to the drawings, and the task is also to give how much money or experience is given to how many qualified squares are built, unlike those small houses, many people behind the scenes are directly contracted to players, so that players can hand in after they are built, it is estimated that it is to save trouble, after all, it is much more convenient to accept a house than to accept a wall, even if the people behind the scenes should have something like AI to help, it is easier to collect the house directly.
Of course, it is estimated that the people behind the scenes also feel that as long as it is so big, it can meet the most basic needs of players, so they make it so small with the players, otherwise, the people behind the scenes can give the drawings like building a base center, and let the players build qualified houses according to the drawings, but to build a big house, as more and more players come, more materials will be needed, and it will be very slow to build, so the people behind the scenes will hand over the player's house to the player to build by himself, and only the minimum mode is prescribed, which is also normal.
So although we don't build high-rise buildings, because many houses are the smallest in size, even if there are thousands of houses for thousands of people to live in, the area is actually not too large, and a few guard NPCs can patrol it.
If the house is very large, thousands of houses, and the area is too large, a few guard NPCs are estimated to not be able to patrol, which is probably the person behind the scenes, who agreed to let the player make the house so small, since it can't be developed into the air, build a building to house everyone, then build a little smaller, easier to manage.
Besides, high-rise buildings in this world are actually not safe, and they are easy to become targets for aerial flights, or even bombs, etc., and when there is an air attack, the people on the first floor will be gone.
But on the ground, even if they are attacked, everyone is lucky enough to run away a little, maybe there will be fewer deaths.
So whether it's from the point of view of saving space, or from the perspective of safety - whether it is air safety, or ground safety - it is actually appropriate to build a small bungalow, or the smallest small bungalow.
Linlang bought such a house, but it was not so small, she bought a 3*3*3 one, which could put down the smallest double bed she dragged from the ruins, and also put a set of tables and chairs, which could be used to do something and put something.
The main reason is that Linlang thinks that 2*2*2 is too small and depressing, even in the game, players generally do not stay in the house, but will run around and do tasks, that is, they will return to the house when they go offline, so most people don't care about the size of the house.
But Linlang still bought a bigger house.
If it weren't for the lack of money at the moment, Linlang would have bought a bigger one, in fact, Linlang had planned to wait for more money to buy the kind of house with a bathroom, kitchen and living room.
Because this world is a real world, there will be many people living on both sides in the future.
Since she will live here, Linlang naturally plans to buy a bigger one in one step.
Moreover, since there will be many people living here in the future, and this world is dangerous, everyone will definitely gather in the base.
The area of the base is always limited, too big and difficult to manage, not to mention anything else, it will definitely increase the management cost, so the housing price of the base will become more and more expensive in the future.
At the same time, as the people behind the scenes saved more things, they got the protective shield, and the buildings of the base dared to be built, and these small dilapidated houses would be demolished at that time, so the bungalows bought were naturally as big as possible, and they could be exchanged for more gold coins in the future.
This money can be used in this world or in the real world - just trade with someone in the game, and then the other party can play money in reality.
In this way, Linlang also has money to use in reality, don't worry about not playing games and making games recently, you can't make money, you can't make money, you have to eat nothing, and you have no money.
But it is said that most people only buy one house in the game at the moment, so how to solve the problem of going to the toilet? You know, this is a real world, and the people behind the scenes make the body for the player, I don't know how to make it - probably the same source as the body of those NPCs - but one thing is for sure, it's also a real human body, the kind that needs to eat and drink water toilets.
Since you need to eat and drink water toilets, there is no toilet at home, so there must be a place to go to the toilet.
At first, everyone solved it in the wild, but anyway, this place is very empty, and it can be solved in the wild.
But now there are tens of thousands of people, all of them are solved in the field, and it is estimated that the area around the base will stink to death, so it must be equipped with toilets.
Then everyone encounters the first problem in the game, building a toilet.
Because everyone's house is built casually, it basically doesn't take much effort.
But build toilets...... Of course, although most people don't know how to build, there are 11,000 people who can do civil engineering in the middle, and there must be a lot of them.
So those players were given the task of designing public toilets.
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