A note on some of the settings in this book
Recently, I have seen a lot of doubts about the setting in the chapter.
For example, there is nothing in DND, this thing does not have this effect at all, etc.
I feel compelled to make some clarifications.
First of all, even according to the Dungeons & Dragons (DND) rulebook, there is a clear statement that Dungeon Masters (DMs) have the right and are encouraged to modify or create new rules according to the needs of the game.
In the foreword to the Player's Handbook, it says: "D&D is a unique game that you and your friends create together. The game's rules are there to help bring your stories to life. The rules aren't the purpose of the game, they're just a tool to help you see the story through. The DM decides how the rules work in his or her game so that everyone at the table can have the best possible experience. The rules of the game are tools that help you bring the story to life. Rules aren't the goal of the game, they just provide a way to deal with what's happening in the world. The DM decides how the rules of the game work in his or her game so that everyone at the table has the best entertainment experience. ”)
In the preface to the Dungeon Master's Guide, it is also clearly stated: "The world is yours, and you have the final say over it. You create the world's geography, climates, and cultures. The game rules, including the ones in this book, provide a framework, a way to describe how your world works. While rules are useful tools, they're not meant to limit your creativity. You create the geography, the environment, the people, the culture, the history and the universe of the world. The rules of the game, including those in this book, provide you with a framework, a way to describe how your world works. Although rules are useful tools, they are not intended to severely limit your creativity. ”)
The core purpose of DND is to provide a framework and tools, and the specific rules are adjusted and modified entirely up to the decision of the DM and the players in order to build a world that is more in line with their game atmosphere and style.
For the author, the primary purpose of the rules and settings is to serve the plot.
As long as it's conducive to the construction of the plot and readers find it feasible and interesting, it is a qualified and reasonable setting, such as the real name and the dragon beast that are the most discussed by some readers.
Although it is no longer known which author proposed it first, after so many years, it has become a consensus based on authors and readers, and a widely acquiesced setting.
Subsequent generations continue to innovate and expand on the basis of their predecessors to create new and interesting rules and worlds, which in itself is the core purpose and the spirit of encouragement.
That's all I want to say.
Above.