Chapter 54: The Dark Dungeon
βRoguelikeοΌ Brother Luo, you're really big enough, I thought you'd make a new 'Olympian-like' game. β
In the discussion room at that time, Pu Xingyu looked at the plan book given by Luo Baixin and was very surprised.
With the birth of Ori, a new type of game has also been determined, although it has not yet been recognized by the world, but at this time, there are already a lot of "Aori-like" games on the market.
In terms of quality, it is definitely not on the same level as Aori.
While gamers quench their thirst with these games, they also have the original intention to hope that "Ori 2" can be released as soon as possible.
Now, if I pull out another game like this, the sales will definitely be guaranteed.
"The potential of Ori has not been released, I feel that I can strive to reach tens of millions of sales, why are you in such a hurry to make the same type of game?
You've been debugging Ori's jumping music for half a year, aren't you annoyed? I've got to change my mind. β
Luo Bai glanced at Pu Xingyu.
"But ......"
Luo Bai smiled slightly,
"My next game, I did do 'silver-like...... O'ri's idea, that project is called "Hollow Knight".
However, this is not something that should be worried about now, let's make the "Dark Dungeon" in our hands first. β
That's right, the three games drawn from the Lobby Elite prize pool are Hollow Knights.
It just so happens that Black Souls is actually essentially a 3D version of a Metroidvania-like game, but it has a lot of its own original things, and Luo Bai can be regarded as a match for this game type.
"Huh? Isn't it "Ori 2"? β
Pu Xingyu said with some disappointment.
Luo Bai: ?
"If you want to do it so much, I'll directly approve a sum of money for you to show your strength, do you want to?"
Luo Bai said angrily.
"No need, Brother Luo, hehehehe."
Pu Xingyu decisively admitted.
This scene attracted the envy of many people present, and it is worthy of coming with Mr. Luo, look at this treatment.
Jokes are jokes, and the business must not be forgotten.
At this time, on the screen behind Luo Bai, the projector projected the four big characters of "Dark Dungeon".
Below it there is a short line.
A Rogue turn-based RPG.
Flip to page 2, table of contents.
"Mission", "Dungeon Design", "Preparation for Departure", "Interaction between Props and Scenes", "Combat and Mechanics", "Character Development", "Choice" ......
Simple and distinct.
"I believe everyone is familiar with the meat pigeon game genre, which first started with the original game "Rogue" jointly developed by Michael Toy and Glenn Wichman, two software engineers, this game genre, known for generating randomness, its core play point is that every game is a new experience.
As for the characteristics of the meat pigeon game, I will not dwell on it here.
Next, I will talk about the main gameplay of the game Dark Dungeon. β
[Mission]
"Since the game is called the Dark Dungeon, we must go through a process of entering the dungeon and getting out of the dungeon, and entering the dungeon naturally has a goal.
We can clear the dungeon of monsters, find something from the dungeon, or kill a powerful boss.
If you complete the mission, you will naturally be rewarded, but if you fail the mission and choose to retreat, you will also face corresponding punishments. β
[Dungeon Design]
A small map with a dark background consisting of a large number of large squares of the same size connected to small squares appears in front of everyone's eyes.
While pointing to this sketch, Luo Bai began to explain:
"In the game, we will enter the dungeon and look for treasures, legacies, as shown in the picture, the big and small squares represent the rooms, and the small squares represent the corridors.
Every time the player-controlled exploration team moves forward or backward a small tile on the map, it means that a round of the game has passed. β
[Preparation before departure]
"In the game, we players will freely mix and match a four-person squad and choose a mission to enter the dungeon at will.
But before entering the dungeon, there is definitely a bit of preparation.
Because the exploration team will be hungry, we need to prepare food; Because it's going to be dark in the dungeon, we need torches; Because there are treasure chests in the dungeon, bring the key to expand your earnings.
But it's important to note that there is definitely a limit to what we can carry. β
[Props and Scene Interaction]
In the center of one room, stands a huge treasure chest.
Above the corridor, there is a stone wall.
"Above the rooms and corridors, there are items that the player can interact with, there are treasure chests, stone walls, and even other weird things.
You can trigger these interactive items with your bare hands, but if you use a key, you'll definitely get more rewards than opening chests with your bare hands, and you'll be able to avoid the traps that may exist in the chests.
Similarly, you can open a stone wall with your bare hands, but if you don't use a shovel, you'll definitely be punished for your time and effort. β
β¦β¦
It's not the first time Pu Xingyu has listened to Luo Ge analyze the design ideas of a game.
But even so, when he listened to Luo Ge talk about the project book "Dark Dungeon", he was still fascinated and shocked.
Of course, it wasn't because he was surprised by the design of the Dark Dungeon, he was just shocked by Brother's growth.
When he told them about the development idea of Ori at that time, Brother Luo was just telling them the plot of Ori in a self-congratulatory manner.
In fact, they didn't understand a lot of things at the time, and just nodded their heads in response.
Including in the follow-up development process, I can only ask if I don't understand something, and I don't have a concept of what kind of game Ori is in my head.
They can only simply feel that Ori is fun.
But today's story is very different.
Streamlined, effective, and progressive.
The core mechanics of the whole game are presented to them like peeled peanuts.
After listening to this proposal, he really knew what he was going to do and what the game needed.
Originally, I thought that Luo Ge was very strong, but I didn't expect him to be even stronger!
He's always growing!
Compared with Pu Xingyu's constant emotion, Mo Yun, Qian Fei, Zuo Buyan and other group leaders treated Luo Bai's narration carefully.
Of course, everyone's focus is different.
Mo Yun's attention is more focused on the core mechanics of the game, such as "Stress", "Death Door", and "Floating Numerical Calculation......
Qian Fei's attention is on the concise and exquisite illustrations in the planning book, and the grotesque, gloomy, and terrifying Gothic + Cthulhu style makes people very attractive.
Zuo Buyan is the head of the audio department, and his attention is more focused on the illustrations, but he is feeling the atmosphere according to the illustrations given, and thinking about what kind of music should be used to match it.
Although the work has not officially started yet, everyone's hearts are already full of attention to the upcoming project.