Chapter 130: Weakness in terms of gameplay
Wanda and the Colossus! The Battle of Waterloo at the beginning of the heart! 》
Recently, the first 3D work "Wanda and the Colossus" under Chuxin Game Studio, which is known as the light of domestic games, was released, and it quickly set off a boom in the game circle.
Naturally, the author also experienced this game for the first time.
The exquisite picture quality of the game, the grandeur of the colossus, and the tragic atmosphere created by the game as a whole can undoubtedly be called the first-class level in the industry, and in some respects it is not inferior to the old foreign manufacturers.
However, so far, the entire steam platform has only sold more than 500,000 sales, which is still embarrassing.
And all this, naturally, appears in Wanda and the Colossus, those unavoidable shortcomings.
First of all, one of the most criticized problems for players is the map.
The seemingly huge map has very little real content, and most of the world has almost no interactive elements, and the scenery is just scenery, which can only be seen, not played.
This doesn't mean anything other than the emptiness of the game.
Especially when this design appears on our way to the battle with the Colossus, the originally beautiful scenery becomes stinky and grows.
Running for half an hour and fighting for five minutes, this stupid design is hard to imagine that it was made by Mr. Luo, who produced such an excellent work as the Hollow Knight.
The second is the positive feedback that comes from defeating the Colossus.
When we first saw the Colossus, we were shocked, and when we solved the puzzle and defeated the Colossus, we were happy.
When we take down the Colossus, we don't have any Divine Weapons or any Powerful Skills.
Instead, the black substance that erupts from the Colossus pierces us.
I couldn't help but wonder, why would I kill these colossi?
Do we feel a glimmer of joy in our hearts? Do we have any joy in our hearts? Is this game really interesting?
Third, Wanda's portrayal of the characters is too poor and too poor.
These colossi are not insane golems, they will tickle and try to throw you off when you climb on top of them, and they will also feel pain and scream hoarse when you stab them with your sword.
When you pierce the bodies of these giant beasts with a sharp sword without any scruples, will you feel guilty in your heart? Even if it's just a little bit?
There was no impassioned music in the process of killing the Colossus, only a faint pathos.
Whether it was the music of Ori or the music of the Hollow Knight, I almost didn't shed tears for the editor at the time, but Wanda's music could only remind me all the time that drawing my sword against these innocent colossias filled my heart with a powerful sense of guilt.
Why do we kill the Colossus? Just for the girl who lost her soul in the temple?
But does Chuxin have any portrayal of the relationship between Wanda and the girl?
Wanda's cruelty simply doesn't hold water!
Fourth, the design of the game's vehicles is too stupid.
'Silly Beep' believes that many gamers who have really experienced Wanda and the Colossus will involuntarily scold directly.
Yes, in the game, our main character, Wanda, carries a horse named Ogro with her.
When we really want to ride it to gallop around and travel the world, the operation of this horse is almost like a human brain congestion.
When you dismount, it won't stand where it is waiting for you, but will walk around aimlessly, and when you want to turn, you can only control Wanda to pull the reins and move in a little direction.
Press the accelerator button once to speed up, and press twice to speed up.
Such a troublesome operation feel is simply unreasonable.
It's not that it means to attack the original intention, it's just that Wanda and the Colossus are really unsatisfactory.
As the first project to enter the 3D field, I was disappointed.
If I could, I still hope that I can concentrate on the 2D field at the beginning......"
After the game was released, the editors who experienced Wanda for the first time also worked overtime and drove out the small article directly.
Compared to the vast majority of news porters who only copy and paste from their peers, this one is obviously a bit level, and what he said is the real shortcomings of Wanda and the Colossus.
And the game used to compare one hand and one step on is also the original intention, and it is almost invincible.
And the following comments are almost one-sided:
"That's right, I'm very uncomfortable with this game, but I still can't understand why it's uncomfortable.
Judging from it now, indeed, I feel that there is indeed a big shortcoming in the character portrayal of the original intention, and I feel that it is too far-fetched for Wanda to kill the Colossus. ”
"I would argue that the operation of Wanda's horse should be based on the normal process of riding a horse in the real world.
You see that accelerated process like the one you see on TV! Frame! Frame! Of course, this game is still a pain to play. ”
"Forget it, this game doesn't suit me, I'd better go back and play my hollow honestly."
Beginner's game.
"Brother Luo, what should I do?"
Pu Xingyu stretched out his hand, his face was a little helpless,
"Look at it this way, before everyone can see the ending, everyone is going to run out.
In fact, yesterday's peak sales were actually more than 700,000, and more than 200,000 copies were returned. ”
"My efforts are still effective, and everyone's discussion points basically only continue to be Wanda and the Colossus itself, and there is no tendency to spread, so that's it."
Luo Bai didn't dwell on this issue.
This game is really provocative.
"But it's a lot."
Pu Xingyu just sighed, turned around and left.
Luo Bai didn't say anything, just a little daze, then lowered his head and continued to work.
On his computer, the project called "Dark Souls" is slowly taking shape.
Just a few minutes later, Luo Bai received a phone call.
"Hey, Muto-sensei? I'm working on my next project. ”
"If you like it, if you like it."
"You mean, Rannuma-sensei wants me to meet?"
“……”
After hanging up the phone, Luo Bai's expression was a little emotional.
Fumito Ueda, the original author of Wanda and the Colossus on Earth, was deeply inspired by the Zelda series, and his works Wanda and the Colossus later influenced Zelda's subsequent designs.
As the current producer of the Blue Star Link series, it is not surprising that Eichi Rannuma is very interested in some of the designs in Wanda and the Colossus.
Judging from the current development process of the Ren Hell Link series, that open-world game should be coming out soon.
The gaming world is booming.
(End of chapter)