Chapter 162: Old Tang and His Return to the Ruins

"Old Don! Old Lou! ”

As soon as Luo Bai got out of the car, he saw Tang Yunpeng and Lu Maru waiting at the door of the hotel.

"Mr. Luo, congratulations."

Tang Yunpeng smiled and stepped forward to say hello.

"Old thief, it's time to go to the altar."

Lu Maru was also joking.

I remember that when Mr. Luo had just emerged in the industry, Lu Maru also had the idea of telling the news that Mirror was originally audited by himself.

Later, as Luo Bai's prestige grew, this idea faded a lot.

The three of them sat down in an orderly manner, and Tang Yunpeng, who knew Luo Bai's character, did not recruit anyone to accompany him.

After a simple bite of two, Tang Yunpeng directly said his intentions straight to the point.

"Mr. Luo, Tianxing asked me to come out of the mountain again and wanted to make a 3A.

I thought about it for a long time, but I decided to make a souls-like game to test the market.

So today's meal, I mainly want to discuss with you, the founder of the game genre, the idea of making this kind of game. ”

Lu Maru also adjusted his gaze and focused on Luo Bai's body.

Luo Bai gently put down the chopsticks in his hand and looked at Tang Yunpeng in front of him calmly:

"Old Tang, let's talk about your thoughts and ideas first."

"Okay."

For the author of Dark Souls, there is really nothing to hide, not to mention that Mr. Luo's reputation is also well-known in the industry.

"The so-called souls-like games as I understand them have the following characteristics:

1. A desperate, desolate world background.

Second, the super high difficulty curve requires the player to find the law of the monster after experiencing countless deaths in order to pass.

3. Exquisite design of box garden map.

Fourth, the ultra-high death penalty.

……”

It can be seen that Tang Yunpeng has done a lot of homework and refined all the selling points of Dark Souls that are praised by players and recognized by industry insiders.

"The game I'm about to make is called Homecoming.

In my opinion, Dark Souls should be a story first, and then a game.

So, I designed a story based on classical Chinese mythology.

In the era of the end of the law, the Three Realms collapsed, and all time and space converged at one point and evolved into ruins.

In order to avoid this catastrophe of annihilation, all sentient beings in heaven, earth, earth, Buddha, demons, demons, immortals, ghosts, and humans made various arrangements before they were destroyed.

But before the plan could be fully implemented, disaster had already struck.

The protagonist is an ordinary human being, or rather, he thinks he is a human being, and his true identity is a new thing born from the ruins.

The new Guiru races that have been infused with human culture and inheritance, looking at the devastated Guiru, all the Guixu new humans are eager to recreate the prosperity of the Three Realms and Six Realms in the past.

For this reason, Ling, as the protagonist, has also embarked on a path to find those arranged hands and restart the world......"

Tang Yunpeng didn't say anything about the follow-up, but Luo Bai was basically able to guess his setting.

The levels are actually Buddhas, demons, demons, immortals, and ghosts.

At that time, when the back hand was arranged, these populations must have been mutual, which led to the fact that the back hand was not arranged.

However, these things are hidden in the text of props, items, and weapons.

The identity of the protagonist is also set, he is a family of Guiru, in fact, he doesn't have to restart the world, he just needs to continue to live on the ruins.

So in the end, there will be two endings.

Maybe it can evolve in the end, and the conjecture that Blue Star is actually a ruin.

The set is a good skin, which is basically the story framework of Black Souls.

But it doesn't matter if you don't have a skin, since you've decided to make a soul-like game, these things are trivial.

Tang Yunpeng's "Return to the Ruins", if the differences between the levels of Buddha, demons, demons, immortals, and ghosts are big enough, the combat system, boss, and other aspects are well designed.

It's definitely not a problem to easily sell a million copies in China.

But in essence, the difficulty in making souls games is precisely here.

The design of the level, the limitations of the character's abilities, the design of weapons, the design of bosses, and the design of the map.

These are the most important things in a Souls-like game, not the story.

The plot only improves the upper limit of the black soul, making it a masterpiece, but if you can't do the lower limits above, no matter how good the upper limit is, you can only rely on the defense.

Because many players, after experiencing Black Souls once, actually don't know what the backstory is.

They only knew that they were holding a watermelon knife and slashing all the way from the Northern Immortal Courtyard to the initial furnace, and all the bosses they saw on the road were hacked to death.

There were so many students in the Dark Souls in the previous life, and there was only one that impressed Luo Bai.

Salt and shelter.

Very pure small category soul game。

Although it was criticized because the big sword and gold wine were too strong.

But the soul is the most soulful work in terms of plot, operation feel, and the setting of ability values.

Luo Bai shared his worries and his views on Tang Yunpeng.

Tang Yunpeng was sometimes surprised, sometimes silent, and then nodded heavily.

"Mr. Luo, I understand."

"Don, you've never played this before.

The Buddha, demons, demons, immortals, and ghosts are the shadows of the past that have reappeared from the ruins.

If you want to do it differently enough, enough 'underworld', if you want to do a good job of monster attack AI, you actually have to put a lot of effort into it.

In terms of maps, the creation of a sense of exploration cannot be left behind.

The most important thing is that Dark Souls isn't a simple game of difficulty, and you have to show players that they can challenge the possibility of success, which is the most important thing.

Then, there's the action aspect of the characters.

In Dark Souls, in order to ensure that it fits the background of the Western story, I chose to use mods for Western weapon attacks.

Because I still have a bit of a network outside, it's not too difficult to collect these action mods.

And in Homecoming, you can have more possibilities.

Two-edged three-pointed spears, Fang Tian painting halberds, Qinglong glaive knives, and even you can make magic weapons, flying swords, and other things.

If you want to get these action mods right, you have to find a folk god to help you collect your movements.

This amount of work, this amount of work.

IMHO, Old Don, are you really ready? ”

Luo Bai asked quite directly, and Tang Yunpeng also sighed.

If it is really like what Luo Bai said, the cost will at least go to more than 100 million.

Now those companies on the market who are clamoring to do 3A, it seems that the most is 15 million.

is a former gold medal game producer who has just "recovered", and he is still the kind that is sealed in China.

Is it really worth hundreds of millions of dollars?

Can it pay for itself?

It's all a problem.

Thank you for the low-key お (I really can't play the symbols of my brother), waiting for the wind to come and go, the dark glass, the wolf who laughs at Mimi, and the monthly pass support of the book friend 20230525102727669!

Thank you!

(End of chapter)