Chapter 164: Very interesting demo
"Why are there so many soul-like games......"
Luo Bai pinched his temples, and watched with a painful look on his face as he was trampled to death by the boss who occupied the entire screen with one foot in front of him.
The reason why he founded the Chuxin Seedling Program was that he said a lot of high-sounding words, but in his selfishness, he was bored and wanted to play some new games.
Come! Let me get your ideas!
As a result, I squatted in the office and played the demo for two days, and more than half of them were soul-like games, and they were terrible soul-like games.
The soul-like that these guys understand is only simple high difficulty + riddler.
The handling feel, the distinction of the weapon, and the sense of impact are completely absent.
Born without any guidance, the boss is either a simple numerical monster, or the barrage-dense Luo Bai thinks he is playing thunder and lightning.
You said that if your protagonist is flexible, forget it, and his own ability system is stiffer than that of the undead, what a fart?
It's a very typical kind of copying.
The Black Soul Jewel is in front, and many of the settings can actually be used directly.
I have to feel that I must take a different path from the black soul, and I am the child of destiny.
As a result, what is made is a lump to say ugly.
However, there are bad ones, and naturally there are good ones.
For example, I played a game called "Black Souls: Daughter Country" two days ago.
This game is very subtle.
This game has campfires, monster death and soul dropping, useful soul to improve attributes, upgraded equipment, and equipment to use boss soul qualitative change......
But it's not a soul-like game, it's a 2D turn-based RPG.
There is no fragmented Riddler plot, the protagonist is a stranger who accidentally comes to the daughter country, only to find that the country has been invaded by a strange curse.
All of them have become the dehumanized corpses of the Black Souls.
The problem is that in addition to the skin of the living corpses in this game is a little dark, they all have good figures, with white hair, red eyes, and Nima is a high C face!
During the battle, he opened his mouth with white saliva and came to Ling.
So the question is, why did the author make such a setting?
Because it's a butter!
As long as you defeat the living corpse, you can use the defeat! Then beat it hard!
The whole game has only one man, the protagonist, and then the background is still a daughter country, and the main focus is a pure love ...... What a ghost!
First of all, from the perspective of a well-known game producer, this game is definitely profitable.
The turn-based RPG part can't be said to be new, but it is definitely a combat system that players will definitely be able to accept.
There are some problems with the richness of the content, such as spells that are not useful at all, and it is better to cut a hair.
However, the upgrade mechanics for several weapons are particularly interesting and fit well with the genre of the game...... Well.
But the blacksmith has such a small tooth that can be used, and this author is also a รท student.
CG is a bit poor, but it's harmless, as long as you're willing to spend money, it's the best optimization.
The battles of several bosses are also very differentiated, and many of them are still mechanical bosses, and you need to solve the corresponding puzzles to be able to successfully beat them.
Of course, these bosses can also be tortured.
Taking advantage of the popularity of Dark Souls, it doesn't feel like a problem for this game to sell hundreds of thousands of copies.
However, this is a serious activity, and there is no room for a black sheep like you!
"Dear SCMD, the game developer of Dark Souls: Daughter Country, due to the needs of the rating system, we are unable to upload your game to the official website of the 'Beginner Seedling Program'.
But the quality of the game has been recognized by the game development department, and it has received a 'B' rating.
If you'd like, Chuxin can sign a contract with you to fund all of the development of Dark Souls: Daughter Country. โ
Quickly found a template, copied and pasted the name of the game and the name of the game, and Luo sent the email with the official mailbox of the Chuxin Seedling Project.
Luo is not very interested in this game, mainly to make some money.
As for the rating, it is an internal evaluation of the demo uploaded to this event, which corresponds to several different contracts.
From low to high, it is divided into "D, C, B, A, S", and the A level is already a pretty good demo, which is worth the effort to develop.
As for the S-class, it's purely for fun.
If you want to achieve this evaluation, there is only one indicator, to conquer Luo Bai from head to toe.
For example, when I was on Earth, when I first came into contact with works such as Black Soul and Picnic.
Instinctively, it brings you a deepest touch of the soul.
In addition to this, there is an "R" rating.
The so-called R-rated means that the demo is made like a piece of, but the core idea in it is a work with high enough value.
Like what...... This work in front of you.
Dragon Slayer
It's more of a battle than a demo.
The game's main interface is unusually rudimentary, and when you choose to start the game, you'll see a brave man with a sword in hand and armor looking unusually rough.
There is no CG, no plot introduction.
There is only a very rudimentary UI.
HP, stamina.
Ahead, however, was a fog portal not much different from the partition areas in Dark Souls.
In exchange for such a simple design, it is a combat system with its own characteristics.
When you control your character through the fog gate, a huge, oppressive and terrifying fire dragon appears in front of you.
The operation of the "Brave" is actually quite good.
It's interesting to see how you feel when you're hit by a dragon, or the white marks and scales that fall when you slash your sword at a dragon.
The other party is clearly displayed in front of you in a close-up way.
This real-time calculation method can be said to be very good.
The game's producer does have some ideas.
It's a pity that the results presented are so bad that the average person can't see the merits of this game.
This is also the main reason why Luo Bai put this game in the "R" rank.
However, this thing is no better than "Black Souls: Daughter Country", and it can still be smoothly put on the website.
The author's name is...... Ryozo Umehara?
Luo Bai raised his eyebrows slightly, this name was indeed a bit unexpected by him.
So, is this kind of close-up actually an idea that Umehara inherited from fighting games?
It's not a very mature young man.
(End of chapter)