Chapter 166: Shameless Giants in the Industry

Chuxin Game Studio has not seen the recent trend of new games, but the game industry is full of big and small actions.

First of all, a thing called the "Beginner Seedling Project" was held, and the discerning person knew at a glance that Luo Bai was going to establish himself in a certain position in the game industry.

Then he founded a company called "Chuxin Game Media".

At present, the only business is to keep track of the development progress of the games that have successfully achieved high results in the Nursery Program, and to change the ratings of these games at any time.

Don't look at the current business, which is still relatively limited to the activities that I made out at the beginning.

But this set of things is basically left over from playing in Europe and the United States.

Everyone also basically understands what they want to do in their original intentions.

It's nothing more than a dispute over the right to speak, if you really let this "original media" do it.

When the seedling plan follows up with the progress, if it is done well, the heat can be noisy.

Relevant news will have credibility in the minds of the game's players.

After that, there may be sections such as game ratings and game reviews.

Coupled with the huge influence of Luo Bai in the overseas market, as long as he has a little py, Chuxin may be able to become the only game media company with world influence in China.

At that time, the score of each game is basically controlled by the original intention, and when the time comes, other game manufacturers will not rub it as much as they want?

The prospect of this path is quite clear, and it is not that no one wants to take it before, but there is no game company that is influential enough to take the lead in this kind of thing.

What were the major domestic game manufacturers doing before?

The mobile game market is crazy to roll up and harvest players to earn yuan, and occasionally there is an up-and-coming independent game producer who can buy it, and if it can't be acquired, he will quickly reproduce a wave, and he will make money in the name of the rise of national games.

Players have been deceived a lot, so they don't buy it.

It can be said that the domestic market atmosphere is so poor, it is the ghost of these big factories.

Of course, this certainly has a lot to do with copyright protection.

In the era of rampant piracy, only online games can make money, which is why the domestic online game market and mobile game market are so developed.

said that there is no technical power in China, that is, I don't know how many dicks there are in the domestic plug-in bulls.

The skills developed after fighting wits and courage with major domestic game manufacturers have made many games on the Internet miserable.

Of course, this is not something to be proud of, but it is just an inevitable result of the development of history.

But it's different now.

The game market has been cultivated, copyright protection has been implemented, and the level of consumption has also increased.

As long as you are really willing to catch up, it is really only a matter of time before you want to catch up in the field of stand-alone games.

After all, the inertia of networkable games is here, and the profits that can be provided every year are still making money every day, facing a completely unfamiliar stand-alone game market that has been completely occupied by overseas.

Someone needs to take responsibility for trial and error.

It's not just the responsibility of a game producer, it's also the responsibility of the executives of the game company who make decisions about the project.

I'd rather do nothing than make a mistake.

That's probably what it means.

But now, a boy surnamed Luo who started with butter.

Or was expelled from the stars.

If you put it in the cultivation of immortals, it is a "Qingyunmen outcast" or something like that.

It only took five years to grow to where it is now.

Everyone knows that in the capital market, the first pot of gold is the most difficult to earn.

The difficulty of earning 100 million from scratch is completely different from that of earning 100 million from you with 100 million.

Can he do it? Why can't we?

Young people look at their predecessors who have firmly occupied the online and mobile game markets in front of them, and they know that they can't beat it.

So they want to overtake from the corners of the new track.

The competitive pressure of the old-timers is also greatly reduced, and they can rest assured as long as they continue to cut the players' leeks, which can be regarded as "enjoying their old age in peace".

The people at the helm at the top are also happy to see this happen.

A new track is a new profit.

The temporary profit and loss is not important, if the track of stand-alone games can be earned, the initial investment is completely worth it.

Who knows that the Internet company burned money at that time?

The winner is king.

Everybody wins hemp anyway.

In fact, someone put forward the idea of doing 3D a long time ago, and even gave an example of Luo Bai, who had not started to do 3D at that time.

But it was denied.

But this time, Chuxin's huge move in the commercial market still forced all domestic game companies to start involution on the stand-alone track.

I don't know what the final outcome will be.

However, whether it is the plot of the volume, the quality of the volume, or the setting of the volume, there will always be certain benefits to the development of this industry.

The response speed of large domestic factories and the degree of shamelessness are far faster than imagined.

In the beginning of the establishment of the company "Chuxin Game Media", it was only in the short period of time from the official start of operation.

Things like "Xiangyun Game Media", "Genesis Game Media", "Tianxing Game Media" and the like have all been tinkered with.

And they move faster and more urgently than the original heart's side.

Directly start copying the operation model of foreign game media.

And directly received a batch of manuscripts, and began to score the games that came out of the market.

The industry's movements soon sparked a reaction in the market.

The first to get feedback was naturally the stock market.

The stock prices of game-related sectors and media-related sectors have increased to a certain extent.

All the game practitioners seem to be enjoying this carnival triggered by the Dark Souls TGA winning the Game of the Year after five years of accumulation.

And at this time, the original heart game headquarters.

"It's shameless!"

Although it is not the first time that Xiao Weirui has seen a domestic company engage in such shameless behavior.

But in the past, she was so engaged in others, but now she is plagiarized by others, and it feels naturally different.

Luo Bai was very calm:

"Whether it's game media or something else, if you want to be credible, you have to rely on the quality of the game to endorse it.

Isn't it because we can make such a big move because the game we make can make all players buy it? ”

What's the use of following up on the original intention?

Luo Bai has never thought that he is on the same plane as the big domestic factories.

Let them roll it themselves.

By the time they repaired the ladder and climbed up little by little, Luo had already gone up to the sky with a rocket.

"By the way, the news of the split of the Chuxin game development department can be released first, and let's build momentum for our Xiaopu classmates first."

(End of chapter)