Chapter 168: Four Seedlings

The first "Beginner Seedling Program" was successfully concluded with the eager attention of countless players and independent game producers.

In the end, four games came out on top, managed to get funding from the original intention, and then signed a contract that was enough to make the industry's game makers drool.

This contract is divided into two situations, when the game is successfully profitable after it is made, and the original intention needs to return to the original cost, the income is shared equally with the game developer.

When the game cannot be successfully profitable, Chuxin will get all the income after the game is released, but Chuxin will pay you a monthly salary according to the average salary in the industry, which is considered to make you not work in vain.

Looks like an overlord clause, doesn't it?

But after a game is made, it must not only look at the income of the game itself, this is the consensus.

In other ways.

Copyright, don't want to be at the beginning; Share? Don't have the original intention, and don't have the priority of follow-up IP development.

It's all the game producer's own.

Where can I find such a good father?

And this contract is just a C-level contract.

For higher-level contracts, every time you go up a notch, the money you get after making a profit will be cut by 10%.

A level contract vs. S class contract.

Chuxin will also help game developers develop the value of game IP as much as possible, as well as benefits such as reaching a strategic partnership with Chuxin.

Through this contract, everyone can be regarded as seeing the sincerity of the original intention and the sincerity of Mr. Luo.

This guy really doesn't have an interest in money, he really wants to make the gaming world prosperous.

"He's really, I'm crying to death, although I have long known that Mr. Luo's character is good, but I still didn't expect it to explode so much."

"Mr. Luo, this is the real charity, not simply to invest money in people, but to let the game producers who are limited by resources and cannot give full play to their talents can not only make games.

It also includes how to produce more and better games in the future. ”

"I took a look, and the four top game demos are very interesting.

Mr. Luo is still as wise as a torch. ”

It is worth mentioning that Umehara's "Dragon Slayer" received a large number of bad reviews and unfortunately fell off the list.

On the contrary, it is the upside-down hanging brother in Erxiao's live broadcast room.

The "Realistic Love Simulator" he made was uploaded on the website for only three days and received a crazy hundreds of thousands of votes.

The voice of the Internet musicians is too real, so that countless little fairies break the defense, and under the pressure of public opinion, Chuxin can only choose to remove this game from the shelves.

As it stands, the four games on the leaderboard are:

"The Great Wilderness", "The Legend of Mountains and Seas Cultivating Immortals", "Eclipse", "Mizuki Herbivorous Man Can't Meet God's Big Rock Sister".

"The Great Wilderness" is a 2D theme of the side-scrolling Ori game, the background is set in the primitive barbaric era, stone hammers, bone axes, the sense of impact is very good, and the "sacrificial vessel" system is also quite interesting.

Even in the design of the map, there are still quite obvious flaws, and the monster's AI is too mentally retarded, and it mows the grass on the smelly and long road.

However, after all, it's just a demo, and the author's idea is still very good, and some saves.

Class C contracts.

"The Legend of Mountains and Seas Cultivating Immortals" is a game of cultivating immortals with the background of the Classic of Mountains and Seas, and the main gameplay is to join the sect, get acquainted everywhere, collect materials, and upgrade all the way.

The gameplay is a bit similar to the Eight Desolations of the Ghost Valley that Luo Bai played in his previous life.

In his previous life, if Zhang San hadn't done those bad jobs, Eight Wilderness would actually be a good game.

Class B contracts.

"Eclipse", as the only work that stands out from nearly 100 Souls-like games, naturally has its own uniqueness.

The whole backdrop is a wasteland world shattered by the Eclipse crisis, with many high-tech remnants.

The core premise is that every time you resurrect from the shelter and reach the middle of the next shelter, the sun in the sky will be eroded little by little until it turns completely black.

As time goes by, the closer you get to the "Black Sun", the monster's desire to attack and attack power will be greatly strengthened.

The bosses will even feature some new action AI, as well as skills.

When the sun turns completely black, the protagonist will also die instantly.

It stands to reason that in a kind of soul-like thing, it requires constant trial and error, and careful care to figure out such a thing as a countdown through the type of game, which can easily make players feel that it is too difficult to abandon the pit.

But one of the interesting things about this game is that the main character has a very strong ability value, and he is very handsome.

Especially when you collect all the way and get the high-tech items hidden in the wasteland, the combination is even more handsome.

What lightsaber, what three-dimensional maneuvering device, what shoulder cannon......

The bad news: it's the stitching monster.

Good news: it's all sewn in!

Luo Bai even talked to the producer about some follow-up settings.

After the player defeats the final boss, an item that can survive a complete solar eclipse will be given to open up a more difficult two-week challenge.

This game Luo Bai is still relatively optimistic.

A-grade contract!

As for the final "Mizuki Herbivorous Man, It's Impossible to Meet God, Big Rock Sister" is quite subtle.

As you can tell from the name, this is a galgame.

It's not a campus love plot as the name suggests, but it has supernatural powers and multiple timeline elements.

The story of the male and female protagonists who ultimately save the world by redeeming each other.

The core of this type of game is the story.

According to the author of the game, this game is actually a book that he made out in his spare time in four years of college.

said that he was a fan of Luo Bai, and he directly sent the complete story to Luo Bai.

It's a good story, but the game plot is written in a very stream-of-consciousness way, and the male and female protagonists have only met at the beginning of the story and at the end of the story.

made Luo Bai inexplicably reminded of Murakami's well-known "1Q84".

Lowe ended up offering a B-level contract.

How to say this game, it feels like the work of the radio wave system.

I like it very much when I have a brain hole.,It's not the kind that is completely insensitive.。

In addition, there are other scattered demos that do not reach the C level, but there is also a certain value.

Luo Bai did not sign a contract with him, but gave a sum of money as a bonus.

After all, signing a contract means that you need to help the game's developers all the way through the development of the game.

At present, I still have my own games to do, and it is already very remarkable to be able to help develop four games at the same time.

The development progress of these games will also be announced in real time by "Chuxin Game Media".

The first "Beginner's Seedling Plan" must be devoted to 12 points of energy to deal with it.

(End of chapter)