Chapter 264: Everything is good

Azure

[This game is not yet available]

[Planned release date: April 25, 2041]

[Price:68element]

[Description: Help Madeline overcome her deepest fears on her journey to Mount Celeste]

It can only be said that it is worthy of the original game.

As soon as it hit the Steam Store, tens of thousands of connoisseurs added the game to their lists.

And almost all of the recommendations given are "the game of the original heart, rush is over".

It's really a purple data that other studios envy.

However, Chuxin now really has the demeanor of a world-class game company.

In the face of any praise and questioning from sunspots on the Internet, there was no response from beginning to end.

But this kind of behavior also makes many old fans who have followed their original intentions all the way feel that something is missing.

When it was a small studio at the beginning, the method of sparing no effort to promote its games and the various kinds of fun that came out are still talked about by countless gamers.

It's like now.,It's just a PV to put it out.,Don't explain anything.,Confidence in your game's main thing.。

Even the relevant news of Mr. Luo himself seems to have been completely hidden on the Internet.

In any news related to the old thief himself on the Internet, the subject must be the original intention.

Just wait.

I've waited so many times, not worse than this one or two.

There are still a few months to go before Azure is officially launched, and then we will have to see what kind of new things Luo Bai old thief can jump on the platform this time.

Just as many beginner fans are planning to play old games boringly to kill time.

But many players seem to have forgotten that almost two years have passed since the last beginner's seedling plan.

Those guys who stand out from countless game developers, with their original capital connections, should always make some noise!

The first to release relevant news was the revenge of the Demon King.

As an anti-dark dungeon-related game, players need to control a demon king who has escaped from trouble, cultivate an army of monsters under his command, and conquer the world little by little.

This game once aroused the expectations of the majority of dark dungeon lovers.

Who doesn't want to manipulate monsters and inflict pressure damage on human heroes?

Seeing them also like when they first played the Dark Dungeon, the pressure bar exploded and fell into various torture states, the whole person was going to get high.

But seriously, the birth of "The Demon King's Revenge" has also experienced quite a few twists and turns.

One of the biggest dilemmas occurred seven months ago, when the game was in the second half of its development, and a very clear problem was exposed to the developers.

Homogenization.

According to the idea of the game developers themselves.

Different levels face different human alliance armies, and the demon king needs to form different monster squads according to their characteristics.

Rational use of strategy and wisdom to get through.

But after the beginner professionals participated in the test, there was a rather serious problem with the game.

Whether it's physical damage or stress damage to monsters, it's essentially the same thing.

The two sides that seem to be very recognizable don't actually bring a sense of freshness.

On the contrary, it is to deliberately make a distinction, so that when the pressure team faces some specific combinations, there is no countermeasure at all.

It greatly affects the gaming experience.

For example, this is equivalent to the same equation of 1+1=2, the first written with a black pen is correct, and the second written with a red pen is wrong.

Such a design is obviously not reasonable.

As a result, players won't be able to get as much excitement as they did at the beginning of the game after playing the rest of the journey.

At that time, the initial evaluation specially followed up the section in the second seedling plan, and lowered the rating of "Revenge of the Demon King" to C.

Of course, the original intention itself is not Party A that gives you a colorful black to make you change it.

What Luo Bai hates most is this kind of stupid leader who only knows how to point fingers and doesn't give suggestions for improvement.

Faced with the problems of "The Demon King's Revenge" at that time, Chuxin's side gave reference opinions in two directions.

One is to work on the mechanics.

If it is a squad with physical damage, in order to form a sufficient degree of differentiation from the pressure team, you can add a unique limb amputation and instant kill mechanic.

By introducing different special statuses, you can increase the differentiation when teaming.

Physics can be the Bleeding School, the Kill School, or the Cripple School.

Stress can also be madness, lewdness, and tyranny.

It's essentially the same hit damage, but delayed damage, sustained damage, and even defensive damage can all give players a completely different gaming experience.

But this path is difficult because there is a lot of work in terms of numerical balance.

Second, add an element of cultivation.

For example, build a special "hunting system".

Killed by stress damage, you can get materials like "Desperate Soul"; When killed by physical damage, you can get materials such as "Broken Molars".

Different materials can be used to construct special rituals and even open hidden classes.

The combat system is more monotonous and can retain players by increasing the richness of the game itself.

Of course, either of these approaches will require major changes to the current game itself.

The stats need to be adjusted, and the special mechanics of the monsters need to be balanced.

In addition, there are places where it conflicts with the kernel of the Dark Dungeon itself.

At that time, whether this game can be evaluated as an anti-dark dungeon is still two words.

At the time, the mentality of game developers was actually a bit of a breakdown.

Everyone is also human, and it was not easy to sign a contract with Chuxin and stand out among so many people.

On the one hand, I also have arrogance in my heart, and when I see that my game rating has dropped instead of B, it is inevitable that I can't hang up my face.

On the other hand, I also insisted a little in my heart, since I want to do the reverse dark dungeon, I must retain some of the essence of the dark dungeon.

The introduction of elements such as cultivation will undoubtedly turn a game that is struggling to survive and is on the verge of crashing at any time because of randomness into a relatively mediocre RPG.

Or a lot of mechanics that don't make any sense at all, just to make the player liver for the liver's sake.

Not necessarily.

So the mentality of the game producers at that time collapsed, and it was a bit of a swagger.

Later, Luo Bai personally talked to him.

"The most fundamental thing about the game is to make it interesting for the player.

You're not doing the reverse Dark Dungeon now, you're doing the Dark Dungeon now.

You should be ahead of everyone in the market right now, so just let it go.

What pure dark dungeon style, it's not necessary, as long as the player finds it fun, it's a good game. ”

The words "ahead of everyone" are indeed quite bluffing.

As soon as the young man's head was hot, the two roads rushed together.

The values have been balanced for seven months, and they are still not perfect, and there is still the problem that some genres are too powerful and some genres are too sewer.

But the balance is okay for now.

Coupled with the cultivation elements that are not too liver, the overall experience of playing is still good.

Now it can be regarded as a nervous handing over an answer sheet.

Chuxin has also been helping to promote the warm-up recently.

In the end, the evaluation given was still in B, and there was no regression.

The upper limit of this theme is here, and it is really difficult to break through.

If you can't go to extremes like the Dark Dungeon, you can only choose a more mediocre path.

It can be regarded as a good product for players who like this theme.

In the first month of the game's official launch, it also achieved 300,000 sales.

This is obviously beyond the original estimate.

It can only be said that there are indeed a lot of die-hard fans of the game Dark Dungeon.

Of course, the evaluation is a bit unsatisfactory.

Mostly positive.

The reason given by many players is that the flavor of the Dark Dungeon is too weak and does not match what was actually advertised at the beginning.

But the number of refunds for the game is much smaller than expected.

This shows that the person who gave the bad review felt that the game was still okay.

The author of "The Demon King's Revenge" is obviously a little conflicted, and has a new understanding of the future direction of game development.

The game "Complete Heroes" is a bit more subtle.

As a chronicle of games that can be played, it is obvious that the author Xu Shuang is also well aware of the selling points of his game.

The main thing is feelings, and the main thing is to let new players also look back at how the game industry has gradually developed from black and white pixels in the past to the wonderful world that is almost realistic.

But a very important problem lies in the fact that times have changed.

When the game first appeared, players could accept any game, even if it was stinky and long, the graphics were not very exquisite, and the plot was not very exciting.

But now in this fast-paced Internet era, everyone's time is precious, and all kinds of novel hot spots can be swiped by opening short videos.

You also let the player honestly experience with you that it is obviously impossible to do a message delivery mission in a world of black and white pixel blocks.

Chronicle Chronicle, let's just flip through it and see if it's almost enough, you let me gnaw and recite which big hand led this era.

Come on, there's no time to spare.

So, the whole game is very fast-paced.

Left and right movement, scrolling, BGM, attack.

From four colors to sixteen colors to 256 colors, archive function, storyline......

The above changes, less than five minutes of gameplay, may be the result of decades of hard work in the entire history of video games.

The overall game time of the entire completion hero adds up to about four hours, and it's still the kind of four hours that doesn't have any replay value.

Two and a half hours of gameplay are made up of next-generation 3D.

can only say that Xu Shuang really wants to make a reputation this time.

The game is priced at 36 yuan, and to be honest, it's hard to get back to its original cost.

Xu Shuang is equivalent to using the money of his original intention to earn his own reputation.

But this time, Luo Bai admired Xu Shuang very much.

"Complete Heroes" is indeed a painstaking work, and whether it makes money or not is secondary to the huge value of its own existence.

It is like a stone monument, standing on the node of the old and the new.

All new-age game consoles can learn a little bit and understand a little bit through this game, and that's enough.

The A-level evaluation given by the original heart has undoubtedly added a lot of exposure to this game.

The sales of 400,000 in the first week are quite good, but there is still a small loss compared to the cost.

The special praise made Xu Shuang prove himself without a doubt.

The first thing this guy put at the top of a certain blog is thank you Luo Bai.

Wait a minute...... It seems that there is no loss.

Ren Hell is quite interested in this game.

It took a lot of effort to develop this game.,Balabala~.

Oh, gotta add money.

"Confused"

Well, it's the only one out of the six games that has been pulled off.

The demo was a big hit back then, and the conversion of the two worlds, as well as the creation of a terrifying atmosphere, left a deep impression on countless horror game lovers.

How...... There is a big problem with this kind of fan-oriented work that is made on a whim because of an idea.

The successor is weak.

You take the most essential part of a book and make the best part of the game, but you will find it in the subsequent expansion process.

Damn, how should we continue to push forward behind this?

Why is this happening?

What people and authors don't have in their heads, you pick up on it yourself.

To be reasonable, this is really not a job that ordinary people can do.

The story of confusion is actually a story of a person who can't distinguish between reality and illusion, looking for what is true and what is false.

The first half of the game developer handled it quite well, and the horror brought by that madness and obsession made Luo Bai see the taste of Silent Hill at that time.

Even for a person cultivated by the culture of the Yan Country, the feeling of terror is deeper than that of Silent Hill.

But by the middle of the game, an obvious problem came to light.

There is no breakthrough in the game anymore.

Why are you confused, where will you fall when you are confused to the extreme, and is there a way to crack it......

To put it simply, the game makers themselves can't figure it out.

The whole work becomes a complete stream of consciousness, and all that remains is the madman's whispers and conjectures.

Of course, if you insist that the purpose of the game has been achieved, there is really nothing to say.

But it is not known whether the player can accept it or not.

This kind of work with too strong personal style, I don't know how to change it from the original intention.

In the end, the developers themselves made a time loop ending in which everything became normal in the waking world, and began to be confused again.

also stuffed a lot of unclear game text into the game, in a vain attempt to fool the past.

I originally wanted to fool my original intention.

That's what the game is all about.

But I can't understand it, and I can't do false propaganda on the original heart.

In the end, an unprecedented D grade was given.

It's also a wonder.

"The Tale of Mountains and Seas" is still difficult to deliver.,Half-dead.,Now the studio is stagnant.,When will the book be written out and the game will continue to be done.。

The progress of "Neon Costume Song" is gratifying.

"Rhythm Soul" is on track.

All is good.

(End of chapter)