Chapter 286: Stacking Armor
"Wait for the discomfort of the monster hunt, buy it to satisfy your hunger."
"It's better than the play experience next door, and it's cheaper than the next door, win!"
"This game is not as unbearable as it says on the Internet.,It's okay to play it carefully.,It's up to you to kill time before the monster hunt comes out.。
On the Tang side, he was taking the members of the production team to fix the bugs reported by the players, and suddenly heard the news that the sales of the game had risen by more than 100,000 all of a sudden.
originally thought that his behavior of being a model worker diligently in the past half a month was promoted by several self-media bloggers.
As a result, I opened the praise of the steam and took a look.,I found that it was a group of anxious players waiting for monster hunting and so on.。
How to say it, Old Tang's mood is quite delicate.
If he remembered correctly, he was talking about whether there was a way to increase Liaozhai's sales in a short period of time.
Luo Bai himself said that unless the quality of the game is not good, the production team is still riding on the player's head and.
Could it be that Mr. Luo has already managed to get the test quota of Fanxing in advance, knowing that the quality of Fanxing is not good, and he can see the consistent arrogance of Club B, so he is mentioning me?
He hopes that I can stick to my original intention, slowly improve the chat, hand in a satisfactory answer to the players, and talk about the reputation first?
Just take this opportunity to release the PV of the fist product, which will drive players to increase the sales of Liaozhai.
Everything was expected by him......
If he messes up during this time, Mr. Luo probably won't do this.
I'm ashamed.
But the increase in sales is a good thing after all, and Lao Tang still called Luo Bai here.
"Thank you, Mr. Luo, I have given so much help along the way, and in the end, I was disappointed by my poor results.
I didn't expect to end up helping me in this way. ”
Luo Bai: ?
Although I don't know what kind of madness Lao Tang is having, Luo Bai has a lot of things at hand here.
The main thing is that Ryozo Umehara is the first time to be in charge of such a big project as "Monster Hunter World" independently.
Although he has a check on the direction, he himself still makes the common mistake of a fledgling game developer in some small details.
All the ideas in my head want to be stuffed into the player's mind.
Just like this promotional video, this guy wants to stuff all the landforms such as the ancient tree forest, the big ant mound wasteland, and the land coral platform into the PV.
Let players feel the greatness of such a wide variety of maps with different ecosystems that can be explored seamlessly.
But the length of PV is limited after all, and the core of Monster Hunt is still a hunting game after all.
Therefore, in the PV, it is also intercepted from the ancient tree forest, and the very representative "Barbarian Jaw Dragon" is unveiled.
From the evaluation of the players, it is not difficult to see that they are still looking forward to becoming a glorious hunting group member in the world of Monster Hunter.
But before the official release of the game, there was also an extremely serious problem in front of Luo Bai.
According to the current survey of players' overall opinion of Monster Hunter World, almost the vast majority of players have such expectations for Monster Hunter - a completely different kind of Black Soul.
Yes, the focus is on Black Souls.
Chuxin's fan base is very complex.
Some people like indie games that mainly test strategy.
For example, killing the Spire, the Dark Dungeon.
Some people like the Resident Evil kind, there are horrors, decryptions, and FPS, but in the end it's a story-driven game that tells a good story.
There are also people who like the obscure narrative of the soul, and the strength of themselves brought by death again and again.
But Monster Hunter is completely different from all the games that Chuxin has done before.
Especially when fans of Dark Souls are trying to find similarities between the two games in Monster Hunter.
The only common ground they could find was probably only one - difficulty, and the thrill of gaining experience through death along with it.
Some people may want to say, isn't this the core factor of Black Soul's success?
That's true, but the two games still can't be compared like this.
The boss battle in Black Souls has a health bar, and you can clearly see how much the boss is left to be killed by you.
The battle between you is confined to a small room, and the scene of the battle does not change in any way.
Your respawn point is not far from the boss room, and you can do it again soon after you die.
Black Souls' boss battles control most of the variables, so when you kill the boss, you'll feel like you're getting stronger.
This thrill of defeating strong opponents can give you extremely powerful positive feedback.
But monster hunting is different.
Since the main focus is a realistic hunt, of course, it is impossible for something like a "blood bar" to appear on the top of the monster's head that affects the player's immersion, even if there is such a thing.
The whole battle process is very long, the monster's HP is very thick, and you need to slowly hit the monster's body, gradually destroying its parts, and finally completing the hunt.
The whole hunting process is possible in seven or eight minutes in a short period of time or more than twenty minutes in a long way.
The monster's HP is reduced to a certain level, it will not stupidly stand still and fight you until the last moment of its life, it will turn around and run, flee to its lair and regain its energy.
The AI of the monsters in the monster hunt is more complicated than the monsters in the dark souls.
Those monsters have their own logic of action, and it's not in the Black Souls, where you suddenly turn into mad dogs and your enemies madly when you drink oranges.
When some players see this, think that Monster Hunt is an improvement over Dark Souls, and already feel the fun of these designs, don't forget the most important point.
Monster hunting is difficult, and the threshold for monster hunting is not low.
In the entire Monster Hunter world, there are a total of fourteen weapons.
Each weapon has its own unique set of attack mods, and in Bluestar, many of the bigwigs who have thousands of hours of time may only be proficient in one type of weapon.
The ghost of the double sword, the blade of the sword, and the true accumulation of the big sword.
The grasp of timing, the grasp of distance, to a large extent, is completely a water mill.
It's a thing that takes time to grind to improve.
In such a situation, it can be quite difficult to get new people who have just come into contact with the game to get started with the game at once.
And when the monster is powerful, combined with the above characteristics, the cost of trial and error for the player will become very large.
What is it that hundreds of thousands of souls have fallen from the black souls?
You open a map and search for your target in the vast world along the way, through the paw prints on the ground and walls.
Finally, my head was almost dizzy, and it took more than ten minutes to find the target you wanted to hunt.
Then the battle began.
You hit a monster like a gua sha, but a monster's impact can cost you half your life.
But in the end, if the mission fails completely because of a failure, the huge frustration can simply drive people crazy.
Many players are dissuaded by monster hunting, and it is for this reason.
Even after the monster is captured in the future, you can open the training level in the arena and improve your skills one-on-one like the Black Soul boss battle.
But it's just that many people fall on the main line.
The ontology of "Monster Hunter World" is, in a sense, the pinnacle of the entire Monster Hunter series.
How did he solve this problem?
Multiplayer mode.
A cloud-piercing arrow, three fierce men came to meet.
In a sense, this sentence also reflects an ecology of the monster hunter community.
It's very friendly to the new people.,The technical boss often goes to help the new to tackle tough problems.。
While taking people through the picture, it can be regarded as selling weapons.
One of the weapons in the monster hunt is a genre, easy to learn but difficult to master.
Choosing the right weapon will greatly improve the game experience.
Therefore, many newcomers will make follow-up weapon choices according to the weapons of those big guys.
The salesman will also teach you how to use this weapon, basic combos, and how to deal with special attacks from monsters.
The ontology is over.,The basic combo has been taught to you.,Meng Xin is on the top.。
He doesn't understand, why the operation played by the big guy is so handsome, and what he plays is like a lump of poop.
If you are not convinced, you really want to improve.
If you don't accept it, you will become a boss for thousands of hours inexplicably.
And then it's about bringing the new, and so on.
However, just because the monster hunt in the previous life was able to do this, it doesn't mean that the current monster hunt can also be like this.
Before, Monster Hunt was a series of works, and it was followed by old players from generation to generation, and the game version has changed, and the technology is still there.
There is no pressure at all.
Now that the Blue Star Monster Hunt is just starting out, everyone is new.
It felt like Hidetaka Miyazaki had pulled out a demon's soul for the first time.
It's easy to get caught up.
Especially for beginner fans who have experienced the fast-paced combat mode of Black Souls, their rejection of monster hunting may be even more serious.
Friends working together can also make the game experience much better.
However, as the highest configuration, this thing is not suitable for all players.
All in all, it's a big headache right now.
Luo Bai had a vague premonition in his heart.
If he doesn't do anything on his side, in the end the monster hunt will be online, and the fan base will be completely split into two sides.
On the one hand, I think that the monster hunt is an absolute masterpiece, and the combat system is several grades higher than that of the black soul.
On the one hand, the monster hunt is an absolute dung, and the various mechanics in the game have no meaning other than disgusting players.
With the current fan pool at the beginning, the final disturbance is estimated to be bigger than this starry incident.
But do you say monster hunting is a good game?
There is no doubt about it.
After so many years, little by little accumulation of technology, we have the current finished product.
Luo Bai didn't really want the game to collapse at the beginning, and in the end, after a few years, the game ecology was built, and one by one the dogs ran out to "atone for their sins".
So we have to find a way to lower the threshold of this game as much as possible.
Add a little bit of guidance to this game.
The design on the monster side is very good, there is no need for action, and where there needs to be action, it is mainly on the novice training ground.
The basic combos given by the monster hunt in the previous life are too basic.
There are many important mechanics that are not taught, or in other words, these mechanics are in the previous generation, and this generation simply does not add them.
For example, the most swordsmen in the entire hunter group.
The most handsome Denglong is a signature skill that is not taught at all.
How to dodge the monster's attack, how to use the hegemonic body to resist and so on.
It's not that you have to stuff these things into the player's brain and make them become masters in an instant, but a minimum concept is required.
In this way, players can make targeted exercises, instead of swaying like a headless fly when they enter the game.
Just as Luo Bai is still making a balance in terms of the guidance of the game.
It is necessary to be able to smoothly help players to progress the game happily, but not to guide too much and make players irritated.
Such a balance is hard to find.
On the other side, Luo Bai was also stacking armor in advance.
In the subsequent demonstration of the actual machine, in addition to releasing a little more things, it is also necessary to reasonably launch a wave of "self-questioning and self-answering".
For example, to tell you, the combat logic of this game is completely different from that of Black Souls, and if you are not interested in this kind of realistic hunting machine, you still have to consider re-entry.
Time flies.
When Luo Bai was actively trying to let the monster hunt land smoothly, the outside world was talking about the monster hunt more and more loudly.
Especially about this interview video.
In the video, the actual demo screen shows the hunter controlled by the player wielding a huge hammer in his hand.
Under the momentum of a few spins, the head of the dragon beast aimed at the front was about to make a ruthless move.
But it was just a fraction of a second, and the dragon beast suddenly got up and made the sledgehammer that had been gathering momentum for a long time instantly smash on the ground.
Q: "Mr. Luo, the latest demonstration video of this Monster Hunter World has been launched, which has aroused a wide range of responses among the player community.
When the characters are swinging the hammer and gaining momentum, the drawing of the thigh muscles in the details has quietly cheered countless players, and everyone shouted that the original intention has risen to a new level in the field of action.
But what many people criticize is, will the character's hammer swing action look too stiff? Whether it is a forward swing or a back waist, it is called 'old lady swinging a hammer'.
How do you answer that? ”
Luo: "Back when I first started planning Monster Hunter World, I always wanted to make a completely different action game with the constraints of Black Souls.
In the background of Monster Hunter, the hunters controlled by the player are really monsters that are far larger than humans.
The weapons used are also giant weapons, and such weapons are so large in front and back swing that they are also specially designed.
This is a test of the player's grasp of the timing when fighting......"
In general, in Luo Bai's crazy stacking of armor.
The relevant news about the Monster Hunter world has also been taken out and discussed by players more rationally.
(End of chapter)